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Netflix’s Trese: Beacon of hope for Filipino storytellers

According to a graphic novel writer

Illustration by Migs Buera

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The wide, deep, and varied world of comics or graphic novels was something that remained unexplored until I was forced to because of work. As an introductory lesson to comics and graphic novels, Trese was a part of my reading assignment. And since they did not have all the volumes of Trese, I went on a hunt for it.

The one I got is the Trese: Book of Murders which is in English. It was a quick read but I was more curious to read the Filipino version. Either way, I finished it within the same day I purchased it. And I loved it.

Though I did not delve deep into the fandom, I was curious enough to join the Facebook group and to check on updates every now and then which was why I cheered when I saw that there was going to be an animated series based on the comics.

“Sadly, there are things that had to be sacrificed if it meant getting things done.”

On keeping the art and story

It had been around three years since I last read the entire thing and I needed a refresher. I finished it just an hour before the series was available for streaming.

I watched the entire series in one sitting. Starting from the surface, the art is gorgeous and very pleasing to the eyes, but maybe a tad too Western than what I would have wanted.

Trese

I am not saying that they should have copied the exact art style from the comics but maybe it could have been a bit more Filipino-looking. As much as I adore how Alexandra Trese looked, she looks almost American-Japanese. But, nevertheless beautiful.

Story-wise, it did not change a lot but it surely compressed it a bit. Maybe a bit too much that they had to rely on voiceovers and flashbacks in order to touch on important parts and deliver the story without leaving too many loopholes.

It was understandable but some parts felt dragging just because it was compressed. But that could also be due to other factors. And sadly, there are things that had to be sacrificed if it meant getting things done.

“I can’t think of anyone who can be the voice of Alexandra Trese other than Liza.”

The never-ending discourse about the dub

Now onto the part that everyone has been talking about even before it started to stream―the dub. There’s Filipino, English, Japanese, and Spanish the last time I checked.

I tried it all and I have mixed emotions. I originally went for the Filipino dub mainly because I wanted to get the full Filipino experience. Out of curiosity, I rewatched one episode and tried the other languages.

The Spanish one was almost natural but maybe that’s because of the familiar words that we have adapted. The Japanese one was interesting, giving that anime feel that was kind of cool and maybe had the most emotion among the dubs.

Trese

The English dub was also nice but some Filipino terms and names tend to sound kind of slang. With the Filipino one, it was the most natural one… vibe-wise.

But what I did not like about the Filipino dub was the lack of emotions in some parts and mainly from Alexandra Trese. Though it was established that Alexandra was not that emotionally expressive, she sounded so monotonous throughout the entire series.

Maybe, just maybe, Liza Soberano was focusing on her enunciation that she was not able to deliver enough emotions in her lines. But other than that, I can’t think of anyone who can be the voice of Alexandra Trese other than Liza. Just a bit more voice acting workshop, I guess, and she’s good to go.

TRESE (L to R) CARLOS ALAZRAQUI as SANTELMO and SHAY MITCHELL as ALEXANDRA TRESE in episode 101 of TRESE Cr. COURTESY OF NETFLIX © 2021

Setting up the stage for other storytellers

It may not be perfect and polished as others may have hoped for but I do hope that Trese can pave the way for other Filipino comics, and other local stories to make their way to a more global or international scene.

Philippine mythology is filled with deities and creatures, which are varied depending on every region of the country. The most common deity mentioned and used is Bathala, the Supreme Being in the Tagalog region, while the most common creature used is the aswang.

Even in the American fantasy TV series “Grimm”, they featured the aswang, but I personally think we have other creatures that are far more horrifying. There is the sigbin which looks like a dog but it walks backwards with its head lowered and it sucks its victim’s blood but during Holy Week, it hunts children for their hearts. That’s just one of the many.

A lot of Filipino creators have shared their vision and interpretation of our mythology and folklore such as Tabi Po by Mervin Malonzo, Mythology Class by Arnold Arre, Ella Arcangel by Julius Villanueva, Janus Silang by Edgar Samar, and more. From popular titles to independent creations that you would see at a smaller comic convention, more artists and writers are showing appreciation for what is ours.

Plenty of mythology to explore

At first, I was not aware of just how vast our own mythological world is and I only knew very little folklore. But when I started to work in Epik Studios Inc., I had to read and learn more. What made me delve deeper was during the time that I was tasked to write the modern take on Bernardo Carpio. Instead of sticking to the popular creatures for the villain, I researched creatures that are barely used. Not only did I find a fitting villain for Bernardo Carpio, but I also found inspiration for new stories that I want to write in the future.

We have a rich folklore and mythology that has yet to be fully showcased but we have a lot of storytellers who wish to show it to the world. It’s about time that we do.

Watch Trese on Netflix.


This opinion piece was written by Patch Aviado, a creative producer and a writer who worked on graphic novels such as Bernardo Carpio, Pedro Penduko: The Legend Begins, Maria Makiling, and Osyana. Together with Viva Books, she published Garden of Sunflowers. Currently, she’s working on an online novel entitled Blue Hearts, Purple Roses. When she’s not writing, she’s busy fangirling.

Entertainment

Now Playing: Mortal Kombat II

Flawless Victory? Perhaps.

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Mortal Kombat II
Photos c/o Warner Bros. Pictures

I was hyped and pleasantly surprised walking out of the cinema.

Mortal Kombat II is proof that something great can emerge even from a shoddy foundation.

Where Mortal Kombat I felt like a high budget Hollywood B movie. The sequel levels everything up. It felt a lot more confident from the start—like it knew exactly what it wanted to be.

It didn’t take long to feel the difference either. Somewhere within the first hour, it was already clear this was operating on a completely different level.

Night and day from MK1

It’s funny because I didn’t even see Mortal Kombat I until a day before Mortal Kombat II’s screening.

There was a moment when the main characters were journeying through the desert. I paused, watched something else, then came back just to power through. That wasn’t the case with MK II.

MK1 had a really strong start showcasing the history between Scorpion and Sub-Zero, but it quickly went downhill. The main character was easily its weakest part. MK II fixes that by finally telling the story from the lens of actual characters that exist in Mortal Kombat lore.

If anything, the biggest difference is tone. MK1 felt like it took itself a little too seriously. MK II is self-aware of how absurd everything is. It’s campy without being too cheeky.

And more importantly—it actually feels like a proper action blockbuster. Not stitched together. Not dragging. Just locked in from start to finish.

Cage & Kitana

Johnny Cage and Kitana brought their own brand of charisma, humor, and energy. They were the perfect anchors for the kind of story MK II wanted to tell.

Cage, especially, changes the tone of every scene he’s in. He feels like what Cole Young should have been—a self-aware, not too serious lens for the audience to grasp the world of Mortal Kombat.

Where Cage is the funny, grounded audience stand-in, Kitana is the heart and soul of the film.

It’s her story that kicks things off. While MK1 arguably had the stronger intro, MK II delivers a more consistent vibe and energy throughout. Kitana’s emotional journey becomes the core, and her growth alongside Cage’s is what ties everything together.

The returning cast, meanwhile, feels like proper foundations. Like veterans welcoming new, highly billed members and giving them space to shine.

And then there’s Kano. Absolutely loved Kano here. He was already an asshole in the first one—and somehow even more so in the sequel. But this time, his motivations and decisions actually make even more sense. His banter with Cage was also hilarious.

It’s a fighting game movie. Relax.

A lot of the charm comes from how the movie embraces its absurdity.

Johnny Cage, in particular, calls out everything that sounds ridiculous about the Mortal Kombat tournament. He practically calls it unbelievably stupid without actually saying it—but does it in a way that’s inviting and incredibly funny.

It feels self-aware that it’s a campy fighting game movie—and it fully commits to that. That balance is what lets it be corny, campy, absurd, and bizarre… but in an endearing way.

There’s also some heart here. Like I said, Cage brings the humor, but Kitana brings the emotional weight. She grounds the film without clashing with its tone. Her journey gives the story something to hold onto beyond just fights.

And yes, even if it’s tighter than the first film, there will still be moments where you go, “huh?” That’s fine.

This is a fighting game movie. These stories are rarely known for being deep. What matters is that MK II makes the most of what it has—and finds a solid balance of humor, heart, and chaos.

Finish him.

The fights are just better. Plain and simple.

They’re edited better. Yes, there are still quick cuts—very Hollywood—but the sequences feel more sustained. Each hit also felt weightier than the first film. You actually feel the impact.

And when the fatalities come, they hit harder. They’re at the right level of gore—not too much, not too little. Each one gets a reaction. They’re cool without being self-indulgent.

What also helps is how distinct each fight feels. They lean into each character’s style, so nothing feels repetitive. It genuinely feels like the fighting game come to life.

The pacing is spot on too. People wanted a tournament—and that’s exactly what we got. Fights come one after the other in the best way possible, and each one tells its own story without taking away from the main plot.

It really does feel like a proper tournament arc. And a damn good one at that.

Flawless Victory? Not quite.

There are still moments that will make casual viewers go, “huh?” Some lines of dialogue. Some head-scratching beats. But given the film’s tone, they land anyway.

The story is tighter, but still shallow. It’s a fighting game movie—don’t expect it to say anything profound. Its job is to tie everything together and build around the fights, and that’s exactly what it does.

There are still small messy moments here and there. But you’ll likely walk away on a high. Maybe even wanting to watch it again. Because everything it does right—it does really well.

If this were a fighting game match, MK1 felt like barely scraping by but still getting the win in Round 1. Then, Mortal Kombat II is the second round which feels more like a definitive victory.

And yeah—Kitana? She’ll make you glad you have eyes. Will make you want to shout “Get over here” every time she’s on screen.

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Now Playing: The Devil Wears Prada 2 — Still sharp, still human

Growth over gloss

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The Devil Wears Prada 2
All images are screenshots from the Final Trailer of The Devil Wears Prada 2

I didn’t watch The Devil Wears Prada when it first came out in 2006.

I came to it a few years later, at a time when I was still figuring things out—career, identity, even the kind of movies I allowed myself to enjoy. It wasn’t something I would’ve picked on my own back then.

At the time, it felt like a story about love versus career. I was about to graduate with a Mass Communication degree, unsure of where I was headed, trying to make sense of both ambition and connection.

Watching it again recently, it lands differently.

It’s less about choosing between two things—and more about understanding who you are, and having the courage to follow that honestly.

That’s what makes The Devil Wears Prada 2 feel so deliberate. It doesn’t just revisit the past. It builds on it.

Growth over spectacle

There’s a version of this sequel that could’ve leaned entirely on nostalgia. Bigger moments. Sharper outfits. A louder version of what already worked.

This isn’t that.

The film is grander, but in ways that feel earned. It embraces the 20-year gap instead of ignoring it, placing its characters exactly where you’d expect them to be—not in status, but in spirit.

Miranda Priestly still commands every room, but no longer feels as unassailable as she once did.

Andy Sachs carries experience. She’s no longer the green assistant, but an accomplished journalist whose relationship with Miranda still shapes her decisions.

Emily Charlton feels fully realized—no longer orbiting power, but owning her place within it.

And Nigel remains a pillar. Dependable to both Miranda and Andy, an almost invisible hand that guides more than it claims.

None of them feel stuck in who they were. That’s the point.

What it says about the work

This is where the film hit me the hardest.

Working in tech media, I constantly see the push toward generative AI—toward making everything faster, more efficient, more scalable. A lot of it is impressive. Some of it is genuinely useful.

But some of it is also unsettling.

We’re at a point where generative visuals can fool people. Where audio—music even—can sound convincing enough that you stop questioning where it came from. That’s the part that lingers.

Because music, for me, is personal. It’s how I process things. And realizing that something artificial can mimic that emotional weight—even if imperfectly—feels dangerous in a quieter, harder-to-define way.

This film doesn’t shout about AI. It doesn’t need to. Instead, it argues for something more fundamental.

That the human touch still matters.

That taste, judgment, and intention aren’t things you can replicate at scale.

That the pain of heartbreak, the joy of victory, and the complicated weight of living—these are things that come from experience. And experience leaves a mark. We leave a part of ourselves in everything we create, whether we mean to or not.

That’s something I don’t think can ever be fully replicated.

AI is a helpful tool. But it should not be relied upon for things that require a piece of our soul.

Direction that understands power

A lot of that message lands because of how The Devil Wears Prada 2 is directed.

Blocking and staging do most of the talking. Who stands where, who moves first, who stays still—these choices define power before any dialogue kicks in.

The camera follows emotion closely. Moments of uncertainty feel slightly unsteady. Scenes of control are composed and precise.

It’s not trying to impress you. It knows exactly what it’s doing.

Sound that knows its place

The sound design follows that same discipline.

Nothing competes. Nothing distracts.

Every element feels intentional–supporting the scene instead of demanding attention. It’s cohesive in a way that’s easy to overlook, but once you notice it, you realize how much it’s doing.

Dialogue that winks, but doesn’t linger

There are a few “wink” moments–lines that echo the original, callbacks that longtime fans will catch instantly.

But the film shows restraint.

It never lets those moments take over. They’re accents, not the foundation.

Nostalgia used with purpose

That restraint carries through how the film handles nostalgia as a whole.

It doesn’t rely on it. It uses it.

Parallels to the original are there, but they exist to highlight change—not to recreate what once worked.

It’s less about remembering.More about understanding what time has done.

Why it works now

What makes The Devil Wears Prada 2 land isn’t just that it’s well-made.

It’s that it feels necessary.

In a world that keeps pushing toward speed, output, and efficiency, this film slows things down just enough to remind you what actually matters.

The intention behind every line, every scene feels sharp—like it could only come from people who care. Who care about the craft. Who care about making something that connects.

It might sound like a tired argument. But it’s still true.

The breadth and depth of humans who care is irreplaceable.

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WATCH: Teaser trailer for DC Studios’ Clayface

DCU’s standalone horror thriller

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Courtesy: Warner Bros. Studios

The teaser trailer for DC Studio’s horror thriller, Clayface, has just been released. It is the studio’s first-ever foray into the genre, with the film co-written by Mike Flanagan and directed by James Watkins.

The R-rated standalone film is still part of the new James Gunn DC Universe, taking place within the main DCU timeline before the events of the 2025 Superman.

It stars Tom Rhys Harries as the titular Gotham City villain. He is joined by Naomi Ackie, David Dencik, Max Minghella, Eddie Marsan, Nancy Carroll, and Joshua James.

The film opens internationally on October 21 and in North America on October 23.

Here’s a quick look at the film’s teaser trailer:

Clayface explores one man’s horrifying descent from rising Hollywood star to revenge-filled monster.

The story revolves around the loss of one’s identity and humanity, corrosive love, and dark underbelly of scientific ambition.

Joining Watkins in his creative team are director of photography Rob Hardy, production designer James Price, editor Jon Harris, visual effects supervisor Angus Bickerton, costume designer Keith Madden, and casting director Lucy Bevan.

In addition, here’s a quick look at the movie’s teaser poster:

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