Gaming

Uncharted: The Lost Legacy Review — Expanding on Excellence

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Uncharted 4: A Thief’s End was the perfect send-off to the blockbuster franchise’s hero Nathan Drake, and would’ve been the best conclusion to the series. Uncharted: The Lost Legacy tries to make the case for even more Uncharted.

Originally planned as exclusive DLC for 2016’s Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy has been released as a stand-alone expansion, complete with a physical disc release for just US$ 40. As a nice gesture to loyal fans who got Uncharted 4’s version of a season pass (originally priced at US$ 25), Lost Legacy is available to download for free. It also comes with the entire multiplayer feature from Uncharted 4, while adding a new co-op survival mode.

AAA production at budget value

Like its predecessor, Lost Legacy looks absolutely gorgeous. The many breathtaking screenshots are proof that money was no concern in creating hyper-realistic urban and jungle environments.

The animation is as lifelike. As it was in Uncharted 4, Lost Legacy excels at infusing humanity into its characters through the smallest of motions. The brief upward curve at the corner of one’s lips, the downcast eyes during a tough conversation, the quick head-tilting and hand-waving to show disbelief and disagreement; it all adds up to make the cast convincingly human.

Leading ladies

Speaking of the cast, you play as Chloe Frazer, treasure hunter and former partner in crime (and romance) of Nathan Drake. Fans should recognize her from her supporting roles in Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception. She was noticeably absent in the last entry. Here, she comfortably slips into the spotlight as lead protagonist, brandishing a familiar roguish charm that is simultaneously cooler and warmer than franchise face Nate.

Alongside the thief with a heart of gold is badass merc Nadine Ross. She was the secondary antagonist in Uncharted 4, but she finds herself in Lost Legacy having to work with an associate of the two brothers that led to her ruin. She’s a no-nonsense, get-things-done type who is quick to anger when crossed.

Together, they seek the Tusk of Ganesh, a legendary artifact tucked away in the Western Ghats of India. A rebel group, led by intellectual strongman Asav, is also on the hunt for this relic to consolidate power and create conflict. Chloe and Nadine must then set aside their differences to find the Tusk before Asav and his murderous men do, fulfilling personal goals on the way to preventing a civil war and the deaths of millions of innocents.

Positive performances

 

The odd couple dynamic isn’t anything original, and the plot plays out like a conventional summer action flick. It’s that signature snappy Naughty Dog dialogue grounded with quiet moments and elevated by authentic voice acting that make this story feel fresh. Having it unfold through the eyes of presumably amoral individuals in Chloe and Nadine also makes their decisions to act nobly more satisfying than Nathan Drake’s heroic deeds. Not to downplay Nate’s accomplishments, but there was never any doubt that he’d eventually do the right thing. But for two fairly simple side characters with a history of checking out when things get too tough, it’s a lot more interesting to see how they react under pressure.

Another thing worth noting is that the two leads are women and the three major players are people of color. The past four games all had white main characters, most of which were dudes. While Chloe and Nadine are both voiced by Caucasian women and this isn’t a numbered entry in the series, it’s still a step in the right direction towards diversity in representation for big-budget titles. Naughty Dog is an industry leader, and it’s encouraging to have a renowned studio put out a game of this caliber with the heroes as black and brown-skinned females who aren’t sexualized.

Familiar, fine-tuned foundations

It’s no surprise though that the actual gameplay doesn’t break much ground. Every mechanical element from Uncharted 4 is carried over here. You’re swinging with a grappling hook, winching trees and doors to your jeep for leverage, mounting craggy walls with a piton, sliding down watery and/or muddy slopes, marking enemies with your weapon, and smoothly transitioning in and out of sneaking and gunfighting.

The puzzles are a bit more elaborate. A lot of them require sliding pieces around, but they’re presented in a variety of ways that they don’t get monotonous or frustrating. There’s a new lockpicking mini-game to get more powerful weapons and collectibles, too. It feels more like an afterthought, however, with how rare you actually need to engage in it.

There is one chapter that builds on the design of a standout section in Uncharted 4. Like the beginning part of Madagascar in that entry, you have the freedom to go wherever in this huge picturesque landscape to clear out important enemy fortifications in any order. The difference is you have more incentive to actually explore this time, evoking that open-world feeling akin to Skyrim or GTA where neat rewards or challenges await you.

Scaling gigantic ancient architecture and commando-ing your way through frenetic set pieces with state-of-the-art graphical fidelity continues to be an attraction. Only a handful of games out now look as good, and maybe only Horizon Zero Dawn matches these last two Uncharted games in scope through raw technical power.

A perfectly paced and priced package

While I didn’t mind how it took me about 18 hours to finish Uncharted 4, its slow beginning put me off from continuing with a replay. I can see myself going through all of Lost Legacy again because of its more evenly spread out moments of downtime and adrenaline. It also helps that I beat it in under eight hours, and that’s with a decent amount of time spent exploring and taking plenty of screenshots… which leads me to the strongest argument for getting this game.

Yep, that’s Chloe Frazer, star of Uncharted: Lost Legacy, making the (dum)best faces. It’s the single greatest addition to the robust Photo Mode that was in Uncharted 4. You can pause the action at literally any moment and have Chloe sneer in disgust, wink with smug delight, or do a duck face, among other lovely facial expressions. I don’t usually touch photo modes in games, but I took full advantage of this ingenious feature to great comic enjoyment.

It’s that sense of fun packed into a breezy, balanced adventure that I greatly enjoyed. Lost Legacy diving into the diverse set of people in this universe makes me want to play yet another one of these games. At this cheaper price that doesn’t sacrifice production values, more Uncharted (without Nathan Drake) doesn’t sound like a bad idea after all.

SEE ALSO: Uncharted 4: A Thief’s End review

[irp posts=”3117″ name=”Uncharted 4: A Thief’s End review”]

 

Gaming

Stellar Blade review: Strenuous but Stylish

Alluring beyond visuals

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Stellar Blade

We didn’t have the best impression of Stellar Blade after spending time with the demo. Unlike certain players who poured a full game’s length of hours playing, our reception was lukewarm due to various reasons. But after finally having some time to focus on it, we now have a better understanding of its charm–and that goes beyond character design. 

The game’s director has been ever-present in various gaming and tech news websites sharing nuggets about the game and reacting to the many comments made about the proportions of its female characters. That’s a rabbit hole we’re not diving into. Instead, we’re piggy-backing on one of his responses: Just pick up a controller and play it. 

Steep combat learning curve

Stellar Blade

Stellar Blade’s combat didn’t click with us right away. But that’s because we approached it more like a hack-and-slash and not for the precise combo-parry sequence that it demands. A fellow reviewer aptly described our experience: It was a lot more “Soulslike” than we anticipated.

It took a while to get over that hurdle. For one, this writer isn’t particularly fond of Soulslikes. Skill issue. That’s tough considering a big part of this game’s charm is its combat. We can’t say that it fully clicked with us, but it certainly has its moments. 

In combat, you have to pay attention not only to your enemy but also to how the protagonist, Eve, acts in different combo animations. If you’re not careful, you might find yourself getting hit during a lull in your combo.

You don’t have to memorize every single combo, although if you could, that’s certainly an advantage. We can compare the practice to memorizing combos of characters in Tekken, although at a milder rate. 

Parrying is tricky but that’s not the only way to counter your enemies. One of the first skills you unlock is one that lets you get behind your enemy after they unleash a fatal attack (cued in with blue indicators) and hit back with your own counter. The animation looks so good that you’ll feel like an absolute badass every time you do it. It’s one of the moves that never got old throughout the entire playthrough. 

As you progress through the game you’ll unlock ranged weapons that will expand your combat capabilities further. Hard combat enthusiasts should have a field day. 

For more casual players, there’s no shame in switching to Story Mode which is what we did for about 70% of the playthrough. It’s easier, sure. But it can still present challenges especially during certain encounters. 

The boss battles are TOUGH

Stellar Blade

We’re going to chalk this up again to skill, and perhaps patience, issue. But Stellar Blade’s boss battles are incredibly tough. Not to the point that you’ll want to throw your DualSense controller though. 

What can make it frustrating is that the patterns of the enemies, especially the earlier bosses and mini-bosses, are easy to track. But they’re not exactly easy to deal with. 

Parrying becomes an even more critical skill in these encounters. It’s one of the reasons why we opted to slide down the difficulty. Otherwise, this writer will never finish the game. 

Pulling from different games, worlds 

Stellar Blade

 

We have seen many compare Stellar Blade to the Nier games. Other than the setting, another big contributing factor in that comparison is the soundtrack. 

During roaming, exploring, and combat, the music will change from time to time. However, they stick to this theme that’s a little eerie. It’s hard for us to describe but it’s almost like a crescendo that never quite swells up. It matches the game’s world perfectly — it feels hollow and devoid of life but still has a sliver of hope. 

Combat isn’t the only thing you’re doing here. While it’s mostly linear at first, Stellar Blade offers a healthy mix of exploration, platforming, and puzzle-solving. 

The puzzles don’t get in the way of the pacing. They’re quite engaging and offer a decent level of challenge. Roaming and exploration will yield you loot to improve your gear and stats. Occasionally, a Naytiba (the game’s primary foils) will surprise you for a good jumpscare moment. 

Stellar Blade doesn’t reinvent anything nor does it offer anything particularly new or groundbreaking. But everything it borrowed from other games is retrofitted to match the game’s vibe and overall aesthetic. The result is a polished experience of familiar gaming mechanics. 

Eve 

Stellar Blade

Another aspect that did not grab us as much during the demo is the main character, Eve. The first hour of the game doesn’t do much to endear the player to her. 

That slowly changes as you play through the game. Through a mix of cut scenes and world-building collectibles, you get a better sense of what Eve is, her mission, and ultimately her purpose. 

If you’re familiar with the animé Violet Evergarden, Eve and that show’s protagonist share a similar character arc. They initially seem one note and bland, but the layers are peeled back as you learn more about them and how they relate to the world and the people around them. 

 

Is she hot? Hell yeah. But as cliché as it is, she’s certainly more than what meets the eye. 

Should you play Stellar Blade

Unlike the PlayStation 5 exclusive that immediately preceded it, Stellar Blade has plenty in common with past PS5 exclusives — visually captivating, cinematic experiences, with satisfying gameplay. 

Its level of challenge is closer to Sekiro and Bloodborne but it’s also not quite as difficult. In the same category but certainly not in the same stratosphere. 

It also has an alluring charm that goes beyond its aesthetics. As mentioned earlier, nothing about it is particularly new or groundbreaking. But it’s polished and cohesive. There’s something about the overall feel of the game that draws you in and makes you want to see it through. 

Stellar Blade is a Day 1 purchase if you’re up for the challenge. And if you consider the game director’s goal of having a high quality AAA console game from South Korea which is dominated by PC and mobile gaming, we say they did just that. Now, it’s just up to us to pick-up the controller and play.

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Features

LOQ and LOAD: The Lenovo LOQ 2024 is for gaming and more

Your entry to PC Gaming

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Lenovo LOQ

Get your game on with the Lenovo LOQ 2024. This capable laptop is your entry point to PC Gaming and a lot more.

It comes an absolutely affordable price point: PhP 48,995.

You get capable hardware and the hood to support gaming and more. The Lenovo LOQ 15IAX9I runs on the 12th Gen Intel Core i5 processor and Intel Arc Graphics.

Those are key to bringing unreal graphics to this segment. Supporting latest tech like DirectX 12 Ultimate, players are able to enjoy high frame rates on the Lenovo LOQ.

Creating content? It comes with AI Advantage to help boost performance. Engines and accelerators boost the media processing workloads especially for creatives. It also works with Intel’s X Super Machine Learning, Leading to images that are as close to reality.

The laptop supports a configuration of up to 32GB of RAM and 1TB of SSD Storage.

As for its display, the device has a large 15.6-inch, Full HD panel that is more than enough for gaming, video editing, content consumption, and whatever else you do on a laptop. This display has 144Hz refresh rate, 300 nits brightness, and anti-glare.

Videos come out clear, crisp, and realistic. Audio is punchy and as loud as it gets. Windows Sonic elevates it more when you use headphones. And it just takes a few minutes to render HD videos on editing software.

As it runs on Windows 11, if you are going to use it for work, you can take advantage of various features. The Lenovo Vantage Widget is there for constant reminders, Copilot will help you organize your tasks, and Microsoft Edge is there for casual browsing.

There is an assortment of ports at the back for easy connectivity. And as this is meant for gaming, we put it to the test. Racing that looks better with high frame rate? Check. Shooting titles that require heavy work? Not a problem. You can play all your favorites and not worry about performance.

Best of all, it takes less than an our to juice up this laptop all the way to 100%.

So, whether you’re looking to get started with PC Gaming, or an upgrade for work and entertainment needs, the Lenovo LOQ has you covered.


This feature is a collaboration between GadgetMatch and Lenovo Philippines.

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Gaming

Eiyuden Chronicle: Hundred Heroes out now

Forge your destiny

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Eiyuden Chronicle Hundred Heroes

Rabbit and Bear Studios and 505 Games’ Eiyuden Chronicle: Hundred Heroes is now available across multiple platforms. One of the most anticipated JRPGs in recent memory may now be played on PlayStation 4, PlayStation 5, Xbox X|S, Xbox One, and Nintendo Switch. Moreover, it may be accessed on PC via Steam, the Epic Games store, and GOG.

Eiyuden Chronicle: Hundred Heroes is crafted by game developers Junko Kawano (Suikoden I, IV) and the late Yoshitaka Murayama (Suikoden I, II). The title features a modern take on classic 2D side-scrolling games. It has a six-character battle system, meticulous 2D sprites and 3D backgrounds, and a riveting story. As the name suggests, you can play over 100 characters.

GadgetMatch had the privilege of playing the game’s early preview here: Eiyuden Chronicle: Hundred Heroes First Impressions

The refreshed environment immediately stands out. There is more detail, depth, and movement compared to how side-scrolling games of the past used to be played. The game lets players choose their party mates. Meanwhile, the actual combat is turn-based, giving players room to strategize what sequences or gimmicks to select.

With more than 100 characters to choose from, the game also allows players to appropriately select heroes fit for certain regions and dungeons throughout the story. Moreover, some are designated catalysts that can give you access to more of the world’s treasures. In between, users may enjoy mini-games, like the fishing side quest in the preview. The collected fish can be part of another mini-game — cooking — as ingredients for recipes you can cook with.

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