Spider-Man: Miles Morales Spider-Man: Miles Morales

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Spider-Man: Miles Morales Review

Well-paced, high adrenaline action game with a lot of heart

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Spider-Man: Miles Morales is a story about a rookie superhero but there’s absolutely nothing amateur about this web-slinging follow-up from Insomniac Games.

Who is Miles Morales?

Not a lot of people knew that there was a Black teenage Spider-Man with Puerto Rican ancestry in the comic books. But Miles Morales leapt into mainstream consciousness with the 2018 animated film Spider-Man: Into the Spider-Verse.

 

Spider-Man GIF by Spider-Man: Into The Spider-Verse - Find & Share on GIPHY

A couple of months before that film, Miles was also already introduced to gamers in the critically acclaimed Marvel’s Spider-Man for PS4. Spoilers for those who haven’t played the two-year-old game, but there, Miles was bitten by a genetically-enhanced spider so we knew he would eventually be playable as Spidey. We just didn’t realize it would come this soon.

The perfect storm of Miles’… media mileage in 2018 made Spider-Man: Miles Morales an anticipated title.

New Spidey, new powers

For the most part, the game plays pretty much the same as the one in 2018 but with some distinct changes.

Early on, you already get some of the web combat and traversal skills that you had to earn for Pete in 2018. Miles has a different skill tree involving two power sets distinct to him.

Spider-Man: Miles Morales

First is Venom Punch which is the bio-electric energy that Miles’ body generates. It later branches out into other abilities. Next is Camouflage which — sidenote: is probably my favorite ability in this game — literally turns Miles invisible and ups his effectiveness in stealth takedowns. The stealth skill tree doesn’t open up until you get to a certain point in the story.

Spider-Man: Miles Morales

There’s also a third skill tree that builds on Miles’ combat skills. He doesn’t have as many gadgets as Pete had, but he certainly has plenty of other tricks up his sleeve.

Other than that, combat and traversal is the same as Marvel’s Spider-Man game. Which is to say, it’s fantastic, kinetic, and an absolute joy.

New York’s only Spider-Man 

The game picks-up right where The City That Never Sleeps DLC left off. If you didn’t play, that’s fine too. It has a very comic booky “Previously on…” intro that recaps the events of the previous game to get you caught up.

The recap already features the new face of Peter Parker. I can’t speak to how you will handle this change, but personally, I got over it real quickly.

The game drops you straight into the action mixed with basic tutorials. You’ll be taking on a rampaging Rhino in a high octane sequence that will get you hyped for the rest of the game. Fitting as Rhino was also the villain featured in the Miles missions on the first game.

After which, Pete tells Miles that he’ll be gone for a few weeks to accompany MJ (Mary Jane Watson) as she chases a story in Symkaria — the fictional country where Silver Sable is from.

The way these events seamlessly flow from one game is a testament to the solid writing team behind this franchise. That spectacular writing is evident throughout the entire game.

Protecting Harlem

The two major forces that Miles will tussle with are The Underground and Roxxon.

Roxxon is a technology company and has been developing what they claim is a clean, sustainable energy source strong enough to power all of Harlem. The company also rose into power following the events of the previous game. They also have a legion of armed militia, supposedly to help keep the city safe.

The Tinkerer

The Underground, meanwhile, stands in direct opposition to Roxxon. Lead by an exceptional engineer called The Tinkerer, the group has managed to gain notoriety by taking down criminal groups in New York aided by their advanced weapons tech.

Right smack in the middle is Miles who is trying to protect the people from the inevitable crossfire. Exactly like that scene in the trailer where Miles says “can we not shoot at each other.”

Miles will later on learn that his connection to both groups is much deeper than even he could have anticipated. It sets up the true strength of the storytelling which,  again like the previous game,  puts a focus on the characters, their relationships with each other, and what motivates their actions.

This has a lot of heart. I didn’t bawl like I did in the first game, but I’m gonna chalk that up to having a deeper, longer connection with Peter than Miles. That said, the story is full of heart and lessons on navigating relationships with family and close friends.

Miles from start to finish 

Spider-Man: Miles Morales trims a lot of the fat from the previous game. Here you only play as Miles both in his casual fit and of course in a Spidey suit.

If some people felt the pacing suffered in the previous game due to the MJ and Miles missions, there’s absolutely none of that here. You also don’t get the mini puzzle games that plenty of people thought were a drag.

What the game does retain are the collectibles around the city. There will be plenty of opportunities for you to swing around the city as you collect tech parts, some memorabilia, and sampling some city audio to tie in Miles’ interest in music.

This also retains some story-rich side missions which you can access through an app developed by “Guy in the chair” Ganke Lee. If he seems familiar, that’s because he’s the character where Ned Leeds in the Marvel Cinematic Universe (MCU) Spider-Man was based off of.

The side missions yield plenty of rewards — most of which are the various suits that you can try on. Howard and his pigeons also make a return which is a nice little touch. You may have also already seen Spider-Man the cat. He, too, is part of the side missions.

Be Greater. Be Yourself.

Spider-Man: Miles Morales takes everything that was great in Marvel’s Spider-Man but spins it in Miles’ webs. In doing so, it completely embodies its “Be Greater. Be Yourself,” tagline.

You get distinct changes such as the power sets and the sound that plays while Miles is swinging across the city. And while this is fundamentally the same game as its predecessor, it never for a second feels like a cheap reskin.

What we have here is a well-paced, high adrenaline action game with a lot of heart. Having to go solo for a few weeks, Miles comes of age and learns what it means to take on the responsibility that comes with being Spider-Man.


The game was reviewed on a PS4. All images were taken from public posts of Insomniac Games.

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Star Wars: Galactic Racer launches October 6

Pre-orders now live

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Star Wars: Galactic Racer

Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.

Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.

A different kind of Star Wars story

Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.

There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.

Multiplayer supports online races where players can test their builds and driving skills against others.

Pre-order bonuses and editions

All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.

The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.

Collector’s Edition for dedicated pilots

For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.

Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.

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PRAGMATA is not for the faint of heart

Already a Game of the Year contender for all the feels

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PRAGMATA

Six years and a few notable launch delays. That’s what it took for Capcom to finally introduce a new franchise in 2026. They already have legacy franchises getting new releases. However, the biggest question looming over their head was whether or not they dare to explore something new. What makes it more challenging is an entirely new team is working on its development. That comes with its own sets of risks and rewards.

This was the story of PRAGMATA, another exciting title finally getting its time in the spotlight on all modern platforms. Looking at trailers, screenshots, and even demo highlights, I already got the sense that this game may just be at par with a ton of sci-fi-inspired RPGs. The expectation on my end was clear: all action, all exploration, with a storyline that will tie everything together seamlessly.

I was not prepared for the storm of emotions and action that came my way.

Maximizing your brain power

PRAGMATA operates like most action-packed RPGs with how combat works: you point, you shoot. To set that up, you play as Hugh. He is an engineer sent to a moonbase called the Cradle to investigate comms being down. As you enter the Cradle, something already feels off. Before you even get a chance to blink, you’re already plunging into danger as the AI that keeps it safe has gone rogue. By the time you come to, you’re attacked by one of the bots that helped you out. From there, must fight your way throughout the game to survive.

Luckily for you, a support android named D-I-0336-7 fixes you up. The android willingly helps you fight the rogue AI by hacking through them. Not only will the hacking deal additional damage, but it will help you identify enemy weak spots to exploit. However, to achieve the perfect hack, you are required to solve a puzzle-like board with nodes mid-fight. Essentially, you’ll be doing two things at once to survive and fight your way through the Cradle.

PRAGMATA

It’s the kind of mechanic that feels unique as the level of difficulty escalates with every encounter. Oftentimes, the hacking and the shooting are separate mechanics that are done to calmly set you up for the fights. Now, it’s do-or-die with the hacking increasing your odds of success immensely. Enemies are hard to defeat simply on the gunplay alone. And you will need to keep that in mind as you progress through the game.

Expansive world to complete and unlock

Speaking of progression, as you get out of that initial skirmish alive with D-I-0336-7, who Hugh cutely gives the nickname “Diana” to, you end up in a tram to the Shelter. Effectively, the Shelter serves as both your base of operations and a rest spot to retool before combat. As you go through every area of the game, you unlock newer features. These are REM Replicators, upgrades to your health, firepower and hacking skills, and access to more weapon schematics and nodes. Also, you can even set up matching suits for Hugh and Diana before heading out into the world again!

Once you have everything you need, you will venture out into areas in the Cradle that need to be restored. A lot of the areas are incredibly expansive. This allows you to explore and grab as many freebies lying around as you can. From the Lunafilament used for upgrades to newer weapons at your disposal, the game scatters these for you to find and harvest from the overworld. Of course, you’ll run into the occasional swarm of enemies but you have Diana, and Diana has you!

Diana’s hacking even extends into these as you progressively acquire new skills. As you progress, you’ll be able to remove map hazards, clear traps, and scale structures effortlessly. This fully allows exploration to be less of a drag. There are newer pathways to areas you previously couldn’t explore or made it easier to backtrack. Plus, there are stations that can be activated as save points and hangars to return to the Shelter that Diana can activate.

It’s a large hub to explore. You’re encouraged to get and know everything because this next part will have you strapped.

Building bridges back to Earth

Without completely spoiling too much, PRAGMATA‘s storyline is one you gradually feel and resonate with. Earlier, I mentioned that the whole reason Hugh and his team were in the Cradle was to investigate its unresponsiveness. In an unfortunate turn of events, Hugh gets separated from his team and has to go through the entire Cradle looking for a way to get back to Earth. Along the way, Diana resurrects Hugh from certain death and accompanies him throughout the excursion mostly to be a guide and helping hand.

Throughout the game, Hugh and Diana develop a strong bond that already borders a father-daughter dynamic. Originally, Hugh didn’t really consider himself as a parental figure since he doesn’t have kids of his own. However, he goes out of his way to ensure Diana’s safety and overall wellbeing – effectively giving human compassion and love to an android. Oddly enough, Diana almost certainly feels more human and would even want to join him back to Earth.

As you explore throughout the game, you also pick up schematics of real Earth objects that are processed in the Shelter’s REM Replicators. These are neat trinkets that Diana actually gets to play with, even to a point of bonding with Hugh through them. It’s the kind of heartwarming moments in between the chaos that reflects the dynamic that many people will truly appreciate.

Struggles picked, sacrifices made

Remember how the game encourages you to explore to know everything? All of that was intentional for Hugh and Diana to get down to the bottom of what really happened at the Cradle. As it turns out, the AI mainframe of the Cradle, IDUS went into disarray after the moonquake that separated Hugh from his crew. Along the excursion through the Cradle, the pair discovers and meets up with another android called Eight who has the answers to effectively contain IDUS through Diana.

Only for them to realize that there are far graver dangers ahead. So now, the objective is to survive till the end, get back to Earth and stop anything that gets in the way. All throughout, you as Hugh will be tested on not only keeping Diana safe, but also ensuring that she gets to experience Earth with or without him. For the parents and parental figures out there, you know this feeling all too well.

A GamingMatch Made in Heaven?

No matter how you slice it, PRAGMATA nailed everything in my list of expectations: the right mix of exploration, easy-to-master combat mechanics, and an emotional story that transcends culture and hits right in the feels. It feels like Capcom continuously revitalizes the RPG experience with newer concepts and mechanics that truly test players at the core. Matching it with characters that allow you to have an emotional investment in, and the game hits right in the feels in more ways than one.

PRAGMATA

It’s a game that gradually keeps you engrossed in the experience from start to finish. From approaching tougher and larger enemies to traversing the overworld to collect resources, every instance feels wholly unique. Furthermore, the game incentivizes rest and reset without fully losing progress in your adventure.

More than anything, it offers a fresh take on character dynamics that will leave you in an emotional mess. Whether you like it or not. Admittedly, the bond between Hugh and Diana is one that a lot of people simply resonate and potentially aspire to have. It’s a reminder of how deep the human connection can truly transcend. And even be the ultimate key to survival against all olds.

Not only does PRAGMATA get a Swipe Right, but this game truly deserves to be up there for Game of the Year contention.

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The Blood of Dawnwalker launches September 3

With new gameplay, story details

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The Blood of Dawnwalker

Rebel Wolves and Bandai Namco Entertainment have revealed a fresh wave of details for The Blood of Dawnwalker, confirming its release on September 3, 2026.

The upcoming dark fantasy open-world action RPG is headed to PlayStation 5, Xbox Series X|S, and PC via Steam, with pre-orders now live across digital storefronts and retail. The announcement came alongside the game’s “Road to Launch” event, which packed in new gameplay footage, story reveals, and system requirements.

Story, gameplay, and a deeper look at Vale Sangora

A new story trailer introduces key characters surrounding protagonist Coen, a Dawnwalker caught between humanity and vampirism. Set in the fictional Vale Sangora in the Carpathian Mountains, the game leans heavily into choice-driven storytelling, where allies, enemies, and outcomes shift depending on player decisions.

Rebel Wolves also showcased over 10 minutes of gameplay captured from a recent PC build. The footage highlights narrative-driven exploration, where uncovering secrets and completing activities can unlock abilities or alter how events unfold. The core idea is simple: every action carries consequences, shaping both the story and the state of the world.

Developers including Piotr Kucharski, Daria Bury-Zawada, Maciej Wiśniewski, and Dorota Rutkowska also broke down key systems and design philosophies in a new dev diary.

Motion capture, editions, and system requirements revealed

A behind-the-scenes segment featured former UFC champion Jan Błachowicz, who contributed motion capture work for Bakir, one of the game’s antagonists. His involvement adds a layer of realism to combat, with a focus on weight and impact in every strike.

Rebel Wolves also detailed multiple editions of the game. Alongside the standard digital version and retail Day One Edition, players can opt for the Eclipse Edition, which includes bonuses like a world compendium, soundtrack, and comic book. A Collector’s Edition will also be available in limited quantities.

Official PC system requirements were likewise shared during the event, giving players a clearer idea of what hardware they’ll need to run the game.

A dark fantasy journey shaped by choice

Set in 14th-century Europe during a time of war and plague, The Blood of Dawnwalker follows Coen’s struggle against Brencis, a powerful vampire lord ruling over Vale Sangora. As a Dawnwalker, Coen walks a fine line between two worlds, gaining unique abilities while dealing with the cost that comes with them.

Built on Unreal Engine 5, the game emphasizes player agency, blending open-world exploration with branching narrative paths. Whether forming alliances or facing off against enemies, every decision feeds back into how the story unfolds.

The Blood of Dawnwalker launches September 3 on PS5, Xbox Series X|S, and PC via Steam.

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