Gaming
Gundam Breaker 4 is for the frustrated Gunpla enjoyer
Finally built ‘my own Gundam Heavyarms’
I have a Gundam Heavyarms Endless Waltz Master Grade that’s been sitting on my bed-side table and has remained untouched for over three years. I can’t tell you how many times I’ve wanted to sit down and finally put the thing together. But I never have. What Gundam Breaker 4 has afforded me is to build the Gundam of my dreams, albeit, digitally.
Gundam Breaker is a franchise known specifically for this mechanic. Its latest installment – Gundam Breaker 4 – is its best yet.
My Gundam Wing agenda
You start the game off with Gundam RX-78, better known as Gundam Grandpa. If you bought the pre-order bonus, the moment the Assembly mechanic is introduced, you can immediately change it to a Gundam you’re more familiar with.
In my case, this was Wing Gundam. The only Gundam series that I obsessively engaged with were Gundam Wing and Gundam G. I dabbled with other, more recent series here and there but Gundam Wing was really just it for me. It was a pleasant experience going through the early parts of the game with the actual first Gunpla that I ever owned and built.
But as I progressed, I realized the early Wing Gundam build wasn’t enough. It wasn’t gonna get it done against the progressively tougher opponents I was fighting. A little more on the that later.
I went from a sort of Franken-Wing Gundam build and slowly made my way to something that kind of looks like my all-time favorite Gundam – Heavyarms.
To be clear, Gundam Heavyarms Endless Waltz — the Gunpla I own and haven’t built in over three years – is present in the game. As of writing, I just haven’t collected all the parts to actually build it.
So I went with the next best thing – make whatever parts I have look and feel like Trowa Barton’s stead.
Digital Gunpla workshop
Unlike in real life, Gunpla building in Gundam Breaker 4 is much more straightforward. Instead of having to piece together hundreds, if not thousands, of parts, you only have to select things from a menu and only really have to deal with a few parts.
In the Assembly menu, you pick pre-assembled parts for the following: Head, Left Arm, Right Arm, Body/Torso, Shield, Jetpack/Booster, Legs, Builder Parts, Left Arm Close-Range Weapon, Right Arm Close-Range Weapon, Left Arm Long-Range Weapon, Right Arm Long-Range Weapons.
I know it still looks like it’s a lot but the building part is pretty straightforward. You go to a particular body part and there you’ll have a selection of available parts– ones you either shopped for or more commonly, looted in battle. Each part has a different set of stats and skills.
To start the game, you don’t really get a full set with the exact Gundam or other Mobile Suits you like. These will open gradually as you complete missions. Eventually, you’ll be able to build the Gundam you want and upgrade its parts using the ones you find in the missions.
Since I couldn’t get Heavyarms early-on, I just put together the best parts with the best stats while painting the thing to my liking. Even in digital, I still don’t have the time, energy, nor meticulousness to fully customize my build. Thankfully, the painting section has good sectioning/ It keeps your preferred coat of paint even if you change the parts.
Going on missions, collecting parts
Going on missions is pretty direct. Just keep playing and following the storyline and you’re bound to learn all you need to know when it comes to missions.
You get story missions and quest missions. Each can be completed in Easy, Standard, and Hardcore categories. I tried Hardcore in one of the early missions and realized I was severely underpowered. But it did yield some parts that were very useful in my campaign.
Mission objectives may vary from protecting something to defeating actual Gundams. In some instances, gigantic Mobile Suits will appear as the bosses. Whatever the case, these battles aren’t too difficult. You can hack, slash, shoot, and dodge your way into most of these missions relatively easily, even in the Standard difficulty.
The battles can get stale after a while but what keeps them fresh is the build you go into battle with every new mission. That’s what makes the whole thing exciting.
Come and stay for the Gundam building
The story is very standard fare. It’s not memorable but it isn’t bad either. It’s very middle of the pack as far as storytelling goes. But it’s engaging enough to make you want to keep building and battling to get the best possible parts for your build.
The game’s core mechanic revolves around building Gunpla (Gundam plastic models). In Gundam Breaker 4, you’re given a vast array of parts, ranging from iconic Gundam heads to powerful weapons and unique accessories. You can mix and match these parts to create your own one-of-a-kind Gundam. The customization options are virtually limitless, allowing you to experiment with different combinations and aesthetics.
One of the game’s standout features is its intuitive building system. The process is straightforward and enjoyable, even for those who have never built a real-life Gunpla before.
You can easily select parts, rotate them, and position them to your liking. The game also provides helpful visual guides to ensure that your Gunpla is assembled correctly.
Gundam Breaker 4 Captures the spirit of Gunpla
Gundam Breaker 4 is the perfect remedy for the frustrated, mostly lazy (or burned out) Gunpla enjoyer. If you enjoy seeing Gundam built but do not necessarily have the skillset and patience to deal with plenty of real-life moving parts, then this is the next best thing.
It’s even re-ignited my interest for Gundam in general. I’m looking to engage in more Gundam shows and stories after dabbling in this game.
Gundam Breaker 4 captures the spirit of Gunpla and makes it relatively accessible to more people. It’s a game I’ll likely keep firing up for the rest of the year until I get all the Gundam kits and builds I want.
Gaming
Xbox might get rid of physical discs too
The experimental disc-to-digital feature will digitize your physical library.
Sony and Microsoft are seemingly locked in a farcical battle to sink their own ship first. Just today, the PlayStation fired its most damaging salvo yet by cancelling physical games starting 2028. Not to be outdone, the Xbox is going pound-for-pound through an experimental disc-to-digital feature to digitize physical games.
According to The Verge, Microsoft is currently testing a feature which will allow users to completely digitize their collection of physical games on the Xbox One and the Series X. Upon inserting the disc, the Xbox will create a digital copy attached to the physical disc.
Being attached to the disc means that the digital copy can move from console to console. Once the disc is inserted to another console, the digital copy transfers with it.
The feature will prevent more than a single person from using the disc at the same time. It sounds similar to Nintendo’s Virtual Game Card but without the ability to lend games out to friends and family.
It’s still an experimental feature, so there’s no schedule for a global rollout yet. Still, the disc-to-digital feature sounds like an eerie prelude to Microsoft similarly eliminating physical discs for the future. If it’s any consolation (but it’s probably not), Nintendo already got the ball rolling by introducing the Virtual Game Card feature, but the Switch 2 mercifully hasn’t removed physical cartridges.
SEE ALSO: Xbox CEO admits Game Pass is too expensive right now
Sony PlayStation will stop producing physical game discs for all new PlayStation titles starting January 2028.
The company says the move reflects changing consumer habits. More players now buy games digitally instead of on disc.
Games released before January 2028 will not be affected. Those titles will continue to receive physical editions as planned.
After the transition, all new PlayStation games will launch in digital format only. Players can buy them through the PlayStation Store or from retailers selling digital game codes.
Sony says the shift will help it focus on digital distribution. It also wants to give players more ways to purchase games while continuing to improve the gaming experience.
The move also signals a major change for the industry.
Players will no longer be able to buy physical copies of new PlayStation games after January 2028. That could reduce the second-hand game market since digital purchases cannot usually be resold.
Collectors may also see fewer special editions that include game discs. Future collector’s editions could instead bundle digital download codes with physical merchandise.
The transition also makes reliable internet access more important. Every new game will need to be downloaded, and players may need to upgrade their storage as game sizes continue to grow.
For Sony and game publishers, the move could lower manufacturing and shipping costs. It also gives them greater control over pricing, distribution, and digital sales.
While the company did not mention game preservation, some players may also raise concerns about long-term ownership. Unlike physical discs, digital games depend on online storefronts and account access.
Sony thanked players for their continued support and said it remains committed to delivering a world-class gaming experience as the industry continues its shift toward digital.
Gaming
Marvel’s Blade, the videogame, might be cancelled
Microsoft might shut down the studio developing the game.
Is there a Marvel franchise more doomed than Blade? On the big screen, Mahershala Ali’s much-awaited depiction has fizzled into obscurity. Now, the videogame might follow suit.
If you haven’t heard (or have forgotten) about Marvel’s Blade, then that’s not on you. Arkane Studios, the developers behind the adaptation, haven’t said a word about the game in years. Today, according to The Verge, Microsoft might shutter Arkane Studios, inevitably leading to a cancellation of Marvel’s Blade.
The source also indicates the game itself was plagued by delays (which we know) and is already above its budget (which we don’t know). Even if Arkane Studios continues its operations, there’s already a substantial chance that the game won’t be made anyway.
Arkane Studios won’t be the only one, according to the report. Microsoft is also considering Compulsion Games, Double Fine, Ninja Theory, and Undead Labs for the chopping block.
Blade won’t be the only loss in an Arkane Studios shuttering. The studio is also responsible for the critically acclaimed Dishonored series and the more recent Deathloop.
However, in the Marvel end of things, fans can still scratch their superhero videogame itch later this year. In September, Insomniac Games, the same studio behind the wildly popular Marvel’s Spider-Man series, is set to launch Marvel’s Wolverine, a promising take on the iconic mutant.
SEE ALSO: Marvel’s Wolverine showcases brutal combat, confirms Jean Grey
-
Reviews2 weeks agovivo X300 Ultra review: A “Whole Different Animal”
-
Cameras4 days agoDJI Osmo Pocket 4P launches with dual lenses and a 1-inch sensor
-
Camera Shootouts1 week agoCamera Shootout: HONOR 600 Pro vs OPPO Reno15 Pro
-
News4 days agoLenovo says RAM prices are not coming back down again
-
Singapore1 week agoXiaomi opens largest Singapore store yet at VivoCity
-
News7 days agoThe vivo X Fold6 is the first foldable to support teleconverter lens
-
Apps1 week agoHONOR, Xiaomi are working on their own Privacy Displays
-
Smartphones1 week agoHONOR continues APAC expansion, to launch 600 series in Taiwan














