Marvel's Avengers Marvel's Avengers

Gaming

Marvel’s Avengers: Does it stick the superhero landing?

A title featuring Earth’s mightiest heroes carries great expectations

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The Avengers is the most popular superhero team today thanks in large part to the 23 films and counting that belong to the Marvel Cinematic Universe or MCU. This could lead one to believe that anything that has “Marvel’s Avengers” on it will be well-made and polished because of heightened expectations and the backing of perhaps the largest entertainment company today. Well, not quite.

Perhaps we should have seen this coming following the rather lukewarm reception to the A-Day trailer that was released in E3 2019. But that was just a trailer. Square Enix and Crystal Dynamics — the companies responsible for the game’s development — still had time to address things.

While there may have been improvements here or there, the overall experience just falls a bit short of the grandiose, spectacle, and fun factor that we’ve come to associate with the Avengers.

Heroes divided

So what’s wrong with it, exactly? There’s not one big glaring thing. But the sum of its parts just doesn’t feel like it makes up a cohesive whole.

Just like how the team was split up after the disaster that was A-Day, the game feels like it’s split between two disjointed parts.

The first is the Reassemble Campaign which takes you through a 10-12 hour single-player Action-RPG type of campaign. You get a chance to play as all of the Avengers but the story is mostly told through the perspective of Kamala Khan AKA Ms. Marvel.

Ms. Marvel hard-carrying this game

The second is the Avengers Initiative which is the multiplayer live service part of the game. It’s the part that the developers hoped would keep players coming back.

While the two game modes share the same combat, skills, items, and mission design, the overall experience varies heavily depending on what type of game you’re into.

Ms. Marvel coming of age story

At the core of the Reassemble Campaign is Kamala Khan/ Ms. Marvel. She goes from this bright-eyed fangirl in A-day to a hero in her own right, fighting alongside the heroes she admired.

As someone who generally prefers single-player games, this was the part of the game I enjoyed the most. It’s got enough heart, humor, and character that made the MCU such a mainstream hit, while also sprinkling a little bit of Saturday-morning-cartoon campiness.

The best thing about the story is the dynamic between the characters: Kamala and Bruce Banner’s mentor-mentee relationship, the anger between Tony Stark and Bruce after the latter’s testimonies in court after A-Day, and this bromance between Tony and Steve Rogers.

There’s a lot of great character moments here that should be familiar to Marvel fans whether you came in from the comic books, TV series, or the MCU.

It isn’t without any problems though. Thor had very little to do with the plot except for just being there. He played the deus ex machina role when he first rejoined the team. I guess that’s fitting for a literal god.

The boss battles are also very mediocre. After squaring off against Taskmaster and the Abomination, the next boss battles will all be against AIM Robots. For a superhero hero team with such a rich rogues gallery, this was rather disappointing.

Modok was the only other non AIM robot villain

While it sort of makes sense given the flow of the story, I think they could have thrown in even at least one more Marvel villain there or at least have another tussle against Taskmaster and the Abomination.

Other than that, the story is pretty solid. I wish I could say the same for gameplay.

Grinding for gear

The core of the gameplay is the combat, skills, and gears. This is what connects the single-player campaign to the multiplayer missions. It’s a mixed bag to say the least.

The skill tree for each character is deep but you’ll have to grind through the missions to really get to all of them. More on this later. Meanwhile, the gears are… okay.

There are plenty of skills to unlock

While most other reviewers griped about the lack of cosmetic effect from the gear you pickup, I thought this was mostly okay. It’s almost the same with Marvel’s Spider-Man where I can pick whatever suit I want but change my abilities depending on what the mission requires.

The thing is, in the Spider-Man game by Insomniac, the suit came at no cost. In Marvel’s Avengers, while you can grind your way into some awesome cosmetic changes, a bulk of the better looking ones are stuck behind a paywall. That’s what really grinds most people’s gears, I think.

What grinds your gears?

I also recognize that more thought could have been put into the gears seeing as the whole point of the game is getting loot and items while you’re out on missions. For instance, they could have opted to have a set of cosmetic options for gear that negate certain status effects like frosting.

Feel like a superhero

Despite sharing mostly the same controls — light and heavy attacks, dodging, and jumping on the main buttons plus special abilities on the shoulder buttons —  the game does a good job of making each character feel distinct.

Your experience playing as Iron Man will be very different from the one playing as Thor despite both sharing the ability to fly. Same is true for Captain America and Black Widow even though they’re both mostly grounded melee fighters.

Marvel’s Avengers

The stretchy Ms. Marvel also offers perhaps one of the most unique play styles as she also has the ability to heal. It’s perfect for when you’re embarking on multiplayer missions.

Mission unbearable

The missions are where I think the game fumbles a lot. They have a relatively good combat core to build around, but the level designs and challenges leave so much room for improvement.

The missions revolve around retrieving an item, defeating hordes of AIM robots and soldiers, and most frustratingly, defending a small circular area while being swarmed by even more AIM robots and soldiers.

Combat can get chaotic

It’s just a whole bunch of small fries coming at you from left and right. There’s very little variation and it can get old real quick. What’s even more frustrating is to really level up the characters, these are the missions you have to grind through. You don’t get to the really good parts of the combat unless you go through these missions.

Remember the final act of both The Avengers and Avengers: Age of Ultron where the team is battling against armies of Chitari and Ultron’s robots? That’s what the missions feel like except it happens over, and over, and over, and over again.

Good for team players

To balance the opinion, I spoke with our good friend Francis Romero who is both a long-time gamer and huge Marvel fan. Unlike yours truly, Francis actually finds enjoyment in the missions.

What struck me the most with his observation is how team play is crucial in the missions. You can customize your characters’ loadouts to fit the needs of the team. Each one can play a certain role so you can accomplish missions with relative ease.

Flying to a mission

For instance, he said he wasn’t a fan of Ms. Marvel being part of his main team but being a healer, she would be an essential part of the team.

In this regard, the play-with-friends appeal is real. It’s honestly not my cup of tea, but there’s certainly something here that can be enjoyed by people with actual friends or those who play well in a team-setting.

A better future

The other appeal of Marvel’s Avengers being a live service game is the promise of a better future. The developers have already promised that any future DLC content will be free-of-charge.

Hawk-eye — both Will Barton and Kate Bishop — have already been teased and there are more characters coming in the future. Each character, I supposed, will come with their own unique story that will build on the campaign. Their abilities will also be something to consider when building a team for the Avengers Initiative missions.

While the present may be slightly disappointing, a promising future awaits.

Does it stick the superhero landing?

The promise of a better future shouldn’t be the leg that a game stands on. The game can be a little fun at best and a messy, buggy experience at worst.

The loading time from one segment of the game to another is ridiculously long. It almost feels like you can watch an entire MCU film and the game would still be loading when you come back to it.

This loading screen can go on FOREVER

Marvel’s Avengers is weighed down by the expectations surrounding it. When you have a title so mainstream and the backing of an entertainment giant that has dominated the mainstream consciousness for a better part of the decade, it’s fair to expect a polished game. One that feels like the triumphant third act of most MCU films.

Instead, it feels more like the first time Tony Stark took the Iron Man Mark II out for a spin in the first Iron Man movie. It was a fun but clunky ride, and when he soared to go higher he ran into an icing problem.

Marvel’s Avengers

In many ways, that’s what this Marvel’s Avengers game feels like. It’s clunky but fun and while it’s not perfect, there’s certainly something here that Square Enix and Crystal Dynamics can build on.

It doesn’t quite stick the superhero landing, but it sure as hell didn’t crash and burn.

Gaming

TEKKEN 8: Brand new story, 2nd DLC character announced

Season 1 roadmap unveiled

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Tekken 8 Season 1

Enjoying TEKKEN 8 so far? The title’s upcoming roadmap for the rest of 2024 has been revealed at EVO Japan, giving fans more reasons to keep playing Arika and Bandai Namco’s beloved fighting game.

There will be an all-new story coming to TEKKEN 8‘s Story Mode, which will be released in the future. Additionally, Lidia Sobieski has been confirmed as the second DLC character. She will be joining the roster this summer. It can be recalled that Eddy Gordo was the first character DLC for TEKKEN 8, joining the roster last April 4.

No specific date has been mentioned yet regarding Lidia Sobieski. Lidia made her franchise debut back in TEKKEN 7 as a DLC for the Season 4 Pass.

Meanwhile, adjustments to the battle system will be rolled out starting this spring. The game’s development team continues to work on improving balance and player experience. New modes such as Ghost vs. Ghost and Online Practice, on the other hand, will also be added at a later date.

Moreover, a new summer-themed stage, “Seaside Resort” will be available for free. Lastly, a brand new story will also be part of another free update in autumn. This new story will involve no less than Eddy Gordo.

ALSO READ: TEKKEN 8 closes a violent chapter to begin anew

TEKKEN World Tour

Also keeping TEKKEN fans busy for the next few months is the TEKKEN World Tour. The sixth season of this global tournament kicked off recently. Players across the globe compete to earn points and earn their place at the finals to be named The King of Iron Fist.

There will be a total of two Master+ events, 10 Master Events, and 14 Challenger Events worldwide for competitors to join. For more information on tour partners, event dates, locations, and signups, visit tekkenworldtour.com.

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Gaming

Assassin’s Creed Mirage coming to iOS

Compatible with select Apple devices

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Assassin's Creed Mirage

Assassin’s Creed Mirage will be launching on June 6, 2024, on the App Store for iPhone 15 Pro, iPhone 15 Pro Max, and iPad Air and iPad Pro with M1 chip or later.

The game first launched on last generation and current generation consoles as well as PC back in October 2023. It will be the first console title of the series for players to enjoy natively on mobile devices.

Players can experience the complete narrative-driven action adventure of Assassin’s Creed Mirage on mobile. In this game, they will be exploring 9th century Baghdad as Basim, a young thief who transforms into a Master Assassin.

Assassin’s Creed Mirage will be free to download and play for 90 minutes. The full version supports Universal Purchase and can be unlocked with a single in-app purchase, so players can enjoy the game on both iPhone and iPad. Pre-orders are now available here.

Assassin’s Creed Mirage

Assassin’s Creed Mirage spins a tale centered around an already established character, rather than a blank slate like Valhalla’s Eivor. It follows Basim Ibn Ishaq, a character introduced in Valhalla. Taking place before the events of the previous game, Mirage has the assassin root out the Order in 9th-century Baghdad, a setting familiar to those who played the original title in 2007.

SEE ALSO: Assassin’s Creed Mirage review

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Accessories

Logitech announces G PRO X TKL gaming keyboard

Compact, cordless, portable

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Logitech Pro X TKL

Logitech has announced the G PRO X TKL gaming keyboard, a compact and cordless peripheral meant to assist gamers in the highest levels of competition. The G PRO X TKL comes with a pro-inspired tenkeyless design for more room and comfort, and Lightsync RGB lighting for style. It features dual-shot PBT keycaps for durability and wear and tear prevention.

The keyboard’s standard layout allows users to customize it with third-party keycaps and additional media keys. Users may also set up macros and create quick access while grinding. Speaking of customization, they may pick between Tactile, Linear, or Clicky Switches to tailor-fit the keyboard to their feel.

The G PRO X TKL connects via Lightspeed, ensuring users of lag-free performance at up to a 10-meter range. That’s better responsiveness than standard Bluetooth. Additionally, it has a 1000Hz polling rate. Long gaming sessions are a breeze too, as the keyboard’s battery lasts up to 50 hours. Lastly, for gamers on the go, the G PRO X TKL is portable and comes with its own carry case.

Logitech’s latest gaming peripheral is now available online and at all partner retail outlets, including PC Express, Silicon Valley, DataBlitz, Octagon, Electroworld, Complink, iTech, Techwarez, GameOne, Interpace Computer Systems, GameXtreme, TTI, DynaQuest PC, Digi-Serv Solutions, Concept Computer, NUTECH, DFE (Davao Futurebright Enterprises), Villman, PCWorx, Abenson, Digistore, and Greenware.

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