I was in the middle of my early playthrough when I realized that Sonic x Shadow Generations is my first proper Sonic console game since the Sonic The Hedgehog game on the SEGA Genesis. Yes, it’s been that long. Especially if you don’t count that one mobile game released some time in the early to mid 2010s.
It has been a while. A long while. And I was more than pleasantly surprised with the gameplay I got from Sonic x Shadow Generations. To a certain extent, it felt like catching up on the games I missed while also experiencing something completely new.
Double Feature
Sonic x Shadow Generations is a double feature. In one game you play two versions of Sonic. In the other, you play the powerful Shadow.
Both games pick up from a birthday party featuring Sonic and friends. Naturally, something sinister happens and it’s up to Sonic and Shadow to uncover what happened and to save everyone. However, they’re doing it on two different fronts.
Sonic is more direct. In his game, the more levels you beat, the more friends you set free. Meanwhile, Shadow is chasing after Doom’s Eye – a Star Fish-like figure with an eye in the middle.
What ensues is a whole lot of running and speeding that require some clever platforming.
Need for Speed… and patience
The Sonic Generations part of this double feature will see you needing to beat stages twice: one as Classic Sonic and then another as Modern Sonic.
Since Classic Sonic is the only one I really had experience with, I was getting S Ranks like it was nothing. I felt transported back to the days playing the game on the SEGA Genesis my uncle owned back in the day. It was fun, exhilarating, and a nice nostalgic experience for me.
It was with Modern Sonic that I had trouble with. With Modern Sonic, you tackle the exact same level but now it’s a shifting 3D stage as opposed to the pretty straightforward side-scroller that was the Classic Sonic run.
I was getting C and B ratings after each run and it was, admittedly, quite frustrating. It took a few more tries to get to an A rating.
My reflexes have, unfortunately, aged and it just couldn’t keep up with the speed needed to cleanly clear the stages. I imagine it won’t be as difficult for most people, but I had trouble timing when to press the right buttons to take down enemies and obstacles especially when I boosted Sonic up with Turbo.
That said, it was still a fun challenge to go through. The stages were all designed to ensure that there’s not just one way to complete them.
No matter what game you’re playing, I’d wager getting used to the speed and timing of the controls might take some getting used to. Unless your reflexes are insanely good.
A modern Sonic platformer
Shadow Generations felt the most modern out of every experience here. It took everything from the Sonic Generations, tightened some mechanics, added some new ones, and dropped in gameplay that would be unique to Shadow.
As mentioned in the game’s prologue, Shadow was engineered to be a superior being. That being the case, you have access to abilities like freezing time. It’s a fantastic mechanic that adds a really good wrinkle to the platforming that you have to do. I’m getting ahead of myself.
Surprisingly, I had an easier time adjusting to Shadow Generations. Overall, I felt the stages and obstacles were better paced compared to the Modern Sonic counterpart.
The level design was clearer, and it was relatively easier to see and figure out the different routes available to you throughout the stages. I even retried stages a couple of times to see which path would yield the faster result.
It’s not necessarily easier. In fact, you’re having to juggle more things as Shadow vs as Modern Sonic. But the way the stages are laid out, it was easier to time certain button presses.
There are also stages where you really have to decide which route to take and it’s not just the straightforward quick decision that you usually do. Some of it will have you launching Shadow from one area to another to grab collectibles or, ultimately, finish the stage faster.
Is this your GameMatch?
We’re embracing our matchmaking ways and rating games as varying degrees of Swipe Left, Swipe Right, or Super Swipe. Sonic x Shadow Generations is definitely a Swipe Right.
Sonic x Shadow Generations offers a unique blend of Sonic-style speedy platforming experience. There’s enough here both for newcomers and experienced Sonic game players. The stages are challenging without being overly frustrating. In fact, they’re so good, you don’t feel too much of a fatigue from running through the stage again to see if you can beat your own score or rating.
For dedicated Sonic fans, this might even be a Super Swipe. There’s enough replayability and unique to Sonic and Shadow mechanics here to add it as one of the best platformers in your game library.
Global K-pop sensation LE SSERAFIM is returning to BlizzCon.
Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.
The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.
View this post on Instagram
LE SSERAFIM returns to Blizzard
LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.
The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.
This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.
BlizzCon 2026 is sold out
BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.
Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.
Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.
Gaming
AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series
Update drops earlier than expected, powering more than 300 supported games
PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.
Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.
By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.
(The driver can be downloaded here.)
The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.
Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.
Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.
Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.
if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.
Gaming
GTA VI: New images unveiled as pre-order details, price finally announced
Highly-anticipated title to launch on November 19 for PS5, Xbox Series X|S
Grand Theft Auto VI finally has a price. The highly-anticipated upcoming installment in the series is set to launch on November 19 on PlayStation 5 and Xbox Series X|S.
Pre-orders will begin on midnight, June 25. Available versions are the Standard Edition at US$ 79.99 and the Ultimate Edition at US$ 99.99.
The Ultimate Edition amplifies the single player experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.
Here are some newly-released exclusive images:
Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will also get the Vintage Vice City Pack.
This is a collection of items that flash back to when the neon burned brightest:
Players who pre-order digital versions of GTA VI will be able to begin pre-loading on November 12. This is to ensure they are able to play at launch on November 19.
The physical version, which contains a download code inside the box, will be available starting November 12 as well to support pre-loading.
-
News2 weeks agoTECNO’s SPARK 50 Pro is the latest budget smartphone battery beast
-
Buyer's Guide1 week agoBuyer’s Guide: TECNO SPARK 50 Pro vs SPARK 50 5G
-
News1 week agoBudget smartphone realme C100 Series launches
-
Reviews5 days agovivo X300 Ultra review: A Whole Different Animal
-
Reviews1 week agoHONOR Watch 6 Review: Less guessing, more knowing
-
Laptops1 week agoROG launches 2026 Strix gaming laptop series
-
Entertainment1 week agoSamsung brings the Galaxy Z series into Spider-Man: Brand New Day
-
Reviews1 week agoThe realme P4 Power: realme’s midrange power play?


























