Gaming

Tom Clancy’s Ghost Recon: Breakpoint – Everything we know so far

A sequel two years in the making

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Ubisoft’s much awaited sequel to its 2017 classic, Tom Clancy’s Ghost Recon: Wildlands is right around the corner. Announced during a company live stream in May, Tom Clancy’s Ghost Recon: Breakpoint hopes to usher in a variety of new and updated features. Here’s a breakdown of what we know so far.

A whole new world, with a dangerous recon mission

Tom Clancy’s Ghost Recon: Breakpoint will take you to the jungles of a South Pacific archipelago, Aurora. Ghost Recon: Wildlands players will continue the story of Nomad as he is sent there for, you guessed it, a recon mission. In a sudden twist of fate, the transport that takes you to your rendezvous point gets destroyed, leaving you stranded on the island.

As you go through various terrains, you will discover its secrets — one of which is a drone-manufacturing company, Skell Technology. Led by a former Ghost Recon operative in Col. Cole Walker, the company has taken over the island. A group called the Wolves are on a mission to find you and put you down before you find out what’s truly happening.

Some new gameplay features old and new fans might appreciate

Older Ghost Recon fans and players will not experience anything relatively new with core gameplay. However, Ubisoft added several new features in other aspects to truly make Ghost Recon: Breakpoint stand out.

First off, the game will introduce an injury system that affects overall movement when untreated. When a specific part of your body receives significant damage, you are basically rendered handicapped until treatment.

Second, eliminating opponents will result in them dropping items or loot — including weapons. This was something that Ubisoft has implemented in their other titles like Assassin’s Creed Odyssey and The Division 2. You will also have the ability to deploy an item in the game which basically allows you to set up camp anywhere.

Finally, Ghost Recon: Breakpoint will come with new character classes and enemies on the open world. The new character classes bring their own perks when using specific weapons, and will put much focus on different play styles.

Tom Clancy’s Ghost Recon: Breakpoint will be available on October 4 for the PlayStation 4, Xbox One, and PC. Ubisoft also opened up a beta version of the game last September 26, and will run until September 29.

Gaming

Horizon Hunters Gathering is an upcoming co-op roguelite spinoff

If you liked Nightreign, you might like this.

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Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!

Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.

The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.

Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.

Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.

Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.

SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe

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Valve is delaying the launch of the Steam Machine

But it’s still scheduled for the first half of 2026.

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Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.

Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.

In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.

On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.

The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.

Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.

SEE ALSO: Valve announces its own console called the Steam Machine

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No new NVIDIA GPUs this year, report says

Once again, it’s because of AI.

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Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.

This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.

Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.

Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.

According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.

SEE ALSO: NVIDIA is the world’s first $4 trillion company

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