Gaming
Dragon Ball Z: Kakarot review: Super fan service
A kamehameha that deals damage, but doesn’t finish the fight
Growing up, I have always wanted to be a Super Saiyan. Dragon Ball Z: Kakarot, through a video game, has afforded me that experience.
In case it’s not clear from that first sentence, I am absolutely a Dragon Ball fan. That’s precisely why there’s plenty about this game that appealed to me. However, if you’re only vaguely familiar with the generation-defining anime then this might not be for you.
The staple role-playing game (RPG) elements are present but something about this game makes it feel like it’s not a full-pledged RPG. Regardless, it’s still a fun game with a heavy dose of fan service.
Live like a Saiyan
Flying aimlessly as Son Gohan was an extremely satisfying experience for me. Yes, Gohan. He’s my favorite character. He’s also the son of the titular character Son Goku who’s Saiyan name is Kakarot.
The less spectacular parts of the game — which include a bit of free roaming, collecting orbs, and substories that were mainly fetch quests or quick battles — would not have been enjoyable if this hadn’t been about Dragon Ball.
The flying doesn’t feel fluid. But it made up for it with the sheer fact that I got to fly around as the heroes from my childhood. I was so giddy to find out little details like how far is the Sons’ house to Orange City where Gohan went to school, as well as where the Kame House is in relation to Capsule Corp and West City were.
Going around the world of Dragon Ball and interacting with its side characters were such a fun experience for me. The game itself is already one huge nostalgia-trip, but as you free roam, you’ll also find orbs that tell quick stories from episodes of the original Dragon Ball series. This piles on the nostalgia even more.
Flashy but simple combat
Speaking of free roaming, scattered all around the world of Dragon Ball Z: Kakarot (DBZ:K) are the Z orbs. These orbs come in different colors and all you’ll spend them on unlocking your characters’ skill tree.
The skills are divided in attacks, know-hows, and transformations. Some skills will be unlocked as you progress in the story, while others need to be learned by collecting D Medals that you then spend on training grounds to learn new skills.
On combat itself, if you’ve played any game from the Naruto Ultimate Series, then the controls should be familiar. There’s a combination of melee and ki attacks, ki recharge, and dodging (which in Dragon Ball standards is really cool AF).
Press L1 and you’ll gain access to your Super Attacks — also a combination of melee and ki attacks. You can customize this to fit your style. Press R1 and you’ll see the Super support attacks. These are only available when you have one or two more characters in your party.
There are enough variations in the boss and story fights to keep combat interesting. The same isn’t true for the random battle encounters. Thankfully, you don’t really need to do many of those because the EXP is almost inconsequential in comparison to the ones you get on the main story and the side quests.
Side quests are fun fillers
The side quests, when broken down to its basic structure, is nothing more than fetch quests. But it was still fun because you get to meet all the other side characters both from Dragon Ball and Dragon Ball Z.
It’s also important that you jump into the side quests as soon as they appear. Each one provides a significant amount of EXP. It’s true that just going through the story itself will net you enough EXP to finish the game. But having a few extra is never a bad thing and helps going through enemies a lot easier.
The side stories will also provide you with the characters’ Soul Emblems. These emblems fit in different community boards. Each community board provides stat boosts for everything you do in the game. The Z Warrior community will raise your support characters’ abilities, the Cooking community increases the stat boosts from eating, the Training community provides combat boosts, etc.
There are also portions of the game where you get to collect the Dragon Balls and make wishes that range from bringing back old foes to life so you can fight them again for EXP boosts, to wishing for more Zeni (money in this game), Z orbs, and rare items.
Dramatic recreation of key Dragon Ball Z moments
Seeing the iconic moments of the series recreated in DBZ:K was such a treat. It reignited whatever emotional connection I had with the series. That’s especially true since a lot of these moments I saw when I was still just a stupid kid screaming my lungs out trying to turn Super Saiyan.
I was primetime viewing for us back then and nearly everyone I knew watched the series. I still remember how our Taekwondo instructor told us to not worry about missing a particular episode because Gohan isn’t turning Super Saiyan yet. I also remember how a friend was disgusted with how Frieza skewered Krillin. And then there’s how my basketball buddies and I crashed a friends’ place just to catch the latest episode after we’re done playing.
So many memories recreated wonderfully with some additional details. There are even a few easter eggs that plenty of hard core fans will spot. For instance, there’s a quick part that has something to do with Launch and you get this scene.
Launch is a character that was introduced in the original series but was noticeably missing in DBZ. When asked later on why she was barely present, Dragon Ball creator Akira Toriyama said he simply forgot about her. It’s little details like these that I’m sure hardcore fans will appreciate.
Wish granted for DBZ fans
There’s no denying it, Dragon Ball Z: Kakarot is the ultimate fan service video game. As an RPG, it’s… alright. There is nothing here that’s ground-breaking and some aspects of the game need improvement.
Regardless, it still makes for a very enjoyable experience for DBZ fans — which I suspect is a massive number of people given how Bandai Namco is able to come out with a new game almost every year.
If you’re curious about Dragon Ball and are only vaguely familiar with it, then this might not be for you. But for hardcore fans who can’t get enough of this cultural phenomenon, this game is like getting hit with a Kamehameha of fan service.
Gaming
Dunk City Dynasty update adds new NBA stars, cosmetics
Jrue Holiday, Draymond Green added to roster; cosmetics available across title
Dunk City Dynasty Season 6 Vol. 2 update has arrived with new NBA stars, Jrue Holiday and Draymond Green.
Aside from the new stars, there is a broad refresh of cosmetic content, as well as a multi-week slate of seasonal events though late April.
Players can also use a special Redemption Code for vouchers and coins, giving them a jumpstart for Season 6 Vol. 2.
Adding Holiday and Green to the roster means more elite defense and high basketball IQ for 3v3 squads. They are strong team utility role players, with Holiday offering controlled playmaking and two-way guard impact.
Green, meanwhile, brings versatile frontcourt presence, defense, and lineup flexibility. Green has won the NBA Defensive Player of the Year award back in 2017.
And although Holiday hasn’t won the same trophy, he has been an elite defender throughout his career and has been named to NBA all-defensive teams numerous times.
On the other hand, a large wave of cosmetic content across multiple in-game systems will be made available by the update. This includes rotating themed sets, treasure-hunt rewards, and an exclusive jersey release.
The update also rolls out a full progression cycle, featuring timed pass content, weekly quest activities, festival-themed missions, and login reward programs. These push players toward continuous goals and opportunities to stock up on resources throughout the event windows.
Gaming
Nintendo might be working on an Ocarina of Time remake
It will reportedly launch in the second half of 2026.
What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.
According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.
The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.
If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.
There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.
SEE ALSO: The Legend of Zelda film gets its first official photos
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
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