Uncharted 4: A Thief’s End was the perfect send-off to the blockbuster franchise’s hero Nathan Drake, and would’ve been the best conclusion to the series. Uncharted: The Lost Legacy tries to make the case for even more Uncharted.
Originally planned as exclusive DLC for 2016’s Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy has been released as a stand-alone expansion, complete with a physical disc release for just US$ 40. As a nice gesture to loyal fans who got Uncharted 4’s version of a season pass (originally priced at US$ 25), Lost Legacy is available to download for free. It also comes with the entire multiplayer feature from Uncharted 4, while adding a new co-op survival mode.
AAA production at budget value
Like its predecessor, Lost Legacy looks absolutely gorgeous. The many breathtaking screenshots are proof that money was no concern in creating hyper-realistic urban and jungle environments.
The animation is as lifelike. As it was in Uncharted 4, Lost Legacy excels at infusing humanity into its characters through the smallest of motions. The brief upward curve at the corner of one’s lips, the downcast eyes during a tough conversation, the quick head-tilting and hand-waving to show disbelief and disagreement; it all adds up to make the cast convincingly human.
Speaking of the cast, you play as Chloe Frazer, treasure hunter and former partner in crime (and romance) of Nathan Drake. Fans should recognize her from her supporting roles in Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception. She was noticeably absent in the last entry. Here, she comfortably slips into the spotlight as lead protagonist, brandishing a familiar roguish charm that is simultaneously cooler and warmer than franchise face Nate.
Alongside the thief with a heart of gold is badass merc Nadine Ross. She was the secondary antagonist in Uncharted 4, but she finds herself in Lost Legacy having to work with an associate of the two brothers that led to her ruin. She’s a no-nonsense, get-things-done type who is quick to anger when crossed.
Together, they seek the Tusk of Ganesh, a legendary artifact tucked away in the Western Ghats of India. A rebel group, led by intellectual strongman Asav, is also on the hunt for this relic to consolidate power and create conflict. Chloe and Nadine must then set aside their differences to find the Tusk before Asav and his murderous men do, fulfilling personal goals on the way to preventing a civil war and the deaths of millions of innocents.
The odd couple dynamic isn’t anything original, and the plot plays out like a conventional summer action flick. It’s that signature snappy Naughty Dog dialogue grounded with quiet moments and elevated by authentic voice acting that make this story feel fresh. Having it unfold through the eyes of presumably amoral individuals in Chloe and Nadine also makes their decisions to act nobly more satisfying than Nathan Drake’s heroic deeds. Not to downplay Nate’s accomplishments, but there was never any doubt that he’d eventually do the right thing. But for two fairly simple side characters with a history of checking out when things get too tough, it’s a lot more interesting to see how they react under pressure.
Another thing worth noting is that the two leads are women and the three major players are people of color. The past four games all had white main characters, most of which were dudes. While Chloe and Nadine are both voiced by Caucasian women and this isn’t a numbered entry in the series, it’s still a step in the right direction towards diversity in representation for big-budget titles. Naughty Dog is an industry leader, and it’s encouraging to have a renowned studio put out a game of this caliber with the heroes as black and brown-skinned females who aren’t sexualized.
Familiar, fine-tuned foundations
It’s no surprise though that the actual gameplay doesn’t break much ground. Every mechanical element from Uncharted 4 is carried over here. You’re swinging with a grappling hook, winching trees and doors to your jeep for leverage, mounting craggy walls with a piton, sliding down watery and/or muddy slopes, marking enemies with your weapon, and smoothly transitioning in and out of sneaking and gunfighting.
The puzzles are a bit more elaborate. A lot of them require sliding pieces around, but they’re presented in a variety of ways that they don’t get monotonous or frustrating. There’s a new lockpicking mini-game to get more powerful weapons and collectibles, too. It feels more like an afterthought, however, with how rare you actually need to engage in it.
There is one chapter that builds on the design of a standout section in Uncharted 4. Like the beginning part of Madagascar in that entry, you have the freedom to go wherever in this huge picturesque landscape to clear out important enemy fortifications in any order. The difference is you have more incentive to actually explore this time, evoking that open-world feeling akin to Skyrim or GTA where neat rewards or challenges await you.
Scaling gigantic ancient architecture and commando-ing your way through frenetic set pieces with state-of-the-art graphical fidelity continues to be an attraction. Only a handful of games out now look as good, and maybe only Horizon Zero Dawn matches these last two Uncharted games in scope through raw technical power.
A perfectly paced and priced package
While I didn’t mind how it took me about 18 hours to finish Uncharted 4, its slow beginning put me off from continuing with a replay. I can see myself going through all of Lost Legacy again because of its more evenly spread out moments of downtime and adrenaline. It also helps that I beat it in under eight hours, and that’s with a decent amount of time spent exploring and taking plenty of screenshots… which leads me to the strongest argument for getting this game.
Yep, that’s Chloe Frazer, star of Uncharted: Lost Legacy, making the (dum)best faces. It’s the single greatest addition to the robust Photo Mode that was in Uncharted 4. You can pause the action at literally any moment and have Chloe sneer in disgust, wink with smug delight, or do a duck face, among other lovely facial expressions. I don’t usually touch photo modes in games, but I took full advantage of this ingenious feature to great comic enjoyment.
It’s that sense of fun packed into a breezy, balanced adventure that I greatly enjoyed. Lost Legacy diving into the diverse set of people in this universe makes me want to play yet another one of these games. At this cheaper price that doesn’t sacrifice production values, more Uncharted (without Nathan Drake) doesn’t sound like a bad idea after all.
NVIDIA launches the new RTX 2000 series
Promises movie-like quality for games
Throughout the years, video games have slowly edged closer to movie-like picture quality. As of late, cinematic video games — like The Last of Us — have begun their long renaissance. Now, NVIDIA has unveiled a new series of graphics cards that pushes that boundary even further.
The newly launched GeForce RTX 2000 series leaps miles apart from NVIDIA’s long-reigning GTX 1080 video card. Specifically, the series comes in three variants — the RTX 2070, RTX 2080, and RTX 2080 Ti.
Powered by the Turing architecture, the new series attempts to solve the industry’s problems. Most importantly, the RTX 2000 series highlights ray tracing, a feature missing from video cards before now.
Traditionally, video games have trouble rendering lighting. Usually, games fall into two categories: terribly drawn lighting which clashes haphazardly with stunning textures, or power-hungry graphics that tank your frames-per-second rate to single digits.
Ray tracing vastly improves how light interacts with surfaces. With the feature, the series brings professional-level graphics to a mass market. In terms of performance, the RTX 2000 cards promise six times the capabilities of the previous GTX 1080.
For starters, the RTX 2070 comes with 2304 CUDA cores and 8GB GDDR6 RAM. The midrange RTX 2080 offers 2944 CUDA cores and the same amount of RAM. Finally, the flagship RTX 2080 Ti boasts 4352 CUDA cores and 11GB GDDR6 RAM.
Already, the series promises support for upcoming games: Battlefield V, Metro Redux, Shadow of the Tomb Raider.
Upon launch, the RTX 2070 retails for US$ 499. The midrange RTX 2080 sells for US$ 699. Finally, the RTX 2080 Ti sells for US$ 999. All three cards will also come with Founders Edition variants selling for US$ 599, US$ 799, and US$ 1,199, respectively. The series will officially launch on September 20.
ASUS ROG Zephyrus S is the slimmest gaming laptop available today
But doesn’t compromise performance
Alongside the 17-inch ROG Scar II, ASUS has announced a new ROG device that they claim to be world’s slimmest gaming laptop. The ROG Zephyrus from last year was already thin by gaming laptop standards, but the new ROG Zephyrus S is 12 percent thinner with updated specs.
The ROG Zephyrus S (GX531) still has the look and feel of the original Zephyrus but it’s now only 14.95 to 15.75mm thick. Those numbers might not sound as sexy as other super-slim notebooks, but the Zephyrus S has desktop-grade gaming performance with either an NVIDIA GeForce GTX 1070 Max-Q or GTX 1060 GPU inside its chassis.
Powering the Zephyrus S is a six-core Intel Core i7-8750H processor with up to 16GB of DDR4 memory and storage option of up to a 512GB NVMe SSD.
The laptop’s display is a 15.6-inch 1080p panel with a 144Hz refresh rate, 3ms response time, and 100 percent sRGB coverage. It’s definitely not the sharpest laptop display, but it’s one of the fastest for smooth gameplay. The display has a thin-bezel design as well, so the footprint of the laptop is just a bit bigger than your typical 14-inch notebook.
ASUS uses their Active Aerodynamic System (same as with other Zephyrus laptops) which opens a vent at the bottom of the laptop when the lid is lifted, and the vent stretches across the entire back of the body. This improves airflow by 22 percent over a conventional design as per ASUS.
Another distinct trait of the Zephyrus S is the keyboard. It’s still on the front of the device, which helps with cooling, but it might not be everybody’s cup of tea. The keys have 1.2mm of travel, N-key rollover, and RGB lighting via Aura Sync over four zones.
As for I/O, it has two USB-C ports (Gen1 and Gen2), two USB 2.0 ports, one USB 3.0 port, HDMI 2.0 at the back, and a headphone jack.
The ASUS ROG Zephyrus S (GX531) will become available starting September in the US and in October for the UK and Asia. Pricing starts at US$ 2,099 for the GTX 1060 model, while the higher-end GTX 1070 is priced at US$ 2,199.
ASUS’ new ROG Strix Scar II is world’s most compact 17-inch gaming laptop
Thanks to its super-slim bezels!
After going hands on with the ROG Strix Scar II and reviewing the Hero II in full, we wondered what else could be done to improve this second-generation lineup. Well, it looks like ASUS just gave us the answer.
Discreetly launched today, the new 17.3-inch ROG Strix Scar II (model name GL704) is the most compact gaming laptop of its kind, according to ASUS. It’s basically a supersized variant of the already-available 15.6-inch version but with an even badder screen.
It may be worth the wait, because the color-accurate 17.3-inch 1080p display is able to fit into a chassis designed for 15.7-inch panels, effectively providing it a width of less than 400mm thanks to the slim bezels.
The wide keyboard and Aura Sync RGB lighting make a return, along with the fast 144Hz refresh rate and 3ms response time of the display.
In terms of specs, it can go up to an Intel Core i7-8750H processor with 16GB of memory and an NVIDIA GeForce GTX 1060 graphics chip. A 256GB SSD plus 1TB SSHD combo maintains the speed and fluidity of the system.
It’ll be available by the end of September in official ROG stores. Pricing begins at US$ 1,699.
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