Zenless Zone Zero | Billy Zenless Zone Zero | Billy

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Making Sense of Zenless Zone Zero

The latest game from HoYoverse

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HoYoverse has a pretty well-rounded set of titles. Among its most popular ones are Genshin Impact and most recently, Honkai: Star Rail. The two titles offered something different. One is an open-world adventure while the other is an exciting turn-based game. Their latest, we would describe as an action RPG with some puzzle-like navigation. That’s Zenless Zone Zero. 

Urban, Cyberpunk-ish aesthetic 

Zenless Zone Zero

HoYoverse has taken us from a high-fantasy world all the way to space. With Zenless Zone Zero, the setting is a little more grounded. The game is set in an urban city called New Eridu. But things are a little grim. It’s the last surviving civilization in a world destroyed by Hollows. 

Hollows are sort of pocket dimensions that appear out of nowhere within New Eridu. Each Hollow is infested with monsters called Ethereals and The Corrupted.

The Ethereals are monsters from the get go but The Corrupted are regular people who were exposed too long inside the Hollow and have since converted into Ethereal-like monsters. 

But the Hollows are also home to some choice resources that’s why there are Hollow Raiders and Proxies. This is what players will play as. The main characters you’ll choose from are the brother-sister pair that are famous Proxies who help guide Hollow Raiders. 

Other than Ethereals, players will also encounter lawless thugs as well as Persons of Authorities inside the Hollows. It’s a mish-mash of people with similar goals resulting in inevitable conflict. 

Hollow Raiders. Agents, and Proxies

Zenless Zone Zero

 

Belle and Wise are the two main characters you’ll choose from. They run a video shop as a facade but in reality, they work as Proxies who aid Hollow Raiders. They guide the Hollow Raiders into the Hollows with what is called a Bangboo. 

Bangboos are bunny-looking robot-like devices that were meant to help evacuate people from Hollows. It’s also essentially this game’s mascot. 

The Hollow Raiders or Agents, meanwhile, are the ones you control in battle. They are also the characters you’ll pull once the Gacha mechanic kicks in. To start you get control of three of them: Anby, Billy, and Nicole. 

Anby is a blade-wielder. She fights fast and fluidly. Billy is a gun-slinger and is great for fighting multiple enemies. Nicole is a… a bombshell. She hits enemies with a briefcase she carries which also happens to fire an exploding projectile. You’ll spend a big chunk of the early game with these three.

Blitzing combat 

Zenless Zone Zero

Easily the most entertaining part of Zenless Zone Zero is its combat. At first, it feels like your standard action game mixing light and heavy attacks with special moves that have cooldowns. 

What elevates the combat is how each character handles and the flashy tag-team attacks they deploy. For instance, Anby’s blade attacks will give those who played SCARLET NEXUS flashbacks as her play-style feels a lot like the melee combat of Yuito Sumiragi. But then you get to Billy and Nicole who have totally different play styles. 

 

Billy reminds me a lot of the comic book character Grifter of Wildcats. They’re both masked double pistol specialists. Billy’s tag-in attack is great with dealing with multiple enemies and, naturally, doing damage from a distance. 

Nicole, meanwhile, is a mix of melee and projectile attacks. Her normal and heavy attacks have her swinging her weapon but her tag-in and special has her firing a bomb at your opponent. 

We weren’t lucky enough to draw any new characters during my playthrough but we suspect they will all have their own unique flavor to them. We honestly can’t wait to try them out. 

Exploration and maze/puzzle 

 

 

The quieter parts of the game have you play as either of the MCs to roam around a safe part of New Eridu. Here you can freely walk around a small area and talk to its inhabitants.

The ramen shop gives you boosts for your next foray into the hollows. And the other areas are for weapons and what have you. This particular part gives off Persona 5 vibes.

And then there’s the part where you’re trying to make your way through a hollow. It’s presented in this puzzle/maze-like format where you have your bangboo move around CRT-like TVs. Each TV acts like a zone in the hollow. You have to cleverly make your way through to grab bonus items, avoid battle encounters (some you just can’t), and ultimately find spots where you can exit. 

This, admittedly, was the part of the gameplay that felt slow at first. But over time, the puzzles and maze became a little more of a challenge. It turned into somewhat of a mini-game but it is, actually, a crucial part of ZZZ. 

Performance and platforms 

 

Zenless Zone Zero is available to play on PC, Android, and iOS. For the purposes of this preview, we played the PC build on a Legion Go. It ran perfectly fine on the handheld gaming PC. We experienced minor lags and stuttering during some segments of the game but that’s understandable since this isn’t the final build. 

There were also a couple of instances when the game just flat out stopped functioning that we were forced to restart the Legion Go itself. But this was early on in the testing and never happened again. 

The art style lends itself nicely to even lower graphics settings. If you’re playing, try to prioritize getting high frame rates as that becomes pretty crucial in the combat parts of the game. 

Should you play Zenless Zone Zero? 

How many Gacha/Live Service games can you fit in your life? With HoYoverse alone, there’s already plenty. But the particular setting and aesthetic of Zenless Zone Zero, it’s definitely worth giving a try. 

The familiar Gacha elements are there except you’re in an entirely different setting compared to Genshin Impact and Honkai: Star Rail. We can also say that among the three, Zenless Zone Zero feels and looks the most different. 

If cyberpunk, animé action is your thing, then you should definitely look out for this game when it officially launches.

Gaming

Nintendo might be working on an Ocarina of Time remake

It will reportedly launch in the second half of 2026.

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What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.

According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.

The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.

If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.

There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.

SEE ALSO: The Legend of Zelda film gets its first official photos

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Life is Strange: Reunion now available on consoles and PC

Max and Chloe return for an emotional finale

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Life is Strange: Reunion

Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.

The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.

A long-awaited reunion

Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.

Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.

The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.

Dual perspectives, new gameplay dynamics

For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.

Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.

This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.

A character-driven finale

Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.

As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.

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Nintendo will make it cheaper to buy digital games than physical

Physical releases will have the same price.

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The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.

Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.

The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.

The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.

To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.

Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.

SEE ALSO: Nintendo sues the United States

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