Gaming
Gundam Breaker 4 is for the frustrated Gunpla enjoyer
Finally built ‘my own Gundam Heavyarms’
I have a Gundam Heavyarms Endless Waltz Master Grade that’s been sitting on my bed-side table and has remained untouched for over three years. I can’t tell you how many times I’ve wanted to sit down and finally put the thing together. But I never have. What Gundam Breaker 4 has afforded me is to build the Gundam of my dreams, albeit, digitally.
Gundam Breaker is a franchise known specifically for this mechanic. Its latest installment – Gundam Breaker 4 – is its best yet.
My Gundam Wing agenda
You start the game off with Gundam RX-78, better known as Gundam Grandpa. If you bought the pre-order bonus, the moment the Assembly mechanic is introduced, you can immediately change it to a Gundam you’re more familiar with.
In my case, this was Wing Gundam. The only Gundam series that I obsessively engaged with were Gundam Wing and Gundam G. I dabbled with other, more recent series here and there but Gundam Wing was really just it for me. It was a pleasant experience going through the early parts of the game with the actual first Gunpla that I ever owned and built.
But as I progressed, I realized the early Wing Gundam build wasn’t enough. It wasn’t gonna get it done against the progressively tougher opponents I was fighting. A little more on the that later.
I went from a sort of Franken-Wing Gundam build and slowly made my way to something that kind of looks like my all-time favorite Gundam – Heavyarms.
To be clear, Gundam Heavyarms Endless Waltz — the Gunpla I own and haven’t built in over three years – is present in the game. As of writing, I just haven’t collected all the parts to actually build it.
So I went with the next best thing – make whatever parts I have look and feel like Trowa Barton’s stead.
Digital Gunpla workshop
Unlike in real life, Gunpla building in Gundam Breaker 4 is much more straightforward. Instead of having to piece together hundreds, if not thousands, of parts, you only have to select things from a menu and only really have to deal with a few parts.
In the Assembly menu, you pick pre-assembled parts for the following: Head, Left Arm, Right Arm, Body/Torso, Shield, Jetpack/Booster, Legs, Builder Parts, Left Arm Close-Range Weapon, Right Arm Close-Range Weapon, Left Arm Long-Range Weapon, Right Arm Long-Range Weapons.
I know it still looks like it’s a lot but the building part is pretty straightforward. You go to a particular body part and there you’ll have a selection of available parts– ones you either shopped for or more commonly, looted in battle. Each part has a different set of stats and skills.
To start the game, you don’t really get a full set with the exact Gundam or other Mobile Suits you like. These will open gradually as you complete missions. Eventually, you’ll be able to build the Gundam you want and upgrade its parts using the ones you find in the missions.
Since I couldn’t get Heavyarms early-on, I just put together the best parts with the best stats while painting the thing to my liking. Even in digital, I still don’t have the time, energy, nor meticulousness to fully customize my build. Thankfully, the painting section has good sectioning/ It keeps your preferred coat of paint even if you change the parts.
Going on missions, collecting parts
Going on missions is pretty direct. Just keep playing and following the storyline and you’re bound to learn all you need to know when it comes to missions.
You get story missions and quest missions. Each can be completed in Easy, Standard, and Hardcore categories. I tried Hardcore in one of the early missions and realized I was severely underpowered. But it did yield some parts that were very useful in my campaign.
Mission objectives may vary from protecting something to defeating actual Gundams. In some instances, gigantic Mobile Suits will appear as the bosses. Whatever the case, these battles aren’t too difficult. You can hack, slash, shoot, and dodge your way into most of these missions relatively easily, even in the Standard difficulty.
The battles can get stale after a while but what keeps them fresh is the build you go into battle with every new mission. That’s what makes the whole thing exciting.
Come and stay for the Gundam building
The story is very standard fare. It’s not memorable but it isn’t bad either. It’s very middle of the pack as far as storytelling goes. But it’s engaging enough to make you want to keep building and battling to get the best possible parts for your build.
The game’s core mechanic revolves around building Gunpla (Gundam plastic models). In Gundam Breaker 4, you’re given a vast array of parts, ranging from iconic Gundam heads to powerful weapons and unique accessories. You can mix and match these parts to create your own one-of-a-kind Gundam. The customization options are virtually limitless, allowing you to experiment with different combinations and aesthetics.
One of the game’s standout features is its intuitive building system. The process is straightforward and enjoyable, even for those who have never built a real-life Gunpla before.
You can easily select parts, rotate them, and position them to your liking. The game also provides helpful visual guides to ensure that your Gunpla is assembled correctly.
Gundam Breaker 4 Captures the spirit of Gunpla
Gundam Breaker 4 is the perfect remedy for the frustrated, mostly lazy (or burned out) Gunpla enjoyer. If you enjoy seeing Gundam built but do not necessarily have the skillset and patience to deal with plenty of real-life moving parts, then this is the next best thing.
It’s even re-ignited my interest for Gundam in general. I’m looking to engage in more Gundam shows and stories after dabbling in this game.
Gundam Breaker 4 captures the spirit of Gunpla and makes it relatively accessible to more people. It’s a game I’ll likely keep firing up for the rest of the year until I get all the Gundam kits and builds I want.
Insomniac Games has shared more details about Marvel’s Wolverine, highlighting Logan’s combat abilities, progression systems, exploration features, customization options, and accessibility settings.
The developer shared the details alongside a new Features Trailer ahead of the game’s September 15 release on PlayStation 5.
Wolverine fights with momentum
Marvel’s Wolverine puts aggressive combat at the center of its gameplay.
Logan can attack enemies with his claws, kicks, barrages, and critical strikes. Players can also unlock Techniques to enhance his combat moves.
Special Techniques add more options during fights. Players can equip up to four at a time, including moves such as Tornado Spin, Knee Breaker, and Spiral Strike.
Logan can further customize his combat style through Adaptations. These can improve his ability to absorb bullets, increase the effectiveness of Rage, expand parry windows, and provide other combat advantages.
His Rage system has three tiers. It focuses on survivability, resilience, and fury. Players can use it to survive dangerous encounters or unleash more brutal attacks.
Logan travels around the world
The game features an original story that takes Logan across different locations.
He and Jean Grey will work alongside members of Team X to stop Bolivar Trask and his plans against mutantkind. Logan will also face enemies such as Omega Red and Deathstrike.
Exploration will offer activities outside the main story. Players can discover Nightmare Doors with combat and traversal challenges. They can also find whisky bottles that reveal more about Logan’s forgotten memories.
Material crates can unlock suits inspired by Wolverine’s appearances across comics, movies, and animation.
Suits and claws add customization
Players can unlock a variety of Wolverine suits, including versions inspired by Weapon X, Old Man Logan, Ultimate Wolverine, and Patch.
The game also features more casual looks, including a tank top and leather jacket. Players can toggle some cowls and hats on or off.
Different claw designs are also available. These include bone, notched, curved, reflective, and angled claws.
The game will also feature Logan’s Nightmare Cabin. It includes New Game Plus with exclusive Techniques and level caps, Mission Replay, Nightmare Challenges, and Photo Mode. Photo Mode will be available through a day-one update.
More accessibility options included
Insomniac says Marvel’s Wolverine will include more than 100 new, returning, and improved accessibility features.
These include High Contrast visuals, English audio description, Global Game Speed, and Strong Haptic Signals.
The game also gives players more control over its violence and adult language. Separate options can alter dynamic blood and dismemberment, while language filters can limit adult language in English.
Marvel’s Wolverine launches on PlayStation 5 on September 15, 2026.
Dune: Awakening is getting ready for its September 22 launch on PlayStation 5 and Xbox. At Gamescom, Funcom showed seven minutes of new PS5 gameplay and announced new DLC inspired by the Dune films.
The studio also confirmed that PC and console cross-play is coming after launch. It has not announced a release date for the feature yet.
PS5 gameplay revealed
Funcom premiered seven minutes of Dune: Awakening gameplay captured on a PlayStation 5 Pro.
The footage gives players a look at how the open-world survival game runs on Sony’s consoles. Gamescom attendees can also get hands-on with the PS5 version at the show.
On the base PS5, Performance Mode targets 60fps with dynamic resolution. The PS5 Pro also runs Performance Mode at 60fps.
Quality Mode runs at 30fps on both consoles. Both PS5 models use upscaled 4K resolution in Performance and Quality Mode.
The PS5 and Xbox versions will launch on September 22. The console release will also bring several major additions to the game.
These include a full single-player mode, the conclusion to its story, more customization options, and adjustable difficulty levels.
Funcom says console players will also get a year’s worth of PC additions and enhancements on day one.
Dune movie-inspired DLC arrives
Funcom also announced Filmic Archive, a new DLC featuring outfits and building pieces inspired by Denis Villeneuve’s Dune films.
The DLC launches September 22 on PC, Xbox, and PlayStation. It will cost ₱615.92 ($9.99).
Among its additions are the Aegis of the Unwalked Path armor. It is inspired by Paul Atreides’ visions of Fremen holy warriors in Dune: Part One.
The DLC also includes the Caladan Stormcoat worn by Paul and Duke Leto in the film.
Other movie-inspired outfits are included as well. Players can also build with a 73-piece set styled after the Sardaukar.
Funcom will reveal more of Filmic Archive during the Xbox Broadcast on August 28.
Cross-play is coming after launch
PC and console cross-play was one of the community’s most requested features after Funcom announced the console versions.
The studio has now confirmed that the feature is in development.
However, Funcom has not committed to a release date. It will share more details once they are available.
Dune: Awakening originally launched on PC in June 2025. The PS5 and Xbox versions arrive on September 22, bringing the game’s latest additions and improvements to consoles.
The game will also launch on Xbox Game Pass on the same day.
Players who purchase the Deluxe or Ultimate Edition can start playing five days early. Early access begins September 17.
Funcom will also release a physical PS5 edition through its distribution partners. Pre-orders are already available at select retailers.
Bandai Namco Entertainment Europe will distribute the physical edition across Europe, the Middle East, Africa, Australia, and New Zealand. Solutions 2 GO will handle North and South America.
In Japan, Spike Chunsoft will publish the game digitally and at retail. Its Japanese release is scheduled for October 29.
CAPTAIN TSUBASA 2: WORLD FIGHTERS is out now on PlayStation 5, Nintendo Switch, and Xbox Series X|S. The game is also available on PC via Steam.
Bandai Namco Entertainment Asia brings back the popular series with its signature Super Action Soccer gameplay. Players can take control of more than 110 characters and compete across 22 national teams.
Tsubasa Ozora once again represents Japan as they take on national teams from around the world. The goal is to overcome their rivals and win the highly contested World Youth Championship.
The game is available in Standard, Deluxe, and Ultimate Editions on consoles and PC.
Super Action Soccer returns
CAPTAIN TSUBASA 2: WORLD FIGHTERS brings back the series’ over-the-top soccer action with enhanced visuals and new supercharged moves.
Players can pass, dribble, tackle, and unleash powerful strikes. Each character also brings signature techniques inspired by their abilities from the anime and manga.
The sequel adds a new system that pits goalkeepers directly against shooters. Players can attack and counter signature shots and blocks in dramatic sequences.
The game also features more than 150 new cutscenes that highlight some of these special skills and moves.
Composer Tadayoshi Makino also returns for the sequel. He created more than 80 new tracks for the game.
A bigger World Youth Championship
CAPTAIN TSUBASA 2: WORLD FIGHTERS features more content than any previous game in the series.
Its Story Mode features a new original story written by series creator Yoichi Takahashi. The story draws from the World Youth Championships arc of the original manga.
Beyond the main story, players can compete in a variety of game modes. These include battles against rivals both online and offline.
With its mix of traditional soccer tactics and exaggerated special moves, the game aims to deliver the unpredictable “neo-soccer” action that defines Captain Tsubasa.
CAPTAIN TSUBASA 2: WORLD FIGHTERS is out now on PlayStation 5, Nintendo Switch, Xbox Series X|S, and PC via Steam.
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