The ROG Ally has caused quite a buzz in the gaming community at large. Personally, I’m thrilled at the prospect of owning a handheld gaming PC/console to play games I otherwise would not have access to. I mainly play on my PlayStation 5 (PS5). Naturally, I was curious how some of my favorite games will run on the ROG Ally.
Things are promising on paper. The ROG Ally is built to be able to run AAA titles. Here’s a quick look at the specs of the unit we had for recap:
| Model |
RC71L |
| CPU | AMD Ryzen™ Z1 Extreme Processor
|
| GPU | With AMD Ryzen Z1 Extreme Config:
|
| Panel | Full HD (1920 x 1080), 120 Hz / 7 ms eDP1.4b, 500 nits, IPS-panel, 100% sRGB, FreeSync™ Premium, Gorilla® Glass Victus™ and Gorilla® Glass DXC, 10-point Touchscreen
Gyro support |
| Memory | 16GB (LPDDR5 6400Mhz) dual channel LPDDR5 8GBx2 on board memory |
| Audio | 2 x 1W speakers with smart amp technology, Dolby Atmos®, Hi-Res Audio, AI Noise Cancellation |
| Wi-Fi / Bluetooth | WiFi 6E (802.11ax) / Bluetooth® v5.2 |
| Storage | 512GB (for Z1 Extreme config)
+SD card slot UHS-2 |
| I/O PORT | ROG XG Mobile interface (8PCI express lanes) and USB Type-C combo port (with USB 3.2 Gen2, DP 1.4 support) — (1x)
3.5mm Audio jack — (1x) Micro SD slot (UHS-II, Micro SD 4.0) — (1x) |
| Battery | 40Wh |
| Adapter | 65W PD adapter, supports pass through charging |
| Dimensions | 280.44 * 111.18 * 21.22 mm
608g |
PlayStation Studios on PC
PlayStation, in the past couple of years, has decided to spread the love and let PC players experience some of the best they have to offer. Currently, there are 12 PlayStation exclusive titles playable on PC. And they’re available on either Steam or the Epic Games Store.
In case you’re curious the available games are as follows:
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- God of War (2018)
- Uncharted: The Legacy of Thieves Collection
- Destiny 2: Lightfall
- Horizon: Zero Dawn
- Returnal
- Days Gone
- HELLDIVERS
- Predator Hunting Grounds
- Sackboy: A big Adventure
- The Last of Us Part 1
PlayStation Asia was kind enough to give us codes for three of the 12 titles now available on PC. Here’s how they ran on the ROG Ally.
Quick note: I played on Performance mode with brightness hovering at around 50-55% indoors in an air conditioned room.
Marvel’s Spider-Man Remastered
Marvel’s Spider-Man, along with NBA 2K, is my comfort game. Whenever I feel frustrated or just having a bad day, I fire up either game. On Spider-Man, I just swing aimlessly around the digital Manhattan that Insomniac built.
It was such a delight to learn that I can do this on the go now too with Marvel’s Spider-Man Remastered playing pretty darn well on the ROG Ally.
I had the framerate limiter turned on, maxing out at 60. Despite that, I only reached a max of 31 fps with dips to as low as 15. It looks bad on paper, but is much more tolerable during actual gameplay. The dips usually happened during cutscenes. Majority of the gameplay hovered around 25-30 fps.
I knew it was never gonna reach the level of detail and smoothness that I get on the PS5 and LG C2 combo that I usually play on. There was plenty of noticeable stuttering especially during the busier sections of the game. But I didn’t think any of it was game breaking.
Audio wasn’t as loud as I hoped it would be despite me playing in a pretty quiet room. I opted to pair it with Bluetooth earbuds (OnePlus Buds Pro 2) to get the most of the audio. There were no audio delays whatsoever which was a very welcome development.
My average play time was about one hour and 20 minutes. That’s with the battery going from 100% to 20% each time.
Marvel’s Spider-Man: Miles Morales
Coming from the same Studio and pretty much being essentially the same game, Spider-Man: Miles Morales didn’t run too differently from Spider-Man Remastered.
I played in the exact same conditions: Indoor room, AC on, started at 100%, performance mode, and medium brightness settings. Curiously, the frame dips happened more during open-world swinging and not as much during cutscenes. This could be because of the busier version of New York due to the events of the game being set during the Christmas season.
But the numbers weren’t too different. I still maxed at 31 fps, with most of the gameplay hovering around 25-30 fps, and the lowest dip coming in at 16fps.
Again, nothing game breaking and it is much more tolerable during gameplay. Naturally, you have to have your expectations set properly. The ROG Ally is, after all, a handheld gaming PC.
Average play time is around one hour and 25 minutes with about 75% to 80% of the battery life being consumed.
Returnal
Returnal is one of the titles I was most excited to try. I was curious about how the audio and controller rumble would translate to the ROG Ally. On the PS5, Audio and DualSense implementation are two of the game’s many strengths.
Due to audio cues on enemies’ locations, this game is best played with earbuds/headphones on. The experience on the ROG Ally isn’t quite 3D Audio on PS5 levels, but it’s as close as it gets.
The same can be said for the controller rumble. It’s not as precise nor finely implemented as the DualSense – that’s a unique feature after all. However, I was still thoroughly impressed with how the ROG Ally implemented rumble in certain sections of the game. The rumble effect is also a testament to how well-built the Ally is. Despite the internals shaking, the Ally never felt brittle nor that it would suddenly come apart.
Knowing this is a shooter game, I turned the framerate limiter off and reached highs of 115 fps. The framerate did dip to as low as 15 fps which is about the widest variance I got from any game I played using the Ally. This did affect gameplay especially during sections where I had to deal with multiple enemies.
I did experience plenty of crashes which isn’t ideal for a game like Returnal whose progress relies on you surviving as long as you can on a single run through. But this only happened during the first few minutes. After a while, it seemed like the ROG Ally had adjusted to the performance-demands of the game.
It took about an hour and 10 minutes before I had to plug-in the Ally to not lose a playthrough.
Remote Play?
Since the ROG Ally is essentially a handheld gaming PC, you can certainly install the Remote Play app on it. However, you can’t just immediately use the gamepad. To play Horizon: Forbidden West, and generally just run the app, I had to pair the Ally with my DualSense controller.
You can map the gamepad so that it works but mapping isn’t an activity I enjoy nor did I have the time (I had to return the review unit) to do it. Other reviewers pointed to using a third-party app called Chiaki. But again, I didn’t have time to test it. I did see gameplay of it though so it seems to be working just fine.
Knowing that you can do all these on the Ally actually makes you question the upcoming PlayStation Q handheld. Sure, the integration will likely be seamless. But its core function can already be replicated on other handhelds and handheld-like devices. I digress.
It’s worth noting that the relatively smooth experience I had with the ROG Ally was also aided by an internet connection that constantly hovers in the 250+ mbps range along with a Wi-Fi 6 router.
The ROG Ally is PlayStation friendly
If you want to know what it’s like playing PlayStation 5 games on a handheld device, the ROG Ally is easily one of the best devices to play with. The gameplay isn’t quite as smooth but you shouldn’t expect it to be. And yes, you’ll find yourself reaching for the power adapter after a little over an hour of playthrough. But being able to play AAA titles on a handheld device still feels crazy to me.
Having started gaming on a family computer and covering tech for a living, it’s still mind-blowing to me how far technology has come. The stuff I only dreamed of as a little fat gamer is coming true thanks to the ROG Ally and its contemporaries.
The ROG Ally Z1 Extreme retails for US$ 699. The ROG Ally Z1 variant retails for US$ 599. Pre-orders begin on May 11. It will be available for sale worldwide on June 13, 2023.
Features
GadgetSnaps: Westminster Abbey
A thousand years of history, unfolded with the Samsung Galaxy Z Fold8 Ultra
Westminster Abbey isn’t just another stop on the London tourist trail.
It’s the stage for coronations, royal weddings, and burials that span nearly a thousand years, all still playing out under the same vaulted ceilings that have been standing since before most countries had names.
Once you get past the crowds and the audio guides, a quieter version of the abbey starts to show itself: worn stone steps, poets resting a few feet from kings, light that shifts across the nave like it’s in on the performance too.
While losing track of time in Poets’ Corner (yes, me, playing amateur historian for an afternoon), I unfolded the Samsung Galaxy Z Fold8 Ultra and decided the abbey deserved more than a quick tourist snap.
All photos captured using the Samsung Galaxy Z Fold8 Ultra.
Features
The Death of BMI: Why the world’s most popular health metric is lying to you
Muscle mass, body fat percentage, and visceral fat tell you more about your health than BMI ever could, and your watch can finally measure them.
Step on a scale at a doctor’s office and your health usually gets summed up in one number. Weight divided by height squared. That’s your BMI, and it’s been the default health metric for almost 200 years.
It was never built for that job. BMI was invented in the 1830s as a statistical shortcut for studying populations, not for telling an individual person anything meaningful about their body. It can’t tell the difference between a muscular athlete and someone who’s out of shape but happens to weigh the same. It ignores bone density, body water, and where fat actually sits in the body, which matters more than most people realize.
The metrics that actually matter are the ones BMI was never designed to catch: how much of your body is muscle, how much is fat, and where that fat is sitting.
The muscle question BMI can’t answer
Skeletal muscle is the body’s metabolic engine. It’s what keeps your resting metabolic rate up, what protects your joints, and what determines how well you move as you get older. Losing it quietly, without knowing, is one of the bigger blind spots in how people track their own health.
Fat isn’t one thing either. Subcutaneous fat, the kind just under the skin, carries far less risk than visceral fat, which wraps around internal organs and is directly linked to cardiovascular problems. A person can lose weight and still be carrying dangerous levels of visceral fat. BMI has no way of showing that.
This is also why short-term weight drops can be misleading. A lot of what shows up on the scale in the first week or two of any diet is water loss, not real change in body composition. The number moves, but it doesn’t mean much yet.
Why this is showing up in headlines right now?
Part of why this conversation is happening now, rather than five years ago, comes down to the rise of GLP-1 weight-loss drugs like Ozempic, Wegovy, and Zepbound.
GLP-1, or glucagon-like peptide-1, is a natural gut hormone that signals fullness to the brain. These medications mimic it, slowing digestion and dulling appetite, which lets people eat significantly less and lose weight fast.
That speed is exactly what exposed the problem. Rapid weight loss burns fat and muscle together, not just fat. Lose 20 pounds on a GLP-1 drug, and both the scale and a BMI calculator will call it a clean win.
If a meaningful chunk of that was skeletal muscle, metabolic rate drops, joint support weakens, and the risk of physical frailty goes up, none of which shows up in that one number.
Dr. Hon Pak, Head of Digital Health Globally at Samsung Electronics, has pointed out that with GLP-1 therapies in the picture, raw weight lost can’t be the metric that defines success anymore. The focus has to shift to what kind of weight is being lost.
Kevin Duffy, CEO of iFit, has made a similar point: BMI stuck around because it’s easy to calculate from just height and weight, not because it’s the right thing to track. Muscle mass and body fat percentage matter far more, they’ve just historically been hard to measure outside a lab.
What your watch can measure now
Getting real numbers on muscle mass and visceral fat used to mean an expensive clinical scan. That’s the part that’s changed.
Samsung has built Bioelectrical Impedance Analysis sensors into the Galaxy Watch, sending a low-level microcurrent through the body to estimate skeletal muscle mass, body fat percentage, body water, and basal metabolic rate, all from your wrist.
For anyone losing weight, whether through a GLP-1 medication or a more traditional route, that gives real visibility into whether the weight coming off is fat or muscle.
It’s the kind of feedback that lets someone actually adjust, adding resistance training or upping protein intake, instead of finding out the hard way months later.
Samsung pairs this with Samsung Food, which uses AI to look at what’s actually in someone’s kitchen and suggest protein-forward meals that support muscle retention.
Karthik Poriya, Head of Product at Samsung Food, has noted that people tend to fixate on small day-to-day food decisions when what actually moves the needle is the trend over weeks and months. AI is what makes it possible to zoom out and see that trend instead of getting lost in it.
Combine body composition data with sleep tracking, activity monitoring, and a broader Energy Score, and the whole framework shifts. It’s no longer about getting lighter.
It’s about getting stronger, protecting muscle, and extending healthspan rather than chasing a number that was never built to measure any of that in the first place.
Features
Your wearable could warn you about illness before you feel a thing
The next big AI breakthrough isn’t a chatbot. It’s your heartbeat.
Most of the conversation around artificial intelligence right now revolves around chatbots. Tools that write your emails, summarize long PDFs, or spit out blocks of code in seconds. That is the AI most people interact with daily.
Behind the scenes in health research labs, however, a profound shift is taking place that has nothing to do with words.
Scientists are training AI models to read raw human biology instead: optical heart rate signals, ECG readings, movement patterns, and sleep data. The goal is teaching AI to understand what is happening inside your body long before you ever feel sick.
During Samsung’s panel discussion on the future of Connected Health at the Pan Pacific London, Otavio Penatti, Samsung’s Head of Health AI R&D, captured this vision simply: “Your body speaks, Samsung Health translates.”
So what makes this different from your average fitness app?
Most health apps you already use run on basic rules. Your heart rate crosses a certain number while you’re resting, so the app sends an alert. That’s about as sophisticated as it gets.
These new models work on a different level entirely. Researchers feed them massive amounts of raw biometric data without labeling any of it first.
No doctor has to sit there and tag every second of heart rate or movement data by hand. The AI figures out the patterns on its own, essentially learning the basic language of how a human body functions.
Once a model has been trained on millions of hours of this kind of data, it can then be fine-tuned for a long list of specific medical uses.
And it’s not just watching for one odd spike in your heart rate. It’s cross-referencing your heart rate variability, skin temperature, movement, and sleep patterns all at once to build a detailed picture of what’s normal for you specifically.
One night of sleep data, over 130 diseases
Here’s where it gets interesting. Researchers at Stanford built a foundation model trained specifically on sleep data, using both raw polysomnography (the kind of detailed sleep study done in a lab) and data from wearables.
When they compared just 24 hours of sleep data against years of longitudinal health records, the model was able to flag onset risk for more than 130 different diseases. From one night of sleep.
Dr. Hon Pak, who leads Digital Health globally at Samsung, described where this is headed: “We are collecting data right now in which we have clear signals of things to come. We just don’t know what it is right now. But through the work that we’re doing, we’ll be able to share these insights early and in the right, meaningful way.”
The missing link: your wearable talking to your medical chart
Right now, your Apple Watch or Galaxy Watch has no idea what your last blood test looked like. Your wearable data and your actual medical records live in two completely separate worlds.
That’s the real opportunity here. If continuous biosignal data from your wearable gets linked with your actual health records, prescription history, and lab results, AI could start catching subtle shifts in your body that even your doctor might miss during a routine checkup.
Not because your doctor isn’t paying attention, but because a once-a-year appointment simply can’t compete with data collected every single day.
Instead of catching a heart attack or a metabolic crisis after it’s already happened, the idea is to catch the early warning signs years before that. It’s a shift from reacting to illness to catching it early enough that it might never become a crisis at all.
It’s worth noting that most of this is still in research stages. How it eventually shows up in the health apps on your phone will depend a lot on how these companies handle the data, and how accurate these predictions actually turn out to be in practice.
But the direction is clear enough: the next major leap in AI might not be about how well it writes. It might be about how well it listens to you.
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