Gaming
Final Fantasy XVI review: Reigniting the embers of a waning flame
An elixir for the franchise
WARNING:
Potential mild spoilers ahead for Final Fantasy XVI.
Turn away now if you want to venture into Valisthea with fresh eyes.
The mainline Final Fantasy games have had a tumultuous past 10 or so years. Some might even argue that the last mainline game to be widely celebrated and critically acclaimed is Final Fantasy X. And that came out in 2001 — well over 20 years ago. Now comes Final Fantasy XVI, exploding into the scene with a new combat system, more mature themes, and the promise of an epic tale.
Fair or not, one can say that Final Fantasy XVI (FF16) carries the burden of reinstating faith in the franchise. Its predecessor, Final Fantasy XV, rose from development hell unpolished and in disjointed parts (a feature film, an animé, a game, and late DLCs).
Helming the latest installment of the franchise is Naoki Yoshida, more commonly known as Yoshi-P. He leads the Creative Business Unit III (CBU3) of Square Enix — the same unit responsible for breathing new life to Final Fantasy IV. His task this time is to do the same, not for a single game, but for the entire mainline series.
A legendary prologue
Leading up to its launch, there was plenty of skepticism with everything that has been revealed about FF16. While some of it remains, it has largely been extinguished thanks to the game’s demo and from the ashes rose a burning anticipation.
The FF16 demo featured two key segments: the game’s prologue, revealing key details and setting the stage of the epic story, and one that’s combat-focused to warm naysayers into the new battle system.
The demo created plenty of buzz online, with many saying they’re buying a PlayStation 5 – the console this game is exclusive for – to see what happens next. That’s how gripping the prologue is. It lit a fire that would only burn brighter as you progress to the game.
Clive Rosfield, the second Dominant of Fire
Final Fantasy XVI is told primarily through the lens of Clive Rosfield. The story is told in three key phases of his life: his teens, late 20s, and early 30s. All of which feature monumental events that not only affect him but the entire realm of Valisthea which is where the story is set.
FF16 is hyper focused in telling the story through the trials and tribulations of Clive. Unlike Final Fantasy games that came before it, you control only Clive throughout the game. While you do meet key characters that join your party, exploration and combat is strictly all the second Dominant of Fire.
Throughout the journey, you’ll see his growth from a steadfast knight, to a battle-worn soldier, and finally a leader with purpose. He isn’t the broody protagonist that most associate with Final Fantasy games. Instead, he is an earnest character, dealing with the cards life has dealt him with a strong will.
Shield of Rosaria, Wyvern, and an Outlaw
The biggest change and one of the most talked about aspects of FF16 is its combat. The game switches from turned-based battles to one that’s heavily action-focused. Combat Director Ryota Suzuki lists the likes of Devil May Cry 5 and Dragon’s Dogma among others. He recently called FF16 his “masterpiece.”
Final Fantasy XVI combat starts off simple enough, but deepens as you add more Eikon abilities. You gain these abilities as you progress through the story.
Basically, you have the melee attack (square), magic attack (triangle), Eikon ability (circle), jump (cross/X), and dodge (R1). Holding R2 changes square and triangle to other Eikon abilities. These range from single enemy attacks to those that deal damage to multiple ones, perfect for crowd control.
Different melee, magic, and jump button presses also result in ground and aerial combos. Yours truly isn’t too adept in FF16 swordsmanship. However, more creative action-game veterans shouldn’t be left wanting as there is plenty of room for experimentation. That’s even more true when you add the Eikon abilities to the mix.
Counters and parrying are especially satisfying. Dodging an attack provides you a generous window to counter either with a melee or a magic attack. Parrying results in the enemy being out of balance and leaving them open to taking heavy damage.
Enemies also have a stagger meter. Landing multiple attacks and magic abilities that the enemy is weak too hastens the stagger meter build-up. Once staggered, the enemy is down and you are free to unleash everything in Clive’s arsenal without fear of retaliation.
“Come to me, Ifrit!”
Perhaps one of the biggest draws of Final Fantasy XVI are its Eikon battles. Eikons or Summons are a staple in Final Fantasy games. Usually, these are larger-than-life figures that aid you in battle. In FF16, they feel grander than ever.
The Eikons are very much tied to the story. They are abilities inherited by a select few in Valisthea. Their wielders are called Dominants and they are primarily treated as weapons of war. Whichever kingdom has one gains leverage over the others.
The Dominants and their Eikons are as follows:
- Joshua Rosfield – Phoenix (Fire)
- Clive Rosfield – Ifrit (Fire)
- Jill Warrick – Shiva (Ice)
- Cidolfus Telamon – Ramuh (Lighting)
- Benedikta Harman – Garuda (Wind)
- Hugo Kupka – Titan (Earth)
- Dion Lesage – Bahamut (Light)
- Barnabas Tharmr – Odin (Air)
In the world of Valisthea, there’s supposed to be only one Dominant attuned to an element. Clive being a second Eikon of Fire is an anomaly, and so is his ability to absorb the essence of the other Eikons.
The Eikon battles are as grand and epic as they are made out to be. Without spoiling anything, all I shall say is that these colossal clashes are what legends are made of. These are the spectacle and set pieces that will set Final Fantasy XVI apart from both the rest of the franchise and potentially other action-focused games.
Journey across Valisthea
Clive’s story will have him traveling across Valisthea. And in these travels he shall meet a varied and colorful cast of characters. In classic Final Fantasy fashion, you will be treated to a fair share of adventures and misadventures.
All of these happen in the beautiful but dying landscapes of Valisthea. As the plot goes, the realm is haunted by what they call the Blight. Any area ravaged by it becomes a desolate wasteland where no magic, let alone life, can survive. This drives the many kingdoms to inevitable conflict, battling for whatever land is left.
As a narrative-driven game, there isn’t much by way of exploration and traversal in FF16. There are no platforming no puzzles to solve. What it does have is a world teeming with stories. Side quests in Valisthea are mere fetch quests and battles, but ingrained in them are world-building narratives both personal and grand. These tales will have you smirking, squirming, and possibly even shedding tears.
Speeding through large areas is much easier through Chocobo riding. This, however, can only be unlocked through a side quest about close to halfway through the game. There’s no complicated platforming. What you’re treated to instead are guided paths with breathtaking views and masterful camera work.
Let the Fire burn
Final Fantasy XVI is a tale both grand and grounded. It succeeds in what its immediate predecessor fell short on in combat. It then raises the stakes by weaving into the story what Summons have been treated as all this time — an ace up a sleeve to turn the tides of battle.
At the center of it all is Clive Rosfield — Shield of Rosaria and the second Dominant of Fire. His story is personal but the consequences have repercussions in the entire realm of Valisthea. It’s a delicate balance that was handled with excruciating care and executed with surgical precision.
Final Fantasy XVI is under a lot of heat. But we wager, it’ll burn through it all with inextinguishable flames.
Final Fantasy XVI is out June 22.
Review copy provided by Sony PlayStation.
Gaming
NBA 2K27 gameplay trailer showcases new dunk mechanics, Rucker Park, and more
First gameplay details revealed
NBA 2K27 is giving fans their first look at this year’s gameplay.
2K has released the official gameplay trailer for NBA 2K27, showcasing enhanced visuals and several gameplay updates ahead of the game’s September 4 launch. The trailer also features cover athletes Victor Wembanyama, Caitlin Clark, and Derrick Rose while teasing changes across Gameplay, MyCAREER, MyTEAM, MyNBA, and the MyPLAYER Builder.
The publisher also confirmed the Preseason Breakdown: NBA 2K27 Game Reveal, which streams on August 18 at 10:00 AM PT. During the presentation, 2K will reveal this year’s biggest gameplay innovations and mode updates before Early Access begins on August 28 for Deluxe Edition and Ultra Edition owners.
Smarter AI and a new Dunk Meter headline gameplay changes
NBA 2K27 introduces several gameplay refinements based on community feedback.
AI defenders now contest shots more effectively and hold their defensive positioning better, especially in online modes like The REC. The changes aim to create a more balanced experience on both ends of the floor.
The game also introduces a fully dynamic Dunk Meter. Instead of locking in the timing at takeoff, the meter continuously evaluates defensive positioning throughout the dunk attempt. Open driving lanes create a larger green window, while late defensive rotations shrink it, making each dunk attempt feel more responsive to the action on the court.
MyPLAYER Builder expands with more Badges
The MyPLAYER Builder now features 53 total Badges, up from 40 in last year’s game. Players can also experiment with 19 brand-new Badges designed to support more specialized builds.
Cap Breakers are also making a return. This time, players can preview attribute boosts directly inside the Builder before finalizing their character.
MyTEAM and MyNBA receive community-requested updates
MyTEAM introduces the franchise’s first unified Auction House across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The shared marketplace creates the largest pool of community-listed cards in the mode’s history. It should also make card prices more consistent across supported platforms.
Winning an auction is now faster, too. Purchased cards go straight into your collection without a verification delay.
MyNBA also receives several franchise management updates that reflect today’s NBA. These include second apron salary cap rules from the league’s latest collective bargaining agreement and the ability to offer No-Trade Clauses to free agents.
Rucker Park comes to MyCAREER
The City returns with the same centralized layout introduced last year. This time, however, it gets a new nighttime look filled with neon lights.
NBA 2K27 also recreates the legendary Rucker Park. The iconic streetball court serves as the setting for this year’s MyCAREER prelude story, Fire & Concrete, and also appears in the Street Kings mode.
NBA 2K27 launches on September 4 for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Players who purchase the Deluxe Edition or Ultra Edition can jump in early starting August 28 through Early Access.
Gaming
God of War Laufey finally confirms its highly anticipated launch date
Set your calendars next year.
It’s about time we get excited for God of War Laufey. The upcoming entry into the acclaimed franchise takes off on a tangent as it follows Faye, Kratos’s late wife, as she traverses an afterlife filled with similarly deceased gods. It’s a different perspective but with still the same action we’ve come to expect from the series. Now, we know when to expect it: February 16.
In the ongoing Norse saga, Faye’s death is everything. Her passing pushes Kratos and Atreus towards a path that eventually led to Ragnarok. In Laufey, a deceased Faye wakes up in Everywhen, an afterlife where gods from different mythologies converge. She then discovers that the carefully laid plans she made to help her husband and her son are unravelling, so she has to find a way to save the living world from past the veil.
Laufey will still have the iconic battles that the God of War series is known for. However, because Faye is nimbler than the burly Kratos, fighting is more fast-paced with a mix of grounded and air-based fighting. All in all, there’s a lot to be excited about for Laufey, despite its different take on the series.
Over the weekend, during San Diego Comic Con, PlayStation confirmed when the title is launching. Thankfully, it’s not a long wait. God of War Laufey is launching for the PlayStation 5 on February 16 next year.
Additionally, Santa Monica Studio has also confirmed that Kratos will lead another entry after Laufey.
Bandai Namco Entertainment Asia and Square Enix have announced that FINAL FANTASY X | X-2 HD Remaster is now available on Nintendo Switch 2. Physical copies are also on sale across Southeast Asia.
The collection brings together FINAL FANTASY X and FINAL FANTASY X-2, two of the most celebrated entries in the long-running RPG franchise. Both games feature enhanced HD visuals while preserving their original stories and gameplay.
Two classic adventures in one package
In FINAL FANTASY X, players follow Tidus, a star blitzball athlete whose journey becomes intertwined with the summoner Yuna as they travel across the world of Spira to confront a devastating threat.
Its direct sequel, FINAL FANTASY X-2, takes place two years later. Players take control of Yuna alongside Rikku and Paine as they uncover ancient mysteries and face new enemies.
The release also coincides with the 25th anniversary of the original launch of the game in Japan, giving longtime fans and newcomers another opportunity to experience the pair of RPG classics at home or on the go.
Bandai Namco notes that physical edition availability may vary by country across Southeast Asia.
Watch the launch trailer below:
About the FINAL FANTASY series
The FINAL FANTASY franchise has entertained players for more than 35 years. Known for its cinematic storytelling, memorable characters, imaginative worlds, and technical innovation, the series has sold more than 212 million copies worldwide.
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