Lee Cronin's The Mummy Lee Cronin's The Mummy

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Now Playing: Lee Cronin’s The Mummy

A demonic possession film re-skinned. Or should I say Mummy-skinned?

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I had fun with Lee Cronin’s The Mummy. It’s a visceral, unadulterated, gory thrill ride. But is it a good film?

A missing child, Katie, is found after being away for years. Her disappearance has left visible cracks within the family. With unresolved grief and tensions lingering just beneath the surface, Katie returns home. It forces them to confront everything they have long been avoiding – grief, guilt, loss, and a sense of identity. The film unfolds like a haunted house horror. It’s centered on a family fighting to restore normalcy as something darker begins to threaten them.

A hollow myth dressed as horrorFamiliar story, borrowed mythology

Cronin adopts a family-centered narrative to ground its horror. This approach lends the story a sense of universal familiarity and understanding. It anchors the supernatural elements and visceral horror with real and intense emotions. With its overly simplistic – and often overused – storyline, however, it just feels flat.

The characters’ emotional turmoil never fully takes off – much like possessed-Katie levitating in her wheelchair, hovering only a few feet off the ground. It never moves beyond the superficial depth established within the first 30 minutes.

It leans closer in spirit to The Awakening (1980). There, possession and reincarnation rituals functioned as surface-level devices rather than being deeply rooted in a meaningful exploration of Egyptian mythology.

At its core, Lee Cronin’s The Mummy plays less of a mythology-driven monster and more like a possession story dressed in Egyptian iconography.

Mythology without meaning

The filmmakers admit that “the history was reshaped and reality was twisted to accommodate the plot.” It was evident in the film’s scattered use of Egyptian references. This choice of hand-grabbing random Egyptian influences – symbols, language, incantations, and ritualistic imagery – and piecing them together to fit the storyline, rather than allowing them to coalesce into a fully realized mythological system, feels weak at best and a cultural disservice at worst. 

As a result, the narrative falls back onto the familiar Western possession logic, rather than anything distinctly Egyptian or genuinely original.

Visually rich, emotionally thin

Cronin’s style is immediately evident even just from the opening scene. The strong domestic-centered storyline, textured and visually striking environment, and composition, as well as detailed set pieces. If anything, the film itself resembles the 3,000-year-old sarcophagus Katie got trapped in. Intricate and aesthetically compelling, yet ultimately hollow inside.

It closely follows the Evil Dead Rise (2023) formula, but Evil Dead has an already established system and identity. Its lore is clear and carries its own magic, appeal, and nostalgia hit. It leaves little need for expansion beyond creating strong, compelling characters. That’s something Cronin’s The Mummy still struggled to deliver.

Between terror and unintentional comedy

Lee Cronin’s The Mummy is visceral and gory – which is “fun” to some, myself included. I had fun when Katie’s possession escalates to her digging through the ceiling, crawling upside-down. There’s also mauling whatever and whoever she comes across, while her infected sister was also escalating in her own way, smiling dementedly at their parents with a set of teeth that wasn’t hers. THAT was FUN. 

Some moments felt like deliberate dark humor. Like when a scarab beetle attack forces the detective to pinch her vocal cords back together so she can recite a ritual. Her later return, still speaking in a permanently hoarse voice and her snarky demeanor intact after recovering, was both ridiculous and hilarious.

The movie, however, doesn’t fully commit to that tone. At times, I found myself wondering whether these moments were unintentionally funny due to the typical horror logic. Where everyone has to be inexplicably, well, stupid – rather than a deliberate choice. 

While certain lines, such as the famous scene with possessed-Katie saying, “Don’t worry, grandma, it’s fun being dead!” suggest an intent to lean into a self-aware campy route. The film’s inconsistent tone renders the execution awkward and forced. Theatre experience reflects this tonal inconsistency; rather than laughter, the audience mostly responded with collective screams during meaningless jump scares.

Lee Cronin's The Mummy

Fun for some, frustrating for others

Casual viewers and those easily horrified will find the film effective and entertaining. Particularly in a group viewing experience with friends. Its easy-to-understand story has proven to be a widely effective formula. As seen with the widespread success of co-producer James Wan’s The Conjuring and Insidious franchises.

Dedicated horror fans, particularly those who enjoy visceral gore, will find much to appreciate. The film distinguishes itself through a sustained sense of dread. It creates tension as a perpetual baseline, keeping viewers constantly on the edge of their seats. Director Lee Cronin, with his signature brutality, punctures this baseline by masterfully interspersing intense violence, delivering a visceral, almost tactile horror experience. These bursts, along with the escalating violence, reinforce the film’s relentless intensity, creating a physically overwhelming atmosphere. While the first half occasionally leans toward shock value for its own sake, the later escalations serve a crucial narrative function: cathartic release. 

The more critical viewers, however, are more likely to find the improperly explored mythology and mish-mashed lore, paired with a lack of narrative depth, ultimately not worth their time.

As for me, I fall somewhere between the critical viewer and the horror fan. While I am filled with disdain for the formulaic narrative and the reskinned possession approach, my love for the genre and for Cronin’s brand of violence keeps me from fully writing this movie off.

Entertaining, but forgettable

Ultimately, Lee Cronin’s The Mummy is a visually striking, visceral thrill ride that struggles to justify its own existence beyond surface-level scares. 

Its strongest moments stem from Cronin’s command of tension and brutality. While it succeeds in delivering a physically overwhelming experience – turning gore into a form of cathartic release. It falters when asked to sustain emotional depth or offer a coherent mythology.

Yet, despite its tonal inconsistencies and formulaic narrative, the raw energy of its horror moments makes it a flawed but undeniably entertaining ride. One that satisfies on an immediate, sensory level, while offering little that endures beyond. It may not be a masterpiece of the genre, but for those willing to overlook the lack of substance, it offers enough “gory-fun” to satisfy the itch for a good physical scare and visceral release.

This outcome is particularly poignant given Cronin’s own philosophy on the project. Having turned down a sequel to his successful Evil Dead Rise to work on The Mummy and reclaim the horror of the IP, he famously noted, “When you make a movie, you have to take risks because it might be your last chance to do it.” In the end, however, I find that Cronin did not take enough risks with this one. 

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SEGA, Netflix announce Crazy Taxi film adaptation

1st in planned slate of film adaptations, including Sonic and STRANGER THAN HEAVEN

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SEGA and Netflix have announced a new Crazy Taxi film adaptation. This will usher in a new collaboration era with the parties also developing adaptations for Sonic and STRANGER THAN HEAVEN.

Such a slate of future adaptations reflects the range of SEGA’s library as it draws on Netflix’s experience bringing beloved game worlds to new audiences.

The first project features Crazy Taxi, which will be written by Dan Gregor and Doug Mand. The beloved writing duo was behind the 2025 reboot of The Naked Gun.

Also on board to help helm the production are the same visionaries behind the Sonic franchise: Neal H. Moritz, Toby Ascher, and Toru Nakahara.

Crazy Taxi has been an arcade hit since 1999, putting players behind the wheel of a fearless cabbie racing the clock through chaotic city streets.

There’s flying off ramps, dodging traffic, and chasing tips with punk-rock energy that has become the series’ signature.

The latest title in the franchise, Crazy Taxi: World Tour, is set for a 2027 release. You can watch its trailer below:

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Now Playing: Resident Evil

Horror and comedy join forces in Zach Cregger’s latest masterpiece.

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The intersection between horror and comedy is separated by a thin wall of air. In modern times, we’ve seen comedy legends, such as Jordan Peele and John Krasinski, make the successful jump into horror. Some have theorized that laughter is a pain response, which links it to the adrenaline-filled thrill of experiencing horror. Personally, I believe that mastering comedic timing also complements the timing of scary moments in horror. Comedy-trained directors just get it. That’s why the melding of the two genres is always something to look for, and that’s why Zach Cregger’s Resident Evil is a must watch.

Coming from last year’s Weapons, Cregger established himself in the annals of horror history, despite learning the art of filmmaking from cult comedy classics like Miss March and The Whitest Kids U’Know. Weapons (and Barbarian before it) expertly balances the essentials of horror with dark comedy. If you’ve seen either of these movies, then you know what you’re in for with Resident Evil.

Based on the games or the past movies?

Resident Evil is tagged as second reboot of the movie franchise after 2021’s disastrous attempt, starring Kaya Scodelario, which barely registered a hiccup in the oeuvre of Resident Evil films. However, like 2021’s failure, Cregger’s take bases itself primarily on the events of the games, specifically around the plot of Resident Evil 2.

Bryan, a medical courier played by Austin Abrams, is tasked with delivering a top-priority package to Raccoon City. Unbeknownst to him, the way leading into Raccoon City (and the fabled city itself) is already overrun with mutated monstrosities.

And so, Bryan, a courier inexperienced with combat (much less surviving against zombies), must fight his way into the city to deliver his charge.

A worthy protagonist

Over the years, the franchise has seesawed between capable action heroes, like Leon Kennedy, and those who can barely survive, like Biohazard‘s Ethan Winters. On that scale, Bryan falls deeply into Winters’s side of the spectrum. He’s ill-equipped to survive a zombie apocalypse. He even admits that his barebones knowledge of guns comes from videogames. He attempts to shoot locks, thinking they’d work as they do in games. He is not a character you’d want to follow if you’re looking for a gruff man gunning down hordes of zombies with a machine gun.

But that’s exactly what makes this horror film worth watching. Bryan is us. Though there were times I was screaming at the screen because he wouldn’t do the obviously logical thing of running away from blatant traps, our fragile protagonist mimics how we would all react in a horrific situation: a deer in the headlights stuck staring.

Every situation feels more frightful. You don’t know how you’d react. He doesn’t know how he’d react. We’re just stuck trailing along for his ride. If he lingers too long looking at a zombie about to bite him, you have no choice but to look along with him. As a horror protagonist, he’s perfect.

When a camera does the work

Of course, inept protagonists aren’t new to horror. Practically all good horror films will feature a helpless hero standing up to the monster. See: the “final girl” era of horror.

Resident Evil elevates this trope by allowing the camera to do the heavy lifting. The film’s expert transitions into first-person perspectives and over-the-shoulder ones amp up the frights. When Bryan sweeps a room with a gun, the camera takes you down to the muzzle. You become the one sweeping along with him. You see the darkness as he does. The style creates an impressive layer of immersion that brings you into his trauma. Plus, if we’re going with comparisons, the transitions feel like a game taking you from a cutscene back into control of your character.

And it’s not just the perspectives, too. The film mimics several tense moments oft found in horror games, like gingerly creeping through a thin ledge when one false move can mean plummeting to your death. Resident Evil also has scenes in a dark tunnel, the sewers, and an overrun hospital. It’s a veritable who’s who of horror settings. But they all just work. It’s like you’re in a Resident Evil game.

When goofy becomes scary

But that’s enough of how the movie was made. How scary is it?

Taking them from their respective contexts, each monster is goofy. There’s an infirm zombie spewing acid bile that Bryan just bullies around. There’s a seemingly innocent young girl with a tentacle foot. There’s a zombie katamari.

And if that’s not enough, the casting is filled with masters of comedic timing like Paul Walter Hauser, Zach Cherry, and Austin Abrams himself. The first two play bumbling representatives of Umbrella Corporation, people who are too incompetent to do their job. Abrams is the bumbling everyman who can’t make heads or tails of what’s happening. Comedy is a living, breathing presence in this film.

But that’s not to say that this is a comedy film. The horror is still top notch. Cregger just knows how to time everything right.

Unlike modern films today, like in The Conjuring universe, Resident Evil is not a scare-a-minute film. It will not bombard you with jumpscares.

Now, to be fair, there are a fair bit including fakeouts. In fact, under normal circumstances, I’d dislike how many there are. But here, each jumpscare comes with a lengthy period to catch your breath. The film gives you time to relax, to laugh, and, eventually, lower your guard for the next scare. It’s a balanced pace that’s kept up throughout the entire film.

This is exactly how you should pace a horror movie.

Should you watch Resident Evil?

Even with its uniquely comedic style, Resident Evil is one of the most faithful adaptations of a video game I’ve ever seen. Like a game, Cregger’s pacing knows when to let you, the viewer, breathe and when to thrust you back into its monstrosities.

Humor will always go hand in hand with horror. Though the responses to these two categories are technically different, they’re both genres about facing the unexpected. On the box, Resident Evil says that it’s a horror film, but it’s so much more. If you want to laugh, cry, and cower in fear all in the same movie, this is the movie to watch.

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Max vs 100 will feature Max Verstappen race against 100 go-karters

The live event will stream at midnight on September 17.

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As a child, one of my favorite thought experiments is to imagine who would win in a fight between my favorite characters at the time and a number of other random beings. For example, will Superman prevail against 100 Magnetos? Those are the ways I kept my young mind occupied. Now, as a former child, I still do the same thing but with more realistic people, like imagining if Steph Curry can win against 100 high schoolers. This week, ESPN and Disney+ are making one of those imaginary fights real: Formula 1 legend Max Verstappen versus 100 go-karters.

In an upcoming live event streaming exclusively on Disney+, Max vs 100 will pit the four-time world champion against 100 go-karters from everywhere in pop culture. This gaggle of 100 will include popular content creators such as Twitch streamer ExtraEmily, car photographer Larry Chen, and NBA shooting coach Chris Matthews.

All 101 drivers will race around one of the most iconic tracks in Formula 1 history, Silverstone in England. The track will be reconfigured to match the special race.

Of course, this is more than just a parade of go-karts. Max Verstappen will start at the back of the grid, meaning he has to overtake all 100 racers to win. Now, the Dutch driver is no stranger to winning from the back. In 2024, he won the Sao Paulo Grand Prix despite starting from P17 (out of 20 racers). Max vs 100, though familiar for the driver, presents a different challenge. Can he overtake 100 times to win the race?

Max vs 100 will stream live through Disney+ on September 17, 12:00am PHT.

SEE ALSO: Disney+ is moving to a global app experience

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