Marvel's Avengers Marvel's Avengers

Gaming

Marvel’s Avengers: Does it stick the superhero landing?

A title featuring Earth’s mightiest heroes carries great expectations

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The Avengers is the most popular superhero team today thanks in large part to the 23 films and counting that belong to the Marvel Cinematic Universe or MCU. This could lead one to believe that anything that has “Marvel’s Avengers” on it will be well-made and polished because of heightened expectations and the backing of perhaps the largest entertainment company today. Well, not quite.

Perhaps we should have seen this coming following the rather lukewarm reception to the A-Day trailer that was released in E3 2019. But that was just a trailer. Square Enix and Crystal Dynamics — the companies responsible for the game’s development — still had time to address things.

While there may have been improvements here or there, the overall experience just falls a bit short of the grandiose, spectacle, and fun factor that we’ve come to associate with the Avengers.

Heroes divided

So what’s wrong with it, exactly? There’s not one big glaring thing. But the sum of its parts just doesn’t feel like it makes up a cohesive whole.

Just like how the team was split up after the disaster that was A-Day, the game feels like it’s split between two disjointed parts.

The first is the Reassemble Campaign which takes you through a 10-12 hour single-player Action-RPG type of campaign. You get a chance to play as all of the Avengers but the story is mostly told through the perspective of Kamala Khan AKA Ms. Marvel.

Ms. Marvel hard-carrying this game

The second is the Avengers Initiative which is the multiplayer live service part of the game. It’s the part that the developers hoped would keep players coming back.

While the two game modes share the same combat, skills, items, and mission design, the overall experience varies heavily depending on what type of game you’re into.

Ms. Marvel coming of age story

At the core of the Reassemble Campaign is Kamala Khan/ Ms. Marvel. She goes from this bright-eyed fangirl in A-day to a hero in her own right, fighting alongside the heroes she admired.

As someone who generally prefers single-player games, this was the part of the game I enjoyed the most. It’s got enough heart, humor, and character that made the MCU such a mainstream hit, while also sprinkling a little bit of Saturday-morning-cartoon campiness.

The best thing about the story is the dynamic between the characters: Kamala and Bruce Banner’s mentor-mentee relationship, the anger between Tony Stark and Bruce after the latter’s testimonies in court after A-Day, and this bromance between Tony and Steve Rogers.

There’s a lot of great character moments here that should be familiar to Marvel fans whether you came in from the comic books, TV series, or the MCU.

It isn’t without any problems though. Thor had very little to do with the plot except for just being there. He played the deus ex machina role when he first rejoined the team. I guess that’s fitting for a literal god.

The boss battles are also very mediocre. After squaring off against Taskmaster and the Abomination, the next boss battles will all be against AIM Robots. For a superhero hero team with such a rich rogues gallery, this was rather disappointing.

Modok was the only other non AIM robot villain

While it sort of makes sense given the flow of the story, I think they could have thrown in even at least one more Marvel villain there or at least have another tussle against Taskmaster and the Abomination.

Other than that, the story is pretty solid. I wish I could say the same for gameplay.

Grinding for gear

The core of the gameplay is the combat, skills, and gears. This is what connects the single-player campaign to the multiplayer missions. It’s a mixed bag to say the least.

The skill tree for each character is deep but you’ll have to grind through the missions to really get to all of them. More on this later. Meanwhile, the gears are… okay.

There are plenty of skills to unlock

While most other reviewers griped about the lack of cosmetic effect from the gear you pickup, I thought this was mostly okay. It’s almost the same with Marvel’s Spider-Man where I can pick whatever suit I want but change my abilities depending on what the mission requires.

The thing is, in the Spider-Man game by Insomniac, the suit came at no cost. In Marvel’s Avengers, while you can grind your way into some awesome cosmetic changes, a bulk of the better looking ones are stuck behind a paywall. That’s what really grinds most people’s gears, I think.

What grinds your gears?

I also recognize that more thought could have been put into the gears seeing as the whole point of the game is getting loot and items while you’re out on missions. For instance, they could have opted to have a set of cosmetic options for gear that negate certain status effects like frosting.

Feel like a superhero

Despite sharing mostly the same controls — light and heavy attacks, dodging, and jumping on the main buttons plus special abilities on the shoulder buttons —  the game does a good job of making each character feel distinct.

Your experience playing as Iron Man will be very different from the one playing as Thor despite both sharing the ability to fly. Same is true for Captain America and Black Widow even though they’re both mostly grounded melee fighters.

Marvel’s Avengers

The stretchy Ms. Marvel also offers perhaps one of the most unique play styles as she also has the ability to heal. It’s perfect for when you’re embarking on multiplayer missions.

Mission unbearable

The missions are where I think the game fumbles a lot. They have a relatively good combat core to build around, but the level designs and challenges leave so much room for improvement.

The missions revolve around retrieving an item, defeating hordes of AIM robots and soldiers, and most frustratingly, defending a small circular area while being swarmed by even more AIM robots and soldiers.

Combat can get chaotic

It’s just a whole bunch of small fries coming at you from left and right. There’s very little variation and it can get old real quick. What’s even more frustrating is to really level up the characters, these are the missions you have to grind through. You don’t get to the really good parts of the combat unless you go through these missions.

Remember the final act of both The Avengers and Avengers: Age of Ultron where the team is battling against armies of Chitari and Ultron’s robots? That’s what the missions feel like except it happens over, and over, and over, and over again.

Good for team players

To balance the opinion, I spoke with our good friend Francis Romero who is both a long-time gamer and huge Marvel fan. Unlike yours truly, Francis actually finds enjoyment in the missions.

What struck me the most with his observation is how team play is crucial in the missions. You can customize your characters’ loadouts to fit the needs of the team. Each one can play a certain role so you can accomplish missions with relative ease.

Flying to a mission

For instance, he said he wasn’t a fan of Ms. Marvel being part of his main team but being a healer, she would be an essential part of the team.

In this regard, the play-with-friends appeal is real. It’s honestly not my cup of tea, but there’s certainly something here that can be enjoyed by people with actual friends or those who play well in a team-setting.

A better future

The other appeal of Marvel’s Avengers being a live service game is the promise of a better future. The developers have already promised that any future DLC content will be free-of-charge.

Hawk-eye — both Will Barton and Kate Bishop — have already been teased and there are more characters coming in the future. Each character, I supposed, will come with their own unique story that will build on the campaign. Their abilities will also be something to consider when building a team for the Avengers Initiative missions.

While the present may be slightly disappointing, a promising future awaits.

Does it stick the superhero landing?

The promise of a better future shouldn’t be the leg that a game stands on. The game can be a little fun at best and a messy, buggy experience at worst.

The loading time from one segment of the game to another is ridiculously long. It almost feels like you can watch an entire MCU film and the game would still be loading when you come back to it.

This loading screen can go on FOREVER

Marvel’s Avengers is weighed down by the expectations surrounding it. When you have a title so mainstream and the backing of an entertainment giant that has dominated the mainstream consciousness for a better part of the decade, it’s fair to expect a polished game. One that feels like the triumphant third act of most MCU films.

Instead, it feels more like the first time Tony Stark took the Iron Man Mark II out for a spin in the first Iron Man movie. It was a fun but clunky ride, and when he soared to go higher he ran into an icing problem.

Marvel’s Avengers

In many ways, that’s what this Marvel’s Avengers game feels like. It’s clunky but fun and while it’s not perfect, there’s certainly something here that Square Enix and Crystal Dynamics can build on.

It doesn’t quite stick the superhero landing, but it sure as hell didn’t crash and burn.

Gaming

Trials of Mana now available on mobile

Mobile gamers might want to try this!

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Since its release in 1995, the Trials of Mana has come a long way. From the 16-bit era to the mobile gaming platform, this game is rich in history spanning 26 years. Now, the 3D remake of the JRPG classic Trials of Mana is now available on mobile.

The mobile version of the game includes many features, including new touch controls,  adjustable graphics settings and cloud save capabilities. Players can also receive two pieces of starting gear to help jumpstart their quest. The starting items are the Rabite Adornment and Silktail Adornment. 

Originally released in Japan as Seiken Densetsu 3 in 1995, Trials of Mana is a remake of the third entry in the classic Mana series. The game features a selectable main cast  with upgradable classes and over 300 different abilities to learn as they discover a world of secrets and mysteries. The series’ action battle system will put players to the test as they encounter enemies. The game was received well by its release on the Nintendo Switch, PlayStation 4 and Steam platforms.

Price and Availability

Trials of Mana is available on iOS and Android devices via the App Store or Google Play Store. The game is priced at US$ 23.99. 

SEE ALSO: Trials of Mana review: A nice glow up

 

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Gaming

Horizon Zero Dawn’s Aloy is coming to Genshin Impact

Will be available for all players… eventually

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Aloy

Turns out the PlayStation and Genshin Impact collaboration goes beyond PlayStation 5 specific updates. Aloy from the PlayStation game Horizon Zero Dawn will be a playable character on Genshin Impact.

Aloy — a five-star character — will be playable for PlayStation 5 and PlayStation 4 players via in-game mail when Version 2.1 drops. The character can then be played on any platform thanks to the cross-save feature after being claimed from the PS5 or PS4.

Not a PlayStation player? Fret not. Aloy, will arrive to all players who have reached Adventure Rank 20 on Version 2.2. Her weapon, unfortunately, is a PlayStation exclusive.

Version 2.1 and Version 2.2 will also bring other updates that MiHoyo promised to release in detail shortly. Version 2.1 is coming on October 13, 2021 while version 2.2 will arrive on November 24, 2021. Could these also be clues on when the Horizon Zero Dawn sequel will release? We’ll have to wait and see.

Genshin Impact is a free-to-play open-world action RPG that brings players to the world of Teyvat. The player takes on the role of the mysterious “Traveler,” who sets off on a journey to discover the fate of their lost sibling.

Horizon Zero Dawn was a PlayStation exclusive game that launched in 2017. It received plenty of critical and commercial success. Its sequel — Horizon Forbidden West — is set to arrive in late 2021.

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Accessories

Steelseries unveils new Prime lineup of gaming peripherals

Get your head, and hands, in the game

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Steelseries Prime

Steelseries has a knack for creating some of the best peripherals in Esports. This time around, they’re looking to expand their growing library of Esports peripherals with some “pro” help. After collaborating with over 100 competitive professional players, the company unveils its new Steelseries Prime lineup of gaming peripherals.

Within the Prime lineup, Steelseries introduces three new gaming mice: the Steelseries Prime, Steelseries Prime+, and Steelseries Prime Wireless. For the company, these three gaming mice bring their own set of features and customization depending on the user’s style of play. Although, all three mice come with a TrueMove sensor that provides proper tracking performance fit for competition.

Along with these, Steelseries also introduces the Steelseries Arctis Prime gaming headset. Built on the heritage of the Arctis franchise, this headset provides great sound quality in a comfortable and lightweight package. Also, the Arctis Prime comes with new noise-isolating ear cushions to eliminate background noise during playback.

The Steelseries Prime lineup is currently available in Steelseries’ official stores on Shopee and Lazada and select authorized dealers. For the SRPs, the gaming mice are priced at SG$ 119 (Prime Gaming Mouse), SG$ 149 (Prime+ Gaming Mouse), and SG$ 299 (Prime Wireless Gaming Mouse). Meanwhile, the Steelseries Arctis Pro retails for SG$ 179.

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