saints row 2022 saints row 2022

Gaming

Saints Row 2022 review: A chaotic way to start an empire

Chaotic gameplay, equally chaotic story

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What would push any human being to start their own criminal empire? Some people do it for fame, fortune, a little bit of both, or as an act of revenge against the system. Also, in most cases, people wouldn’t start an empire on their own, especially if you want to make a mark on society – good or bad.

In essence, this is what Saints Row 2022 hoped to show you the moment the opening scene popped up. Like all its predecessors, it hinges on amassing a criminal empire and letting everyone know about it. Unlike its predecessors, the 2022 version wants to build that experience from the ground up while still maintaining the same level of chaos and a bit of wackiness in there.

I already touched on this game a little bit and had a pretty decent time to start. Now that I’ve gone through most of what the game offers, do I still hold it in relatively high regard like before?

How chaotic could this gameplay get?

We all know Saints Row games to be pretty chaotic in terms of the gameplay style; I mean, people called it a Grand Theft Auto clone notably for that reason. It’s this kind of unhinged gameplay style that drew in so many fans before, and the same can be said for the 2022 version. From the weapons to the vehicles, Saints Row 2022 offers total chaos to those who bring it.

Come on down to Friendly Fire for the latest in destructive arsenal!

One great thing I appreciated about this game was the fact that all your weapons are easily accessible through the Weapon Wheel. Of course, total carnage cannot be achieved without a wide variety of arsenal at your disposal. Although, I still find it too taxing to have to go to the gun shop to refill the ammo when I’m not in active combat.

The Wingsuit returns for more air gliding traversal from high places

Of course, it’s important to have the right transportation options, and Saints Row is chock full of it. From futuristic hoverboards to literal tanks and monster trucks, this game has a ton for you to use at your disposal. Also, happy to report that you can store as much of it in your Garage, but you’d obviously prefer stealing one on the street instead. If you don’t like cruising in metal, your character still has a Wingsuit for some free and light air travel.

Flashes of immersive chaos in Santo Ileso

How do these all contribute to the feeling of playing a new Saints Row? For the most part, all of these gameplay elements provide a decent open-world experience. If you’re more into creating chaos wherever you go, all the weapons and vehicles are there at your disposal along with every other violent NPC you’ll encounter.

saints row 2022

In Santo Ileso, you will come across three different factions all vying for the same control you want. These guys are scattered throughout the entire overworld, which is pretty massive so you will need those vehicles eventually. When prompted, you do have an opportunity to flex how good you are at clicking heads at every kind of threat. Of course, with all this chaos happening, all the cops will show up in the end to “try” and quell it – we all know you won’t allow that.

Yet, after all that chaos, nothing else really happens when you just play it outside the killings. Apart from the usual POIs like your Clothes Shop, Criminal Ventures, and Landmarks, there’s nothing else to do. Actually, let’s touch on that a bit more here:

Visually appealing, not so interactive though

From an overall visual standpoint, Saints Row 2022 definitely looks like the most refined game in the series. Of course, I say this considering that I have an Xbox Series X version of the game, so most visual elements look pleasantly detailed on it. Even so, you can see the amount of work put into improving the overall environment – from lighting to coloration across all POIs.

A view of the Santo Ileso Skyline

As I mentioned before, even with all these working for the game, it’s not as inviting or interactive. I noticed in most general areas, there’s practically the same set of buildings copy-pasted across the field. Honestly, within my first 10 hours of playing the game, I had literally seen everything on the map and had only interacted with a good five percent of it. 

saints row 2022

One of your Criminal Ventures within Santo Ileso

Also, I felt that there’s nothing particularly enticing within the overworld to accomplish outside of the main story and actual side quests that contribute to game completion. Other open world games with a similar nature leave a ton of things to grab or interact with. Here, you can’t enter most buildings and every nook and cranny just feels like going through a plain street.

A story with some holes and just flopped in general

Perhaps the biggest thing that I had a gripe with about this game was the main plot you’re working towards. In my first impressions of the game, I actually liked the fact that they went with the whole “building an empire from the ground up” type of pitch. It’s something quite unique in the Saints Row Multiverse, considering that previously, you’re just thrown into the empire.

saints row 2022

I expected a journey of literal trial and tribulation to achieve the kind of status a criminal empire brings to a hardened soul like “The Boss.” Instead, we pretty much have a watered down, Gen Z version of what it means to start an empire. It’s more fun than serious most of the time, and I just find myself a bit dumbfounded every time I progress through it.

Sure, it’s a good thing that the game finally gave you a reason to do the side quests as these would help progress through the main storyline. However, I have no clue as to what exactly I’m trying to achieve in all this. Did I, as “The Boss,” just wanted to start a criminal empire because I’m sick and tired of the system? After going through the main story, it just left me unsatisfied with how everything transpired.

saints row 2022

Kevin, Eli, You, and Neena, and somehow you’re all besties

Also, I want to just point out that at no point in time did the game actually tell you how you met the three friends you built the empire with. Seriously, you begin the story being friends with them already, and not much dialogue or flashback segments call back to how you met. Even their intentions for wanting to join you are a bit petty at best.

Hard-sell for long time fans, chaotic mess for newbies

Saints Row 2022 was more of a disappointment in the storyline department, and more of the same chaotic energy in the gameplay aspects. It shines through its gameplay style that’s consistent with all the other games, without any particular magical gimmicks. Also, from a visual standpoint, it’s vibrant and relatively seeping with proper lighting and coloration.

saints row 2022

Even with the gameplay and visuals looking pretty decent, it’s not as fun to play in the long run when you’re trudging through a story that’s bland, somewhat repetitive, and unfulfilling. As you amass your criminal empire with relative ease and minimal casualties, you feel unaccomplished. It’s as if it wasn’t worth going through all that trouble and sacrifice to start an empire, when these guys could have just asked for better treatment from their former factions.

I still stand by the fact that for old time fans, you will enjoy the carnage a little bit. Other than that, if you’re looking for a fulfilling way to be the fiercest gang in town, this game doesn’t promise you that. Maybe a sequel for this game might do the trick and turn things around some time later on.

Accessories

Pulse Elevate wireless speakers come to Southeast Asia this November

Pre-orders open September 2

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Pulse Elevate

PlayStation is expanding its audio lineup with the Pulse Elevate wireless speakers, its first wireless speakers developed by Sony Interactive Entertainment. The speakers will launch in Southeast Asia starting November 12, 2026, with pre-orders opening September 2.

The Pulse Elevate speakers are designed for desktop gaming on PS5, PC, and Mac, while also supporting portable use with the PlayStation Portal remote player and smartphones. They combine planar magnetic drivers, built-in woofers, and PlayStation Link wireless connectivity for low-latency, lossless audio.

Each speaker uses a studio-inspired planar magnetic driver to deliver sound across the audible spectrum. Built-in woofers add richer bass, while the speakers can enhance positional audio in PS5 games that support Tempest 3D AudioTech.

The right speaker also has a built-in microphone with AI-enhanced noise rejection. This allows users to handle voice chat without wearing a headset while helping filter out unwanted background noise.

Designed for gaming and beyond

Pulse Elevate uses PlayStation Link for ultra-low-latency wireless audio with compatible devices, including the PS5, PC, Mac, and PlayStation Portal. The speakers also support Bluetooth, allowing users to listen to audio from a Bluetooth device while using PlayStation Link for another connected device.

A PlayStation Link USB adapter is included and works with USB-C ports. The speakers also feature built-in rechargeable batteries, letting users take them on the go. Charging docks are included for returning to a desktop setup.

Users can adjust the speakers’ volume directly and position them horizontally or vertically. PS5 and PC users can also customize EQ, sidetone, volume, and microphone mute settings through system menus.

Pulse Elevate will be available in Midnight Black and White.

Price and availability

Pulse Elevate wireless speakers will launch starting November 12, 2026. Pre-orders begin September 2 at local retailers. Availability may vary by market and retailer.

The recommended retail prices are:

  • Singapore: SGD 319
  • Malaysia: MYR 1,099
  • Thailand: THB 8,499
  • Philippines: PHP 14,709
  • Vietnam: VND 6,999,000

The Pulse Elevate marks Sony Interactive Entertainment’s first entry into wireless speakers, extending the PlayStation audio ecosystem beyond the Pulse Elite headset and Pulse Explore earbuds. 

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Gaming

NBA 2K27 expands MyCAREER, MyPLAYER, MyNBA, more

Familiar game modes, new additions

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NBA 2K27 Game Modes

NBA 2K27 is bringing major changes across its biggest game modes.

The latest Courtside Reports cover everything from a first-ever co-op MyCAREER to a revamped MyPLAYER Builder. The City gets a nighttime makeover, MyTEAM expands its cross-platform Auction House, and MyNBA introduces a new way to follow an individual player’s career.

Here are the biggest changes coming to NBA 2K27.

MyCAREER gets co-op and historical eras

MyCareer Co-op

The biggest MyCAREER addition is Co-Op MyCAREER.

For the first time, players can invite a friend to join their MyCAREER. The feature revolves around Trace Miller, a custom teammate introduced during the G League portion of the story.

Players get to decide how Trace develops by choosing from nine build templates inspired by NBA stars including Giannis Antetokounmpo, Stephen Curry, Luka Dončić, Kevin Durant, Nikola Jokić, and Kawhi Leonard.

Once Trace joins the team, a friend can take control of him during MyCAREER games. Co-op can be enabled or skipped on a game-by-game basis. If the second player leaves, Trace simply returns to AI control.

Both players also earn their own full amounts of VC and Season XP. They can even experience MyCAREER’s story cutscenes together.

MyCAREER is also going back in time.

MyCareer Eras

MyCAREER Eras lets players start their career in one of five historical periods: the Magic vs. Bird Era, Jordan Era, Kobe Era, LeBron Era, or Steph Era.

Each era comes with period-accurate rosters, rules, presentation, and league progression. Historical trades and rookie destinations are also recreated to keep the league aligned with how that era actually unfolded.

Era-specific presentation includes customized HUDs, score bugs, stat overlays, locker rooms, and broadcast elements. Players can also complete Eras Moments to progress through a 40-level reward track.

For players who prefer a modern setting, the new Fire & Concrete storyline is more than twice as long as NBA 2K26’s story. It follows a player from high school through the G League and into the NBA.

The story also introduces a recreated Rucker Park, which serves as a major location in the prelude.

MyPLAYER finally adds female builds

NBA 2K27’s MyPLAYER Builder is expanding in a major way.

For the first time, players can create female MyPLAYERs and take them into The City.

Male and female builds use the same underlying gameplay framework. Height, weight, wingspan, and ratings are determined by the build itself rather than the character’s appearance.

That also means the new co-ed City is designed around gameplay parity. Players can team up with male and female MyPLAYERs across The REC, Theater, Street Kings, Park, and other activities.

The Builder is also becoming more strategic.

NBA 2K27 introduces Badge Tokens, which players use to equip Badges across six disciplines. The Builder shows how a player’s physical attributes affect Badge requirements and token costs in real time.

There are now 53 Badges, including 19 new ones. Several of the new Badges are more specialized, allowing players to build around specific strengths instead of relying on broader, catch-all abilities.

Players can also create and manage builds outside the game.

The NBA 2K HQ app gives players access to the full MyPLAYER Builder starting August 21. Builds created on a mobile device can be uploaded to a player’s home setup and shared with friends through QR codes.

The Builder also adds Badge Loadouts, Build Specialization, an updated Rebirth system, and the new Synergy system. These give players more ways to specialize builds and adjust their Badge setup for different matchups.

The City goes neon

The City

The City keeps the centralized layout introduced in NBA 2K26, but gets a visual overhaul for NBA 2K27.

The new version shifts to a nighttime, neon aesthetic. Key locations including The REC, Street Kings, and Park get their own updated designs.

The biggest addition is Rucker Park.

The legendary New York streetball venue has been recreated in NBA 2K27. It will serve as a location for Street Kings and as part of the Fire & Concrete MyCAREER experience. Players can take on Street Kings bosses and establish themselves at one of basketball’s most iconic courts.

The City also continues to revolve around Crews, giving players a persistent social space to compete and play with friends.

MyTEAM gets a bigger marketplace

MyTEAM is making one of its biggest infrastructure changes with a cross-platform Auction House.

For the first time, the Auction House is unified across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. This creates a larger pool of community-listed cards and gives players more options when looking for specific cards.

Buying cards is also faster.

NBA 2K27 removes the verification delay when an auction is won on those platforms. Cards are added to a player’s collection immediately, allowing them to put new additions into a lineup without waiting.

MyTEAM continues to let players build fantasy lineups using NBA and WNBA stars and take those squads into its single-player and multiplayer experiences.

MyNBA introduces MyNBA Legacy

MyNBA gets perhaps the most substantial change for offline players.

The newest addition is called MyNBA Legacy lets players focus on the career of an individual player instead of managing an entire franchise.

Players can select an active star, prospect, or Created Player and build a career around them. The goal is to accumulate Performance Points through statistical targets, achievements, and deep playoff runs.

The mode also introduces a generational element.

When a player’s career ends, their legacy can continue through their child. Future generations inherit parts of the previous player’s progression, including some Badges, training camp bonuses, and special abilities.

The result is effectively a player-focused career mode inside MyNBA, without requiring players to go through the traditional MyCAREER structure.

MyNBA is also getting broader franchise-management improvements.

Players can negotiate trades involving up to four teams and up to nine assets per team. Cash considerations and a dedicated Buyout Market are also being added.

The mode incorporates the NBA’s current Collective Bargaining Agreement more closely, including the Second Apron and its roster-building restrictions. Free agency is also being expanded with new contract negotiations, player motivations, morale, GM Trust, and Lifelong Loyalty Promises that give teams more ways to convince players to sign beyond simply offering more money.

Draft Classes are getting more flexibility through Draft Class Playlists, allowing historical classes to be mixed and matched. That means players can create alternate NBA histories where stars from different generations enter the league together.

MyNBA saves can also now run for up to 100 seasons, extending the mode’s already extensive franchise sandbox.

More ways to play NBA 2K27

Taken together, the changes show that NBA 2K27 is not focusing its biggest updates on one mode.

MyCAREER is becoming more social and more historical. MyPLAYER is becoming more flexible and accessible. The City gets a visual refresh while adding Rucker Park. MyTEAM improves its card marketplace. And MyNBA gets deeper franchise systems alongside a new player-focused Legacy experience.

NBA 2K27 launches on September 4, 2026, for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Deluxe and Ultra Edition owners get Early Access starting August 28.

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Gaming

NBA 2K27 revamps gameplay with smarter offense and defense

Major gameplay overhaul

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NBA 2K27 Gameplay

NBA 2K27 is making major changes to how basketball feels on the virtual court.

2K has detailed a sweeping gameplay overhaul for its upcoming basketball game. The update adds new offensive tools, more physical defense, a revamped Takeover system, and smarter AI.

The goal is to make NBA 2K27 more balanced and skill-driven on both ends of the floor.

The game also uses ProPLAY to bring more real-world NBA movements into gameplay. 2K says NBA 2K27 adds more than 7,000 new ProPLAY animations.

More control on offense

NBA 2K27 Gameplay

NBA 2K27 adds several new ways to create space and finish plays.

One of the biggest additions is the step-through up-and-under. Players can perform a pump fake before using the Pro Stick to trigger a step-through layup or jumper in one of five directions.

The move draws inspiration from stars such as Shai Gilgeous-Alexander, Anthony Edwards, Luka Dončić, and Donovan Mitchell.

Dribbling is also becoming more customizable.

NBA 2K27 breaks signature dribbling packages into 29 individual movements. Players can mix movements from different stars instead of committing to one complete package.

For example, players can combine Stephen Curry’s behind-the-back slide with Trae Young’s escape crossover. The system covers everything from signature size-ups and crossovers to spins, hesitations, stepbacks, and escape moves.

The game is also introducing a Dynamic Layup Engine.

Layup animations can now adjust in real time based on movement, finishing ability, and defensive pressure. High-rated finishers can even change their shooting hand in mid-air when an elite rim protector contests the attempt.

Advanced gathers such as hop steps, Euro Steps, and spins are also separated from preset animations. NBA 2K27 can combine these moves with different finishes depending on the situation.

Dunking gets a dynamic meter

Dunking is also getting a significant change.

Every dunk attempt in NBA 2K27 now requires manual timing through the Dunk Meter. The meter evaluates defensive positioning throughout the entire attempt.

An open lane can produce a larger green window. A late-arriving help defender can shrink it, requiring more precise timing.

The system is designed to make dunk attempts depend more on reading the defense rather than simply triggering an animation.

NBA 2K27 is also adding new advanced controls for playmaking. Players can perform moving breakdowns without stopping their momentum, throw no-look passes, and use more intuitive alley-oop controls.

Rhythm Shooting gets stricter

Rhythm Shooting returns with a new visual guide.

The Shot Meter now displays a real-time tick mark that follows the player’s Pro Stick movement. Players need to match the correct tempo to maximize the timing window.

NBA 2K27 also makes Rhythm Shooting more demanding. Players must now successfully green the Timing portion of the shot to make it.

New feedback shows whether the player’s timing was early or late and whether their tempo was too fast or too slow.

Rhythm Shooting is also being expanded to free throws.

Defense becomes more physical

2K is also addressing the other side of the ball with a redesigned defensive system.

Hands-up defense now has aggressive and conservative options. Holding up on the Pro Stick activates aggressive hands-up defense, while holding down provides a more conservative contest with less risk of fouling.

The Block button remains the main option for aggressive shot rejections. Timing and anticipation continue to play a major role.

Shot contests are also getting clearer feedback.

NBA 2K27 uses an eight-tier, color-coded system to show the impact of a contest. A new Defensive Impact Indicator appears beneath the shooter and shows how much the defender affected the shot.

Defensive cutoffs are getting expanded as well. Players can use the Right Stick to perform quick cutoffs against lateral dribble moves. Holding R2 or RT while flicking the stick creates a larger lunging cutoff.

Speed and Agility ratings influence these movements. A successful cutoff can trigger a body-up collision, drain the ball handler’s Adrenaline, and potentially force a fumble or picked-up dribble.

Ankle breakers now depend on skill

Ankle breakers are also being reworked.

Instead of relying primarily on chance, NBA 2K27 considers the defender’s real-time momentum and reaction to changes of direction.

A hard crossover against a defender moving the wrong way can therefore produce a more dramatic result. Defensive ratings also influence how quickly a defender can react and recover.

A new collision system further ties physical defense to player ratings.

Steal targeting has been improved, while larger defenders with low Steal ratings should no longer be able to rely as heavily on cheap bump steals. Ball handlers can also lose control of the ball and recover it during traffic situations.

Takeover gets five disciplines

NBA 2K27 is also replacing its previous Takeover structure with five separate disciplines:

  • Shooting
  • Finishing
  • Playmaking
  • Defense
  • Rebounding

Each discipline has its own meter. Performance in that area causes the meter to rise or fall throughout a game.

The system has six levels, ranging from Frozen and Cold to Neutral, Warm, Hot, and finally Takeover.

Players can become hot in multiple disciplines simultaneously. Reaching the maximum level in a discipline automatically activates its equipped Takeover Ability.

The abilities cover different play styles. Shooting abilities can improve off-dribble or set-shot performance, while finishing abilities can enhance everything from standing layups to driving dunks and post moves.

Playmaking abilities can improve blow-bys, ankle breakers, or teammates’ finishing and shooting. Defensive abilities focus on forcing pickups and turnovers, while rebounding abilities improve screens, boxouts, putbacks, or rebound prediction.

AI gets smarter

NBA 2K27 is also giving its computer-controlled players a significant intelligence upgrade.

AI teams can now prioritize early offense instead of automatically slowing down into a half-court set. Players will organize into spacing lanes after made baskets, while teams with a faster style can continue attacking even when transition numbers are relatively even.

A new Set AI framework is designed to make star players genuine offensive hubs.

Instead of simply running predetermined plays, the AI can organize actions around players such as Nikola Jokić. Offensive sets can change based on game situations, including close games, quarter endings, and scoring slumps.

Team-level gameplans can also adapt during games. The AI can identify favorable matchups and shift toward more aggressive strategies when its initial approach stops working.

Pick-and-roll and handoff execution are being improved as well, with better passing angles and more intelligent alley-oop opportunities.

Defensively, AI players can make more complex decisions instead of simply rotating to predetermined positions. The system considers matchups, player tendencies, attributes, and badges when deciding who should switch or provide help.

Aiming for a more skill-driven game

Taken together, the changes point to a broader redesign of NBA 2K27’s on-court experience.

2K says the objective is to reduce gameplay bailouts and reward players who make the right reads, execute moves correctly, time their shots, and understand basketball fundamentals.

NBA 2K27 is scheduled to launch worldwide on September 4, 2026, for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Early Access begins August 26 for players who purchase the Deluxe or Ultra Edition.

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