I tried playing Just Dance 2022 using a smartphone

And some thoughts on this year’s version as a whole



Just Dance 2022 is a simulation game wherein the goal of every single level is to score 5 stars by perfectly copying the moves done on screen. I know, it’s that easy with either enough practice or with enough swing in your hips. However, with each new iteration of Ubisoft’s dancing simulator, the choreography turns up to another level.

When I say “another level,” I literally mean it on both how the game plays and how you play the game. For the past two iterations, Just Dance doesn’t require you to play with a camera module attached to your console to play the game. Although, in my opinion, playing with a dedicated console camera optimizes the experience a whole lot! So, why don’t we test that out, especially on a next-gen console?

Before we begin, I’d just like to point out that the version of the game used is the one for the Xbox Series X|S. This game is also available for the PlayStation 4, PlayStation 5, Xbox One, and the Nintendo Switch. So sit back, relax, and enjoy a ridiculous trip down Just Dance 2022!

As legacy as it could possibly get

Like previous iterations of the game, Just Dance 2022 is rather easy to get around. In essence, you score points by copying the choreography as accurately as possible. Of course, early on, this game required the use of a camera module to track your movements properly. From the PlayStation Camera to the Xbox Kinect, these were essential for the optimal experience.

Also, if you’re not really up for competition with your family and friends, there’s always Sweat Mode. With Sweat Mode, you’re not keeping track of points and stars to earn for each level; instead, you’re more focused on the calories you burn. While this is great for those who want to use the game like zumba, I still don’t know how they actually measure that.

Basically, mechanics-wise, it’s still the same game as before with all the bells and whistles. There’s nothing particularly different, but in the later parts, I felt the experience changed a little bit.

A music library that just keeps expanding and evolving

With each new game, Ubisoft adds a new set list of tracks that comprise of both old and new hits (by old, I mean literally early 2000s). Apart from these, the game’s dedicated subscription service, Just Dance Unlimited, kept adding popular tracks from previous iterations. Honestly, this is a trend I appreciated a lot from the franchise as it caters to all ages and genres.

Another thing I also appreciated about this version and Just Dance 2021 was how committed the developers were to bring official choreographies onboard. Specifically, I wanted to see if they would do this for all the K-Pop tracks they added into the game. They set a precedent for this with BLACKPINK’s Kill This Love in 2020 and TWICE’s Feel Special in 2021.

This year, they included pieces of original choreo for SuperM’s Jopping and near full choreography for BLACKPINK’s BOOMBAYAH, K/DA’s POP/STARS and æspa’s Black Mamba. Yes, freaking Black Mamba with the signature knee drop in the chorus! Also, these tracks already have them available as Extreme versions right off the bat, instead of having to unlock it by completing the Alternate versions. That alone already deserves a round of applause!

How to play on a smartphone, senpai?

Remember when I mentioned that I have the next-gen version of this game, and it’s the Xbox Series X|S version no less? The thing is, if I had a PlayStation 5, this wouldn’t be an issue to bring up since you can buy the HD Camera module for it. With the Series X|S, it’s a different story since it currently does not support the Kinect camera at all.

In cases where your console doesn’t support a camera like the Nintendo Switch and the aforementioned next-gen Xbox, the game tracks your movement through your Joy-Con or smartphone. Believe it or not, the developers found a way to do this since Just Dance 2020 just by tracking your hand. Of course, for me, this isn’t the most optimal way of playing the game but it’s a compromise they had to make.

For the most part, it just seems weird when you want to go all out and copy the choreography to earn points. In these cases, it’s almost 50-50 when it comes to scoring Perfect moves when the game relies on one hand. Also, it’s quite difficult to dance properly when you’re holding something in your hand. Although, I still got 5 stars on Black Mamba so maybe it isn’t that terrible.

Is this worth playing for any console?

Do I think that Just Dance 2022 is a great game to play for any occasion? Of course, it is given the amount of tracks to choose from and it’s multiplayer! It sticks to what works for the longest time, and tries to improve on the intricacies every year. While this year’s version doesn’t seem like it’s anything new, I would argue the experience just feels different.

Whether or not you should play it on any console is where I would draw the line just a tiny bit. I still believe that the optimal experience is to track your dance moves from head to toe. In doing so, you learn the movements and appreciate said intricacies in game design. Again, this only works when your console has a camera module to aid the game.

If you want to play this game, keep in mind that currently, the optimal experience is on the PlayStation and the Xbox One versions. It is playable on the Xbox Series X|S and Nintendo Switch, but you might miss out on truly immersive Just Dance gameplay. Still, it’s something worth your time keeping in your game library, especially when you can have guests over.


Microsoft buys Activision Blizzard for nearly US$ 70B

Massive acquisition



Microsoft Activision

Here’s a move no one saw coming. Microsoft has just acquired gaming company Activision Blizzard for a whopping US$ 68.7 billion in an all-cash transaction.

This means every studio and every game under Activision Blizzard now belongs to Microsoft. These include the creators of popular franchises like Call of Duty, World of Warcraft, Overwatch, Diablo, Tony Hawk Pro Skater, Crash Bandicoot, and more.

The acquisition will make Microsoft the world’s third-largest gaming company by revenue, behind Tencent and Sony.

Bobby Kotick, who has been embroiled in several issues concerning company culture will remain as CEO of Activision Blizzard. Once the deal formally closes, he and his team will report to Phil Spencer, CEO, Microsoft Gaming.


The initial statement release stated that the Microsfot will continue to be present in the platforms that Activision Blizzard has established communities in. This could have allayed fears that the acquired titles will now be exclusive to Microsoft and Xbox. However, this line is no longer present and has been replaced with statements from Microsoft CEO Satya Nadella and Phil Spencer.

“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” said Satya Nadella.

“Together we will build a future where people can play the games they want, virtually anywhere they want,” said Spencer.

Game Pass

The acquisition bodes well for Microsoft’s Game Pass. It already boasts of hundreds, if not thousands of gaming titles as well as over 25 million users.

The acquisition will add some parts of  Activision Blizzard’s nearly 400 million monthly active players in 190 countries. It will make Game Pass one of the most compelling and diverse lineups of gaming content in the industry.

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My Hero Academia is getting a battle royale game

In closed beta right now



Image source: Gematsu

Just when you thought the battle royale craze was over, a new contender has approached. Capitalizing on one of the most popular anime series in modern history, Bandai Namco is launching a battle royale based on My Hero Academia. My Hero Academia: Ultra Rumble is currently undergoing a beta test now.

Officially teased by Japan’s Weekly Shonen Jump magazine (spotted by Gematsu), the upcoming battle royale game will come to the PlayStation 4, Xbox One, Nintendo Switch, and Steam. Like other battle royales in the genre, the game will be free-to-play.

Image source: Gematsu

However, instead of an all-out brawl between dozens and dozens of players, the game will only feature 24 players in a single round. Though Bandai Namco has not announced a launch date for the battle royale, a closed beta announcement means things are rolling smoothly. It might not take long before an open beta and an eventual launch happens.

My Hero Academia: Ultra Rumble makes sense as a spin-off of the popular anime series. Put simply, My Hero Academia takes place in a world where superpowers are commonplace. It’s easy to see how a battle royale based on the anime can work especially with different powers acting as a way to eliminate opponents.

Curiously enough, the game is coming out in older console generations, rather than the PlayStation 5 and the Xbox Series X/S.

SEE ALSO: FF7 series launches new PS5 update, mobile battle royale

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Microsoft has stopped making all Xbox One consoles

To focus on Xbox Series X/S



Despite the global shortage, the gaming world is steadily moving towards next generation dominance. Both Sony and Microsoft want gamers to use either the PlayStation 5 or the Xbox Series X/S exclusively. However, the ongoing problem is preventing gamers from switching. To help with the shortages, Microsoft is discontinuing all Xbox One consoles.

This has been a slow death for the previous Xbox generation. Back in 2020, Microsoft stopped producing the Xbox One X and the Xbox One S All-Digital Edition to pave the way for the then-launching Xbox Series X/S. That was only part of the equation. Gamers could still get other variants of the Xbox One series. Of course, that ends now.

Microsoft has stopped producing new units of all Xbox One consoles. If you want to purchase an older Xbox, you’ll have to rely on existing stock.

According to a statement sent to The Verge, the company pushed through with the decision to focus its production more on the still-scant Xbox Series X/S. With enough luck, the move might help the shortage. Both the new Xbox and the PlayStation 5 still notoriously sell out seconds after new stock is announced.

Ironically, Sony is trying the opposite strategy. Because of the ongoing shortages, the PlayStation maker is instead manufacturing more PlayStation 4 units this year, ideally to fill in the lacking PlayStation 5 stock.

Which strategy will prevail? At this point, no one is. Both consoles are still missing from stores despite overwhelming demand.

SEE ALSO: Xbox creates a SpongeBob-themed Xbox Series X

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