Returnal Returnal

Gaming

Returnal: Should you play it?

A third-person shooter, psychological horror game

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Imagine the worst day of your life. Now imagine having to relive that day over and over until you find some sort of way out. That’s somewhat the premise of Returnal, except, this particular worst day is on a planet called Atropos and you’re literally fighting for survival.

If you thought that was anxiety-inducing, I’m right there with you. And the anxiety only grows and deepens as you playthrough.

So, this isn’t a review of Returnal. That would require me finishing the game or playing through at least 80 percent of it. But I’ve played enough to help inform you if this is a game that you should pick-up or not.

What is it about exactly? 

You play as Selene. An Astra scout that surveys planets, unexplored areas in space. In this game, you crash land in Atropos — a shape-shifting world. With her vehicle broken, she has no choice but to explore the area, find the source of some broadcast, and pray to goodness it leads her out of that world.

Returnal

Naturally, the whole endeavor is no walk in the park. She faces creatures and machines that will inevitably lead to her demise. But it isn’t the end. Each and every time she dies, she wakes up again next to her ship but this time taking bits and pieces of knowledge from her past demise. Every loop offers new challenges and discoveries but in familiar areas.

Atropos really feels alive

The game takes full advantage of the DualSense controller. The games that have been introduced on the PlayStation 5 thus far were only scratching the surface. Returnal takes the experience to exciting heights.

For instance, the L2 button has two levels of presses. Press lightly to lock in and really focus on a target. Press harder and it’ll trigger the special ability of your weapon.

There’s also the different ways the DualSense vibrates as you interact with certain surfaces and objects in the game. But what takes this even further is the fantastic sound design. The combination of the audio along with the DualSense really makes Atropos feel like a living environment.

Returnal

For these experiences alone, I can confidently say that it’s definitely a must-try if you’re one of what seems like just a handful of people who was able to snag a PlayStation 5. Absolutely fantastic job by Housemarque — the game’s developer.

Combat offers the right amount of challenge 

Expect to die. That’s part of the whole experience. But along the way you’ll also meet plenty of adversaries that are fairly easy to deal with.

Your weapons are primarily guns (if there are more, I simply have not gotten to that part yet). I was quite apprehensive about this at first since I’m not exactly good at shooters. But, the aiming and the movement isn’t all over the place that it made even someone like me actually feel competent.

Returnal

While engaging in the creatures of Atropos you can jump, dash, and jump and dash. These evasive maneuvers offer enough variety in tandem with the weapons you have that combat feels exhilarating.

It’s a visual treat 

Atropos looks drab and wasted. But the level of detail on the environment is insanely captivating. Especially the areas where light seeps in, you’ll see exactly how gorgeous the visuals are even if the place itself is ruined.

The creatures you’ll encounter also look astonishing. Sure, the way they jump and constantly stalk and assault you can be terrifying, but if you pause for a second they don’t actually look all that scary. It might be in how some of them glow, but the creatures here are quite a sight to see.

Returnal

The items and elements seem a lot to take in

I’m gonna chalk this up to having multiple work deadlines from when I received the code to the target date of publishing, but the items, elements, and what they’re supposed to be for completely flew over my head.

It felt, to me, like information overload. Normally, I’m able to quickly pick up on which item does what but it took me a while to get a better understanding of them in this game.

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Of course, it helps that they also come in different colors so you more or less get a better idea as you go along. I imagine this wouldn’t be the case for players who will have their full attention on the game as they play.

Should you play Returnal?

This game is brilliant. From the premise of the story, the gameplay, the incredible sound design, and the use of the DualSense controller, Returnal is an absolute banger.

Returnal

What gives me pause is the whole loop mechanic in this clearly terrifying setting. But I recognize that this has more to do with my in-real-life environment than the game itself. You see, waking up to a dreadful situation day after day is already something I have to deal with thanks largely to the pissful pandemic response by our government. I use video games to escape, and the anxiety-inducing nature of Returnal just isn’t good for my mental health right now.

Returnal

If you are experiencing anything similar at the moment, it might be prudent to wait until you’re in a better headspace before picking this up. Otherwise, this is definitely a must-buy if you’re curious how a fantastic combination of sound design and proper utilization of the DualSense can really elevate the gameplay experience.

Returnal will be exclusively available to the PS5 on April 30.

Gaming

The Blood of Dawnwalker launches September 3

With new gameplay, story details

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The Blood of Dawnwalker

Rebel Wolves and Bandai Namco Entertainment have revealed a fresh wave of details for The Blood of Dawnwalker, confirming its release on September 3, 2026.

The upcoming dark fantasy open-world action RPG is headed to PlayStation 5, Xbox Series X|S, and PC via Steam, with pre-orders now live across digital storefronts and retail. The announcement came alongside the game’s “Road to Launch” event, which packed in new gameplay footage, story reveals, and system requirements.

Story, gameplay, and a deeper look at Vale Sangora

A new story trailer introduces key characters surrounding protagonist Coen, a Dawnwalker caught between humanity and vampirism. Set in the fictional Vale Sangora in the Carpathian Mountains, the game leans heavily into choice-driven storytelling, where allies, enemies, and outcomes shift depending on player decisions.

Rebel Wolves also showcased over 10 minutes of gameplay captured from a recent PC build. The footage highlights narrative-driven exploration, where uncovering secrets and completing activities can unlock abilities or alter how events unfold. The core idea is simple: every action carries consequences, shaping both the story and the state of the world.

Developers including Piotr Kucharski, Daria Bury-Zawada, Maciej Wiśniewski, and Dorota Rutkowska also broke down key systems and design philosophies in a new dev diary.

Motion capture, editions, and system requirements revealed

A behind-the-scenes segment featured former UFC champion Jan Błachowicz, who contributed motion capture work for Bakir, one of the game’s antagonists. His involvement adds a layer of realism to combat, with a focus on weight and impact in every strike.

Rebel Wolves also detailed multiple editions of the game. Alongside the standard digital version and retail Day One Edition, players can opt for the Eclipse Edition, which includes bonuses like a world compendium, soundtrack, and comic book. A Collector’s Edition will also be available in limited quantities.

Official PC system requirements were likewise shared during the event, giving players a clearer idea of what hardware they’ll need to run the game.

A dark fantasy journey shaped by choice

Set in 14th-century Europe during a time of war and plague, The Blood of Dawnwalker follows Coen’s struggle against Brencis, a powerful vampire lord ruling over Vale Sangora. As a Dawnwalker, Coen walks a fine line between two worlds, gaining unique abilities while dealing with the cost that comes with them.

Built on Unreal Engine 5, the game emphasizes player agency, blending open-world exploration with branching narrative paths. Whether forming alliances or facing off against enemies, every decision feeds back into how the story unfolds.

The Blood of Dawnwalker launches September 3 on PS5, Xbox Series X|S, and PC via Steam.

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Gaming

Final Fantasy VII Rebirth demo out now on Switch 2 and Xbox

Free demo now live

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Final Fantasy VII Rebirth is making its way to more players, and you can jump in right now.

Square Enix has released a free playable demo for the acclaimed RPG on Nintendo Switch 2, Xbox Series X|S, and Xbox on PC. Better yet, your progress carries over to the full game when it launches on June 3, 2026.

The demo includes Chapters 1 and 2, giving players a substantial slice of the experience right from the start.

A look at the opening chapters

Chapter 1 revisits one of the most pivotal moments in the story — the Nibelheim incident. You take control of a younger Cloud alongside Sephiroth as they investigate a mysterious outbreak of monsters. It’s a story beat longtime fans will recognize, but still hits hard with its modern presentation.

Chapter 2 opens things up. Cloud and the crew step into the Grasslands, where the game starts to flex its scale. Expect a mix of combat encounters, exploration, side activities, and even the in-game card battler Queen’s Blood.

Combat blends real-time action with command-based strategy, now enhanced with Synergy Abilities. The demo also introduces “Streamlined Progression” options like unlimited HP/MP and faster ability unlocks, letting players focus more on the story if they choose.

Pre-orders and physical bonuses

Pre-orders are now open across platforms, with a 20% discount available until June 10, 2026.

Digital editions come with in-game bonuses like Summoning Materia, armor sets, and accessories. Meanwhile, early buyers of the Nintendo Switch 2 physical edition get a little extra — a collectible Magic: The Gathering–Final Fantasy Zack Fair card featuring variant art by Tetsuya Nomura, available while supplies last.

Preparing for the final chapter

Set beyond Midgar, Rebirth follows Cloud and his allies — including Tifa, Barret, Aerith, and Red XIII — as they pursue Sephiroth across a wider world. New companions like Yuffie and Cait Sith join the journey, adding more personality and dynamics to the party.

Already released on PlayStation 5 and PC, the game has racked up over 125 perfect review scores and more than 40 Game of the Year awards. With its arrival on Switch 2 and Xbox, the remake trilogy is now nearly fully playable across modern platforms.

That puts more players in position for what’s next: the third and final installment, which is currently in development.

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Gaming

Level Infinite launches Gangstar Mirage City exclusively in PH

A blend of high-speed street racing, exploration, more

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Level Infinite has launched a brand new mobile title exclusively available in the Philippines: Gangstar Mirage City.

Players can enjoy a blend of freedom, action, and dynamic gameplay in the free-to-play multiplayer open-world mobile game.

It is set in a near-future metropolis of Rooklyn, where thrilling action, player choice, and unpredictable moments collide.

Mirage City is the latest chapter in Gameloft’s renowned Gangstar franchise, with more than 250 million registered users.

It brings an expansive open-world gameplay to mobile, powered by high-fidelity graphics and detailed environments tailored for mobile play.

At its core, Mirage City is about freedom. As such, players can alternate between story-driven content and free-form exploration. They can navigate the city, build an empire, and define a personal journey.

There’s high-speed street racing, explosive encounters, and dynamic city events. Moreover, there is deep customization across vehicles, properties, and lifestyle, plus a wide range of activities in-game.

Being a Philippines-exclusive, title, the open-world RPG supports Tagalog text as well to bring the experience closer to its audience.

For now, the game is available for download via Google Play for Android devices.

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