Gaming
Gundam Breaker 4 is for the frustrated Gunpla enjoyer
Finally built ‘my own Gundam Heavyarms’
I have a Gundam Heavyarms Endless Waltz Master Grade that’s been sitting on my bed-side table and has remained untouched for over three years. I can’t tell you how many times I’ve wanted to sit down and finally put the thing together. But I never have. What Gundam Breaker 4 has afforded me is to build the Gundam of my dreams, albeit, digitally.
Gundam Breaker is a franchise known specifically for this mechanic. Its latest installment – Gundam Breaker 4 – is its best yet.
My Gundam Wing agenda
You start the game off with Gundam RX-78, better known as Gundam Grandpa. If you bought the pre-order bonus, the moment the Assembly mechanic is introduced, you can immediately change it to a Gundam you’re more familiar with.
In my case, this was Wing Gundam. The only Gundam series that I obsessively engaged with were Gundam Wing and Gundam G. I dabbled with other, more recent series here and there but Gundam Wing was really just it for me. It was a pleasant experience going through the early parts of the game with the actual first Gunpla that I ever owned and built.
But as I progressed, I realized the early Wing Gundam build wasn’t enough. It wasn’t gonna get it done against the progressively tougher opponents I was fighting. A little more on the that later.
I went from a sort of Franken-Wing Gundam build and slowly made my way to something that kind of looks like my all-time favorite Gundam – Heavyarms.
To be clear, Gundam Heavyarms Endless Waltz — the Gunpla I own and haven’t built in over three years – is present in the game. As of writing, I just haven’t collected all the parts to actually build it.
So I went with the next best thing – make whatever parts I have look and feel like Trowa Barton’s stead.
Digital Gunpla workshop
Unlike in real life, Gunpla building in Gundam Breaker 4 is much more straightforward. Instead of having to piece together hundreds, if not thousands, of parts, you only have to select things from a menu and only really have to deal with a few parts.
In the Assembly menu, you pick pre-assembled parts for the following: Head, Left Arm, Right Arm, Body/Torso, Shield, Jetpack/Booster, Legs, Builder Parts, Left Arm Close-Range Weapon, Right Arm Close-Range Weapon, Left Arm Long-Range Weapon, Right Arm Long-Range Weapons.
I know it still looks like it’s a lot but the building part is pretty straightforward. You go to a particular body part and there you’ll have a selection of available parts– ones you either shopped for or more commonly, looted in battle. Each part has a different set of stats and skills.
To start the game, you don’t really get a full set with the exact Gundam or other Mobile Suits you like. These will open gradually as you complete missions. Eventually, you’ll be able to build the Gundam you want and upgrade its parts using the ones you find in the missions.
Since I couldn’t get Heavyarms early-on, I just put together the best parts with the best stats while painting the thing to my liking. Even in digital, I still don’t have the time, energy, nor meticulousness to fully customize my build. Thankfully, the painting section has good sectioning/ It keeps your preferred coat of paint even if you change the parts.
Going on missions, collecting parts
Going on missions is pretty direct. Just keep playing and following the storyline and you’re bound to learn all you need to know when it comes to missions.
You get story missions and quest missions. Each can be completed in Easy, Standard, and Hardcore categories. I tried Hardcore in one of the early missions and realized I was severely underpowered. But it did yield some parts that were very useful in my campaign.
Mission objectives may vary from protecting something to defeating actual Gundams. In some instances, gigantic Mobile Suits will appear as the bosses. Whatever the case, these battles aren’t too difficult. You can hack, slash, shoot, and dodge your way into most of these missions relatively easily, even in the Standard difficulty.
The battles can get stale after a while but what keeps them fresh is the build you go into battle with every new mission. That’s what makes the whole thing exciting.
Come and stay for the Gundam building
The story is very standard fare. It’s not memorable but it isn’t bad either. It’s very middle of the pack as far as storytelling goes. But it’s engaging enough to make you want to keep building and battling to get the best possible parts for your build.
The game’s core mechanic revolves around building Gunpla (Gundam plastic models). In Gundam Breaker 4, you’re given a vast array of parts, ranging from iconic Gundam heads to powerful weapons and unique accessories. You can mix and match these parts to create your own one-of-a-kind Gundam. The customization options are virtually limitless, allowing you to experiment with different combinations and aesthetics.
One of the game’s standout features is its intuitive building system. The process is straightforward and enjoyable, even for those who have never built a real-life Gunpla before.
You can easily select parts, rotate them, and position them to your liking. The game also provides helpful visual guides to ensure that your Gunpla is assembled correctly.
Gundam Breaker 4 Captures the spirit of Gunpla
Gundam Breaker 4 is the perfect remedy for the frustrated, mostly lazy (or burned out) Gunpla enjoyer. If you enjoy seeing Gundam built but do not necessarily have the skillset and patience to deal with plenty of real-life moving parts, then this is the next best thing.
It’s even re-ignited my interest for Gundam in general. I’m looking to engage in more Gundam shows and stories after dabbling in this game.
Gundam Breaker 4 captures the spirit of Gunpla and makes it relatively accessible to more people. It’s a game I’ll likely keep firing up for the rest of the year until I get all the Gundam kits and builds I want.
Gaming
Nintendo might be working on an Ocarina of Time remake
It will reportedly launch in the second half of 2026.
What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.
According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.
The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.
If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.
There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.
SEE ALSO: The Legend of Zelda film gets its first official photos
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
Gaming
Nintendo will make it cheaper to buy digital games than physical
Physical releases will have the same price.
The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.
Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.
The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.
The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.
To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.
Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.
SEE ALSO: Nintendo sues the United States
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