Gaming

Elden Ring review: Should you play the hardest game of 2022?

Is the difficulty worth it?

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In 2015, I set myself up for failure. I faced the self-imposed, Sisyphean task of convincing everyone that Bloodborne was the best game of the year. I was like a preacher, doomed from the very start.

At the time, FromSoft, the game’s developer, was only slowly growing out of its cult following of gamers hunting for extremely difficult games. Before Bloodborne, the studio was more notorious for birthing the iconic Dark Souls franchise, a series that casual gamers traipsed evasively. With a controversial history, peddling the developer’s new, equally difficult game was more than a challenge.

Difficult as it is, I managed to convince one person to try it out: my gym instructor. After some cajoling, he bought the game to see how long he would last. Spoiler: he didn’t. After just a week, he sold his copy. He said the game was garbage because it was too hard.

Today, it’s a funny anecdote I tell my friends. Unbeknownst to me at the time, however, it foreshadowed a moment in 2022: when FromSoft and its hardcore fans managed to convince thousands and thousands of unassuming gamers to play its next difficult challenge, Elden Ring.

Though a lot of the initial hype has died down, you might be hearing the same conflicting opinions as I had in 2015 about Bloodborne. While some are glorifying Elden Ring as the best game of 2022, a good number are decrying how misleading the hype was. Fooled into comparisons with Horizon Zero Dawn, God of War, or Skyrim, the latter group quickly found out that Elden Ring wasn’t easy.

It was, in fact, torture. Elden Ring is, at its core, a Dark Souls game. Now, with two opposing sides pulling the game apart, it’s time to ask that one question probably lingering in your mind. Should you play Elden Ring?

Image source: FromSoft

Let’s discover together

When the first Dark Souls came out, the meager few who played the game didn’t have a wealth of guides to ease them through the challenging experience. Since social media wasn’t as prominent as it is now, a lot were even communicating through email. I wasn’t part of that lucky group, but I can imagine how surreal it was to discover an unknown world together with nary an idea of what awaits just around the corner.

Now, Elden Ring is in the middle of a similar moment. It’s a fresh canvas for explorers. Plus, being FromSoft’s first open-world game, the map is filled with tantalizing uncertainty. Less than a week since the game’s launch, players are consistently finding new discoveries about the game including ultra-rare loot, bosses that only come out at night, and obscure questlines.

A lot of gamers today aren’t used to this approach. Most open-world games consistently hold the player’s hand throughout the experience. Their maps are giant collect-a-thons filled with objectives. Of course, there is a natural joy in checking off objectives one-by-one, similar to popping bubble wrap or filling in a coloring book.

Then again, there is also an intense awe with discovery, especially since it is an open world. More than 40 hours into the game, I was still finding new enemy types, bosses, and environs to gawk at. FromSoft was never a developer to hold your hand throughout a game. Yet, I never felt lost. Every corner held something new.

Image source: FromSoft

An interactive fantasy book

If all you’ve heard about Elden Ring is its difficulty, then you might have missed the other big name attached to the title: George R. R. Martin. Though it’s still unclear which parts he worked on, the Game of Thrones author had a hand at creating the rich lore for the game.

As expected, Elden Ring plays like an interactive dark fantasy book. Instead of just fighting for victory screens, each boss fight is a clamber for more story. It’s a compelling one, too.

Because it’s a FromSoft game, Elden Ring has similar plot lines to the Dark Souls series. Namely, a higher god-like power (the eponymous Elden Ring) breaks down into smaller pieces taken by a smattering of demigods and lords. You, a lowly human, travels across different worlds to collect these pieces and usurp the throne as the next higher power.

Traditionally, FromSoft hides its more obscure plot elements, refusing to spell out the entire story to the player. Though the overarching story is relatively concise, more detailed elements — who the demigods are, who you are — are hidden behind item descriptions and enigmatic storytelling. As a result, the games have a sub-community dedicated to deciphering its labyrinthine lore.

The near-undecipherable story is a draw for some, for sure. Elden Ring is different. From the get-go, your goal is clear: beat the demigods and become the Elden Lord. For casual gamers, that’s enough. For those who prefer more lore, the game still has that. It’s a best-of-both-worlds approach that won’t alienate one group from the other.

Image source: FromSoft

You died

With that, let’s address the elephant in the room: death, death, and more death. The one thing that’s preventing casual gamers from finishing the game is its immense difficulty. Since the Dark Souls series, FromSoft has prided itself with enemies and hazards that show gamers no mercy. Mistime your attacks? You die. Not looking where you’re going? You die.

It’s unforgiving. Naturally, a lot of people find that unsatisfying. With only 24 hours in a day, who can blame them for ditching Elden Ring for an easier game?

However, the game’s perception as an unforgiving game does little to underline the flip side: Elden Ring’s fairness. Elden Ring isn’t hard for the sake of being hard. Most of the time, a seemingly unbeatable boss wants to teach you something. For example, if spamming the attack button is ineffective against a boss, the game is likely teaching you to balance attacks with rolling and evading. Great game design hinges on learning.

It’s not just about learning, though. While most bosses focus on teaching, all of them, as a whole, have one specific lesson in mind: patience. Dying and loss are important to the game. In fact, the game’s very first enemy, an almost unbeatable behemoth, will force most players into their first deaths already.

The key is not giving up even if you spend hours or days on a single boss. Just like real life.

Though it’s just a game, Elden Ring (and others like it) can teach gamers something critical about life in general. You can spend your time bashing your head on the wall, smashing controllers, or reselling the game, sure, but the true measure of progress is maintaining your composure and tackling the problem head-on.

It’s not an easy lesson to learn. Experience is the harshest teacher. It took me months just to finish Bloodborne. However, I wouldn’t trade those months for an easier game. It taught me that losing is a normal part of life.

I have already died dozens and dozens of times in Elden Ring. Still, I push on. Why? Because the battle is never futile. Nothing compares to the ecstasy of winning after a difficult fight.

Though it might not seem like it, FromSoft wants you to win. That’s what separates Elden Ring from both easy-peasy and hard-for-the-sake-of-being-hard games. The game is difficult but almost always has a fair solution. And the reward? Sweet victory and the irreplaceable virtue of patience.

Image source: FromSoft

Should you play Elden Ring?

Thousands of gamers today are realizing the same truths through Elden Ring. Many are discovering their limits and tolerances. Some have given up. So, should you go through the same experience and play Elden Ring?

Honestly, only you can answer that. As a reviewer, I can definitely say that Elden Ring is one of the best games this year, full stop. Although, as a gamer, I can’t force others into an arduous journey of painful self-discovery. There will be people who don’t have the luxury of time to pore over difficult boss fights, and that’s fine.

However, if you do find yourself in the Lands Between, I have one tip: give it a good try. I promise, it’ll be worth it.

Gaming

Nintendo might be working on an Ocarina of Time remake

It will reportedly launch in the second half of 2026.

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What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.

According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.

The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.

If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.

There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.

SEE ALSO: The Legend of Zelda film gets its first official photos

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Life is Strange: Reunion now available on consoles and PC

Max and Chloe return for an emotional finale

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Life is Strange: Reunion

Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.

The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.

A long-awaited reunion

Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.

Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.

The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.

Dual perspectives, new gameplay dynamics

For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.

Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.

This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.

A character-driven finale

Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.

As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.

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Nintendo will make it cheaper to buy digital games than physical

Physical releases will have the same price.

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The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.

Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.

The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.

The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.

To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.

Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.

SEE ALSO: Nintendo sues the United States

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