Gaming
I tried playing Just Dance 2022 using a smartphone
And some thoughts on this year’s version as a whole
Just Dance 2022 is a simulation game wherein the goal of every single level is to score 5 stars by perfectly copying the moves done on screen. I know, it’s that easy with either enough practice or with enough swing in your hips. However, with each new iteration of Ubisoft’s dancing simulator, the choreography turns up to another level.
When I say “another level,” I literally mean it on both how the game plays and how you play the game. For the past two iterations, Just Dance doesn’t require you to play with a camera module attached to your console to play the game. Although, in my opinion, playing with a dedicated console camera optimizes the experience a whole lot! So, why don’t we test that out, especially on a next-gen console?
Before we begin, I’d just like to point out that the version of the game used is the one for the Xbox Series X|S. This game is also available for the PlayStation 4, PlayStation 5, Xbox One, and the Nintendo Switch. So sit back, relax, and enjoy a ridiculous trip down Just Dance 2022!
As legacy as it could possibly get
Like previous iterations of the game, Just Dance 2022 is rather easy to get around. In essence, you score points by copying the choreography as accurately as possible. Of course, early on, this game required the use of a camera module to track your movements properly. From the PlayStation Camera to the Xbox Kinect, these were essential for the optimal experience.
Also, if you’re not really up for competition with your family and friends, there’s always Sweat Mode. With Sweat Mode, you’re not keeping track of points and stars to earn for each level; instead, you’re more focused on the calories you burn. While this is great for those who want to use the game like zumba, I still don’t know how they actually measure that.
Basically, mechanics-wise, it’s still the same game as before with all the bells and whistles. There’s nothing particularly different, but in the later parts, I felt the experience changed a little bit.
A music library that just keeps expanding and evolving
With each new game, Ubisoft adds a new set list of tracks that comprise of both old and new hits (by old, I mean literally early 2000s). Apart from these, the game’s dedicated subscription service, Just Dance Unlimited, kept adding popular tracks from previous iterations. Honestly, this is a trend I appreciated a lot from the franchise as it caters to all ages and genres.
Another thing I also appreciated about this version and Just Dance 2021 was how committed the developers were to bring official choreographies onboard. Specifically, I wanted to see if they would do this for all the K-Pop tracks they added into the game. They set a precedent for this with BLACKPINK’s Kill This Love in 2020 and TWICE’s Feel Special in 2021.

This year, they included pieces of original choreo for SuperM’s Jopping and near full choreography for BLACKPINK’s BOOMBAYAH, K/DA’s POP/STARS and æspa’s Black Mamba. Yes, freaking Black Mamba with the signature knee drop in the chorus! Also, these tracks already have them available as Extreme versions right off the bat, instead of having to unlock it by completing the Alternate versions. That alone already deserves a round of applause!
How to play on a smartphone, senpai?
Remember when I mentioned that I have the next-gen version of this game, and it’s the Xbox Series X|S version no less? The thing is, if I had a PlayStation 5, this wouldn’t be an issue to bring up since you can buy the HD Camera module for it. With the Series X|S, it’s a different story since it currently does not support the Kinect camera at all.
In cases where your console doesn’t support a camera like the Nintendo Switch and the aforementioned next-gen Xbox, the game tracks your movement through your Joy-Con or smartphone. Believe it or not, the developers found a way to do this since Just Dance 2020 just by tracking your hand. Of course, for me, this isn’t the most optimal way of playing the game but it’s a compromise they had to make.
For the most part, it just seems weird when you want to go all out and copy the choreography to earn points. In these cases, it’s almost 50-50 when it comes to scoring Perfect moves when the game relies on one hand. Also, it’s quite difficult to dance properly when you’re holding something in your hand. Although, I still got 5 stars on Black Mamba so maybe it isn’t that terrible.
Is this worth playing for any console?
Do I think that Just Dance 2022 is a great game to play for any occasion? Of course, it is given the amount of tracks to choose from and it’s multiplayer! It sticks to what works for the longest time, and tries to improve on the intricacies every year. While this year’s version doesn’t seem like it’s anything new, I would argue the experience just feels different.
Whether or not you should play it on any console is where I would draw the line just a tiny bit. I still believe that the optimal experience is to track your dance moves from head to toe. In doing so, you learn the movements and appreciate said intricacies in game design. Again, this only works when your console has a camera module to aid the game.
If you want to play this game, keep in mind that currently, the optimal experience is on the PlayStation and the Xbox One versions. It is playable on the Xbox Series X|S and Nintendo Switch, but you might miss out on truly immersive Just Dance gameplay. Still, it’s something worth your time keeping in your game library, especially when you can have guests over.
ASUS has announced the ROG XBOX Ally X20 bundle at COMPUTEX 2026, just in time to celebrate the gaming brand’s 20th anniversary.
Featuring a translucent black chassis with vibrant gold internal structure, the machine is both a throwback to gaming two decades ago and a vision of the future.
The translucence offers a peek under the hood to the high-performance cooling system and handheld silicon from AMD.
Premium hardware
The ROG XBOX Ally X20 brings a new Nebula HDR Display to the handheld for the first time, with a 7.4-inch OLED panel and Corning DXC glass and anti-reflective coating.
This slightly larger panel increases immersion and visibility. It has up to 120Hz refresh rate, FreeSync Premium of support, and 1,400 nits of peak brightness.
Furthermore, it has a VESA DisplayHDR 1000 rating, Dolby Vision, and 0.2ms response time.
Powering the portable device is the AMD Ryzen AI Z2 Extreme processor with ample gaming horsepower and the latest tools like Auto SR upscaling, as well as XBOX for seamless navigation and gaming.
It supports 24GB of DDR5 RAM and 1TB of PCIe 4.0 storage to accommodate a large library of titles.
Better ergonomics, controls
Inspired by iconic XBOX controller designs, the ROG XBOX Ally X20 has a transforming D-Pad. It’s designed with the standard four-way movement, but can easily be converted to eight-way control for fighting games.
The improved face buttons have also been adjusted, now sitting flush against the chassis to enable smooth and uninterrupted thumb sliding. On the rear of the handgrips is a rubberized coating.
Speaking of controls, the next-gen handheld levels up with a new TMR joystick technology, delivering pinpoint precision, smoother tracking, and longer-lasting performance.
Bundled with ROG XREAL R1 Edition 20 Gaming AR Glasses
The bundle also features the ROG XREAL R1 Edition 20 Gaming AR Glasses, making the set an absolute collector’s must-have.
The AR glasses feature a 171-inch virtual screen at four meters, 240Hz display that covers 95% of the field of view, and a 0.01ms response time, thanks to micro-OLED. These glasses plug directly into the Ally via USB-C.
Gaming
Latest BeastLink Open Beta offers optimizations, improvements
Grove Street Games’ monster-sized Kaiju mayhem
Grove Street Games has kicked off another round of beta playtesting for the large-scale multiplayer destruction sandbox game BeastLink.
The latest round of open beta testing opened at 4:00 P.M. ET on May 29 and will end at June 1 at 10:00 A.M. ET.
This Open Beta weekend offers a fresh look at the massive optimization sand improvements from the past month of closed playtesting.
Players can join through the BeastLink Steam page here.
The latest Open Beta features the Horned Lizard, Mandrill, and Bull Shark as playable beasts.
The Kaiju battles come with more freedom of movement and improved fighting. All beasts have seen extensive updates and balance improvements for a more refined monster vs. monster combat.
Moreover, there is a new map available: Wharf, which urges players to utilize ziplines and cranes. New effects like dust, fog, and rubble also make the showdown feel more chaotic.
Meanwhile, selecting Battle Arena from the Deployment Menu lets players battle against friends, the CPU, or by themselves for fun. That’s on top of other modes like Tutorial, Hazard Pay, Beast Brawl, and Colony Purge.
BeastLink is built on Unreal Engine 5, and uses Grove Street Games’ proprietary SuperDestruction system to push environmental wreckage to a new level.
The system lets players reshape the map both as human or Kaiu, with over 250,000 destructible objects and millions of individual pieces.
An announcement trailer has likewise been unveiled.
Acer has unveiled the Predator Atlas 8, a new Windows 11 gaming handheld powered by Intel’s latest Arc G-Series platform. The device expands Acer’s growing handheld portfolio and targets gamers who want PC gaming performance in a portable form factor.
The Predator Atlas 8 pairs Intel’s new Arc G3 Extreme processor with up to Intel Arc B390 graphics. It supports ray tracing and Intel XeSS 3 AI-powered upscaling to boost performance while maintaining image quality. Acer says the platform balances gaming performance and battery efficiency for gaming on the go.
Predator cooling comes to a handheld
Acer equips the Atlas 8 with a dual-fan cooling system inspired by its Predator gaming laptops. The setup includes what Acer describes as the first metal fan used in a gaming handheld. The company says the ultra-thin AeroBlade fan increases airflow by up to 10 percent. It works alongside a second fan and Acer’s Vortex Flow design to move heat out of the chassis more efficiently.
The handheld features an 8-inch WUXGA touchscreen with a 120Hz refresh rate and Variable Refresh Rate support. The panel reaches up to 500 nits of brightness and uses a 16:10 aspect ratio. Acer also protects the display with Corning Gorilla Glass Victus and a DXC coating that helps reduce glare.
Acer complements the display with dual 2W speakers that support DTS:X Ultra audio. Dual microphones with PurifiedVoice AI noise reduction help improve voice clarity during multiplayer sessions and online chats.
Built around the Windows gaming ecosystem
The Predator Atlas 8 runs Windows 11 and supports Xbox Mode for quicker access to games and system functions. Acer also includes an Xbox Game Pass subscription, giving users access to hundreds of games from day one.
For connectivity, the handheld offers dual Thunderbolt 4 ports, Intel Killer Wi-Fi 7, Bluetooth 5.4, and UHS-II microSD expansion. The control layout includes full-size analog sticks and dual-mode triggers. Players can switch between instant-click microswitch controls for shooters and Hall-effect analog controls for racing and simulation titles.
A dedicated PredatorSense button provides quick access to performance settings, RGB lighting controls, and system monitoring tools. Acer has not yet announced pricing or local availability. The company says details will vary by market.
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