Explainers

The industry’s next big thing: Cloud gaming explained

It’s gaming on the go, but for internet that’s not slow

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Everybody’s getting into gaming these days, and you can’t blame them. With the pandemic continuing its ravaging ways in the world, people turn to their consoles or PCs for some action. However, not everyone can afford all the expensive PCs and the next-gen consoles when they come out.

Instead, a new player comes into the fray with a pretty great idea. What would happen if you can just play your favorite games from any device? Also, what if we told you that this won’t take up space on your device at all? This is basically what cloud gaming offers to you: a way to play games from any device at any time!

So, how does that actually work? What do you need to ensure quality gameplay, and should you even consider it?

The basics of playing on a cloud

On paper, it’s pretty easy to understand how cloud gaming works. Basically, you have access to a library of games from a cloud storage service. When you subscribe to the service, you can virtually play your library from any device regardless of the specs. Also, you don’t have to worry about storage problems since these games are stored on a server.

It’s no joke when these companies tell you that you can play your games on any device. With their dedicated data servers, they make sure that the games run smoothly once you access them from the cloud. On your end, you will need a strong and consistent internet connection to play the games smoothly.

Several companies already have cloud gaming software available for people to subscribe to. Some examples include NVIDIA’s GeForce Now, Microsoft’s xCloud, and Google Stadia — all of which store PC games on a server. These companies even take the time to update their server hardware every so often to bring the best possible quality.

System requirements for cloud gaming

Much like your ordinary PC or gaming console, companies that run cloud gaming servers need certain equipment to run smoothly. First, these companies must set up active data centers and server farms that run the games. These data centers ensure that games are up and running, while reducing latency. In other words, these serve as the powerhouse of cloud gaming.

Next on the list is the network infrastructure necessary to send these to the users. To ensure that people don’t experience lags when they play their games, companies also invest in acquiring proper data connections. However, in most cases, this isn’t something these companies have control over; it’s mostly coming from their available internet service providers.

On the front-end, companies also provide dedicated hardware and software to house the cloud. For example, NVIDIA integrated GeForce Now into their own cloud streaming device, the NVIDIA Shield back in 2013. Meanwhile, Google Stadia relies heavily on using pre-existing Google software like Google Chrome and the Stadia App.

Something great to offer, for the most part

Cloud gaming services offer something unique in the industry. Essentially, it eliminates the user from investing so much into buying expensive PCs as it allows people to play from virtually any device. Whether it’s on a smartphone, laptop, or even a smart TV, people get access to games at high frame rates without an RTX 3080.

Furthermore, the game and save files are stored on the cloud, and don’t take up any storage on your devices. This is greatly beneficial for people who are already running on limited storage space, especially if they play Call of Duty: Warzone. With everything stored on the cloud, you don’t need most of the 512GB of SSD storage.

However, one of the biggest issues with cloud gaming revolves around the thing it’s based on: the internet. Specifically, it’s on the user’s internet connection as these services require the fastest internet to run smoothly on any device. Basically, you will need either an Ethernet or a 5G wireless connection to ensure the lowest latency possible.

That infrastructure isn’t readily available in most markets, which is a prominent issue among several third-world countries. Furthermore, even if there are companies that have 5G in their pipeline, these same providers also put data caps on it. Even if the user can play at an optimal frame rate, they’re doing so with a restriction in place.

Does this new player have any place?

With the world continuously opening its arms to the gaming industry, innovation becomes the forefront of success. Companies come up with a variety of gaming technologies that seek to cater to a wide variety of people. From individual hardware to pre-built systems, gaming often revolved around these things.

With cloud gaming, it gives people not just another option within the mix. Rather, it seeks to challenge the notion of availability and accessibility, and give it a viable solution. Essentially, it takes away the physical hardware limitations on the user’s end, and makes it available for everyone.

But like most gaming technologies, everything is still limited somehow. These systems still experience bottlenecks both on the manufacturer and the user’s end. In the end, it will depend on how much you’re willing to shell out for them, and how willing you are to accept the risks.

Illustrations by Raniedel Fajardo

Explainers

Everyone’s angry at PlayStation’s new no-disc policy, and this is why

It’s a tragedy for nostalgia, ownership, and preservation.

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Check in with your gamer friends today. Today, a lot of gamers are up in arms over Sony’s decision to kill the physical game disc starting in 2028. But, if you’re a digital-only gamer or just not a gamer yourself, you might not understand the anger. If you want to understand the ire or just want to relate with your gamer friends, here’s a primer for you.

Ending the era of the physical media

Last year, Nintendo launched the Switch 2. Though the console still has a slot for physical cartridges, the Switch 2 also introduced the Virtual Game Card as a way to digitize your library of games.

Of course, the feature wasn’t positioned as a way to eliminate physical cartridges. In fact, Nintendo just wanted to add the flexibility of physical cartridges to the digital world. In the end, the feature strangely coincided with less cartridges. For example, Pokémon Pokopia, one of the most popular games this year, does not come with a cartridge even if you buy a “physical” copy in a brick-and-mortar store. It was a portent of things to come.

Fast forward to today, Sony has made the monumental decision to stop producing physical game discs starting in 2028. The PlayStation’s future is completely digital.

On a similar note, Microsoft is also experimenting with a disc-to-digital feature. Much like the Nintendo Virtual Game Card, the experiment will digitize libraries and attaches the digital copy to the physical game disc. It sounds awfully like a prelude to killing off the game disc.

Why this matters

The physical disc is synonymous with a simpler time. It represents a time when gamers camped out stores to anticipate midnight releases, when gamers can learn more about their games through an in-box manual, and when gamers can show off their fandom through a beautifully stocked shelf of games.

And yes, that’s part of why this situation sucks, but it’s not the only reason.

If you’re an outsider looking in, this nostalgia factor is the easiest to see. Then again, it’s also the most difficult to relate with, especially if you’ve never had the history of buying physical games.

The more crucial reason — and the one that most people will relate with — is media ownership. By not having a physical copy, you will no longer have ownership of what you bought digitally.

And it’s not an imaginary issue. In 2024, Steam amended its policies to reflect that players do not own the games they buy. Rather, they simply own a license to play the game.

In the same year, Ubisoft delisted The Crew, a sure sign that the new policy means business. Though Steam itself has a relatively good track record of prioritizing its customers, publishers and developers can get rid of games if they choose to.

That limitation doesn’t exist with a physical copy. As long as you have a working disc drive, you can install a game whenever you want, even if the publisher decides to pull it from stores.

Therein lies how much this is a touchy topic. Should you own digital goods in the same way as you own physical ones? If the answer is yes, then selling only the license for the good doesn’t make sense. But if it’s a no, we shouldn’t pay full price for something we don’t own anyway.

Will PlayStation actually delete games?

Now, just because they can, does it mean that they will?

Right now, it’s hard to say. You can certainly go by the optimistic hope that PlayStation would never do something as anti-consumer as that. And yes, there are times when you’d be right.

Plus, there is a good chance that governments, especially those in the European Union, will protect consumers if PlayStation even thinks about deleting a game that others have paid for. Governments have been known to intervene in the past, such as when the EU forced Apple to adopt USB-C as a standard. There are checks and balances available.

Then again, Sony has had recent history of deleting media from a user’s library.

Only a few days ago, PlayStation made headlines for deleting over 500 titles from their library. Starting September 1, users can no longer access movies distributed by Studio Canal, due to licensing agreements. Sony was unapologetic about unceremoniously deleting this content. No refunds, no apologies; just 500 movies, which you thought you bought, gone for good.

No matter how you angle it, Sony’s recent decisions just don’t bode well for media ownership.

You can argue that this is the price we’re paying for not buying enough physical games. Still, losing PlayStation discs, even as an option, is tragic for nostalgia, ownership, and preservation.

The world we live in

Unfortunately, this all comes with precedent. Unless you buy physical games and movies, we already don’t own anything in today’s world.

Outside games, Netflix and Disney+ remove the ownership of movies and shows from us. It’s already common practice for these platforms to remove titles regularly. Some platforms even give you a last chance to catch these titles before they go away. Moreover, they can even restrict access, like with Disney+, if you travel abroad.

In exchange for convenience, subscription services and digital storefronts have made it all too comfortable to not own media. With a rental service like Netflix, that’s all expected, but we’re now at the inevitable stage when even bought games and movies are at the behest of our corporate overlords.

This is where the fury comes from. Companies are getting more brazen about taking more options from us. Between this and the increasing prices of RAM, it’s getting harder and harder to live as a tech-savvy citizen in today’s age.

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Computers

Samsung’s SECRET That Made OLED Even Better

Say hello to the new QD-OLED Penta Tandem display tech by the Korean giant

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Samsung Display just unveiled QD-OLED Penta Tandem technology. This is a next-generation display structure that stacks five emission layers to improve brightness, efficiency, and overall OLED performance.

In this video, we simplify what Penta Tandem actually is, how it works, and show you two monitors that already have the technology — specifically from MSI and Dell.

For more details, check out Samsung Display here.

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Computers

Apple OS 26: Explained

Apple Software is Changing FOREVER!

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With a huge change in naming scheme, Apple promises a big leap ahead.

The all-new Liquid Glass design isn’t just breath of fresh air — it’s a bold redesign ever since the iOS 7 came out.

It’s not limited just to the iPhone. It’s coming to the iPad, Mac, and even the Apple Watch!

And with latest Public Beta now available across all devices, now is the perfect time to try ’em out.

Here are our favorite features, design updates, and hidden gems in Apple’s latest OS 26 series of software updates.

Namely iOS 26, iPadOS 26, watchOS 26, visionOS 26, and macOS Tahoe.

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