Gaming
Indygo: A game that talks about depression
Indygo is simple, quick, and easy, but it cuts deep.
It’s an immersive point ‘n’ click game designed and illustrated by Fine Arts Academy students, members of Pigmentum Game Studio, that dabbles into the topic of depression like no other.
Straightforward gameplay
No fluff, no bluff. This game starts with a befitting trigger warning. When you first play the game, it already sets you in a miserable mood. All the graphics are half-recklessly sketched in black and white; the music is slow and sad; and the voice over is deep and dull.
The game cuts quickly into the plot: You play as Thomas, a famous painter struggling with depression. Thomas refuses to leave the confines of his small room while he encounters letters from his girlfriend Ana who desperately tries to help him. What you decide to do with every passing day, how you choose to respond and what you choose to do in-game, will affect how the story unfolds.
Cruel suspension of disbelief
When I first played the game, I had the gutted feeling that if I didn’t play it safe, Thomas would kill himself. Most people can easily dispense their suspension of disbelief and handle the game distant from the protagonist which can make the game boring.
The truth is Indygo has no incentive, and in that sense, the game grounds itself to the sinking reality of depression: no incentive, no sense, nor any will to do or simply be.
Easy play, tough decisions
I’ll confess: I was irrationally emotionally attached with Thomas. He was a character that needed help and I did anything I could to make sure he would cheer up. Unfortunately, halfway through the game, I became morbidly curious to see how far the game would push its realism, so I purposefully played to see if he’d kill himself. And, the result was mortifying.
The game doesn’t really take long nor is it challenging. You can probably finish the game in an hour, so it encourages you to play more than once after each play-through with this prompt:
Dangerously oversimplified?
There’s a sickening myth that it’s tough for any medium to hit the soft spot where people address mental health without either trivializing it or romanticizing it. Despite that, the worse route would be to scrap all effort and disregard the issue altogether.
Mental health isn’t just complex due to varied and undetermined causes, symptoms, and treatments; it’s been time and time again been swept under the rug, as much as it’s been stigmatized; not to mention, how certain people question its legitimacy. It’s a tough topic to address and how Indygo presents it can seem too simple, but it gets the point across well with its simplicity.
Not everything is as gloomy as it seems
Indygo shows genuine concern for both you and the character you play.
As Thomas’ story unfolds, you’ll find Ana, his girlfriend, desperately trying to help. Besides the trigger warning in the beginning of the game, you’ll also find a subsection in the Menu where they delve into what depression is and ways you or anyone can seek and be of help.
Should you play the game?
I say, try it out. When you’re not high-strung and on a self-destructive tirade, go ahead.
Take the trigger warning seriously and don’t forget that it’s just a game. Keep in mind that despite it being just a game, how you take it lightly shouldn’t be carried over to how you treat people with the condition in real life.
Indygo was released on October 24, 2017. It’s available on Steam for US$ 5.99.
SEE ALSO: 7 scary games to freak you out on Halloween
[irp posts=”21299″ name=”Best Video Games of 2017 (Q3 Edition)”]
It’s been a while since the last time we got a FromSoftware game. Elden Ring Nightreign felt like an age ago, even if it was launched just last year. Plus, the title isn’t even a new one, technically, since it’s just building off of Elden Ring. Unfortunately, our wait for a new FromSoftware game has to go on for a little bit longer. FromSoftware has delayed the launch of The Duskbloods to 2027.
The Duskbloods is an interesting addition to the FromSoftware oeuvre. Compared to the usual fare, the Switch-exclusive title is a multiplayer extraction game with a distinctly Bloodborne-like feel. If you’re used to FromSoftware’s usual formula, The Duskbloods represents a huge change.
But it’s a welcome one, nonetheless. If the recently released Elden Ring port of the Switch 2 is any indication, FromSoftware does have a handle of what performance looks like on the console.
Sadly, the new title needs a bit more time in the oven. Citing “final adjustments to game rules and balancing,” FromSoftware is delaying the launch of the game to 2027. According to the studio, this is in response to the successful network test a while back.
The delay shouldn’t come off as a surprise. Though the studio promised a 2026 launch for the title, most of the year has passed without a definite launch date. That was already a telltale sign that a delay was coming.
At the very least, the delay comes with the benefit of launching the game farther away from Grand Theft Auto VI and the Ocarina of Time remake, which will surely dominate holiday gaming this year.
Gaming
Demon Slayer: The Hinokami Chronicles 2 launches on Switch 2
Demon Slayer arrives on Switch 2
SEGA has released Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 for the Nintendo Switch 2. The new edition delivers enhanced graphics, smoother 60 FPS gameplay, and additional playable characters through the Infinity Castle Character Pass.
Developed as the latest entry in the Demon Slayer: Kimetsu no Yaiba action game series, The Hinokami Chronicles 2 lets players follow Tanjiro Kamado’s journey in Story Mode. Players can also take their favorite characters into online and offline battles.
The game series has sold more than six million copies worldwide across physical and digital releases, including deluxe editions.
Switch 2 version runs at 60 FPS
The Nintendo Switch 2 Edition takes advantage of the newer console’s hardware to improve visual quality and performance over the original Nintendo Switch version.
The game runs at 60 FPS, with enhanced graphics that bring character expressions and special attack animations into sharper detail. SEGA also promises more responsive controls for its fast-paced battles.
The Switch 2 Edition includes 54 playable characters, with seven fighters from the Demon Slayer: Kimetsu no Yaiba Infinity Castle Character Pass. These are Tanjiro Kamado, Zenitsu Agatsuma, Giyu Tomioka, Shinobu Kocho, Doma, Akaza, and Kaigaku, all featuring their respective Infinity Castle-related versions where applicable.
Players can fight locally with up to two players or compete online. The game also supports battles between Nintendo Switch 2 and original Nintendo Switch players. However, cross-generation online matches run at 30 FPS.
Those who already own the Nintendo Switch version can upgrade to the Nintendo Switch 2 Edition for free by downloading the Upgrade Pass from the Nintendo eShop. The free upgrade does not include the Infinity Castle Character Pass, which requires a separate purchase.
Ultimate Edition also available
Alongside the Switch 2 launch, SEGA has released The Hinokami Chronicles 2 Ultimate Edition for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox Series X|S, Xbox One, and Steam.
The new bundle offers another option for players looking to jump into the series or expand their existing collection.
About Demon Slayer
Based on Koyoharu Gotouge’s manga, Demon Slayer: Kimetsu no Yaiba follows Tanjiro Kamado, whose family is killed by demons. After his younger sister Nezuko becomes a demon herself, Tanjiro joins the Demon Slayer Corps in search of a way to restore her humanity.
The manga ran for 23 volumes in Shueisha’s Weekly Shonen Jump and has sold more than 220 million copies worldwide. Its anime adaptation, produced by ufotable, premiered in April 2019 and has since expanded across multiple television arcs and theatrical releases.
The latest major installment, Demon Slayer: Kimetsu no Yaiba Infinity Castle, began its three-part theatrical finale in Japan on July 18, 2025.
With its expanded roster and improved performance, the Nintendo Switch 2 Edition gives players another way to experience Tanjiro’s demon-slaying adventures.
PlayStation is bringing back the see-through aesthetic with the Prism Collection, a new lineup of transparent DualSense controllers and PlayStation 5 console covers.
Announced on October 28, the collection features three colorways: Flare Orange, Emerald Green, and Graphite Gray. Each combines translucent materials with a glossy finish, offering a glimpse of the hardware beneath the exterior.
The collection takes inspiration from the transparent electronics trend of the late 1990s, giving the PS5 and its accessories a retro-inspired look with a more contemporary design.
Three colors, one transparent design
The Prism Collection applies the transparent treatment to both the DualSense wireless controller and matching PS5 console covers.
The three color options are:
- Flare Orange: A vibrant orange finish with subtle rosy tones where the transparent materials overlap.
- Emerald Green: A deep green finish that gains visual depth through its translucent exterior.
- Graphite Gray: A cool-toned gray design with a more understated appearance.
The DualSense controllers feature a high-gloss transparent finish across the back, revealing parts of their internal components. A metallic finish on the center cover adds contrast to the design.
The collection revisits an aesthetic popularized by consumer electronics in the late 1990s, when transparent plastic casings let users see the technology inside their devices.
According to PlayStation designer Leo Cardoso, the goal was to revive that look while keeping it consistent with the PS5’s design.
PlayStation Prism Collection price and availability
The Prism Collection will launch starting February 4, 2027, with preorders opening on November 10, 2026, at 10 AM local time in supported markets.
The DualSense controllers will be available globally, while the matching console covers will be sold directly through PlayStation in supported regions and in limited quantities through select retailers elsewhere.
Here’s how much the accessories will cost in select markets:
| Accessory | US price | UK price | Europe price |
|---|---|---|---|
| Prism Collection DualSense controller | US$84.99 | £74.99 | €84.99 |
| Prism Collection PS5 console cover | US$74.99 | £64.99 | €74.99 |
Actual retail prices and availability may vary by region.
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