Zenless Zone Zero | Billy Zenless Zone Zero | Billy

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Making Sense of Zenless Zone Zero

The latest game from HoYoverse

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HoYoverse has a pretty well-rounded set of titles. Among its most popular ones are Genshin Impact and most recently, Honkai: Star Rail. The two titles offered something different. One is an open-world adventure while the other is an exciting turn-based game. Their latest, we would describe as an action RPG with some puzzle-like navigation. That’s Zenless Zone Zero. 

Urban, Cyberpunk-ish aesthetic 

Zenless Zone Zero

HoYoverse has taken us from a high-fantasy world all the way to space. With Zenless Zone Zero, the setting is a little more grounded. The game is set in an urban city called New Eridu. But things are a little grim. It’s the last surviving civilization in a world destroyed by Hollows. 

Hollows are sort of pocket dimensions that appear out of nowhere within New Eridu. Each Hollow is infested with monsters called Ethereals and The Corrupted.

The Ethereals are monsters from the get go but The Corrupted are regular people who were exposed too long inside the Hollow and have since converted into Ethereal-like monsters. 

But the Hollows are also home to some choice resources that’s why there are Hollow Raiders and Proxies. This is what players will play as. The main characters you’ll choose from are the brother-sister pair that are famous Proxies who help guide Hollow Raiders. 

Other than Ethereals, players will also encounter lawless thugs as well as Persons of Authorities inside the Hollows. It’s a mish-mash of people with similar goals resulting in inevitable conflict. 

Hollow Raiders. Agents, and Proxies

Zenless Zone Zero

 

Belle and Wise are the two main characters you’ll choose from. They run a video shop as a facade but in reality, they work as Proxies who aid Hollow Raiders. They guide the Hollow Raiders into the Hollows with what is called a Bangboo. 

Bangboos are bunny-looking robot-like devices that were meant to help evacuate people from Hollows. It’s also essentially this game’s mascot. 

The Hollow Raiders or Agents, meanwhile, are the ones you control in battle. They are also the characters you’ll pull once the Gacha mechanic kicks in. To start you get control of three of them: Anby, Billy, and Nicole. 

Anby is a blade-wielder. She fights fast and fluidly. Billy is a gun-slinger and is great for fighting multiple enemies. Nicole is a… a bombshell. She hits enemies with a briefcase she carries which also happens to fire an exploding projectile. You’ll spend a big chunk of the early game with these three.

Blitzing combat 

Zenless Zone Zero

Easily the most entertaining part of Zenless Zone Zero is its combat. At first, it feels like your standard action game mixing light and heavy attacks with special moves that have cooldowns. 

What elevates the combat is how each character handles and the flashy tag-team attacks they deploy. For instance, Anby’s blade attacks will give those who played SCARLET NEXUS flashbacks as her play-style feels a lot like the melee combat of Yuito Sumiragi. But then you get to Billy and Nicole who have totally different play styles. 

 

Billy reminds me a lot of the comic book character Grifter of Wildcats. They’re both masked double pistol specialists. Billy’s tag-in attack is great with dealing with multiple enemies and, naturally, doing damage from a distance. 

Nicole, meanwhile, is a mix of melee and projectile attacks. Her normal and heavy attacks have her swinging her weapon but her tag-in and special has her firing a bomb at your opponent. 

We weren’t lucky enough to draw any new characters during my playthrough but we suspect they will all have their own unique flavor to them. We honestly can’t wait to try them out. 

Exploration and maze/puzzle 

 

 

The quieter parts of the game have you play as either of the MCs to roam around a safe part of New Eridu. Here you can freely walk around a small area and talk to its inhabitants.

The ramen shop gives you boosts for your next foray into the hollows. And the other areas are for weapons and what have you. This particular part gives off Persona 5 vibes.

And then there’s the part where you’re trying to make your way through a hollow. It’s presented in this puzzle/maze-like format where you have your bangboo move around CRT-like TVs. Each TV acts like a zone in the hollow. You have to cleverly make your way through to grab bonus items, avoid battle encounters (some you just can’t), and ultimately find spots where you can exit. 

This, admittedly, was the part of the gameplay that felt slow at first. But over time, the puzzles and maze became a little more of a challenge. It turned into somewhat of a mini-game but it is, actually, a crucial part of ZZZ. 

Performance and platforms 

 

Zenless Zone Zero is available to play on PC, Android, and iOS. For the purposes of this preview, we played the PC build on a Legion Go. It ran perfectly fine on the handheld gaming PC. We experienced minor lags and stuttering during some segments of the game but that’s understandable since this isn’t the final build. 

There were also a couple of instances when the game just flat out stopped functioning that we were forced to restart the Legion Go itself. But this was early on in the testing and never happened again. 

The art style lends itself nicely to even lower graphics settings. If you’re playing, try to prioritize getting high frame rates as that becomes pretty crucial in the combat parts of the game. 

Should you play Zenless Zone Zero? 

How many Gacha/Live Service games can you fit in your life? With HoYoverse alone, there’s already plenty. But the particular setting and aesthetic of Zenless Zone Zero, it’s definitely worth giving a try. 

The familiar Gacha elements are there except you’re in an entirely different setting compared to Genshin Impact and Honkai: Star Rail. We can also say that among the three, Zenless Zone Zero feels and looks the most different. 

If cyberpunk, animé action is your thing, then you should definitely look out for this game when it officially launches.

Gaming

Horizon Hunters Gathering is an upcoming co-op roguelite spinoff

If you liked Nightreign, you might like this.

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Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!

Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.

The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.

Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.

Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.

Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.

SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe

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Valve is delaying the launch of the Steam Machine

But it’s still scheduled for the first half of 2026.

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Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.

Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.

In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.

On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.

The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.

Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.

SEE ALSO: Valve announces its own console called the Steam Machine

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No new NVIDIA GPUs this year, report says

Once again, it’s because of AI.

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Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.

This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.

Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.

Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.

According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.

SEE ALSO: NVIDIA is the world’s first $4 trillion company

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