Uncharted 4: A Thief’s End was the perfect send-off to the blockbuster franchise’s hero Nathan Drake, and would’ve been the best conclusion to the series. Uncharted: The Lost Legacy tries to make the case for even more Uncharted.
Originally planned as exclusive DLC for 2016’s Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy has been released as a stand-alone expansion, complete with a physical disc release for just US$ 40. As a nice gesture to loyal fans who got Uncharted 4’s version of a season pass (originally priced at US$ 25), Lost Legacy is available to download for free. It also comes with the entire multiplayer feature from Uncharted 4, while adding a new co-op survival mode.
AAA production at budget value
Like its predecessor, Lost Legacy looks absolutely gorgeous. The many breathtaking screenshots are proof that money was no concern in creating hyper-realistic urban and jungle environments.
The animation is as lifelike. As it was in Uncharted 4, Lost Legacy excels at infusing humanity into its characters through the smallest of motions. The brief upward curve at the corner of one’s lips, the downcast eyes during a tough conversation, the quick head-tilting and hand-waving to show disbelief and disagreement; it all adds up to make the cast convincingly human.
Speaking of the cast, you play as Chloe Frazer, treasure hunter and former partner in crime (and romance) of Nathan Drake. Fans should recognize her from her supporting roles in Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception. She was noticeably absent in the last entry. Here, she comfortably slips into the spotlight as lead protagonist, brandishing a familiar roguish charm that is simultaneously cooler and warmer than franchise face Nate.
Alongside the thief with a heart of gold is badass merc Nadine Ross. She was the secondary antagonist in Uncharted 4, but she finds herself in Lost Legacy having to work with an associate of the two brothers that led to her ruin. She’s a no-nonsense, get-things-done type who is quick to anger when crossed.
Together, they seek the Tusk of Ganesh, a legendary artifact tucked away in the Western Ghats of India. A rebel group, led by intellectual strongman Asav, is also on the hunt for this relic to consolidate power and create conflict. Chloe and Nadine must then set aside their differences to find the Tusk before Asav and his murderous men do, fulfilling personal goals on the way to preventing a civil war and the deaths of millions of innocents.
The odd couple dynamic isn’t anything original, and the plot plays out like a conventional summer action flick. It’s that signature snappy Naughty Dog dialogue grounded with quiet moments and elevated by authentic voice acting that make this story feel fresh. Having it unfold through the eyes of presumably amoral individuals in Chloe and Nadine also makes their decisions to act nobly more satisfying than Nathan Drake’s heroic deeds. Not to downplay Nate’s accomplishments, but there was never any doubt that he’d eventually do the right thing. But for two fairly simple side characters with a history of checking out when things get too tough, it’s a lot more interesting to see how they react under pressure.
Another thing worth noting is that the two leads are women and the three major players are people of color. The past four games all had white main characters, most of which were dudes. While Chloe and Nadine are both voiced by Caucasian women and this isn’t a numbered entry in the series, it’s still a step in the right direction towards diversity in representation for big-budget titles. Naughty Dog is an industry leader, and it’s encouraging to have a renowned studio put out a game of this caliber with the heroes as black and brown-skinned females who aren’t sexualized.
Familiar, fine-tuned foundations
It’s no surprise though that the actual gameplay doesn’t break much ground. Every mechanical element from Uncharted 4 is carried over here. You’re swinging with a grappling hook, winching trees and doors to your jeep for leverage, mounting craggy walls with a piton, sliding down watery and/or muddy slopes, marking enemies with your weapon, and smoothly transitioning in and out of sneaking and gunfighting.
The puzzles are a bit more elaborate. A lot of them require sliding pieces around, but they’re presented in a variety of ways that they don’t get monotonous or frustrating. There’s a new lockpicking mini-game to get more powerful weapons and collectibles, too. It feels more like an afterthought, however, with how rare you actually need to engage in it.
There is one chapter that builds on the design of a standout section in Uncharted 4. Like the beginning part of Madagascar in that entry, you have the freedom to go wherever in this huge picturesque landscape to clear out important enemy fortifications in any order. The difference is you have more incentive to actually explore this time, evoking that open-world feeling akin to Skyrim or GTA where neat rewards or challenges await you.
Scaling gigantic ancient architecture and commando-ing your way through frenetic set pieces with state-of-the-art graphical fidelity continues to be an attraction. Only a handful of games out now look as good, and maybe only Horizon Zero Dawn matches these last two Uncharted games in scope through raw technical power.
A perfectly paced and priced package
While I didn’t mind how it took me about 18 hours to finish Uncharted 4, its slow beginning put me off from continuing with a replay. I can see myself going through all of Lost Legacy again because of its more evenly spread out moments of downtime and adrenaline. It also helps that I beat it in under eight hours, and that’s with a decent amount of time spent exploring and taking plenty of screenshots… which leads me to the strongest argument for getting this game.
Yep, that’s Chloe Frazer, star of Uncharted: Lost Legacy, making the (dum)best faces. It’s the single greatest addition to the robust Photo Mode that was in Uncharted 4. You can pause the action at literally any moment and have Chloe sneer in disgust, wink with smug delight, or do a duck face, among other lovely facial expressions. I don’t usually touch photo modes in games, but I took full advantage of this ingenious feature to great comic enjoyment.
It’s that sense of fun packed into a breezy, balanced adventure that I greatly enjoyed. Lost Legacy diving into the diverse set of people in this universe makes me want to play yet another one of these games. At this cheaper price that doesn’t sacrifice production values, more Uncharted (without Nathan Drake) doesn’t sound like a bad idea after all.
[irp posts=”3117" name=”Uncharted 4: A Thief’s End review”]
Razer holds first ever SEA Games bootcamp for esports teams
Held in partnership with one of the best eSports teams in the world
Preparations for the upcoming 2019 Southeast Asian Games are underway, especially with eSports now added to the competition. Razer, the official eSports partner for the SEA Games has an idea on how to make preparations more interesting. The global gaming lifestyle brand wants to bring esports teams from all participating countries to train them by learning from the best players in the world.
Razer officially rolls out the Razer SEA Games eSports Bootcamp, a two-day training camp for eSports teams participating in the Dota 2 tournament for the SEA Games. The bootcamp will feature a series of mentorship sessions and practice games for all the competing teams from Singapore (Team X) , Malaysia, Thailand, Indonesia (PG.Barracx), and the Philippines (Sibol). With the inclusion of eSports in this year’s SEA Games, Razer’s Global Sports Director David Tse hopes to “bring eSports to the next level.”
To guide these teams to success, Razer taps upon a global eSports powerhouse in the Evil Geniuses. EG’s Dota 2 coach, Sam “Bulba” Sosale will mentor the five participating teams to compete at the highest level for the upcoming tournament.
“Evil Geniuses is excited to help some of the best players in Southeast Asia prepare for it,” Sosale said. As of writing, members of the EG’s Dota 2 team are competing in the Upper Bracket semifinal round of The International 9 in Shanghai.
The Razer SEA Games eSports Bootcamp will run from September 2 to 3, 2019 in Singapore. As a treat, Evil Geniuses is hosting their first ever meet-and-greet in Southeast Asia on September 1. Fans will have a chance to get up close with members from EG’s Dota 2 team: Arteezy, SumaiL and s4, along with Bulba. Fans will also get a chance to win signed jerseys from their favorite players.
NVIDIA GeForce Now will bring PC games to Android devices
Taking on Google Stadia and Microsoft xCloud
Cloud gaming is a recent trend in the industry which aims to revolutionize gaming in the future. In the past few years, industry giants have launched their own cloud gaming platforms: Google announced Stadia, while Microsoft announced xCloud. Soon, they will be joined by NVIDIA with its own GeForce Now which will be available to Android devices soon.
GeForce Now is NVIDIA’s cloud gaming platform that has been in beta for PC, Mac, and NVIDIA Shield TVs. With this recent announcement, GeForce Now will finally come to Android devices. More people will be able to play AAA PC games from their Android devices, regardless of specs. NVIDIA’s platform also has the advantage of streaming PC gaming titles from Steam, UPlay, and other digital stores. In comparison, titles available to Google Stadia and Microsoft xCloud is more limited.
NVIDIA is improving the GeForce Now — as such, the platform will remain in beta phase for the foreseeable future. It is free for everyone to try. Those willing will need a compatible Bluetooth gamepad, since some games are unplayable through touch controls alone.
There is no exact date when the GeForce Now will be available to the public. There are also no details yet as to how much the platform will cost as of the moment.
NVIDIA’s GeForce Now is part of the industry’s push towards cloud gaming. Cloud gaming works by streaming a whole game through the internet so people can play their favorite games anytime, anywhere. However, it remains to be seen if people will welcome the technology with open arms — after all, it requires a fast and stable internet connection.
Final Fantasy VIII Remastered has a release date!
So soon yet, not soon enough!
After our heartstrings were played with by the Final Fantasy VIII Remastered teaser, fans have swarmed with tons of memes predicting and wondering how specific scenes would appear with stunning new visuals. Well, our memes and dreams are about to either come true or get shut down because Final Fantasy VIII Remastered is getting released on September 3, 2019!
Final Fantasy VIII and why fans love it
Final Fantasy VIII was a game that plotted itself in a fantasy world while digging into an emotional story-line of war and love. The game focuses on a group of young mercenaries led by Squall Leonhart. They’re adventure begins with a striking conflict: Ultimecia. Ultimecia is a sorceress from the future who possesses Edea and wants to compress time. In this quest, Squall encounters friends who inevitably join his quest to keep the world in its balance.
Final Fantasy VIII was the first of its series to reinvent the active time battle wheel without ignoring its roots. The game allowed more customization which ultimately allowed players to work around weaponry, armor, and summons that drastically affected characters’ combat style. These seemingly small tweaks in gameplay gave players breathing room to pick how they wanted to play the game making it all the more immersive.
While its predecessor, Final Fantasy VII, had 3-dimensional models, it didn’t significantly refine designs as much as Final Fantasy VIII. Every element in the game expressed more detail with as much accessible technology as Square could get their hands on. From the planet that showed a level of meticulous detail we hadn’t seen in the series before, to the hilarious “you’re the best looking guy here” memes, Final Fantasy VIII was weirdly ahead with visuals at the time.
What’s new with Final Fantasy VIII Remastered?
First, and obviously, enhanced visuals. The announcement trailer that was revealed in E3 this year made it loud and clear that each element of the game — characters, enemies, objects, and summons — were all refined and enhanced.
Second, battle assists. Final Fantasy VIII Remastered allows you to activate a booster to max out health points (HP) and active time battle (ATB) bars that trigger limit breaks at any point players need. Regardless, you will lose HP when you get hit with a critical attack that renders more damage than your HP, or by lethal damage.
Third, turning off encounters. Final Fantasy VIII Remastered has setting you can use to allow you to turn off random encounters. This is incredibly useful when you’re out of potions, phoenix downs, and need to run to the nearest shop. This doesn’t apply for event battles that need to be done to further the game’s plot.
Fourth, battle speed boosts. The game lets you accelerate time by a factor of three. If you want to breeze through easy battles or rush through level grinding, this feature is useful. This feature isn’t applicable for certain scenes and movies.
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