ASUS had a grand appearance at Computex two months ago, mainly because the ROG Phone stole the show. But that wasn’t the only hero product the Taiwanese brand had up its sleeve.
The ROG Strix Scar II and Hero II, which are successors to the popular Strix line of gaming laptops, shared the spotlight, as well. I had the privilege of going hands-on with the Scar II and was largely impressed by its aggressive design and balanced features. Missing, however, was the Hero II.
Although the Hero II is mostly identical to the Scar II, its primary difference is the audience it caters to: MOBA (multiplayer online battle arena) gamers. Those who enjoy titles such as League of Legends and Dota 2 are more inclined to go for this variant over the Scar II, which is targeted more towards fans of Overwatch and Call of Duty.
Truth be told, there isn’t much to compare aside from a set of keyboard adjustments and certain specs (the Scar II can be equipped with a GTX 1070 while the Hero II settles for a GTX 1060), and if you’ve read my initial impressions of the Scar II, you’ll have a good idea of what to expect from the Hero II, which is finally in my hands.
It comes with a 15.6-inch 1080p IPS display
Bezels are kept to a minimum on the sides and top
But that moves the webcam to the bottom bezel
The keyboard has good travel and RGB lighting
And the QWER keys are more prominent for MOBA games
Even the bundled mouse has its own RGB lighting
There’s additional lighting below the trackpad
And the ROG logo’s color syncs with the rest of the laptop
These are the ports on the left side
And these are found on the right
You’ll only find exhaust vents on the rear
How well does it perform?
If there’s one thing you can rely on with this machine, it’s the hardware. From the 8th-generation Core i7-8750H processor with six cores and Hyper-Threading to the full-powered GeForce GTX 1060 graphics chip, the Hero II is equipped to compete.
And you shouldn’t expect anything less specs-wise, because you need all the power you can get to maximize the high-caliber 144Hz panel. The display, by the way, doesn’t come with NVIDIA’s proprietary G-Sync tech to prevent tearing and stutters at certain frame rates, so it’s all on the components to keep things running smoothly.
My setup also comes with 16GB of memory and a speedy 128GB SSD + 1TB SSHD, making this as complete as you’d expect out of a US$ 2,000 mobile rig.
It goes without saying that the Hero II can handle the latest AAA games on medium to high graphics settings, though hitting 144fps may be a struggle on some titles. Not that hovering between 80 to 100 frames per second is bad, but it’s a shame that you can’t make full use of the super-fast panel.
Here are a few benchmark numbers to give you a better idea:
- Unigine Superposition (1080p Extreme, DirectX): 2097 points, 15.69fps (Average)
- Cinebench R15: 1193 (CPU), 94.48fps (OpenGL)
- Rise of the Tomb Raider (Very High settings, DirectX 12): 64.47fps (Average)
- Deus Ex: Mankind Divided (Ultra settings, DirectX 12): 34.9fps (Average)
Can it stay cool?
ASUS made sure to equip both Strix II laptops with sufficient cooling to prevent the mobile components from melting on your desk. Its system is called HyperCool Pro, and it includes two 12V fans with the ability to boost them using built-in software.
As for actual temperatures, the CPU would hit 81 degrees Celsius under the heaviest of loads. At the same time, the GPU goes as high as 71 degrees Celsius in the same conditions. While these are fine for air cooling standards, the fans do get a bit loud when being pushed too hard.
You can choose between Silent, Balanced, and Overboost for the fans — the third one is obviously the loudest. And even though the system’s fans are relatively quiet while the system is idle, I don’t appreciate the placement of the rightmost fan, which hits my mouse-using hand. Laptops normally position this to the left where hot air shoots away from the user.
On the bright side, using it on your lap is pleasant. At 2.4kg in weight, it’s not that heavy and doesn’t get warm enough to cause discomfort underneath.
Does it last long enough away from a wall?
This is probably the biggest fault of this Strix generation. For the thickness the Hero II brings to my lap, I would’ve expected much better battery endurance on a full charge.
Even without touching a single game and using the Hero II purely for surfing the web and watching a few videos on Netflix and YouTube, it rarely lasts over three hours. This is after bringing the laptop’s battery to 100 percent and lowering the screen’s brightness to 50 percent.
That’s disappointing by any laptop standard (unless you count the monsters we used in the past), although the Hero II obviously isn’t meant for non-gaming use on the go in the first place. Keep it plugged in and find another laptop to take on work trips — problem solved.
What else is there to know?
Battery life aside, the Hero II is a surprisingly good multimedia device because of the loud and clear stereo speakers. They’re positioned to the sides unlike the usual bottom-firing speakers, and have strong bass even though they output only 3.5 watts of power. Coupled with the thin bezels and color-accurate panel, watching movies on this laptop is a great alternative to just gaming on it.
This Strix also features multi-antenna Wi-Fi for better wireless internet connectivity. I tried this out in different locations with varying degrees of distance from routers, and I’ve been impressed with the range. The Hero II picks up signals flawlessly, so I don’t have to rely so heavily on the Ethernet port.
Is this your GadgetMatch?
The Hero II wins for two reasons alone: its super-slim bezels around the fast display and well-rounded specs. I can’t get enough of the color-accurate panel and the lack of distractions around it, while the 8th-generation processor and desktop-grade graphics provide all the power needed for competitive gaming.
There are only a few drawbacks here, namely the overbearing thickness for a midrange setup and horrible webcam placement. I also wish the fans were positioned better, but at least they keep the system well cooled.
My other critique is about the way ASUS treats this Strix generation. I honestly would’ve preferred ASUS keeping the Strix II branding sans the Hero and Scar variants. MOBA gamers play FPS (first-person shooter) games too, and vice versa.
The Hero II configuration I got to review retails for around US$ 2,000, but that can easily change with some component tweaks, such as going for a slower Core i5 processor and taking in less RAM. No matter what, however, the solid physique and sleek design come along for the ride.
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
Gaming
Nintendo will make it cheaper to buy digital games than physical
Physical releases will have the same price.
The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.
Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.
The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.
The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.
To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.
Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.
SEE ALSO: Nintendo sues the United States
Razer has officially unveiled the 2026 version of its Blade 16, doubling down on what it does best: squeezing high-end performance into an ultra-slim chassis.
This year’s refresh focuses on meaningful internal upgrades. That includes a new Intel Core Ultra 9 processor, faster LPDDR5X memory, and NVIDIA’s latest RTX 50 Series laptop GPUs — all while keeping the Blade 16 as the thinnest gaming laptop in Razer’s lineup.
Performance gets a serious bump
At the core of the new Blade 16 is the Intel Core Ultra 9 386H, featuring 16 cores and up to 4.9GHz boost clock. Razer claims a 33% increase in core count versus the previous generation, translating to stronger performance across gaming, content creation, and AI workloads.
There’s also an integrated NPU capable of up to 50 TOPS, enabling faster on-device AI tasks like image generation and live translation.
Memory gets a notable upgrade too. The Blade 16 now supports up to 64GB of LPDDR5X-9600MHz RAM, which Razer positions as the fastest available in a laptop today. The result: quicker responsiveness for heavy multitasking, creative apps, and AI-assisted workflows.
On the graphics side, NVIDIA’s GeForce RTX 50 Series (Blackwell architecture) brings DLSS 4 and enhanced AI capabilities for both gaming and creator use cases.
Display and design stay premium
Razer isn’t fixing what isn’t broken. The Blade 16 retains its signature CNC-milled aluminum chassis, measuring just 14.9mm thick and weighing around 2.14kg.
The display remains a highlight. You get a 16-inch QHD+ OLED panel with a 240Hz refresh rate, now brighter and certified for VESA DisplayHDR TrueBlack 1000. It supports full DCI-P3 coverage, Calman calibration, and NVIDIA G-SYNC, making it just as suited for creators as it is for competitive gaming.
Battery life and efficiency improve
Despite the performance gains, Razer is also pushing efficiency. Thanks to Intel’s newer architecture and system-level optimizations, the Blade 16 can hit up to 13 hours of productivity use and up to 15 hours of video playback under ideal conditions.
That’s a notable improvement for a machine in this class, especially given its slim form factor.
Connectivity and audio step up
The 2026 Blade 16 gets a future-ready connectivity suite, including Thunderbolt 5, Wi-Fi 7, and Bluetooth 6.0. There’s also a full set of ports, from USB-A to HDMI 2.1 and an SD card reader.
Audio gets an upgrade too. The six-speaker system now supports THX Spatial Audio+ with virtual 7.1.4 surround, aiming to deliver more immersive sound both on speakers and headphones.
Price and availability
The Razer Blade 16 configured with an NVIDIA GeForce RTX 5080 (16GB VRAM) and 32GB LPDDR5X-9600MHz RAM is priced at US$3,499.99 / €3,599.99 MSRP.
It is available now, exclusively via Razer.com and select RazerStores worldwide.
Still the Blade, just sharper
At a glance, the 2026 Blade 16 doesn’t reinvent the formula. But under the hood, it pushes performance, memory speed, and efficiency forward in ways that matter.
It’s still the same idea: a no-compromise gaming laptop that looks like it belongs in a minimalist workspace — just faster, smarter, and a bit more future-proof this time around.
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