Gaming
Marvel’s Avengers: Does it stick the superhero landing?
A title featuring Earth’s mightiest heroes carries great expectations
The Avengers is the most popular superhero team today thanks in large part to the 23 films and counting that belong to the Marvel Cinematic Universe or MCU. This could lead one to believe that anything that has “Marvel’s Avengers” on it will be well-made and polished because of heightened expectations and the backing of perhaps the largest entertainment company today. Well, not quite.
Perhaps we should have seen this coming following the rather lukewarm reception to the A-Day trailer that was released in E3 2019. But that was just a trailer. Square Enix and Crystal Dynamics — the companies responsible for the game’s development — still had time to address things.
While there may have been improvements here or there, the overall experience just falls a bit short of the grandiose, spectacle, and fun factor that we’ve come to associate with the Avengers.
Heroes divided
So what’s wrong with it, exactly? There’s not one big glaring thing. But the sum of its parts just doesn’t feel like it makes up a cohesive whole.
Just like how the team was split up after the disaster that was A-Day, the game feels like it’s split between two disjointed parts.
The first is the Reassemble Campaign which takes you through a 10-12 hour single-player Action-RPG type of campaign. You get a chance to play as all of the Avengers but the story is mostly told through the perspective of Kamala Khan AKA Ms. Marvel.
The second is the Avengers Initiative which is the multiplayer live service part of the game. It’s the part that the developers hoped would keep players coming back.
While the two game modes share the same combat, skills, items, and mission design, the overall experience varies heavily depending on what type of game you’re into.
Ms. Marvel coming of age story
At the core of the Reassemble Campaign is Kamala Khan/ Ms. Marvel. She goes from this bright-eyed fangirl in A-day to a hero in her own right, fighting alongside the heroes she admired.
As someone who generally prefers single-player games, this was the part of the game I enjoyed the most. It’s got enough heart, humor, and character that made the MCU such a mainstream hit, while also sprinkling a little bit of Saturday-morning-cartoon campiness.
The best thing about the story is the dynamic between the characters: Kamala and Bruce Banner’s mentor-mentee relationship, the anger between Tony Stark and Bruce after the latter’s testimonies in court after A-Day, and this bromance between Tony and Steve Rogers.
There’s a lot of great character moments here that should be familiar to Marvel fans whether you came in from the comic books, TV series, or the MCU.
It isn’t without any problems though. Thor had very little to do with the plot except for just being there. He played the deus ex machina role when he first rejoined the team. I guess that’s fitting for a literal god.
The boss battles are also very mediocre. After squaring off against Taskmaster and the Abomination, the next boss battles will all be against AIM Robots. For a superhero hero team with such a rich rogues gallery, this was rather disappointing.
While it sort of makes sense given the flow of the story, I think they could have thrown in even at least one more Marvel villain there or at least have another tussle against Taskmaster and the Abomination.
Other than that, the story is pretty solid. I wish I could say the same for gameplay.
Grinding for gear
The core of the gameplay is the combat, skills, and gears. This is what connects the single-player campaign to the multiplayer missions. It’s a mixed bag to say the least.
The skill tree for each character is deep but you’ll have to grind through the missions to really get to all of them. More on this later. Meanwhile, the gears are… okay.
While most other reviewers griped about the lack of cosmetic effect from the gear you pickup, I thought this was mostly okay. It’s almost the same with Marvel’s Spider-Man where I can pick whatever suit I want but change my abilities depending on what the mission requires.
The thing is, in the Spider-Man game by Insomniac, the suit came at no cost. In Marvel’s Avengers, while you can grind your way into some awesome cosmetic changes, a bulk of the better looking ones are stuck behind a paywall. That’s what really grinds most people’s gears, I think.
I also recognize that more thought could have been put into the gears seeing as the whole point of the game is getting loot and items while you’re out on missions. For instance, they could have opted to have a set of cosmetic options for gear that negate certain status effects like frosting.
Feel like a superhero
Despite sharing mostly the same controls — light and heavy attacks, dodging, and jumping on the main buttons plus special abilities on the shoulder buttons — the game does a good job of making each character feel distinct.
Your experience playing as Iron Man will be very different from the one playing as Thor despite both sharing the ability to fly. Same is true for Captain America and Black Widow even though they’re both mostly grounded melee fighters.
The stretchy Ms. Marvel also offers perhaps one of the most unique play styles as she also has the ability to heal. It’s perfect for when you’re embarking on multiplayer missions.
Mission unbearable
The missions are where I think the game fumbles a lot. They have a relatively good combat core to build around, but the level designs and challenges leave so much room for improvement.
The missions revolve around retrieving an item, defeating hordes of AIM robots and soldiers, and most frustratingly, defending a small circular area while being swarmed by even more AIM robots and soldiers.
It’s just a whole bunch of small fries coming at you from left and right. There’s very little variation and it can get old real quick. What’s even more frustrating is to really level up the characters, these are the missions you have to grind through. You don’t get to the really good parts of the combat unless you go through these missions.
Remember the final act of both The Avengers and Avengers: Age of Ultron where the team is battling against armies of Chitari and Ultron’s robots? That’s what the missions feel like except it happens over, and over, and over, and over again.
Good for team players
To balance the opinion, I spoke with our good friend Francis Romero who is both a long-time gamer and huge Marvel fan. Unlike yours truly, Francis actually finds enjoyment in the missions.
What struck me the most with his observation is how team play is crucial in the missions. You can customize your characters’ loadouts to fit the needs of the team. Each one can play a certain role so you can accomplish missions with relative ease.
For instance, he said he wasn’t a fan of Ms. Marvel being part of his main team but being a healer, she would be an essential part of the team.
In this regard, the play-with-friends appeal is real. It’s honestly not my cup of tea, but there’s certainly something here that can be enjoyed by people with actual friends or those who play well in a team-setting.
A better future
The other appeal of Marvel’s Avengers being a live service game is the promise of a better future. The developers have already promised that any future DLC content will be free-of-charge.
Hawk-eye — both Will Barton and Kate Bishop — have already been teased and there are more characters coming in the future. Each character, I supposed, will come with their own unique story that will build on the campaign. Their abilities will also be something to consider when building a team for the Avengers Initiative missions.
While the present may be slightly disappointing, a promising future awaits.
Does it stick the superhero landing?
The promise of a better future shouldn’t be the leg that a game stands on. The game can be a little fun at best and a messy, buggy experience at worst.
The loading time from one segment of the game to another is ridiculously long. It almost feels like you can watch an entire MCU film and the game would still be loading when you come back to it.
Marvel’s Avengers is weighed down by the expectations surrounding it. When you have a title so mainstream and the backing of an entertainment giant that has dominated the mainstream consciousness for a better part of the decade, it’s fair to expect a polished game. One that feels like the triumphant third act of most MCU films.
Instead, it feels more like the first time Tony Stark took the Iron Man Mark II out for a spin in the first Iron Man movie. It was a fun but clunky ride, and when he soared to go higher he ran into an icing problem.
In many ways, that’s what this Marvel’s Avengers game feels like. It’s clunky but fun and while it’s not perfect, there’s certainly something here that Square Enix and Crystal Dynamics can build on.
It doesn’t quite stick the superhero landing, but it sure as hell didn’t crash and burn.
Rebel Wolves and Bandai Namco Entertainment have revealed a fresh wave of details for The Blood of Dawnwalker, confirming its release on September 3, 2026.
The upcoming dark fantasy open-world action RPG is headed to PlayStation 5, Xbox Series X|S, and PC via Steam, with pre-orders now live across digital storefronts and retail. The announcement came alongside the game’s “Road to Launch” event, which packed in new gameplay footage, story reveals, and system requirements.
Story, gameplay, and a deeper look at Vale Sangora
A new story trailer introduces key characters surrounding protagonist Coen, a Dawnwalker caught between humanity and vampirism. Set in the fictional Vale Sangora in the Carpathian Mountains, the game leans heavily into choice-driven storytelling, where allies, enemies, and outcomes shift depending on player decisions.
Rebel Wolves also showcased over 10 minutes of gameplay captured from a recent PC build. The footage highlights narrative-driven exploration, where uncovering secrets and completing activities can unlock abilities or alter how events unfold. The core idea is simple: every action carries consequences, shaping both the story and the state of the world.
Developers including Piotr Kucharski, Daria Bury-Zawada, Maciej Wiśniewski, and Dorota Rutkowska also broke down key systems and design philosophies in a new dev diary.
Motion capture, editions, and system requirements revealed
A behind-the-scenes segment featured former UFC champion Jan Błachowicz, who contributed motion capture work for Bakir, one of the game’s antagonists. His involvement adds a layer of realism to combat, with a focus on weight and impact in every strike.
Rebel Wolves also detailed multiple editions of the game. Alongside the standard digital version and retail Day One Edition, players can opt for the Eclipse Edition, which includes bonuses like a world compendium, soundtrack, and comic book. A Collector’s Edition will also be available in limited quantities.
Official PC system requirements were likewise shared during the event, giving players a clearer idea of what hardware they’ll need to run the game.
A dark fantasy journey shaped by choice
Set in 14th-century Europe during a time of war and plague, The Blood of Dawnwalker follows Coen’s struggle against Brencis, a powerful vampire lord ruling over Vale Sangora. As a Dawnwalker, Coen walks a fine line between two worlds, gaining unique abilities while dealing with the cost that comes with them.
Built on Unreal Engine 5, the game emphasizes player agency, blending open-world exploration with branching narrative paths. Whether forming alliances or facing off against enemies, every decision feeds back into how the story unfolds.
The Blood of Dawnwalker launches September 3 on PS5, Xbox Series X|S, and PC via Steam.
Final Fantasy VII Rebirth is making its way to more players, and you can jump in right now.
Square Enix has released a free playable demo for the acclaimed RPG on Nintendo Switch 2, Xbox Series X|S, and Xbox on PC. Better yet, your progress carries over to the full game when it launches on June 3, 2026.
The demo includes Chapters 1 and 2, giving players a substantial slice of the experience right from the start.
A look at the opening chapters
Chapter 1 revisits one of the most pivotal moments in the story — the Nibelheim incident. You take control of a younger Cloud alongside Sephiroth as they investigate a mysterious outbreak of monsters. It’s a story beat longtime fans will recognize, but still hits hard with its modern presentation.
Chapter 2 opens things up. Cloud and the crew step into the Grasslands, where the game starts to flex its scale. Expect a mix of combat encounters, exploration, side activities, and even the in-game card battler Queen’s Blood.
Combat blends real-time action with command-based strategy, now enhanced with Synergy Abilities. The demo also introduces “Streamlined Progression” options like unlimited HP/MP and faster ability unlocks, letting players focus more on the story if they choose.
Pre-orders and physical bonuses
Pre-orders are now open across platforms, with a 20% discount available until June 10, 2026.
Digital editions come with in-game bonuses like Summoning Materia, armor sets, and accessories. Meanwhile, early buyers of the Nintendo Switch 2 physical edition get a little extra — a collectible Magic: The Gathering–Final Fantasy Zack Fair card featuring variant art by Tetsuya Nomura, available while supplies last.
Preparing for the final chapter
Set beyond Midgar, Rebirth follows Cloud and his allies — including Tifa, Barret, Aerith, and Red XIII — as they pursue Sephiroth across a wider world. New companions like Yuffie and Cait Sith join the journey, adding more personality and dynamics to the party.
Already released on PlayStation 5 and PC, the game has racked up over 125 perfect review scores and more than 40 Game of the Year awards. With its arrival on Switch 2 and Xbox, the remake trilogy is now nearly fully playable across modern platforms.
That puts more players in position for what’s next: the third and final installment, which is currently in development.
Gaming
Level Infinite launches Gangstar Mirage City exclusively in PH
A blend of high-speed street racing, exploration, more
Level Infinite has launched a brand new mobile title exclusively available in the Philippines: Gangstar Mirage City.
Players can enjoy a blend of freedom, action, and dynamic gameplay in the free-to-play multiplayer open-world mobile game.
It is set in a near-future metropolis of Rooklyn, where thrilling action, player choice, and unpredictable moments collide.
Mirage City is the latest chapter in Gameloft’s renowned Gangstar franchise, with more than 250 million registered users.
It brings an expansive open-world gameplay to mobile, powered by high-fidelity graphics and detailed environments tailored for mobile play.
At its core, Mirage City is about freedom. As such, players can alternate between story-driven content and free-form exploration. They can navigate the city, build an empire, and define a personal journey.
There’s high-speed street racing, explosive encounters, and dynamic city events. Moreover, there is deep customization across vehicles, properties, and lifestyle, plus a wide range of activities in-game.
Being a Philippines-exclusive, title, the open-world RPG supports Tagalog text as well to bring the experience closer to its audience.
For now, the game is available for download via Google Play for Android devices.
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