The Avengers is the most popular superhero team today thanks in large part to the 23 films and counting that belong to the Marvel Cinematic Universe or MCU. This could lead one to believe that anything that has “Marvel’s Avengers” on it will be well-made and polished because of heightened expectations and the backing of perhaps the largest entertainment company today. Well, not quite.
Perhaps we should have seen this coming following the rather lukewarm reception to the A-Day trailer that was released in E3 2019. But that was just a trailer. Square Enix and Crystal Dynamics — the companies responsible for the game’s development — still had time to address things.
While there may have been improvements here or there, the overall experience just falls a bit short of the grandiose, spectacle, and fun factor that we’ve come to associate with the Avengers.
So what’s wrong with it, exactly? There’s not one big glaring thing. But the sum of its parts just doesn’t feel like it makes up a cohesive whole.
Just like how the team was split up after the disaster that was A-Day, the game feels like it’s split between two disjointed parts.
The first is the Reassemble Campaign which takes you through a 10-12 hour single-player Action-RPG type of campaign. You get a chance to play as all of the Avengers but the story is mostly told through the perspective of Kamala Khan AKA Ms. Marvel.
The second is the Avengers Initiative which is the multiplayer live service part of the game. It’s the part that the developers hoped would keep players coming back.
While the two game modes share the same combat, skills, items, and mission design, the overall experience varies heavily depending on what type of game you’re into.
Ms. Marvel coming of age story
At the core of the Reassemble Campaign is Kamala Khan/ Ms. Marvel. She goes from this bright-eyed fangirl in A-day to a hero in her own right, fighting alongside the heroes she admired.
As someone who generally prefers single-player games, this was the part of the game I enjoyed the most. It’s got enough heart, humor, and character that made the MCU such a mainstream hit, while also sprinkling a little bit of Saturday-morning-cartoon campiness.
The best thing about the story is the dynamic between the characters: Kamala and Bruce Banner’s mentor-mentee relationship, the anger between Tony Stark and Bruce after the latter’s testimonies in court after A-Day, and this bromance between Tony and Steve Rogers.
There’s a lot of great character moments here that should be familiar to Marvel fans whether you came in from the comic books, TV series, or the MCU.
It isn’t without any problems though. Thor had very little to do with the plot except for just being there. He played the deus ex machina role when he first rejoined the team. I guess that’s fitting for a literal god.
The boss battles are also very mediocre. After squaring off against Taskmaster and the Abomination, the next boss battles will all be against AIM Robots. For a superhero hero team with such a rich rogues gallery, this was rather disappointing.
While it sort of makes sense given the flow of the story, I think they could have thrown in even at least one more Marvel villain there or at least have another tussle against Taskmaster and the Abomination.
Other than that, the story is pretty solid. I wish I could say the same for gameplay.
Grinding for gear
The core of the gameplay is the combat, skills, and gears. This is what connects the single-player campaign to the multiplayer missions. It’s a mixed bag to say the least.
The skill tree for each character is deep but you’ll have to grind through the missions to really get to all of them. More on this later. Meanwhile, the gears are… okay.
While most other reviewers griped about the lack of cosmetic effect from the gear you pickup, I thought this was mostly okay. It’s almost the same with Marvel’s Spider-Man where I can pick whatever suit I want but change my abilities depending on what the mission requires.
The thing is, in the Spider-Man game by Insomniac, the suit came at no cost. In Marvel’s Avengers, while you can grind your way into some awesome cosmetic changes, a bulk of the better looking ones are stuck behind a paywall. That’s what really grinds most people’s gears, I think.
I also recognize that more thought could have been put into the gears seeing as the whole point of the game is getting loot and items while you’re out on missions. For instance, they could have opted to have a set of cosmetic options for gear that negate certain status effects like frosting.
Feel like a superhero
Despite sharing mostly the same controls — light and heavy attacks, dodging, and jumping on the main buttons plus special abilities on the shoulder buttons — the game does a good job of making each character feel distinct.
Your experience playing as Iron Man will be very different from the one playing as Thor despite both sharing the ability to fly. Same is true for Captain America and Black Widow even though they’re both mostly grounded melee fighters.
The stretchy Ms. Marvel also offers perhaps one of the most unique play styles as she also has the ability to heal. It’s perfect for when you’re embarking on multiplayer missions.
The missions are where I think the game fumbles a lot. They have a relatively good combat core to build around, but the level designs and challenges leave so much room for improvement.
The missions revolve around retrieving an item, defeating hordes of AIM robots and soldiers, and most frustratingly, defending a small circular area while being swarmed by even more AIM robots and soldiers.
It’s just a whole bunch of small fries coming at you from left and right. There’s very little variation and it can get old real quick. What’s even more frustrating is to really level up the characters, these are the missions you have to grind through. You don’t get to the really good parts of the combat unless you go through these missions.
Remember the final act of both The Avengers and Avengers: Age of Ultron where the team is battling against armies of Chitari and Ultron’s robots? That’s what the missions feel like except it happens over, and over, and over, and over again.
Good for team players
To balance the opinion, I spoke with our good friend Francis Romero who is both a long-time gamer and huge Marvel fan. Unlike yours truly, Francis actually finds enjoyment in the missions.
What struck me the most with his observation is how team play is crucial in the missions. You can customize your characters’ loadouts to fit the needs of the team. Each one can play a certain role so you can accomplish missions with relative ease.
For instance, he said he wasn’t a fan of Ms. Marvel being part of his main team but being a healer, she would be an essential part of the team.
In this regard, the play-with-friends appeal is real. It’s honestly not my cup of tea, but there’s certainly something here that can be enjoyed by people with actual friends or those who play well in a team-setting.
A better future
The other appeal of Marvel’s Avengers being a live service game is the promise of a better future. The developers have already promised that any future DLC content will be free-of-charge.
Hawk-eye — both Will Barton and Kate Bishop — have already been teased and there are more characters coming in the future. Each character, I supposed, will come with their own unique story that will build on the campaign. Their abilities will also be something to consider when building a team for the Avengers Initiative missions.
While the present may be slightly disappointing, a promising future awaits.
Does it stick the superhero landing?
The promise of a better future shouldn’t be the leg that a game stands on. The game can be a little fun at best and a messy, buggy experience at worst.
The loading time from one segment of the game to another is ridiculously long. It almost feels like you can watch an entire MCU film and the game would still be loading when you come back to it.
Marvel’s Avengers is weighed down by the expectations surrounding it. When you have a title so mainstream and the backing of an entertainment giant that has dominated the mainstream consciousness for a better part of the decade, it’s fair to expect a polished game. One that feels like the triumphant third act of most MCU films.
Instead, it feels more like the first time Tony Stark took the Iron Man Mark II out for a spin in the first Iron Man movie. It was a fun but clunky ride, and when he soared to go higher he ran into an icing problem.
In many ways, that’s what this Marvel’s Avengers game feels like. It’s clunky but fun and while it’s not perfect, there’s certainly something here that Square Enix and Crystal Dynamics can build on.
It doesn’t quite stick the superhero landing, but it sure as hell didn’t crash and burn.
Snapdragon G3x Gen 1 will power Switch competitors
Razer is already working on a device
Just a day ago, a leak revealed an upcoming handheld gaming device from Razer. The unannounced Switch competitor also touted an unannounced Snapdragon platform built specifically for handheld gaming. Now, the curtain has been raised. Qualcomm has unveiled the new Snapdragon G3x Gen 1 platform for gaming.
Designed for Android and cloud gaming, the Snapdragon G3x Gen 1 can put out elite performance for on-the-go gamers. First, the Adreno GPU can run games at 144 frames per second and 10-bit HDR. For cloud gaming, the platform offers Qualcomm FastConnect 6900 with Wi-Fi 6 and 6E connectivity, plus 5G mmWave and sub-6 compatibility.
Besides those, Qualcomm does not offer much else. Instead, the company is partnering with Razer for the said device leaked before. The upcoming ecosystem will feature a device with a 6.65-inch OLED display with Full HD+ resolution, 10-bit HDR, and 120Hz refresh rate. It will also feature a 5-megapixel camera with 1080p resolution and 60 frames per second.
Qualcomm and Razer also released a photo depicting the device. As what you might imagine, the device looks like a controller with an expanded screen in the middle. It does look decent enough for a handheld gaming device, but it might also look different when the final product launches in the future.
Razer reportedly working on its own gaming console
It took a while, but the gaming world has finally warmed up to portable gaming machines again. After years of dominance from the Nintendo Switch, other companies are already working on their own variants. Steam has announced the Steam Deck, a portable device allowing users to take their Steam games on the go. Apparently, Razer is joining the fight.
Leaked by VideoCardz, Razer is working on a handheld console with a Snapdragon chipset. The depicted console looks like the Steam Deck’s design: a controller shape with an elongated screen in the middle. The screen reportedly has a buttery 120Hz OLED display, a 1080p camera, and a massive 6000mAh battery. For connectivity, the console is compatible with 5G, Wi-Fi 6, and USB-C connectivity.
More important, the console will reportedly feature an unannounced system from Snapdragon. The mysterious Snapdragon G3x is apparently designed for a “handheld gaming console.” Of course, because the system isn’t official yet (if that is indeed its name), we don’t know how impressive the console will be in the performance department.
Snapdragon does have some weighty shoes to fill given how much the gaming industry has improved over the past year. If it’s any indication, Snapdragon recently released the Snapdragon 8 Gen 1, an impressive flagship series that touts enormous improvements over its predecessor.
Unfortunately, the report also does not disclose when the console will launch or how much it will cost.
ASUS ROG Zephyrus M16: Big power in a compact form factor
Exceptional specs, solidly built body
Whenever I see any device with the ROG branding, I automatically get the impression of how good the device may be even without actually knowing what its features are. I guess it’s true with others too as sending my friends a photo of the hefty ROG box containing this device, garnered excited reactions.
That’s because ROG devices actually live up to its reputation of being amazing gaming devices. A proof of that is in my recent visit to a PC store in Makati where I asked the salesperson which among their gaming laptops is their current best offering in their store and the response I got is a confident, ROG Zephyrus.
Get ready to be blown away as we take a closer look at the ASUS ROG Zephyrus M16.
What comes in the box
The whole package came in a large ROG box containing three main items.
First, we get the ROG Zephyrus backpack. Then, there’s a black box which contains the ROG Delta gaming headphones. Lastly, there’s the white Zephyrus box which contains the star of the show — the Zephyrus M16 along with the ROG Chakram Core gaming mouse, the 240W charger and the 100W USB-C charger.
Tough build with a small footprint
Going straight for the laptop, just as I laid my hands on the actual unit, I could already tell how solidly built this device is. The outer shell is made of aluminum with machine cut holes that looks elegant with just a slight hint of being a gaming laptop with its branding.
Some people might prefer laptops with a bit more flare, but I’m personally inclined towards this more serious look. This could easily pass n a corporate setting without getting too much attention for being a gaming laptop.
On their website, ASUS markets the Zephyrus M16 as a laptop with a 16-inch display fitted in a 15-inch chassis. And it’s true. It’s relatively compact with its length measuring only 13.98 inches. This would actually fit laptop bags designed for 15-inchers and placing it beside my old 15-inch Dell G3 made the latter look jurasically huge.
For the bottom half, you might want to get your cleaning cloths ready as the soft matte finish is an easy smudge magnet. While this design decision adds to the premium feel of the unit, it does require a bit of maintenance to keep it from looking like a nasty mess.
Good port selection but placement could do better
A vast amount of ports are also present here on the Zephyrus M16. On its right we can find the charging port, HDMI, RJ45, USB-A, two USB-C Thunderbolt 4 ports which doubles as a charging port and a 3.5mm combo audio jack. On the left is a microSD card reader and another USB-A port.
I do, however, have mixed feelings with the placement of these ports
None of the ports are placed at the rear portion of each side. The location of the charging port in the middle of the left side sets the wire of the charger to partially cover the exhaust vents of the device when plugged in.
If you then decide to use the 100W charger, you’ll have to bear with having to plug it on the USB-C port near the front of the device.
The USB-A port on the right would have also been nice if it were placed around the back as its current placement feels a bit intrusive when plugging an external mouse.
I understand that the designers might have had to give some room for ventilation or make use of that space around the rear part of the chassis, but the positioning could have been better for at least the essential ports for an obstruction-free experience.
Big, bright and vibrant display
The display is actually the first thing that wowed me on the M16. It’s a 16-inch 2560 X 1600 IPS panel with a 165Hz refresh rate and an aspect ratio of 16:10. It’s vibrant and punchy because it’s an IPS and while not as fast as a TN panel, it’s still relatively fast at 165Hz.
Plus, this being a WQXGA panel, we’re adding more screen real estate vertically and when we combine that with the 100% DCI-P3 color gamut and the Pantone validation, we’re seriously getting ourselves a productivity beast.
This also gets close to being bezel-less with this display as it’s bezels are really thin but still manages to house a 720p webcam.
Let’s also take time to appreciate the Ergo Lift hinge on the M16 that seamlessly hides the chin of the display panel as the bottom half of the device is raised upon opening the lid. Very clever.
A good keyboard, a massive trackpad and an external mouse
For its keyboard, we have an RGB lit keyboard which has a nice tactile feedback and it feels phenomenal. It doesn’t feel mushy, the key travel is a bit more pronounced than others and the typing angle brought by the Ergo Lift hinge makes it comfortable and satisfying to use.
We’re also getting a massive trackpad on the M16. I could say it does perform great as I never found myself reaching for the external mouse for tracking and touch gestures are easily executed without much errors.
However, I don’t know if this is caused by the size of the trackpad or just poor palm rejection but this is the first time I’ve ever experienced a trackpad that gets in the way of my typing. Because my palms often touch the trackpad when typing, this often results in accidental key presses.
We do get a toggle to disable the trackpad in one of the function keys so I guess that could also be a solution.
As an alternative, we have the bundled ROG Chakram Core which is a right-handed wired gaming mouse that features a programmable thumb joystick.
It’s a full sized mouse that fits comfortably in my medium sized hand. I think this would fit best for palm grip users but from the perspective of a claw grip user, I didn’t have any issues with this as well.
Onto the most exciting part, the Zephyrus M16 packs an 11th gen Intel Core i9 11900H processor paired with the RTX 3070 with 32GB of DDR4 RAM and 2TB SSD internal storage.
This is so far the beefiest specced laptop I’ve experienced.
As expected, games like Valorant won’t be a problem running on these specs and that’s exactly what we experienced. Very fluid movement and zero lags even without boosting the Armoury Crate to performance mode.
For a more challenging and graphically demanding game like Control though, the game ran well on its default settings, but maxing out everything including ray tracing and other effects at 1440p did show some stutter. So for this one, we’re still gonna hold back a bit on the settings and resolution for the smoothest experience.
Do note that Control is a very heavy game and most of its additional graphic settings don’t give much difference visually anyway, so keeping some settings on medium or high is still looks stunning on the M16.
On my Shadow of the Tomb Raider test, I ran the benchmark maxing out every setting and got a 64 FPS average at 1440p resolution which are pretty amazing results for a laptop. This would go even higher if we’re playing on 1080p so if more FPS is your thing, you can opt to go for that.
We also experienced pretty decent temperatures on this unit as according to the ROG Armoury Crate, we’re getting around 69 to 73 degrees Celcius in game and would only occasionally hit the 80 degree mark during intense scenes. That’s very respectable for an Intel Core i9 in a compact laptop but it did come at the expense of being noticeably loud.
Speakers and the ROG Delta Headphones
According to ROG, the Zephyrus M16 actually has a six speaker setup. I didn’t really hear the benefits of this but it does sound pretty decent and clean but that’s about it. It won’t be able to fill up a room as its volume just isn’t very loud.
It had to turn on subtitles for games I’m playing as I was having a hard time hearing the dialog audibly. So for a more immersive experience, the ROG Delta headphones is what you’ll want to use for your long gaming sessions.
It’s a USB-C powered pair of headphones that are stylish and solidly built. It sports an ROG logo with breathing RGB lighting, a digital volume rocker and a switch for the RGB light.
Sound-wise, I do believe this sounds close to neutral and does seem balanced which isn’t what I usually experience on a pair of gaming headphones but it’s actually what I prefer.
I was expecting it to be boosted on the bass as gaming headphones often have this characteristic but that isn’t the case on this one. In fact, I did feel that it was rolled off a bit on the low end which gives us more clarity and less rumble.
All in all, this pair does give a pleasurable experience for gaming as the closed back and its noise cancellation forces you to focus on tackling your adventure.
Battery life and charging
It’s pretty common for gaming laptops not to have very good battery life as we do have a lot of power hungry components running. With the Zephyrus M16, we’ve experienced pretty similar results with other gaming laptops at around six hours of normal use.
Gaming on battery only got us about 45 minutes on Shadow of the Tomb Raider before everything became unplayably laggy just as power saving mode kicked in at 20 percent of battery remaining.
As for its charging, considering that this is a 240W charger, the results aren’t very fast getting us from empty to full in 1 hour and 45 minutes. With the 100W charger, it took us from ten percent to full in 2 hours and 8 minutes which is acceptable especially if we consider its pocket friendly size.
Is the ASUS ROG Zephyrus M16 your GadgetMatch?
Despite some minor inconveniences, there’s nothing in particular that I could say we would really hate with the Zephyrus M16.
It’s definitely a laptop designed for gaming enthusiasts who’d really want to get the best experience in a compact package and I don’t think they would be disappointed with gaming on this one.
The price tag of PhP 159,995 may sound too steep for many of us but the exceptional specs, solidly built body, a beautiful 16-inch 16:10 display, great keyboard, huge trackpad and a superb bundle of accessories, are a mouthful to say but these in itself says we’re not getting ripped off.
But if you’re not willing to shell out that much, a slightly less powerful variant with an RTX 3060, 16GB of RAM and a 1TB SSD is also available for PhP 139,990 while a variant with a Core i7, 16GB RAM, 1TB SSD and an RTX 3060 is available for PhP 129,990.
So to sum it all up, at the level where it competes, the Zephyrus M16 is definitely a beast of a gaming laptop in a compact form factor that easily stands out as a great contender.
OPPO A55 review: Just the basics
Will teach you resource management
ASUS ROG Zephyrus M16: Big power in a compact form factor
Exceptional specs, solidly built body
realme Beard Trimmer: Getting that sexy stubble
For that stylish, cool, and attractive lewk
Microsoft Edge really doesn’t want you to install Chrome
Facebook will force at-risk users to use two-factor authentication
Nokia created a new Nokia 3310 but it’s just cake
Pixel Watch reportedly set to launch in 2022
PayMaya lists superior features that make it #TooGoodToBeNo.2
Apple Philippines Smartphone Price List
Tempo Move Hands-On
Infinix HOT 11S review: For mobile gamers on a budget
Google Pixel 6 and Pixel 6 Pro Review
realme Narzo 50A Unboxing: a budget gaming buddy!
Enterprise2 weeks ago
Qualcomm Snapdragon is getting a rebranding
Gaming1 week ago
Marvel’s Guardians of the Galaxy: Not as clumsy as you think
Gaming1 week ago
ASUS ROG Zephyrus M16: Big power in a compact form factor
Accessories1 week ago
Nanoleaf Lines: World’s first customizable backlit light bars
Entertainment2 weeks ago
Arcane Act III: Gobsmacking finale
Automotive1 week ago
11th generation Honda Civic now in the Philippines
Accessories1 week ago
The art of printing moments that you can hold onto
Accessories2 weeks ago
Garmin Venu 2S: Reclaiming my female body