The Uncharted franchise has been a PlayStation darling ever since it came out on the PlayStation 3. The series wrapped up Nathan Drake’s story in Uncharted 4: A Thief’s End and spun off a new adventure with some supporting casts on Uncharted: Lost Legacy on the PlayStation 4. Both titles get a new lease of life with a PlayStation 5 remaster called Uncharted: Legacy of Thieves Collection just in time for the showing of the Uncharted film.
It’s a no-brainer that this remaster’s release was timed to coincide with the film. In fact, in some locations, tickets to the film are part of the promotion. But what exactly does this remaster have to offer and will it make you watch the film? These are what I’ll try to answer here.
My first Uncharted
Unlike many who played the two games part of this remastered collection, this is my first encounter with the franchise. It’s a shame, but I was dealing with life during the entire PlayStation 3 generation. Can’t really blame me. I digress.
Given that, you can imagine how blown my mind was after going through Uncharted: Legacy of Thieves Collection. It’s the definitive action-movie-that-you-can-play experience, reaffirming my love for the action genre. Naughty Dog did away with staple game elements like skill trees and levelling up in favor of a balls-to-the-walls action adventure, beautiful set pieces, great dialogue, and characters you’ll grow attached with.
I watched a few recaps of the first three Uncharted games to get myself acquainted. And while it wasn’t enough to fill me in entirely on the franchise’s lore, it played its role in making me somewhat familiar with the game.
A quick overview
I’ll keep this whole thing relatively spoiler-free to preserve the experience for those like me who haven’t played the game before. But what exactly is going in these two games?
Uncharted: A Thief’s End is the fourth installment of the franchise and neatly wraps up the story of main character Nathan Drake. In this game, he has left his treasure hunting days behind and is living a relatively normal life with his wife Elena Fisher.
However, a certain figure from his past re-enters his life and forces his hand. He joins this person in the hunt for Pirate Henry Avery’s lost treasure. What follows is a dose of high-octane action featuring wall climbing, gun fights, and more.
Meanwhile, Uncharted: Lost Legacy focuses on supporting characters from the previous games. You play as Chloe Frazer – treasure hunter and former flame of one Nathan Drake. Here, she’s accompanied by one of A Thief’s End’s antagonists, Nadine Ross.
It’s an unlikely pairing and one that was tense at the start but finds its footing as you go around rainforests in India in search of the Tusk of Ganesh. It plays similarly to A Thief’s End but with new weapons such as a silenced pistol. There’s also a new mechanic that lets you go back into stealth mode if you hide long and well enough after an encounter with the bad guys.
So, what’s new?
Like many PS4 games remastered for the PS5, Uncharted: Legacy of Thieves Collection adds familiar upgrades we’ve seen implemented in the past year. These are faster (practically non-existent load times), graphical improvements, 3D audio implementation, and taking advantage of the Dual Sense controller.
Visual improvements
In terms of graphical improvements, there are three modes you can play in. These are Fidelity, Performance, and Performance+. These breakdown as follows:
- Fidelity – Plays at native 4K with a 30fps frame rate
- Performance – Prioritizes a 60fps frame rate
- Performance+ – Pushes frame rate to 120fps but at only a 1080p resolution
Personally, the TV I use doesn’t support 120fps so I primarily played in Performance mode. Initially, I tried Fidelity mode which is what I thought would be best given my experience with Ratchet & Clank: Rift Apart. But the Uncharted games are more action-focused, players will benefit from a smoother frame rate.
Fidelity mode certainly gives you that blockbuster motion picture feel especially during cinematics. However, the shift from cinematics to gameplay appears more pronounced which can be a little bit jarring. Additionally, the gameplay action doesn’t feel as dynamic in this mode.
Performance mode, meanwhile, has a more seamless cinematic to gameplay transition. In fact, during the first few hours of the game, I caught myself standing around thinking I was still in a cinematic. The picture looks smoother without losing much in terms of the movie-like experience.The frame rate was consistent throughout with zero lag or jaggedness.
If your TV supports it, it might be worth your while to shift over to Performance+ mode. The high frame rate will certainly aid in the inevitable gun combat sequences.
3D Audio and Dual Sense
The 3D audio and Dual Sense additions were really pronounced during parts of the game when it was raining. At the time, I was playing at night with the windows closed. I really thought it was raining outside, but it really was just in game. And I wasn’t even playing with headphones on!
While raining, you can feel the Dual Sense control rumble a little bit as if it was being hit with raindrops. The controls also affect the trigger buttons where there’s a heavier, more pronounced feeling when you’re pressing R2 to fire guns. There are plenty of more subtle but definitely noticeable implementations that add to the overall experience.
The Dual Sense improvements are also felt during the driving sections of the game. Not only do you feel the terrain as you move around. The trigger buttons also react to whatever surface you’re trying to traverse giving more resistance where appropriate.
Is it worth the upgrade or new purchase?
I’ll speak first from my experience. As someone who played the games for the first time on a PS5, it was definitely one hell of a gaming experience. If these are titles you skipped from the previous generation or you just jumped into gaming consoles on the PS5, this is certainly worth every penny.
Playing the included games alone is already a treat. But the PS5 improvements elevates everything by engaging more of your senses as you play.
Local pricing isn’t available yet but it’s already listed for pre-order in the US. It’ll set you back US$ 49.99. The upgrades are a little trickier.
Here’s the detailed information from the PlayStation blog.
- Players who purchased Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy, or Uncharted 4: A Thief’s End & Uncharted: The Lost Legacy Digital Bundle have the option to pay 10/€10 to upgrade to Uncharted: Legacy of Thieves Digital Version. The upgrade will be available starting at launch on January 28, 2022.
- Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital versions. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price.
- PlayStation Plus members who claimed Uncharted 4: A Thief’s End via their PlayStation Plus subscription are not eligible for the $10/€10 digital PS5 upgrade.
In certain territories, purchasing or upgrading gives you a free ticket to watch the Uncharted film starring Tom Holland (Nathan Drake) and Mark Wahlberg (Sullivan). That’s certainly a nice incentive. Asked if the promo will be implemented in Southeast Asia, PlayStation said they are still ironing out details with Sony Films as of the time this was published.
It’s hard for me to make any definitive recommendation on this situation. The US$ 10 may be better spent as an addition to purchase any new games you may be eyeing. But if you have that extra mount, the upgrade doesn’t hurt at all.
One thing is true, whether you’re jumping in fresh or are looking dive in for another playthrough the games in Uncharted: Legacy of Thieves Collection are certainly worth the time and experience.
Gaming
Anno 117: Pax Romana helps you get into strategy games
However, the campaign lacks a conclusive ending.
People often ask me why I like playing strategy games. The answer lies in the beauty of creating a well-oiled machine. Though the genre hardly fulfills the quick shots of adrenaline from playing competitive shooters or sports games, there’s still a palpable satisfaction in creating something that works. If you’re still on the fence, Anno 117: Pax Romana serves up an easily digestible experience even for those who are new to the genre.
What’s in a strategy game?
Have you ever built a Lego Technic set, tried knitting, or did a home improvement project on your own? A proper strategy game scratches the same itch: the desire to cobble together smaller into a beautiful product.
In Anno 117, you find yourself beginning a new life as a fledgling governor of a Roman province during a time of relative peace. The game begins, as they all do, with a blank slate. You land on your chosen island, build a few houses to start a small town, and send your villagers off chopping wood and gathering food. When you’ve gathered enough materials, you unlock a new tier of buildings and requirements. Grow big enough again, and you expand to more islands. Then, it’s all rinse and repeat.
The goal, of course, is to build a thriving Roman city that will make neighboring governors jealous. And jealous, they will be. When you butt heads enough, rival leaders can send sorties against you, necessitating you to build an army of your own.
In this way, Anno 117 is all about balancing resources and managing problems across your territories.
The interface is your friend
When you begin your first game, you might get overwhelmed with how little Anno 117 holds your hand. Besides a small introductory pop-up, you’re mostly left to fend for yourself. At first, I thought that this system was oppressive. I just wanted to play the game, not pore over menus.
But that was before I figured out the other element of the game’s magic. Besides managing resources, it’s all about discovering what’s next. The game cleverly hides your next goal by keeping it hidden from view, as opposed to just locking everything with gray locks. When you first start a game, you will have access to buildings corresponding to the first tier of citizens. To even see what the next tier of citizen is, you need to make the preceding tier happy enough with their respective set of needs and luxuries.
This is such an impressive system. While all the different problems keep me busy short-term, the desire to see what else I can unlock keeps me engaged for the long haul.
And it’s not just the different tiers of citizens and buildings, either. Anno 117 also has one of the most extensive tech trees I’ve seen in a game. Calling it a tree or a web is an understatement. There are dozens of technologies you can unlock, and it will take dozens of hours to complete.
Likewise, there’s a religion system that unlocks new benefits based on how many patrons your chosen god has.
In Anno 117, there’s always something new to unlock. Don’t let the starting interface fool you; the game is surprisingly robust and expansive.
Two regions push the boundaries of difficulty
As with other Anno games, Anno 117 features more than one region to develop. To begin with, players have a choice between Latium and Albion. Latium is the Roman-centric region of abundance where most of the neighboring governors are friendly. Albion, on the other hand, is harsher and filled with Celts who don’t always agree with the encroachment of Romans.
Each region has its own challenges, even if Latium is generally a relaxing experience. Personally, I prefer how laidback Latium is, but Albion’s challenges are still just as tantalizing.
The challenge, however, is balancing the two regions together. You can build both regions at the same time. Naturally, the goal is to create a self-running engine that you don’t need to supervise the entire time. The journey is excruciating, though. Often, while you’re in the zone building on Latium, an emergency in Albion ruins your concentration and demands your attention. It doesn’t help that there’s a lengthy loading screen when switching regions.
Thankfully, maintaining colonies in both regions isn’t a requirement. You can easily stay in Latium exclusively without disappointing your citizens.
Also, this won’t be the final lineup. Like the previous Anno 1800, Ubisoft already has a roadmap in place for more content and, presumably, more regions.
An incomplete campaign ruins the story
To be transparent, this is my first Anno game. My natural inclination is to start the campaign. It starts off with a fairly compelling premise. First, you can pick between two characters: Marcus and Marcia. While the broad strokes of their respective campaigns remain the same, there’s just enough difference to differentiate between the two.
For example, Marcus is tasked with proving his worth as a governor to his politician father. He helps build the city of Julianus and ingratiates himself with Emperor Lucius and his family. However, a tragedy forces him to the hostile lands of Albion.
On the other hand, as if in a different universe, Marcia’s campaign started off with herself betrothed to the actual governor of Julianus. However, before she can meet with her new husband, Emperor Lucius warns her that her husband is ill and whisks her away to govern on her own. Regardless, the same tragedy strikes and forces her to Albion.
These stories are compelling enough to see the story to its completion. Unfortunately, it’s a disappointing conclusion.
When Marcus and Marcia are shipped to Albion, a potential usurper, Calidus, ascends and claims himself as Emperor. Regardless of whether you follow or oppose Calidus’s instructions for Albion, the new Emperor will celebrate your success either way. He then leaves you in charge of Latium once again before leaving for parts unknown.
And unknown, they will remain. After settling on Albion, the campaign transitions into a sandbox mode with no limits. There is no conclusion to the story; there is no grand confrontation. It’s a sore disappointment if you’ve invested quite a lot of time in the campaign. Hopefully, future DLC patches this up.
Is Anno 117 your GameMatch?
Lackluster campaign endings aside, Anno 117 is one of the most approachable strategy games today. It doesn’t hold your hand, so you can learn the ropes and get acclimated on your own. There’s a wealth of content to discover, so you can easily spend hours just figuring out what comes next.
In a gaming climate where the Roman empire is often associated with warfare, Anno 117 is a peaceful exploration of Roman culture that leaves a more lasting memory for fans of the genre. What’s more, this is just the beginning; the upcoming roadmap looks exciting enough to keep fans playing for a long time.
With all that said, it gets a Super Swipe from me.
Gaming
You can play SNES games on this Nike shoe
The project celebrates the SNES’s 35th anniversary.
Have sneakerheads gone too far? While we’ve seen gaming-related collaborations before, no one has gone so far as to stick an actual console inside a sneaker before. But, then again, there’s a first time for everything. To celebrate the console’s 35th anniversary, a designer has packed a playable Super Nintendo Entertainment System (or SNES) inside a pair of Nike Air Max 90 sneakers.
Most collaborations of the same type usually incorporate inspired visuals onto the shoe. Some, for example, just add a console’s colors into the shoe’s design. The SNES-inspired show goes beyond by adding the console (or a version of it) into the shoe.
Designer Gustavo Bonzanini, who designed the SNES-packed shoe, added a small Raspberry Pi Zero W into the shoe’s tongue. The microcomputer was then programmed to emulate 16-bit games like Super Mario World. It even has the classic RCA cables so you can plug into an old TV for that additional nostalgia.
The one thing it can’t do, however, is have a wired connection to the classic SNES controllers. Instead, Bonzanini customized the controller to have wireless connectivity. It’s a touch of modernity but ultimately adds to how impressive the effort is.
To top it all off, the console-slash-shoe can power gameplay for up to 30 minutes. It’s tiny, but it’s an art project after all.
That said, it’s not for sale. As cool as it is, the SNES Nike is only to celebrate the console’s 35th birthday.
If you really wanted to, it’s not too difficult to play SNES in today’s age. Nintendo even offers the console in its Nintendo Switch Online subscriptions.
SEE ALSO: The rare PlayStation x Nike Air Force 1 Low might come back in 2025
Gaming
Assassin’s Creed Shadows gets Attack on Titan-themed content
The story is available only until December 22.
Ubisoft is no stranger to quirky DLCs, especially for the Assassin’s Creed franchise. One of its most infamous is Assassin’s Creed III’s The Tyranny of King Washington, which imagines an alternate reality (or as alternate as an Assassin’s Creed entry can get) where George Washington became a dictator. Now, the franchise is getting even wackier with an official tie-up with Attack on Titan.
Assassin’s Creed Shadows is the ongoing entry for the series. The title has players go on a journey of revenge in medieval Japan as the stealthy Naoe and the brutal Yasuke. Since launching, the game has gotten an expansion which adds an epilogue to the story. Today, a new update adds more content and a timed story.
A chunk of the update was already revealed previously. It contains a new story that has Naoe and Yasuke learn each other’s skills (or a version of them, at least). Adding to that story is a new quest tied to the popular Attack on Titan series. It also comes with custom gear and mounts based on the series.
Naoe and Yasuke travel to the enigmatic Crystal Cave to help a strangely garbed woman named Ada. A cult is threatening to initiate a deadly experiment on one of Ada’s friends, which might see the arrival of an actual Titan in medieval Japan. The story’s trailer ends with a brief tease on the aforementioned monster.
Though most of the update is for keeps, the Attack on Titan content will be available only from now until December 22.
SEE ALSO: Assassin’s Creed Shadows is coming to the Switch 2
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