Enterprise

TikTok has collected user information illegally

They know who you are

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For months now, the US has hounded TikTok for potentially enabling Chinese cyber espionage. ByteDance, TikTok’s owner, is a Chinese company, making it a prime target for data collection. Of course, despite the numerous warnings, TikTok’s transgressions have only started appearing en masse recently. Today, a new conspiracy adds another drop to the overflowing bucket. Unfortunately, it’s a big one. Apparently, TikTok has collected user information illegally for over a year. TikTok knows who you are.

Reported by the Wall Street Journal, TikTok collected and sent valuable MAC addresses and advertising IDs to ByteDance until around November of last year. Of note, Google prohibits this questionable practice, banning apps that practice the method. However, TikTok applied a layer of encryption that hid the practice from the Play Store.

For the unfamiliar, MAC addresses are much more valuable than IP address. While IP addresses constantly change, MAC addresses are more difficult to alter. Most users will usually cycle through the lifespan of a device without giving their MAC addresses a second thought. However, the MAC address is an incredibly unique identifier for your device. Only you should ideally have that address. That said, TikTok’s sketchy collection tactic is much weightier than normal.

According to TikTok’s policies now, the platform does not collect these identifiers anymore. However, it doesn’t bode well for long-time TikTok users since last year. At its most docile, the practice likely facilitated advertising opportunities for the platform. However, it is still highly illegal to collect that data without permission. If anything, the report will give cybersecurity pundits more ammo against the already struggling company.

More than a week ago, Trump had already signed a ban against the app, giving the platform only until September 15 to divest its American assets over to an American corporation.

SEE ALSO: French privacy watchdog is now probing TikTok

Enterprise

Paramount wins bid for HBO Max, plans to merge streaming apps

It’s all part of the deal to acquire the Warner Bros. library.

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Last year ended with the bombshell announcement that Netflix might buy the entire Warner Bros. library. However, after some finagling and a rocky start, Paramount has now emerged as the main suitor for the lucrative library.

At the end of last year, it seemed all but confirmed that the gigantic Warner Bros. library was coming to Netflix as part of a huge buyout deal. This became even clearer when Warner Bros. Discovery rejected Paramount’s initial bid to counter Netflix. However, Paramount recently revised its offer to an astounding US$ 110 billion, or US$ 31 per share, which Warner Bros. Discovery signed off on. Netflix passed on the opportunity for a counteroffer, making Paramount the sole bidder.

Today, Paramount has announced that, if the deal pushes through, they will merge Paramount+ and HBO Max into one streaming service. This means that Paramount’s CBS, Comedy Central, and MTV will be under the same roof as DC, Game of Thrones, Harry Potter, and Mission: Impossible.

The value of the above names alone makes this into one of the most lucrative deals for Paramount. However, it’s not without its drawbacks. The combined entity will reportedly carry US$ 79 billion in net debt for both purchasing Warner Bros. and refinancing the newly purchased property.

Currently, the deal is expected to go through regulatory approval ending in the second half of 2026.

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Enterprise

ACMobility Launches ChargeFleet: Seamless solution for businesses

B2B solution for corporate fleets and transport groups

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Ayala Group’s ACMobility has launched ChargeFleet, a new B2B digital solution for corporate fleets and transport groups.

The new service introduces a shareable digital wallet that streamlines charging expenses, reduces manual tracking, and improves cost control.

As more organizations explore electrifying their mobility operations, many continue to face operational challenges — including fragmented payment systems, reimbursement delays, and limited visibility over charging usage.

ChargeFleet addresses these gaps by introducing a centralized, shareable digital wallet. Here, fleet managers can allocate and monitor charging credits across multiple drivers across a single platform.

The system is a seamless process designed for long-term usage and easy deployment across any organization.

Once integrated, ACMobility assigns charging credits to the client’s fleet manager. The manager then can distribute these to multiple drivers. Meanwhile, the latter will be able to see and use their assigned credits via the Evro app.

ChargeFleet is available as a prepaid product through the ChargeFleet Store. Users can buy offers via GCash or credit card. No application process is required.

Looking ahead, ACMobility will continue to enhance the ChargeFleet experience with exclusive value-added perks integrated through Evro and Power on Wheels.

The upcoming features highlight ACMobility’s ongoing push to provide a future-proof support system for the evolving needs of their customers’ businesses.

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Enterprise

Sony teams up with 13 companies for sustainable global supply chain

Sustainability through introduction of renewable plastics

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Sony WH-1000XM6

Sony, along with several companies, have established the world’s first global supply chain for the production of renewable plastics that can be used in Sony’s high-performance audiovisual products.

The supply chain consists of 14 companies across five countries and regions. The various plastic materials manufacture through this supply are slated for use in Sony’s products that will launch worldwide.

High-performance products such as audiovisual equipment involve a wide variety of plastics. The result is a complex supply chain that makes it difficult to visualize and manage the entire flow.

Additionally, plastic components that require high performance in terms of flame resistance and optical properties cannot be fully replaced with plastics from material recycling.

To address these challenges, these 14 companies have collaborated to visualize the existing supply chain for Sony’s products:

  • Sony Corporation
  • Mitsubishi Corporation
  • ADEKA CORPORATION
  • CHIMEI Corporation
  • ENEOS Corporation
  • Formosa Chemicals & Fibre Corporation
  • Hanwha Impact Corporation
  • Idemitsu Kosan Co., Ltd.
  • Mitsui Chemicals, Inc.
  • Neste Corporation
  • Qingdao Haier New Material Development Co.
  • Ltd., SK Geo Centric Co., Ltd.
  • Toray Industries, Inc.
  • Toray Advanced Materials Korea Inc.

Sustainability through renewable plastics

The new supply chain created will enable the production of multiple types of renewable plastics from biomass resources with a mass balance approach.

This allows Sony to proactively source raw materials for its products with quality, as well as properties equivalent to virgin fossil-based plastics.

Defining the supply chain also helps the companies track and document GHG (Greenhouse Gas) emissions data in a verifiable way.

This allows participating companies to leverage the data to advance efforts to reduce their carbon footprint going forward.

Sony’s initiative with a wide range of global partners is part of the “Creating NEW from reNEWable materials” jointly launched by the electronics giant and Mitsubishi.

It aims to achieve zero usage of virgin fossil-based plastics through the introduction of renewable plastics.

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