Gaming

Arms Review: The Sweet Switch Science

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I love fighting games. But I’m terrible at them. For all my desire to play a real-time game of chess, in which I predict and counter my opponent’s every move, I still launch into a Shoryuken when I meant to let loose a Hadoken. I am mechanically bad at the genre, so I have enjoyed fighting games only at the margins. Arms changes all of that.

Springing into action

Arms is exhilarating from the get go. The sick vocal samba track (which we recommend listening to as you read our review) amps you up for the bouts to come, punctuated (punch-tuated?) by the title screen that strikes with its graphic design. This is from a Nintendo infused with bold new blood.

The game pits people who woke up one day with extendable arms and decided to fight with them, to the adoration of fans worldwide. Just go with it. You control your colorful fighter — in my case, a Chinese woman named Min Min who has literal noodles for arms and a ramen bowl beanie — in over-the-shoulder one-on-one battles where you use your extendable arms as projectile fists. It’s boxing with Voltes V’s ultraelectromagnetic tops.

Mask on, mascots

The art direction in Arms speaks for itself. The characters are instantly recognizable. Hero games are all the rage (think Overwatch), and Nintendo enters the ring with this fighter that fuses the dev team behind Mario Kart with the freshness of Splatoon, proving again that they are the masters of creating video game icons.

Each of the game’s ten characters are instantly readable — you’ll never confuse Ribbon Girl with Mechanica. All thirty of the game’s titular arms (the weapons at the end of Min Min’s noodles) are also easily identifiable, and tell you if this particular fist is electric or fiery, heavy or light. The springiness of the characters’ arms communicates immediately whether your opponent’s attack will reach you, or whether you have enough time to slip in a counter. This readability is aided by the flawless 60 frames per second and 1080p/720p in docked/handheld mode, with antialiasing to boot. These visual elements combine to help you keep abreast of everything at any point during a match.

Float like a butterfly, sting like a bee

Fighting in Arms feels great. I started off using traditional controls in handheld mode, and fell in love immediately. Nearly all inputs are one button, from dashing, jumping, blocking, and activating your super (here called the Rush). Left or right punches are thrown with the respective triggers. You grab by punching with both arms at once. The left analog controls your movement as well as allows you to curve the punch. That’s it. Its simplicity makes Arms not about complicated button combinations, but about spacing, movement, and timing: the fundamental fighter essentials distilled.

There is one egregious issue in the traditional controls — no button remapping. Block is mapped to clicking in the left stick (my least favorite input), which has led to the double-edged sword of me never blocking. This leads to Muhammad Ali-like weaves through punches, but also renders me vulnerable to Rush attacks that I’m unable to dodge fully.

His hands can’t hit what his eyes can’t see

Nintendo polishes a central mechanic to the point that it’s blinding. Grand Prix, the game’s single-player component, does a great job of putting it all together and serving as a tutorial for the brutality of online.

The mode has seven difficulty levels, which represents the most gentle learning curve I’ve ever seen. Ranked is locked behind beating Grand Prix at difficulty level 4, so upon beating the cakewalk level 1, I jumped right into 4… and immediately got annihilated by the CPU. But by taking it one increment at a time, I was trained in the game’s basics. By the time I made it back to level 4, I could stand toe to toe with the AI, and even managed to score a Perfect against the secret final boss.

The mechanics are such that every time you lose, it’s your fault, and the game shows you why. You can review a CPU match immediately afterward with the replay functionality. It lets you see things in slow motion from the opponent’s point of view, from an overhead perspective, and from a variety of cinematic angles. Even if you lose, it still feels good, because hopefully you’ll learn from it.

Rumble, young man, rumble

This positive reinforcement is good training for the saltiness of online. The Party Mode is good clean fun, with a volleyball variant (the ball is a bomb that explodes when it hits the ground) and a basketball minigame (your opponent is the ball, and if your grab succeeds, you dunk your opponent or get three points if you’re behind the line).

There’s a more serious 1v1 fight mode, but it’s peppered in between the sports modes and the absolutely insane 1v1v1, 2v2, and 3vCPU modes. It’s a great way to practice against real people, and the lobby is refreshingly presented — there will be times when you aren’t matched up, but you can peek into the progress of ongoing fights via the bubbles in the lobby. As of the most recent patch, a proper Spectator Mode has been added, but that’s currently limited to four in a lobby — two fighting, two spectating (normal lobbies have a max of 10 players).

The real meat of Arms is in Ranked. It’s gated behind beating the Grand Prix at level 4, so everyone there should theoretically know how to play. I say “theoretically” because I rocketed from ranks 1 to 7 without losing a single best-of-three game (Ranked peaks at 15 for now). I’ve never been competitive at a fighter before, and there’s nothing like the mind game of prediction, counter-prediction, and reading your opponent.

It’s early days yet for Arms, and figuring out the intricacies and depth brought by the different characters and arms (each of the ten characters can use all of the thirty available arms) is exciting. By getting in on the ground floor, we’re building the metagame in real time. It’s a good start for Nintendo’s branching out into games as a service.

Fast casual

“Let’s play,” I tell Belle, my cousin. We’re waiting for our food at Pancake House, and I figure this is the perfect time to live out a Nintendo Switch commercial. For medical reasons, I’d never tried the motion controls before. Belle boxes in real life, so I know she’ll like this. I pop off the neon blue and red joy-cons and hand them to her, and take out another pair. They’re Arms yellow, vibrant as a highlighter.

She looks through the character screen with great interest. “Is she black?” says the palest, most privileged woman in our family who’s learning about social justice at the Ateneo de Manila University. She’s talking about Twintelle. “She uses her hair to punch? I want her.”

By this point, I’ve had Arms for a week and am deep into Ranked with Min Min. I use a different character for the first time — Kid Cobra, who’s tearing through the tier lists because of his innate advantages in the current metagame that is focused on charged attacks and dashes.

We play three best-of-three matches, and Belle wins every time. Maybe Arms makes savants out of us all.

SEE ALSO: Mario Kart 8 Deluxe review: The quintessential Switch game

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ROG Ally greatly improves with new update

Days before official launch

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The ROG Ally has some hefty shoes to fill. Touting an impressive slate of specs, the upcoming handheld console is one of the first true competitors to the dominating Steam Deck. Unfortunately, early reviews revealed a flawed comparison against Valve’s juggernaut of a console. Now, days ahead of its official launch, ASUS is releasing new firmware which drastically improves the console’s performance.

Getting down to the nitty gritty of things, the ROG Ally, in its unpatched version, lacked performance in low-wattage scenarios. Early reviewers found that the console could not keep up with the Steam Deck under such circumstances.

A new update, which started rolling out to early units, started catching up. According to YouTuber Dave2D, the update easily improves the console by 15 to 20 percent better than its initial release. First of all, it brings the ROG Ally almost at par with the Steam Deck in low-wattage scenarios. While the results aren’t as good as the latter device yet, it’s a much better performer compared to the former on day one. ASUS acknowledges that Valve really did its homework in low-wattage scenarios.

More notably, the update dramatically boosts the ROG Ally’s performance in higher wattages. The console is now close behind the Ayaneo 2S, a beefier alternative to the Steam Deck. Before the update, the ROG Ally could barely touch the Steam Deck, let alone the Ayaneo 2S.

ASUS also notes that the update should include improvements for the battery life. The lackluster battery has been a point of contention among all early users.

The ROG Ally is officially launching on June 13 and will start at US$ 699.99.

SEE ALSO: How well do PlayStation games run on the ROG Ally?

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Netflix will launch a Queen’s Gambit game in July

Summer lineup is looking strong

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The renaissance of chess is an interesting sight to behold. While there are a few reasons why the sport rose in popularity — such as the emergence of chess content creators on Twitch — there is one show that quickly catapulted chess into the limelight: The Queen’s Gambit. If you’re still a fan of the show, Netflix is launching a chess game based on the popular show.

The Queen’s Gambit Chess is the next step in the platform’s push towards mobile gaming. Back in 2021, Netflix announced its first forays into offering mobile games for its subscribers. Now, every Netflix subscriber has access to a library of games right on their app.

With The Queen’s Gambit Chess, Netflix is going back to its pool of notable franchises to tie into the gaming world. The platform previously did the same with other franchises like Stranger Things.

In the upcoming title, players will immerse themselves in the world of Beth Harmon. They can “take lessons, play puzzles and matches, or compete against friends.”

Netflix has not shown a lot of footage of the game yet. The announcement comes through a short video enumerating the titles it has on slate for this summer. This slate also includes Cut the Rope, Oxenfree, and the upcoming Oxenfree II: Lost Signals.

Queen’s Gambit Chess will launch on July 25.

SEE ALSO: Netflix Tudum 2023: Talent lineup, how to watch live

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Diablo IV is Blizzard’s fastest selling game ever

Only a day after official launch

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Technically speaking, Diablo IV only just launched yesterday. However, you won’t hear much about its official launch today because a lot of players already started their early journey to hell days ago. Now, amid the palpable success of the title’s early access period, Diablo IV has already claimed the title of Blizzard’s fastest selling game of all time — only a day after launch.

Since the start of the earlier beta periods, the role-playing game easily ramped up the hype for its official launch. According to the betas then, Diablo IV took the tried-and-tested formula of the previous titles and added a modern patina to the franchise. It looked like something that both seasoned veterans and new fans can get behind.

Now, Diablo IV is officially available for anyone to play. Officially, the title launched on June 6. However, those who purchased a Digital Deluxe or Ultimate Edition received early access to play the title starting June 1.

The early access period has seemingly paid off. On Twitter, Blizzard has confirmed that the title is officially the studio’s fastest selling title of all time. Given the hype around the title, it’s no surprise, but it’s still quite an achievement.

Diablo IV is out now for the PC, PlayStation 4, PlayStation 5, Xbox Series X|S, and Xbox One. It will start at US$ 69.99. The Digital Deluxe Edition, which retails for US$ 89.99, will give players additional cosmetics, mounts, and access to the Seasonal Battle Pass. Meanwhile, the Ultimate Edition, selling for US$ 99.99, gives players an extra emote and an accelerated Battle Pass.

SEE ALSO: ROG Phone 6 gets limited-edition Diablo Immortal design

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