Gaming

Pyre review: A slam dunk in story and splendor

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Sports ignite people. We map stories to players’ careers. We label rival athletes facing off as heroes and villains. We cry when the home team loses a deciding playoff match. We rejoice when they finally win championship gold.

Pyre sets out to spark that real human passion in its fantastical basketball/visual novel combo.

Entrancing aesthetics

Supergiant Games, the creative studio behind Pyre, is known for its sensuous, painterly art direction. The developers do not disappoint, as one look at the screenshots should make clear. Vibrant blues and reds blend in soft brush strokes and end in thick lines in the lovingly detailed player portraits. Neon greens, yellows, and purples contrast strikingly to form surreal panoramic landscapes littered with titanic alien skeletal remains.

The character designs feel familiar yet fresh; towering horned demons and alluring harpies get mixed in with armored worm-knights and small, scrappy dog men. These creatures spring to life like in classic hand-drawn Western animation, their frames moving with the conviction of the weight they carry. Tiny imps dart about manically, savages soar with wild grace, and the sentient trees lumber as if they own the earth.

These animations playing out in the Rites, which is what Pyre formally calls its magical 3v3 sport, is a dazzling display of balletic athletics.

Darren Korb’s zydeco-electronica fusion soundtrack ramps up the tension in every contest, brings things down to a wistful melancholic chill on the road in between matches, and rouses the spirits with folksy ballads alongside soulful vocal talent Ashley Barrett.

Fantasy basketball for freedom

In-universe, you are the Reader. You have been exiled to the Downside, a desolate no man’s land, for the crime of literacy. Reading is strictly forbidden in the Commonwealth, the nation where you came from. The only way back to civilization is through winning the Rites, as the purity of performance in this divine tradition pardons victors of all their sins.

In the Rites, two teams of three players fight over control of a celestial orb, with the goal of dousing the opposing force’s pyre. This is accomplished by plunging the orb into the pyre repeatedly until its flames are snuffed. Points signify the strength of the pyre, dwindling every time the orb is thrown into it. Once the points are reduced to zero, the match ends.

As the Reader, you act as coach to the Nightwings, once hailed as the ultimate test for other teams to prove their worth, but have now just returned as a ragtag band of misfits, eager as any of the exiles to earn freedom.

Increasing complexity in competition

In-game, you take direct control of the Nightwings, maneuvering one player at a time. The mechanics are easy to understand upfront for a somewhat novel take on basketball, and the control scheme feels natural given the one-player limitation. However, the variations in character abilities, statistics, and equippable items make matches more intricate and even overwhelming when the difficulty spikes.

You might find yourself cruising through the early battles, as the AI players are content to watch you zip across the field, sail over their heads, and slam dunk that orb into their pyre. I certainly did, especially with immediate access to the speedier characters that can run past enemies with ease. It didn’t take too long for me to start experiencing more intense competition, though, eventually resulting in losses where my opponents choked my offense and danced all over my defense.

And this is where the unique beauty of Pyre shines through.

There is no game over

Win or lose in the Rites, the plot keeps moving. Remember that everyone in the Downside is an exile and yearns for liberty, too. So when your adversaries triumph, their own personal narratives advance in step with the Nightwings’ journey. And while a majority of the teams you face are headed by unrepentant evildoers, there are a couple of genuinely good people also vying for liberation.

When you learn how the aged cur Dalbert Oldheart was unfairly banished from the Commonwealth, losing doesn’t sound so bad if this kind old critter goes free. You can be victorious next time, and without a guilty conscience, dunk on Witch Udmildhe and her bog crones who wish to unleash the malevolent Yslach Astral-Born on the world.

Not that winning doesn’t come with its own price either. When you win and let a team member go back to the Commonwealth, you let that team member go for good. In addition, you can only choose from the three characters you’ve used in matches the most. This means you’re constantly losing the players you’re most accustomed to when you keep winning.

MVPs, one and all

Thankfully, every individual you recruit into the Nightwings is a standout, both in how they play in the Rites and how their own story arcs develop and overlap with the rest of the colorful cast. Pamitha, the sassy harpy, cuts across the field with winged fury, but relents at the immediate sight of her sister out of guilt. The pale white, blue-eyed blonde demon Jodariel cuts an imposing figure with her steely stare and twisted horns, and she commands the court with her presence. Yet, past her stoicism lies warm, motherly instincts.

Pyre introduces such outcasts with complicated backgrounds at a reasonably rapid clip, and when you’ve assembled the entire crew, revelations are dropped at an even pace to keep you driving forward to see where the plot goes.

And before I forget, most of the interactions with the characters and the world at large is through the visual novel format of still portraits and lots of text interspersed with choices. Voice acting (save for one particular role which has to be heard to be believed) is limited to mumblings in a made-up language. It’s charming in how distinct the delivery is, and I never noticed a single canned soundbite.

Consuming, fiery storytelling

Yet this static presentation never left me bored or buttoning through dialogue. I basically marathoned 10 hours on my first session, and reached the very end on my second five-hour sitdown with the game. Despite the archetypes that make up the cast, the authenticity in characterization made me love each of the Nightwings.

I laughed at Rukey Greentail’s boasts landing his furry tail in hot water. I was in awe of Sir Gilman’s boisterous determination. I pondered on Volfred Sandalwood’s notions of true independence. I was gutted over Hedwyn’s broken promise. I agonized over every choice as to which of them I would anoint for freedom.

I will be replaying Pyre. I want to learn more about those I let go early, fight even harder, and just make better decisions to see how all the Nightwings deal with the burden of losing comrades and gaining liberty in a land of oppression. I will cast myself once more into the fires of competition for their sake, because Pyre made me believe their bonds are worth burning for.

SEE ALSO: 7 must-play re-released video games in HD

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Gaming

Now Playing: Assassin’s Creed Black Flag Resynced

Nostalgia does a lot of heavy lifting.

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Like any millennial, I love a good dose of nostalgia. These days, however, nostalgia is no longer a scarce resource. Remakes and reboots abound, the entertainment world heavily seesaws between all the franchises that made our child- and teenagerhood so fun. Today, the ever-spinning roulette lands on Assassin’s Creed Black Flag.

Launched not too long ago, the original Black Flag was a pirate life simulator disguised as an Assassin’s Creed game. It was a refreshing breath of fresh air for the series coming after the controversial ending of Desmond Miles’ arc. Unsurprisingly, the game is still the most universally lauded entry in the entire franchise. So, if you ignore how recently it came out, Black Flag makes sense as the first Assassin’s Creed to ever get a remake.

But do we actually need this much nostalgia?

New clothes for the original

Assassin’s Creed Black Flag Resynced plays like a dream. It’s the original game but with updated graphics and combat.

Now, the original game still plays very smoothly today. I’d even hazard that the original graphics are still serviceable today, albeit tinged with a tiny bit of datedness. Basically, if I boot up my copy of the original, there’s a very good chance that I’d still find it perfectly modern.

That said, Black Flag Resynced has amazing graphics. There’s a clear difference that elevates the original to heights that put it at par with the newer games. Parkour and combat are also smoother. If you’ve played Shadows or Valhalla, Black Flag Resynced is easy to pick up (or pick up again, for most of you).

There are a few additions, including story content for some characters or even entirely new ones introduced. To be honest, I don’t think they add a lot to the experience, but the additions aren’t bad things at least.

The real meat comes from the tinier quality-of-life changes added to the overall game. For example, those pesky trailing missions are now gone. Stealth is better. Finally, that terrible modern-day storyline was completely removed.

It’s fair to say that Black Flag Resynced is a better version of the game than its original. But, again, is that really enough to warrant buying a new and even more expensive version of a game you bought long ago?

The problem with nostalgia

Earlier this year, I played Yakuza Kiwami 3 & Dark Ties, a remake of the eponymous game from the Yakuza franchise. Though the new version had a substantial expansion bundled inside, it was essentially a trip down memory lane clothed in a “new” skin.

Yes, the nostalgia is largely effective. But after a while, the doubt crept in: It’s just a reskin with some new content. Worse, the reskin is a coat of paint that the series has been using for so many years now.

Black Flag Resynced starts to feel the same. Eventually, the appeal of playing a beloved game runs out, especially since it’s a game that hasn’t been out long enough to develop a more intense form of longing. As such, there’s a bigger burden for it to prove why it should exist.

It’s a hard sell. The original game is just much too recent. In fact, it still holds up well today, despite some inconveniences. The new version is, like Yakuza Kiwami 3, mostly translating the game into a modern system familiar to modern players. But it’s a system that hasn’t really changed much over the years. With another game following the same format, it’s all blending into a homogenous soup.

The Assassin’s Creed franchise needs a reinvention. Though the previous Shadows fulfilled a generational wish to bring the series to feudal Japan, it was just another Assassin’s Creed game but with two protagonists. It’s the same thing with Black Flag Resynced, just another Assassin’s Creed game but with better graphics (and ship combat).

Nostalgia is doing a lot of heavy lifting in Black Flag Resynced. The game isn’t really a reinvention, and if you’ve played the newer titles recently, nostalgia might not be enough.

Is Assassin’s Creed Black Flag Resynced your GameMatch?

If you’ve played the original and just want to experience the same game on a modern system, then Black Flag Resynced is perfect for you. It’s the same enjoyable experience with a bundle of small quality-of-life improvements.

However, it doesn’t reinvent the wheel. If you’re tired of the same old Assassin’s Creed formula, the remake probably won’t do much for you, either.

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Gaming

Kingdom Hearts IV is coming in late 2027

The announcement came during D23

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Kingdom Hearts IV

SQUARE ENIX and Disney & Pixar Games have confirmed that Kingdom Hearts IV will release in late 2027.

The announcement came during D23: The Ultimate Disney Fan Event 2026. A new trailer also debuted during the Disney Entertainment Showcase, revealing a new in-game world inspired by Disney and Pixar’s Coco.

The trailer was later shown in an extended version during a D23 panel celebrating the franchise’s 25th anniversary.

Sora returns to Quadratum

Kingdom Hearts IV continues Sora’s journey through the mysterious city of Quadratum. The city has been overrun by dark creatures known as the Heartless.

Sora will once again travel through worlds inspired by Disney and Pixar. Along the way, he will encounter new characters and gain new powers.

The latest trailer also confirms the return of Donald Duck and Goofy. Players will be able to take control of Mickey Mouse, Donald Duck, and Goofy as they search for Sora.

The new trailer offers a closer look at the next chapter of the long-running action-RPG series.

An anime series is also in development

SQUARE ENIX and Disney also announced a new Kingdom Hearts anime series for Disney Channel and Disney+.

The series is currently in development in collaboration with series creator Tetsuya Nomura and the creative team at SQUARE ENIX. It is currently listed under the working title Kingdom Hearts.

Kingdom Hearts celebrated its 25th anniversary with the D23 panel, which brought together members of the creative team and voice cast. The panel also explored how the franchise has brought together Disney, Pixar, and SQUARE ENIX over the years.

Kingdom Hearts IV will launch on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC in late 2027. The game is already available to wishlist.

The extended D23 trailer is available on YouTube.

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Entertainment

Box office: Brand New Day set to surpass US$ 2 billion, drives Marvel’s Spider-Man 2 resurgence

Sony Pictures’ fourth Tom Holland feature film sets records

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Spider-Man Brand New Day first trailer

The box office performance of Spider-Man: Brand New Day has been nothing short of spectacular.

Sony Pictures’ fourth feature film featuring Tom Holland as the titular protagonist broke the domestic opening day record.

This feat narrowly beat the previous record set by another Marvel Cinematic Universe (MCU) film in Avengers Endgame.

That strong opening continued in the next few weeks as Brand New Day became became the fastest to reach the US$ 500 million mark, breaching the milestone in just seven days, per LA Times.

The movie is already the highest grossing film of 2026, beating Toy Story 5.

Which such massive success so far, Spider-Man: Brand New Day is on pace to beat Avengers: Infinity War for worldwide total gross.

With over US$ 1.7 billion grossed in just two weeks, the film is projected to surpass any point between the US$ 2.1 billion to US$ 2.3 billion mark.

It will become only the eighth ever film to surpass that mark once it reaches at least US$ 2 billion.

The others are: Avatar (2009), Endgame (2019), Avatar: The Way of Water (2022), Ne Zha (2025), Titanic (1997), Star Wars: The Force Awakens (2015), and Infinity War (2018).

However, Endgame still holds an advantage, thanks to its international launch in major markets. The epic conclusion to the MCU’s Infinity Saga grossed US$ 2.79 billion during its 2019 run. And you will have to adjust that value slightly due to inflation.

In the Philippines, a strong market, Brand New Day has just eclipsed the PhP 1 billion mark, which is roughly about US$ 17.2 billion.

For comparison, it will definitely surpass Infinity War at some point, while Endgame grossed PhP 1.8 billion total or about US$ 34.56 billion at the time.

Marvel’s Spider-Man 2 experiences resurgence

Moreover, the film’s success also triggered a transmedia halo effect with Insomniac Games’ Marvel’s Spider-Man 2 also experiencing a resurgence in sales and player engagement.

Per IGN citing Alinea Analytics, since the film’s release, the game sold over 300,000 more copies across PlayStation 5 and Steam within a two-week span.

This is the equivalent to over US$ 11 million in revenue for Sony and Insomniac Games.

Plus, for the first time since the title’s launch in 2023, it experienced more than one million daily active users.

A combination of movie hype plus some timely discounts contributed to the game’s resurgence, also proving that the Spider-Man franchise has always been one of the biggest and most relevant IPs of all time.

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