News
Google bug leaks users’ location data from Home and Chromecast
Data privacy issues hit another tech giant in Google
If you have been using Google products lately, particularly Google Home and/or Chromecast, be warned! A bug that affects these devices have reportedly been leaking location data of its users through the Google Home app. The bug was discovered by Craig Young, a researcher at Tripwire — a security firm in Portland, Oregon.
Young was creating an exercise to demonstrate how websites identify and control smart screens and speakers when he discovered the bug. He noticed it while using the Google Home app to access nearby wireless networks in the area. After the device connects to a wireless network, the app sends location data to Google’s geolocation services.
What is very interesting about the bug is that the location is precise, and hackers can easily track that location without the need for GPS. Young made a video below to demonstrate how the bug worked using a website he made. This basically shows that it is that easy for hackers to know exactly where you are and access your information — leaving your privacy at risk.
Young reported this issue to Google back in May, but the report was closed as a “Status: Won’t Fix (Intended Behavior)” message. This means that the code worked and produced the expected results it needed. However, when Krebs on Security contacted Google about the bug, the tech giant took action and is working on a patch to be released in July.
Young warns that the bug can be used for more dangerous privacy scams such as phishing, hacking, extortion, and blackmail. Scammers can also pose as the FBI to ask for your personal data based on your location. The bug can even affect your other smart devices like your smart TVs, not just the aforementioned Google products.
One solution that Young suggests is that you use your smart devices on multiple networks — either by adding a guest network or creating a multi-router system.
Gone are the days when consoles get cheaper as time goes by. These days, especially because of the RAM crisis, gaming consoles are getting more expensive. Joining this worrying trend, the Nintendo Switch 2 is getting a price hike.
Even upon launch, the Switch 2 was already pricier than its original counterpart. Currently, without the incoming price hikes, the console retails for US$ 449.99. It’s a lot but not completely out of reach.
Last week, Nintendo announced a price hike that might push the console to less than attainable levels. Starting May 25, the Switch 2 will cost JPY 59,980 (up from JPY 49,980) in Japan. The original generation is also getting a hike: JPY 47,980 for the Switch OLED, JPY 43,980 for the base Switch, and JPY 29,980 for the Switch Lite.
Abroad, you can expect price hikes on September 1. The Switch 2 will jump to US$ 499.99, CAN 679.99, or EUR 499.99, depending on where you live. These are the only official hikes announced right now, but Nintendo has confirmed that price revisions will be implemented in other regions, too.
As you might expect, the price increases are due to the ongoing RAM crisis. Though the console is an undeniable hit, the Switch 2 can’t hide behind its popularity against the price shortage dealt by unnecessary data centers. At the very least, users worldwide have time to grab the console in its original pricing before the hikes.
Gaming
Call of Duty drops the PlayStation 4 starting with its next game
Is this the beginning of the end for the PlayStation 4?
When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?
Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)
As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.
Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4.
— Call of Duty (@CallofDuty) May 4, 2026
Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.
With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.
SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming
News
TCL CSOT Unveils ‘APEX Pixel’ innovations at SID Display Week 2026
Breakthroughs in display technologies
Pushing the boundaries of display physics, TCL CSOT has officially launched its APEX Pixel framework at SID Display Week 2026.
This unified innovation path targets the microscopic architecture of pixels across FMM OLED, Inkjet-printed (IJP) OLED, and LCD panels to redefine clarity, power efficiency, and color volume.
The Super Pixel revolution
The highlight of the showcase is the Super Pixel technology for mobile FMM OLEDs.
By increasing sub-pixel density by roughly 1.8%, TCL CSOT has achieved sharpness comparable to WQHD standards while slashing power consumption by 25%.
Key mobile prototypes on display include:
- 6.9-inch Ultra-Clarity Display: Features a 2608×1200 resolution with a 0.5mm top bezel
- 165Hz High-Refresh Panel: Utilizes a Real RGB layout to boost motion smoothness by 40% over standard 120Hz screens
- Ultra-Low Power 8T LTPO: A 420PPI powerhouse that reduces SoC power draw by a quarter.
IJP OLED and the Tri-Fold Future
TCL CSOT continues to lead the transition toward Inkjet-printed (IJP) OLED.
By utilizing the world’s first 8.6-generation IJP line, the company has debuted a 28-inch Foldable and Portable IJP OLED Monitor.
This “Real Stripe” RGB display features a tri-fold design that expands from a 16-inch footprint to a 28-inch workspace.
IJP OLED allows for larger light-emitting areas, occupying 50% to 60% of the pixel. This leads to a significantly enhanced luminous efficiency compared to traditional evaporation methods.
RGBC: The New Standard for LCD
For large-scale cinema experiences, TCL CSOT introduced RGBC Four-Color Technology.
By adding a Cyan sub-pixel to the traditional RGB matrix, the 85-inch WHVA Ultra LCD TV achieves a staggering 131% of the BT.2020 color gamut.
This hardware-level shift allows for more saturated hues and finer resolution rendering that traditional three-color pixels cannot replicate.
Through APEX Pixel, TCL CSOT is no longer just chasing size, but perfecting the very atoms of the digital image.
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