Gaming
The Adventure Pals review: A peculiar platformer to play and troll your friends with!
Quirky, cute, and buggy
If you haven’t heard of The Adventure Pals, it’s totally fine. It’s a fun platformer where you travel around with a pet rock and a giraffe in your backpack. Of course, there’s more to the game than just traveling with your pet rock and giraffe, but that alone is pretty interesting in itself. You have my attention, developers. I quickly installed it, played it, and wrote this.
Breaking news: I rode a unicorn giraffe
Before we get into the review though, I played this game in cooperative mode because who doesn’t like playing along with someone else. Also, did I mention Player 2 rides a unicorn giraffe? I’m pretty sure I mentioned it being far superior somewhere.
So, to truly test out this platformer in cooperative mode, I brought reinforcements: Richard, my boyfriend. He’d been the pushy one who wanted to play the game with me after a week of both of us just hopping from Night in the Woods to Overcooked. To his everlasting credit, he’d quickly convinced me to play it after he’d shown the trailer.
Downright silly
The game was inspired by a lot of charmingly quirky works — from surreal cartoon series like Adventure Time to notable platformers like Castle Crashers. When you first encounter the trailer, you will undoubtedly notice the resemblance to those inspirations. The Adventure Pals pulls a lot of its appeal from it’s adorably designed characters. You’ll see, even without having played the game, how they’re quite intriguing on their own. They really reel you in with interesting character design and a bizarre premise — which is very reflective of what the game was inspired by.
That’s prevalent with the beginning of the game. The whole setting takes place on your birthday, starting with your gift from your dad: a pet giraffe. This is Sparkles, your new loyal friend who is both rideable and able to fit inside your backpack, where he’ll be able to use his tongue to fly like a helicopter or assist with swimming. As soon as you’re introduced to your new pal, your father is kidnapped by a robotic bee riding Mr. B, an arch-nemesis with a goldfish bowl for a hat. His evil plan? Beginning with your father, he’s here to turn people into… human-sized hot dogs. Now it’s time for you, Sparkles the giraffe, and your best friend Mr. Rock to hunt him down and save the day.
Okay, here’s how this works
The gameplay for The Adventure Pals combines two portions, exploring the world on the back of your giraffe and completing stages to get hold of rubies to advance the plot. Beginning in your hometown of Treevale, each region has a town where the locals will hand out quests in return for a prize. This will reveal locations on the map to find, which is where the platforming begins.
You’ll find yourself battling against zombie pirate cats, post-apocalyptic dinosaurs, and hot dogs that poop explosive mines. Each quest has five stages to complete, each with monsters to defeat, puzzles to solve, and spikes to avoid. You’ll use your sword to cut through your enemies and use Sparkles to get around. Heavily influenced by Banjo-Kazooie, your pet giraffe will help you glide over dangers and maneuver you to safety. After completing five stages, you’ll leave with a ruby and whatever items required to complete the quest.
You’ll gain experience with each monster you defeat, allowing you to choose between a series of rewards, allowing Mr. Rock to be able to join you in combat and bring you supplies. You’ll also be able to enhance a lot of your abilities as you progress through the game.
Each area has a boss battle, usually oversized monsters your nemesis will put you against to try to halt you thwarting his plan. Imagine fighting giant tree monsters, escape approaching vegetable monsters, or battling against an aggressive breakfast combination. Yes, this game gets weird.
They bring in the peculiar to little cute details in the game — from customizable costumes you obtain by feeding cupcakes to the Cupcake God, to collectible stickers hidden in some of the most horrendous hidden areas in the game. The Adventure Pals will smack you in the face with oddity and ambiguity with no clear grips to a particular plot. It’s fine and all but sometimes, you’ll feel a bit lost playing the game. You start questioning the relevance of each element and ask why things are so. It gets to a point where there aren’t many answers to those questions.
Leez, Richard, two giraffes, two rocks
Not what either of us expected could fly as a section of its own, but now that we’ve got our hands dirty explaining this quirky game, it’s time to bring out our personal experiences and takes on the game. This section is in no way a euphemism — don’t your minds dare go there. Don’t you guys dare!
Anyways, Richard was Player 1 and I was Player 2. As much as platformers enjoy integrating cooperative mode, The Adventure Pals slaps it on without dabbling into altering the game in any way. Despite playing with a fabulous unicorn giraffe, playing Player 2 was a pain because not only could I not converse with anyone in the game, but also, my character had zero relevance to the story. Player 2 doesn’t get to level up and the stages don’t show any need for any sort of cooperation.
The mode really feels like an afterthought, especially with how clunky it feels sharing a screen with the other player. If either of us got left behind or decided to go the other way, the game would decide who would be teleported to the other player. More often than not, it would choose the wrong person. This was a nightmare for finding secrets. And if you’ve jumped through a challenging section full of spikes and spinning axes, there’s a chance you’ll be teleported back to the other person after completing it.
Some pitfalls along the way
While there are interesting personalities and creative characters in the towns to talk to, the enemies you fight through while on a quest tend to be repetitive. The further you progress through the game, the more familiar enemies you’ll find. With the setting and color scheme of each region blending together, completing each stage started feeling like a chore for us. The game would throw new things at you as you progress, but the experience lingered into the monotonous.
On release, this game has proven to be pretty buggy. We often found ourselves forced to restart a stage after locks wouldn’t open pathways as intended and sometimes I would find myself surviving a fall into a pit of spikes far too often by landing on the edge. If Richard fell to his death, we would both be trapped in the pit without a way to progress.
What was fun for a short period of time…
What was fun was seeing me die — a lot. Richard swears at the hilarious ridiculousness of how often I’d die. And strangely, that’s not all. Yes, boys and girls, I am a certified idiot because there have been many cases where I’d mistake my character for Richard’s. Exhibit A: We had been exploring one of the maps and had been strolling around looking for cupcakes. I then see Richard come across one without picking it up and instantly complain. He pauses the game and tells me that I’d been the one who did so. Unpause. Identity crisis, everyone. I am stupid. Hand me a cookie.
Is this your game match?
If you’re into challenging platformers, this one might bore you. The stages aren’t incredibly difficult but the game does grade you with the number of monsters you manage to kill, how many times you die in a stage, and how long you get from point A to point B. If you’re looking for a perfectly casual platformer that has adorable elements, you should give this one a try. Much of the charm of The Adventure Pals comes from its quirks. The entire design of the game is visually appealing and that’s essentially what caught both our attention when it was released.
The Adventure Pals is a good platformer to pass the time, collect the achievements in your own time, and play with your friends just to troll them with the glitches (we both did that too). The title has its loose ends, but you can have fun when playing in cooperative mode.
The Adventure Pals is available on the Nintendo Switch, Xbox One, and PS4. It’s also available now on Steam for US$ 14.
SEE ALSO: Night in the Woods: Brilliant indie game you should try
SEE ALSO: 14 independent games are coming to the Nintendo Switch
Gaming
PRAGMATA release date, Nintendo Switch 2 availability confirmed
Preorders now open, free demo available too
Capcom has announced the official release date for upcoming sci-fi action game PRAGMATA. The title will be available on April 24, 2026 on multiple platforms.
Aside from launching on PlayStation 5, Xbox Series X|S, and Steam, PRAGMATA will also be available on Nintendo Switch 2, as confirmed in a new trailer exploring the lunar cityscape.
Preorders are now available as well on all platforms. In addition, the Sketchbook Demo is now available on Steam and is coming to consoles soon.
The free public demo provides the opportunity to experience the title’s immersive setting and thrilling gameplay for the first time. It also includes fun extra surprises to challenge players.= and encourage repeat playthroughs.
As a preorder bonus, players will receive Hugh’s samurai-styled Neo bushido outfit and Diana’s ninja-inspired Neo Kunoichi costume.
Alongside the standard version, a Deluxe Edition will be available. This includes the Shelter Variety Pack, an assortment of alternate outfits for the two characters.
The Deluxe Edition also includes a weapon skin, emotes, extra background music, and an in-game library with 75 digital artwork pieces.
The new trailer expands what players know of the game’s environment so far, with the protagonists in what seemingly looks like a futuristic dystopian city. It shows Hugh and Diana both being chased by various opponents, as well as a bit of their dynamic together.
As for its gameplay, PRAGMATA will feature a dual-character control, enabling players to control both Hugh and Diana simultaneously.
Central to the action is a “hacking” mechanic but Capcom will enrich combat with a more strategic and exciting element unique to the title.
Square Enix has released a free demo for Final Fantasy VII Remake Intergrade which is launching on January 22, 2026.
The demo is available on Nintendo Switch 2, Xbox Series X|S, and Xbox on PC. Players can carry their save data from the demo period over to the full game and claim the bonus items “Revival Earrings” and “Survival Set” in the process.
In addition, the game has Xbox Play Anywhere support. This means players can enjoy seamless progression across console and PC platforms.
Switch 2 users can enter the following codes to download the demo via the “Redeem Code” option on the Nintendo e-Shop:
- United States: D3GM3304HKQBB2VB
- Europe: D3GM3304HKPBB2VB
- Japan: D3GM3304H3DBB2VB
- Korea: D3GM3304H3CBB2VB
- Hong Kong and Taiwan: D3GM3304H3BBB2VB
- Southeast Asia: D3GM3304HY9BB2VB
Meanwhile, the free demo for Xbox Series X|S and Xbox for PC is available via this link.
Aside from the aforementioned platforms, the visually enhanced and expanded version of the original 2020 remake is already available on PlayStation 5, Steam, and Epic games.
What players can expect
In the demo, players can experience the game’s iconic opening chapter, in which the mercenary Cloud Strife and the underground resistance group Avalanche attempt to destroy a Mako Reactor powering the dystopian city of Midgar.
In their fight against the Shinra Electric Power Company, Cloud and his comrades are thrust into a larger conflict that will decide the fate of the planet.
Final Fantasy VII Remake Intergrade features improved graphics and performance. Aside from that, the game includes FF7R EPISODE INTERmission.
This exciting additional story features fan-favorite ninja Yuffie Kisaragi as she embarks on a thrilling new adventure.
Players can expect expanded gameplay mechanics, refined combat systems, and immersive storytelling that deepens the lore of Midgar.
Square Enix has also released a new One-Winged Angel trailer:
Gaming
The Razer BlackShark V3 Pro might be the comfiest headphones I’ve tried
The memory foam cushioning is divine.
Despite being a self-professed audiophile, I have always had a problem with wearing headphones the whole day. Sooner or later, the weight just becomes too much. So, when I saw the Razer BlackShark V3 Pro with its thick cushioning, it was love at first sight.
But will that love last?
Lookin’ like a succulent pork belly
Obviously, I’m exaggerating, but the head strap really does look like a pork belly because of how thick it is. And that’s not a complaint, either.
The BlackShark V3 Pro has one of the most comfortable cushioning I’ve ever experienced from a pair of headphones. Plus, both the head strap and the earcups use memory foam, so it feels like new every single time.
Over time, I can barely feel the headphones bearing down on the top of my head because of the thick cushioning. I lasted more than five hours before I felt anything. Even after taking it off for a spell, I was ready to get back into the game. For me, that’s an absurdly good record.
The earcups, on the other hand, fit perfectly. For reference, I have an average ear size. A lot of headphones I’ve tried often leave my ears in pain from all the flexing, but the BlackShark’s fit is just right.
A minimalist but elegant design
Besides the nice cushioning, the rest of the headphones exude that elegant look you might expect from more premium headphones. Except for incredibly subtle Razer branding and a thin ring of lime green around the mic button, there’s nothing to indicate that this is a pro gaming headset.
The earcups are connected to the strap via thin metal arms and a braided cable. The same arms offer 15-degree maneuverability to ensure the most comfortable fit.
Unfortunately, they don’t fold, so it’s harder to take these headphones outside. It’s a slight wrinkle in an otherwise stellar design.
Going back to analog
A lot of headphones today prefer using gesture controls over actual buttons and knobs. Getting rid of buttons does help make designs look sleeker. However, it comes with the added frustration of fiddling around with often-finicky gestures.
Thankfully, the BlackShark V3 Pro has a wealth of buttons and knobs for, in my opinion, easier control. This also lends to its credence as a gaming peripheral. When I’m in the zone, I don’t want to mess around with gestures that might not even work.
The left cup has a dedicated power button, a microphone button, a USB-C slot, and a 3.5mm port (for both input and output). It also has a nifty knob for volume control.
Meanwhile, the right cup has an equalizer button, a noise cancelling button, and a dial to adjust the ANC levels. There’s also audio feedback that lets you know exactly what you’ve pressed.
I love this layout. Though you can argue that all these buttons seem like overkill, there’s just something about manually pressing buttons and turning knobs, especially when you’re focused on gaming. It’s like a palpable feeling of turning it to 11 that you just don’t get with gesture controls.
Premium for gaming, a step less for everything else
The BlackShark V3 Pro is a bass-leaning headset. That’s pretty much what you’d expect from a gaming-focused device. A premium on bass helps you feel the immersive thump of gunshots, explosions, and even simple footsteps.
Personally, I don’t prefer bass-heavy devices. However, this pair refreshingly does not tear with high bass level. It offers a pretty rich output for the deeper end of the audio spectrum. An extensive listening session of metal created thrumming breakdowns and heavy drum solos.
However, there’s a clear step down when it comes to treble. It’s only one step down, though, because I can hear that these cans are capable of impressive treble. However, the focus on bass can drown out the other end. I’ve tried adjusting the equalizer, but it made too little difference to elevate the experience for audiophiles.
Additionally, the soundstage feels more centered than immersive. This pair isn’t what I’d pick for long listening sessions. Then again, this wasn’t made for that. This shines more brightly for gamers.
With THX Spatial Audio, these headphones feel more alive during FPS gaming sessions. Another audio enhancement can amplify footsteps, too. The audio adjustment feels weird at first, but it does give a competitive edge for shooters. It’s also compatible with a few other games, including Civilization VII, which gave a pleasant auditory experience.
A much better mic than I expected
The BlackShark V3 Pro comes with a detachable microphone you can snap on to the 3.55mm port. As a pro gaming peripheral, the attachment is expected but not even necessary for a headset of this caliber already.
It’s a fairly decent, well-thought-of accessory. The audio input was, according to people I played with, clear for in-game comms.
Even better, the Razer Synapse app comes with its own equalizer just for the mic. If you need more control over how you want your voice to be broadcast, these headphones give a surprising level of customization. Being easily accessible through the app is a huge plus, too.
In terms of quality, I might still default to a dedicated external mic. However, if you don’t have one, Razer’s premium pair is a great alternative.
Battery good enough for almost two weeks
Razer promises that the BlackShark V3 Pro can last around 70 hours on a single charge. This is a fairly accurate prediction which aligned with how I used the headphones.
As I mentioned, I can withstand around five hours straight of using the headphones. By the end of the first week, I still had a lot of juice. And if I didn’t push it to my absolute limit, I could make this last even longer than two weeks.
Ultimately, the battery’s life depends on how you use the headphones, which differ greatly from person to person. And, at the end of the day, I had no problems with keeping the headphones connected to the long and braided wire.
Is the Razer BlackShark V3 Pro your GadgetMatch?
The Razer BlackShark V3 Pro is one of the most comfortable pair of headphones I’ve ever tried. It’s also a premium gaming peripheral that reflects its price point well at US$ 249.99.
Sure, you won’t get a pair of headphones worthy for an audiophile, which makes this a Swipe Left if you are. But as a gamer, these are more than what you need, which makes it a hardy Swipe Right.
As someone who’s both, I’d still give this a Swipe Right. My audiophile side already has a more balanced alternatives, after all. But the BlackShark V3 Pro is excellent as a tough-as-nails daily driver.
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