Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

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Clair Obscur: Expedition 33 reimagines turn-based combat

Makes it more active

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Clair Obscur: Expedition 33 immediately caught my eye when it was first showcased during an Xbox Preview show. It had the “look” of your typical action adventure AAA game. But then they showed off combat and it was turn-based. I have been meaning to get my hands on it ever since.

Active turn-based combat

Clair Obscur: Expedition 33

The developers weren’t shy in sharing that they took a lot of inspiration from the JRPGs from the 90s to the early 2000s. Another obvious inspirations are the Persona and Shin Megami Tensei games from Atlus.

I have poured significant hours into Persona 5 and a few more to Metaphor ReFantazio. While Clair Obscur: Expedition 33’s general layout resembles those games a lot, it’s not a blatant copy. The game adds a few wrinkles unique to it adding depth and tension to the combat. 

The wrinkles are parry and dodge mechanics that can turn the tide of battle in an instant. Parrying lets you counter. So, instead of taking damage, you deal damage on the opponent’s turn. But not everything can be parried, thus, the dodge option. 

But I’m getting ahead of myself. Let me walk you through a combat encounter. 

Combat Walkthrough 

Clair Obscur: Expedition 33

The Demo begins with what I suppose is an abridged cutscene of a major incident that takes the player to the first area where there are plenty of possible combat encounters.

You enter combat once you encounter enemies during exploration. If you manage to strike the enemy in exploration using the R1/Right Button, you will enter combat with a First Strike advantage. But if the enemy gets the jump on you, they gain the turn advantage. 

That’s pretty par for the course in modern turn-based combat. What I was surprised by was when I thought the enemy hadn’t spotted me so I leisurely walked up to a loot first. When I turned around the enemy was right there waiting to pounce. It was a near-jumpscare. 

Once you enter combat, you’ll immediately see the Persona-like layout for the commands. I might be mentioning Persona a lot because Persona 5 is the game I spent the most hours on with a similar layout. 

Like in Persona, your characters can fire guns without it costing a turn. Plenty of enemies have weaknesses that can be exploited with a gunshot. Others are entirely weak to them and can be taken out just by shooting. 

Once you Attack, use a Skill, or use an Item, that’s when a character consumes a turn. Some attacks build towards a stronger Skill effect. And some skills won’t be available to you unless you’ve built up enough levels by attacking. 

Like in RPGs, there are also elemental affinities that you have to consider. They are pretty standard too if you’re familiar with them. So far, I encountered Fire, Ice, Thunder/Lightning, and Wind. 

But what keeps things exciting and the tension high are the abilities to Parry and Dodge.

Impeccable timing required

Parry and Dodge aren’t new combat mechanics. But it’s rare to see them implemented in a turn-based style of combat. 

As mentioned earlier, Parrying an attack lets you counter which deals massive damage to your opponent. In this section of the demo, the attacks are actually telegraphed. You’re given a prompt on the enemy’s attack speed: slow, normal, quick. But even with these prompts, it’s not always easy to get the timing down. However, that might just be a skill issue on my part. 

Dodge requires the same level of skill and timing. Some attacks cannot be parried so you’re better off trying to evade than taking a hit. 

I vaguely remember a tutorial note on which attacks should be parried and which one should be dodged but the actual detail escapes me. From experience though, I was not able to parry magic attacks. But physical ones that will hit your entire party can be parried. That means your entire party will also retaliate for an even bigger damage towards your enemy. 

Some attacks also offer the opportunity to add more damage with QTE or Quick Time Event moments. I cannot emphasize ‘quick’ here more. You have to carefully time button presses to deal heavier damage. It’s another way that the game keeps turn-based combat even more active.

It’s such an engaging combat experience and I can’t wait to experience more of it once we do our review. 

Skill trees, weapons, exploration, and more

Clair Obscur: Expedition 33

Lune. Your mage

Like many RPGS of its ilk, Expedition 33 has more than  its fair share of progression trees. There’s the usual Skill Tree for each character. Each character is their own archetype. Main man Gustave, voiced by DareDevil’s Charlie Cox, is your swordsman, damage dealing MC. Lune, who looks absolutely stunning, is your mage and more. 

Check out the rest of the characters:

Outside of the skill tree, there’s also the ability stats. It’s not too complicated here. You have a stat that affects attack power, how fast the character earns a turn, defense, how much health they have, and their critical hit rate. 

You gain skill and ability points after every combat encounter. 

Clair Obscur: Expedition 33

The menu screen doesn’t look too busy but because of its presentation and style, it might feel like so. It can be a lot to take in at first. I think it could have been designed better but maybe that’s just because of the limited playtime of the demo.

This is not an open world. It’s a pretty linear path with little branching areas here and there for items and weapons you can pick up. The world itself is pretty lush and is a sight to behold. But outside of the scenery, there’s not much going on, at least in the areas available in the demo. 

Clair Obscur: Expedition 33 

As for what the story of Clair Obcur: Expedition 33 is about, I’ll just put here what’s been shared in some marketing materials so far. 

Here’s the game’s brief synopsis: 

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone of that age turns to smoke and fades away. Year by year, that number ticks down and more are erased. With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Clair Obscur: Expedition 33 will be playable on the PlayStation 5, Xbox Series X|S (available day one with Xbox Game Pass), and PC via Steam. The release date is on April 24, 2025.

Gaming

New Resident Evil Requiem trailer teases a return to the RPD

The title officially launches on February 27.

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Fresh off a stellar 2025 filled with award-winning titles, the world of games is now going through a calm before another inevitable storm. We’re still some ways away from the next explosion of amazing titles. For now, however, an upcoming major title is looking to kick off 2026 with a huge bang. Coming very soon, Resident Evil Requiem just got another trailer, and yes, there’s more Leon to go around.

Late last year, Capcom revealed a bombshell announcement it’s been saving up since the title’s big reveal. Resident Evil Requiem will feature the return of the franchise’s most iconic protagonist, Leon Kennedy. The suave agent will play alongside FBI analyst Grace Ashcroft, who heads to Raccoon City to investigate a series of strange deaths.

Since the two characters clearly have opposing personalities, fans have speculated that they will have opposing playstyles. Now, through a new trailer, Capcom has confirmed that Resident Evil Requiem will mix the two genres that the franchise is known for.

Ashcroft, unused to fighting, will have portions more tailored for survival horror, akin to the more recent titles in the series. Meanwhile, Kennedy is back to his gun-toting ways, featuring the same action he’s known for in Resident Evil 4.

Beside the playstyles, there are few Easter eggs for the upcoming title. For example, Sherry makes a very subtle appearance. Also, and this is the kicker, Leon is coming back to Raccoon Police Department in the trailer’s final moments.

Resident Evil Requiem is now available for preorders. The title will officially launch on February 27 for all major platforms.

SEE ALSO: Resident Evil Requiem unveiled at Summer Game Fest 2025

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Jason Momoa will star in upcoming Helldivers film adaptation

Justin Lin is set to direct.

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Jason Momoa in A Minecraft Movie

PlayStation’s State of Play is about games. However, there are a few times when the semi-regular event can spawn hype for something outside the realm of gaming. Today is one of those times. Sony Pictures and PlayStation have released more information about the upcoming Helldivers movie adaptation.

Early last year, Sony teased a variety of upcoming adaptations for its tentpole franchises. This announcement included Horizon Zero Dawn, Ghost of Tsushima, and Helldivers.

Today, as reported by Variety, the Helldivers film finally has a leading man. Jason Momoa, who starred in the Minecraft adaptation previously, will star in the film.

Since the franchise isn’t really known for a specific main character, it’s unknown who the star will play. We also don’t know his co-stars yet.

Alongside Momoa, Justin Lin will direct the film. The director is known for his work with the Fast and Furious franchise.

Plot-wise, the Helldivers franchise seems tailor-made for the movies. It’s not a supremely story-driven game, but its premise is endlessly adaptable. The games always revolve around a group of soldiers called Helldivers, who protect Super Earth from a host of alien threats. These threats include rogue robots and bug-like creatures.

The film, whatever it might tackle, will premiere on November 10, 2027.

Helldivers 2 launched back in 2024. At the time, the game was exclusive for the PlayStation and PC. However, it recently launched on the Xbox, too.

SEE ALSO: Helldivers 2 review: SIP ON SOME LIBER-TEA!

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Gaming

Metal Gear Solid: Master Collection Vol.2 launches August 27 on PS5

Includes MGS4, Peace Walker

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Metal Gear Solid: Master Collection Vol. 2 | PlayStation State of Play

Konami has announced Metal Gear Solid: Master Collection Vol.2 during the latest State of Play. The collection launches on August 27, 2026 for PS5 and is now available for pre-order on the PlayStation Store.

The package bundles three titles from the iconic stealth-action franchise: Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, and Metal Gear: Ghost Babel.

Each game includes a digital scenario book with full script text and a master book with detailed story and character insights. The digital edition also adds Metal Gear Solid: Digital Soundtrack Vol.2, featuring background music and vocal tracks from across Snake’s missions.

Three missions, one legacy

Metal Gear Solid 4: Guns of the Patriots brings Solid Snake’s final chapter to PS5. Originally released on PS3, the game explores a world where private military companies dominate global conflict under Liquid Ocelot’s control. The PS5 version features improved internal resolution, higher maximum frame rates, and customizable button controls.

Metal Gear Solid: Peace Walker follows Big Boss in 1974 as he leads an independent army in Costa Rica. The HD Collection version supports customizable controls, online co-op for two to four players, and Versus Ops for up to six players.

Metal Gear: Ghost Babel, the series’ first handheld title, joins the collection as part of the Bonus Content section. The Game Boy Color classic includes new features such as screen filters, pixel-perfect display options, a rewind function, and customizable controls.

Pre-order and save data bonuses

Players who pre-order will receive in-game bonuses for both MGS4 and Peace Walker. These include Cardboard Camouflage for MGS4 and the LOVE BOX uniform for Peace Walker.

Those with save data from the first collection will unlock additional items. Save data from Metal Gear Solid: Master Collection Vol.1 grants Gold Camouflage for MGS4 and the GOLD uniform for Peace Walker.

Konami also confirmed a final post-launch update for Vol.1, adding new visual improvements. Meanwhile, Metal Gear Solid Delta: Snake Eater and Vol.1 are currently discounted on the PlayStation Store for a limited time.

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