Gaming
ASUS ROG Flow X16 review: Great on its own
No additional accessories needed for good performance
ASUS ROG exits 2022 and enters 2023 with a renewed lineup of gaming laptops that will bring the power into the new year. As they continually bring the firepower every year, their ROG Flow series adds another powerful device to the lineup for everyone to experience. With this one, however, it feels like it can stand on its own for what it brings to the table.
The newest addition to the Flow series is the ASUS ROG Flow X16, a 2-in-1 machine rocking powerful hardware and a myriad of possibilities. Essentially, what you have here is an all-rounder of a device fit for the creative professionals and the competitive gamers. It even comes with some nifty accessories, although not the one you usually expect with this series.
So, is the ROG Flow X16 for 2022 something worth bringing into the new year?
Well-built and well-processed
From the inside and out, the ASUS ROG Flow X16 is just built different as a gaming machine. Inside, the device comes with an AMD Ryzen 9 CPU and an RTX 3060 — a decent combination of hardware that produces great performance across the board. Whether it’s for a ton of data analytics or gaming VOD recording and reviews, this machine can handle it all.
What also helps its case is that 16:10 WQHD anti-glare display that helps you house multiple windows on a single screen. In essence, multitasking would be a total breeze, especially when you have reports to finish or gaming streams to watch while you work. Plus, it has a refresh rate of 165Hz which is great for a lot of things, but let’s get into that later on.
Overall, the ROG Flow X16 boasts fantastic hardware fit for both the casual and competitive gamer. Also, if you’re more of a work in the day type of person, this device definitely gives you more than everything you need to get through, on paper.
For the uber competitive ones
It wouldn’t be an ASUS ROG machine if this laptop was not tailor-fit for gaming at a high level. For starters, the RTX 3060 inside the ROG Flow X16 provides great frame rates for most competitive titles out there, especially when under the proper settings. If you want to turn up the detail just a little bit, the GPU can also handle that with ease — no eGPU needed,
As per usual, RTX-powered mobile machines still can’t produce a balance of stellar graphics at stellar frame rates for games that support ray-tracing. Such is the case for the ROG Flow X16, although at least games like Fortnite and Cyberpunk 2077 managed to hit a stable 40 FPS reading. Details were great, and performance was a bit more stable than other GPUs, but again, it’s more for an overall aesthetic look.
Also, going back to the 165Hz refresh rate display, the ROG Flow X16 makes a case for the more ideal on-the-go competitive gaming machine. The 16:10 display gives more screen space to look around in-game, and the 1ms response rate allows you to quickly react to elements in a blink of an eye.
To make beautiful art with
One detail we haven’t mentioned too much yet about the ROG Flow X16 is that, well, it’s also a 2-in-1 device with a touch display. As a staple with all other Flow models, this machine works a ton of wonders for those who like handwritten notes during meetings or doodle as their productive time. Along with a touch display, the ROG Flow X16 comes with a dedicated ASUS Pen for you to do all of these.
The display doesn’t show any signs of being hypersensitive to unnecessary touches from the wrist, which is good when used with the pen. This way, all your sketches and notes will look relatively organized without any unnecessary strokes in the way. Also, this is even helpful when you’re dabbling with photo and video editing.
With the 165Hz refresh rate for this display, you’ll be able to observe and act on any frames you may have missed out in your editing process. Whether it’s the mouse or ASUS Pen, your choice of input will allow you to be as pixel-perfect as possible when creating your masterpiece.
Just a few hygiene checks in there
Like most gaming laptops, the ROG Flow X16 comes with a decent battery in terms of lifespan and charge time. On average, the device lasts for about 8-9 hours on a single charge with regular use, which is pretty standard. Charging time back to 100 percent with the 280W charging brick takes about two hours at least.
Port selection on this device is great, with the inclusion of the dedicated port for the eGPU but they’re mostly placed on the left hand side. Although it seems like a good substitute over having the ports at the rear, it might not be for everyone. Also, some of the USB Type-A ports are on the right, so you’ll need to adjust your wired peripherals if you play a certain way.
This device also comes with an HD camera nestled at the top of the screen and under the display. In terms of photo and video quality, it’s decent for most video conferences and a bit of a grainy selfie for a wallpaper. If for streaming though, you’re better off getting the ROG Eye with this laptop.
Is the ROG Flow X16 your GadgetMatch?
At PhP 149,995, the ASUS ROG Flow X16 is a great 2-in-1 device that holds its own with nothing extra needed. With powerful hardware embedded inside a relatively slim form factor, it has everything you need for work and play. Whether you’re a competitive gamer or a content creator at heart, you won’t go wrong with this as an option.
Granted, you can upgrade the ROG Flow X16 into a gaming powerhouse with all the extra peripherals ASUS has to offer. From the ROG Eye to their own dedicated eGPU, to achieve the best, you will simply want a lot more added to the table. However, even when these aren’t in your budget, the device performs well enough to not need them anyway.
Even with a hefty price tag, this 2-in-1 laptop only provides the best performance possible with minimal sacrifices. It’s portable and powerful enough for you to work hard and play even harder wherever you go!
Gaming
Acer unveils the smaller Predator Atlas 7
The console will have the same power but with more portability.
Sometimes, an inch makes all the difference. Fresh off the launch of the Predator Atlas 8, Acer is back with the Atlas 7, a similarly powerful handheld console with an inch lopped off for better grip.
An inch isn’t just an inch in this case. The smaller form factor is supposedly better for your grip, making it much more portable than its predecessor. In line with that, the grips are better molded for your hands. It has a larger palm rest area and an anti-slip texture.
Inside, you’ll find much of what made the Atlas 8 so powerful. The console can come with up to an Intel Arc G3 Extreme processor and up to an Intel Arc B390 GPU. These are paired with up to 24GB of memory and up to 1TB in storage.
For the nitty gritty on the display, the Atlas 7 has a 7-inch FHD screen with 120Hz refresh rate and 500 nits of brightness. It’s also protected by Corning Gorilla Glass Victus for additional handheld protection.
Rounding everything out, the Atlas 7 has Thunderbolt 4 ports, room for a microSD card, and support for Wi-Fi 7 and Bluetooth 5.4. Finally, you can get up to an 80Wh battery.
Though Acer unveiled the console at IFA 2026, you’ll have to wait a little longer to get your hands on it. The Acer Predator Atlas 7 will come out in the last quarter of 2026.
SEE ALSO: Acer unveils Predator Atlas 8 handheld with Intel Arc G-Series power
Secretlab is teaming up with Marvel for the first time to launch the Secretlab TITAN Evo Marvel Spider-Man Edition.
The new gaming chair draws inspiration from Spider-Man’s enduring legacy. It has a red-and-black design, Spider-Man emblems, and web-inspired detailing across the backrest. It launches alongside Sony Pictures Entertainment and Marvel Studios’ Spider-Man: Brand New Day.
The chair is upholstered in Secretlab SoftWeave Plus Fabric. Its backrest features a web of silken lines rendered through an advanced knitting process that gives Secretlab control over every thread. The design also includes dark tendrils along the side wings and seat base as a nod to Venom.
Built for long hours
The Spider-Man Edition retains the TITAN Evo’s ergonomic features. It uses high-density cold-cure foam designed for long hours of sitting, with a medium-firm formulation intended to distribute weight evenly and relieve pressure.
It also features Secretlab’s sculpted pebble seat base, which guides users toward the middle of the seat while allowing natural movement. The 4-way L-ADAPT lumbar support adjusts up, down, in, and out to follow the natural curvature of the lower back.
Secretlab says the collaboration marks its first partnership with Marvel. The company currently has more than three million users worldwide. It says its chair and desk designs have received more than 90 Editor’s Choice and Best Hardware Awards.
The Secretlab TITAN Evo Marvel Spider-Man Edition is available through Secretlab’s website.
Gaming
Now Playing: The Blood of the Dawnwalker
The game lovingly cobbles together inspiration from past games.
Imitation is the sincerest form of flattery, or so they say. However, for a gamer, imitation is the sad state of the industry today. Every game is a copy of another. Every game today is a survival simulator, an extraction shooter, or a cozy organization title. The Blood of the Dawnwalker is no different. However, while it does draw inspiration from so many past titles, the unique blend makes it one of the most unique RPG experiences today.
A tale of darkness
The Blood of the Dawnwalker touts itself as the next project of the minds who came up with The Witcher 3. Rebel Wolves, a relatively small outfit, is the new home of several developers who worked on the aforementioned game. That, in itself, is already a strong reason why you should get Dawnwalker.
But it goes much deeper. And it starts with the story.
Coen of Laslea lives a relatively peaceful life in a valley called Vale Sangora. But that peace is dependent only on the whims of the valley’s vampiric rulers, a cabal of four brutal vampires who keep the peace in exchange for a monthly blood tithe, called a Blood Mass, extracted from every villager from every village once a month.
Unfortunately for Coen, this month’s Blood Mass doesn’t end as usual. Events have drawn the vampires’ ire, and — surprise, surprise — Coen gets turned into a vampire himself. Faced with a new reality, Coen goes on a rescue mission to save his family as a newly turned vampire.
Dawnwalker reverses the old trope of the hunter hunting the monster. Do you embrace the vampire within or keep being human?
A dark world
The Blood of the Dawnwalker roots itself as a traditional RPG. As a newly turned vampire, Coen doesn’t have awesome vampiric powers yet. Though he’s stronger as a vampire, a more ferocious monster can easily take him on at lower levels.
He does have a diverse skill tree pronged into three sections: Witchcraft which works only in the daytime, Vampirism which works at night, and Swordplay which works in both. Every section has its share of overpowered skills. One of my favorites heals Coen every time he executes a perfect block while in his vampire state. Coen essentially becomes invincible with some of these skills.
To level up, Coen must fight enemies or accomplish missions. Both of which add to how fun the game is. But let’s start with fighting.
Dawnwalker draws inspiration from Kingdom Come: Deliverance. Specifically, the game has a direction system of attacking and blocking. You can pick which of the four cardinal directions to attack and block. Pick a direction that your enemy doesn’t, and the attack lands. Alternatively, pick the direction that your attacking enemy does, and you block their attack.
Unlike Kingdom Come, Dawnwalker is much more accessible, especially with an icon that explicitly tells you where attacks are coming from. Fighting in Dawnwalker feels fun, regardless of how overpowered Coen is. Even at high levels, I don’t find it boring to enter another encampment and fight an entire army.
The Ubisoft way
Another way to bring Coen to those higher levels is by accomplishing missions. The Blood of the Dawnwalker does this in a way typical of most Ubisoft-inspired RPGs. Brencis, the big bad of the vampire posse, is supported by three lesser bosses. Each lesser boss has their own dominion with a set of objectives to “anger” their respective ruler. To fight Brencis, Coen must first kill all three lesser bosses.
Alongside these three goals, Coen can also recruit rebels to fight against Brencis or find powerful weapons that will help against the fight. You can also reminisce about your family’s past or romance the local witch.
If Dawnwalker were just a typical RPG (and, in some cases, it is), then you can cross off these objectives like a checklist. But Dawnwalker doesn’t do that. Time is a resource here.
Losing time
Once you finish the prologue, Coen will have thirty in-game days to rescue his family from Brencis. Time doesn’t move regularly, though. It moves only after every accomplishable activity: finishing objectives and levelling up. Each day has sixteen segments, divided into two halves for day and night. A time-progressing activity can move time up by one increment (or the equivalent of one or two hours) or even six. Some activities can even progress time from day to night (or vice versa).
On a similar note, Coen has different abilities depending on the time of day. During the day, Coen uses witchcraft. During the night, he can use his vampiric claws and suck his enemies dry as a vampire.
Using time as a resource is hardly a novel idea. I’ve seen it in Dead Rising and Dying Light. Dawnwalker, however, makes the march of time feel more pressing. Often, it’s a strategy game of figuring out which objectives to prioritize. Should I prioritize the other vampiric bosses? Should I hunt for more supporters to the rebel cause? Should I give time for Anca, my love interest?
Plus, with the differences between day and night, it’s important to plan when I wanted to do certain objectives. Am I strong enough during the day to beat a high-level monster, or should I wait until night when I’m much stronger?
Time is an illusion
Though the feeling of time’s passing is palpable throughout, Dawnwalker eventually makes it all an illusion. Thirty days is enough time to get stronger, find allies, and defeat all three lesser vampires. In fact, there are even ways to save a lot of time.
On my first playthrough, I accidentally discovered a way to break the sequence of the traditional RPG experience. After beating my second vampire lord, I wanted to explore the map a bit more before tackling the third and final lord. The next mission on my docket was hunting for a powerful silver sword in a cathedral, a supposedly low-stakes mission. Apparently, the third lord likes hanging around the cathedral. So, while I was minding my own business, the game gave me the opportunity to fight the third lord without needing to anger her. And why wouldn’t I take that chance?
With eighteen full days left before the deadline, I beat all three lords and angered Brencis enough to trigger his mission. I also felt strong enough to take him on.
Now, this isn’t to say that the game’s time-based mechanic is a failure. You can’t take away that feeling of having to strategize objectives, even if it’s ultimately moot. Besides, there’s still that day-night mechanic.
In that way, Dawnwalker’s time mechanic is still a success. Yes, it could have gone further, but you can’t ignore that it’s a unique approach to RPGs.
Choice is an illusion
Being a vampire, Coen is always prone to that hunger for blood. To materialize this, he has a blood hunger meter, which naturally depletes as time goes by. This is further highlighted by a “give in to the hunger” option with several NPC dialogues, which gradually becomes more difficult to ignore when the hunger gets higher. At one point, it becomes impossible to resist, so Coen feeds on that NPC and essentially kills them off.
On the choices-definitely-matter level, the game ideally wants you to balance Coen’s hunger for blood. It wants you to drink blood before NPC encounters, so you don’t accidentally drink them dry.
In my opinion, the system just doesn’t land. There was never a time when I felt crippled by that hunger. At times, I even forgot that it existed. It could be because I wasn’t shy about feeding during combat. After all, feeding has a very strong healing mechanic, which works extremely well in fights.
Although, I still tried the NPC feeding option on some annoying characters. And it was… meh? Sure, the drawback is that I lost dialogue options which could have led to something amazing. But I also didn’t get anything in return. I didn’t feel more powerful, nor did I feel Coen becoming more corrupted by vampirism. In essence, the hunger is more for roleplaying than something mechanically rewarding.
It’s unfortunate because Dawnwalker has something called a corruption level. The more you drink blood, the more this stat increases. The higher it is, the more vampiric powers you can unlock. If the game offered more rewards for drinking NPCs like better corruption increases (as in Vampyr, a similar vampire game), then the hunger might be more interesting.
Is The Blood of the Dawnwalker your PlayMatch?
The Blood of the Dawnwalker is easily one of the most mechanically interesting RPGs of 2026. The game patches together several unique mechanics from the past, which already worked on their own but shine even brighter when cobbled together.
Sure, it doesn’t go far enough with a few mechanics, but that’s fine enough. It’s a dark fantasy tale that keeps itself fresh throughout the playthrough. For that, this game gets a Swipe Right and a Super Swipe for those craving for a semi-lengthy, go-through-all-the-bosses RPG.
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