Indygo is simple, quick, and easy, but it cuts deep.
It’s an immersive point ‘n’ click game designed and illustrated by Fine Arts Academy students, members of Pigmentum Game Studio, that dabbles into the topic of depression like no other.
No fluff, no bluff. This game starts with a befitting trigger warning. When you first play the game, it already sets you in a miserable mood. All the graphics are half-recklessly sketched in black and white; the music is slow and sad; and the voice over is deep and dull.
The game cuts quickly into the plot: You play as Thomas, a famous painter struggling with depression. Thomas refuses to leave the confines of his small room while he encounters letters from his girlfriend Ana who desperately tries to help him. What you decide to do with every passing day, how you choose to respond and what you choose to do in-game, will affect how the story unfolds.
Cruel suspension of disbelief
When I first played the game, I had the gutted feeling that if I didn’t play it safe, Thomas would kill himself. Most people can easily dispense their suspension of disbelief and handle the game distant from the protagonist which can make the game boring.
The truth is Indygo has no incentive, and in that sense, the game grounds itself to the sinking reality of depression: no incentive, no sense, nor any will to do or simply be.
Easy play, tough decisions
I’ll confess: I was irrationally emotionally attached with Thomas. He was a character that needed help and I did anything I could to make sure he would cheer up. Unfortunately, halfway through the game, I became morbidly curious to see how far the game would push its realism, so I purposefully played to see if he’d kill himself. And, the result was mortifying.
The game doesn’t really take long nor is it challenging. You can probably finish the game in an hour, so it encourages you to play more than once after each play-through with this prompt:
There’s a sickening myth that it’s tough for any medium to hit the soft spot where people address mental health without either trivializing it or romanticizing it. Despite that, the worse route would be to scrap all effort and disregard the issue altogether.
Mental health isn’t just complex due to varied and undetermined causes, symptoms, and treatments; it’s been time and time again been swept under the rug, as much as it’s been stigmatized; not to mention, how certain people question its legitimacy. It’s a tough topic to address and how Indygo presents it can seem too simple, but it gets the point across well with its simplicity.
Not everything is as gloomy as it seems
Indygo shows genuine concern for both you and the character you play.
As Thomas’ story unfolds, you’ll find Ana, his girlfriend, desperately trying to help. Besides the trigger warning in the beginning of the game, you’ll also find a subsection in the Menu where they delve into what depression is and ways you or anyone can seek and be of help.
Should you play the game?
I say, try it out. When you’re not high-strung and on a self-destructive tirade, go ahead.
Take the trigger warning seriously and don’t forget that it’s just a game. Keep in mind that despite it being just a game, how you take it lightly shouldn’t be carried over to how you treat people with the condition in real life.
Indygo was released on October 24, 2017. It’s available on Steam for US$ 5.99.
[irp posts=”21299" name=”Best Video Games of 2017 (Q3 Edition)”]
Razer holds first ever SEA Games bootcamp for esports teams
Held in partnership with one of the best eSports teams in the world
Preparations for the upcoming 2019 Southeast Asian Games are underway, especially with eSports now added to the competition. Razer, the official eSports partner for the SEA Games has an idea on how to make preparations more interesting. The global gaming lifestyle brand wants to bring esports teams from all participating countries to train them by learning from the best players in the world.
Razer officially rolls out the Razer SEA Games eSports Bootcamp, a two-day training camp for eSports teams participating in the Dota 2 tournament for the SEA Games. The bootcamp will feature a series of mentorship sessions and practice games for all the competing teams from Singapore (Team X) , Malaysia, Thailand, Indonesia (PG.Barracx), and the Philippines (Sibol). With the inclusion of eSports in this year’s SEA Games, Razer’s Global Sports Director David Tse hopes to “bring eSports to the next level.”
To guide these teams to success, Razer taps upon a global eSports powerhouse in the Evil Geniuses. EG’s Dota 2 coach, Sam “Bulba” Sosale will mentor the five participating teams to compete at the highest level for the upcoming tournament.
“Evil Geniuses is excited to help some of the best players in Southeast Asia prepare for it,” Sosale said. As of writing, members of the EG’s Dota 2 team are competing in the Upper Bracket semifinal round of The International 9 in Shanghai.
The Razer SEA Games eSports Bootcamp will run from September 2 to 3, 2019 in Singapore. As a treat, Evil Geniuses is hosting their first ever meet-and-greet in Southeast Asia on September 1. Fans will have a chance to get up close with members from EG’s Dota 2 team: Arteezy, SumaiL and s4, along with Bulba. Fans will also get a chance to win signed jerseys from their favorite players.
NVIDIA GeForce Now will bring PC games to Android devices
Taking on Google Stadia and Microsoft xCloud
Cloud gaming is a recent trend in the industry which aims to revolutionize gaming in the future. In the past few years, industry giants have launched their own cloud gaming platforms: Google announced Stadia, while Microsoft announced xCloud. Soon, they will be joined by NVIDIA with its own GeForce Now which will be available to Android devices soon.
GeForce Now is NVIDIA’s cloud gaming platform that has been in beta for PC, Mac, and NVIDIA Shield TVs. With this recent announcement, GeForce Now will finally come to Android devices. More people will be able to play AAA PC games from their Android devices, regardless of specs. NVIDIA’s platform also has the advantage of streaming PC gaming titles from Steam, UPlay, and other digital stores. In comparison, titles available to Google Stadia and Microsoft xCloud is more limited.
NVIDIA is improving the GeForce Now — as such, the platform will remain in beta phase for the foreseeable future. It is free for everyone to try. Those willing will need a compatible Bluetooth gamepad, since some games are unplayable through touch controls alone.
There is no exact date when the GeForce Now will be available to the public. There are also no details yet as to how much the platform will cost as of the moment.
NVIDIA’s GeForce Now is part of the industry’s push towards cloud gaming. Cloud gaming works by streaming a whole game through the internet so people can play their favorite games anytime, anywhere. However, it remains to be seen if people will welcome the technology with open arms — after all, it requires a fast and stable internet connection.
Final Fantasy VIII Remastered has a release date!
So soon yet, not soon enough!
After our heartstrings were played with by the Final Fantasy VIII Remastered teaser, fans have swarmed with tons of memes predicting and wondering how specific scenes would appear with stunning new visuals. Well, our memes and dreams are about to either come true or get shut down because Final Fantasy VIII Remastered is getting released on September 3, 2019!
Final Fantasy VIII and why fans love it
Final Fantasy VIII was a game that plotted itself in a fantasy world while digging into an emotional story-line of war and love. The game focuses on a group of young mercenaries led by Squall Leonhart. They’re adventure begins with a striking conflict: Ultimecia. Ultimecia is a sorceress from the future who possesses Edea and wants to compress time. In this quest, Squall encounters friends who inevitably join his quest to keep the world in its balance.
Final Fantasy VIII was the first of its series to reinvent the active time battle wheel without ignoring its roots. The game allowed more customization which ultimately allowed players to work around weaponry, armor, and summons that drastically affected characters’ combat style. These seemingly small tweaks in gameplay gave players breathing room to pick how they wanted to play the game making it all the more immersive.
While its predecessor, Final Fantasy VII, had 3-dimensional models, it didn’t significantly refine designs as much as Final Fantasy VIII. Every element in the game expressed more detail with as much accessible technology as Square could get their hands on. From the planet that showed a level of meticulous detail we hadn’t seen in the series before, to the hilarious “you’re the best looking guy here” memes, Final Fantasy VIII was weirdly ahead with visuals at the time.
What’s new with Final Fantasy VIII Remastered?
First, and obviously, enhanced visuals. The announcement trailer that was revealed in E3 this year made it loud and clear that each element of the game — characters, enemies, objects, and summons — were all refined and enhanced.
Second, battle assists. Final Fantasy VIII Remastered allows you to activate a booster to max out health points (HP) and active time battle (ATB) bars that trigger limit breaks at any point players need. Regardless, you will lose HP when you get hit with a critical attack that renders more damage than your HP, or by lethal damage.
Third, turning off encounters. Final Fantasy VIII Remastered has setting you can use to allow you to turn off random encounters. This is incredibly useful when you’re out of potions, phoenix downs, and need to run to the nearest shop. This doesn’t apply for event battles that need to be done to further the game’s plot.
Fourth, battle speed boosts. The game lets you accelerate time by a factor of three. If you want to breeze through easy battles or rush through level grinding, this feature is useful. This feature isn’t applicable for certain scenes and movies.
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