Three years after Middle-earth: Shadow of Mordor broke ground with how video game systems can tell stories, its sequel Middle-earth: Shadow of War builds on that foundation and more. Do these new layers elevate or encumber the experience?
With a twist of his hunky wrists, Ur-Hakon Brawlmaster extinguished Bugu Flame Monger’s ambitions of becoming warchief. The 15-foot Olog berserker separated the fiery terror’s head from his body, showing every orc in the ice cavern Fight Pit of Seregost what he’d do to challengers. It was an impressive audition for a spot in my army that would face Sauron’s siege. Ur-Hakon just didn’t know it yet.
Middle-earth: Shadow of Mordor was a revelation for video games in 2014. On the surface, it looked like a cash-grab mash-up of The Lord of the Rings, Assassin’s Creed, and the Batman: Arkham series. Technically, it was, as it used the LOTR universe as well as the combat and stealth mechanics of the two aforementioned video game franchises.
What made it special though was the Nemesis system. Basically, it generated enemy orcs with randomized sets of various strengths and weaknesses that would grow stronger if they killed the player or survived the encounter. They would remember how the encounter with the player ended, commenting on it through voiced dialogue if they’d meet the player again. These orcs would also fight with one another, with or without the player’s input, and the winner would also become stronger.
This system facilitated all sorts of unique stories, and was the number one driving force for all the accolades the game received.
The sequel, Middle-earth: Shadow of War, expands on the Nemesis system with a lot more traits assigned to orcs, novel ways they can react to the player’s actions, loot drops, and a whole new fortress capture-and-defend element.
Despite winning with relative ease, Ur-Hakon sustained enough damage in his duel with Bugu that it would not have taken long for me to Dominate him. Just a few more strikes from my sword, and he would’ve been ready to submit and join my legion of mind-controlled orcs. So I leapt into the pit, eager to replace my now headless captain with this hulking behemoth, right into an ambush by Horza, Feral Tracker.
There are four areas to conquer, each with its own host of orcs that have different attributes and equipment they can drop. The gear you can pick up is sorted in a separate menu, listing their statistics along with bonuses you can access by completing small goals and wearing a matching set. Runes can be slotted into your equipment for buffs, and runes of the same kind can be upgraded by combining three similarly leveled runes to form one stronger rune. You have more skills to unlock compared to Shadow of Mordor.
The game introduces these mechanics over time so that it’s not overwhelming. It’s pretty easy to get immersed in exploring how they interlock. Does this polished vitality rune go better with the rare longbow that restores health with every headshot over the regular chest piece that gives a flat increase to your life bar? Would this ability to freeze multiple baddies at once be effective against this orc captain that always has a pack of caragor-riding hunters with him? Perhaps pairing this sickly warchief with an orc bodyguard that gets stronger when poisoned would do well against an enemy orc that can summon venomous spiders for this one fortress siege.
And it’s in those fortress sieges that Shadow of War shines.
Ur-Hakon’s might should have been mine. Complications by way of several blades to my back courtesy of Horza led to this death. Well, deaths, as I did get rid of the meddling party after chopping off the Feral Tracker’s limbs. Ur-Hakon, taking advantage of the distraction, pummeled me into the ground. “I’ll get him on the next life,” assuring myself upon seeing the Brawlmaster’s power grow for ending me.
Compelling complexity in chaos
Opposing orc forces smash into each other on screen by the dozens. Siege beasts hurl explosives over spiked metal walls. Gigantic Graugs and club-wielding Olog-hai batter the gates as toxic fumes blow out of spouts, choking would-be invaders trying to scale the perimeter. Fire rains from a drake circling the skies. Warchiefs face assault leaders in strategic areas, their powers and weakpoints laid bare in pitched combat.
And there’s you, right in the middle of everything, the one X-factor that can change the tide of battle.
Depending on how much you planned prior to engaging, these sieges can be quick, calculated affairs under 15 minutes or wild and protracted struggles that have you teetering on the edge of defeat for 30 minutes or longer. Whether you’re seeing a sound strategy swiftly executed or barely surviving a slog of a brawl, it can be exhilarating.
Up to a point.
It didn’t take long finding Ur-Hakon at the edges of Seregost’s snow-capped mountains. He was fresh this time, unburdened from the tolls of a pit fight. Before I could get close though, a snarl behind me snapped my attention to Tuka the Machine. I burned him to death once. Half of his face was steel now, and he had a gang to back him up. We fought, unfortunately, in front of Ur-Hakon. The Brawlmaster killed us both.
The weight of war
Beating the game requires you to do about 30 fortress sieges, 20 of which come back-to-back at the end, and that’s if you don’t lose. Of course, each one gets harder than the last, as the orcs you face have progressively higher levels. The higher their levels, the fewer weaknesses they have and the more immunities they possess. By the last 10 sieges, most orc bosses you have to defeat are invulnerable to a lot of techniques and can also kill you in a couple of hits, even when you’ve reached the max level of 60 and have powerful gear.
The orcs you’ve put in charge of the fortresses from naturally playing the game get outpaced in level by the enemy orcs when you reach this point, too. How do you keep up?
You either slowly level up your army through the Fight Pits, or you buy loot boxes that contain more appropriately leveled orcs. The former takes forever as you can only do it for one orc at a time, while the latter just feels icky with how blatantly it takes you out of the experience and pressures you to pay up.
Granted, you can buy a basic loot box with in-game currency that you’ll have probably amassed enough of by this time from completing quests.
Did I mention there are quests?
This was it. I tracked Ur-Hakon to a nearby cavern. There was no one else around to interfere. I would best him in one-on-one combat and have him under my command. I attacked. My sword was but a needle poking at his tough leathery hide. He would not succumb. His brute strength humiliated me. I fell to my knees one last time, his fist raised and ready to crush my skull. It fell past my head, as Stakuga the Knife came to my side at the last second, his blade catching Ur-Hakon’s blow, severing the arm from the elbow down. Stakuga saved me. He demanded a promotion, which I was more than glad to give.
I almost forgot about the quests because of how utterly unremarkable they are. They’re short, plain, and repetitive, asking you to accomplish one or two goals in the most straightforward manner. The Nemesis system doesn’t apply at all. No orcs can wander into the missions you’re on to surprise you. You die, you’re treated to a game over screen. Talion AKA Bargain Bin Boromir is as boring as video game protagonists come, and the rest of the cast is dour and unlikable, save for the handful of orcs that have way too minor roles.
The only notable thing about the narrative is the complete disregard of the canon and tone of the original Lord of the Rings stories. The first game certainly wasn’t the most respectful use of the LOTR license, but Shadow of War straight up retcons the lore to a ridiculous degree. Its attempt at commenting on the nature of evil clashes with how it rewards the player literally enslaving others.
By tying the completion of this forgettable story into the fortress sieges in the final act, Shadow of War burdens the one clearly enjoyable thing about it and turns it into a chore.
There’s fun to be had in Middle-earth: Shadow of War, for sure, but it’s all in the dynamic mechanics divorced from the plot. Feel free to drop it when finishing it starts fatiguing you. That release is worth more than enduring the nigh endless endgame for a predictable ending.
I tasted steel, and then dirt. I got up. Again. I assembled what was left of my troops. That fort in Gorgoroth had to be retaken. I had lain waste to that invading force before that stray arrow caught me in the melee. I only needed to storm the throne room. Stakuga died defending the courtyard. Some nameless goblin cut him down as he ran, afraid for his life. I envied his escape from this mortal coil. I reclaimed the fortress. Four more to go.
[irp posts=”22702″ name=”Indygo: A game that talks about depression”]
Pokémon: Let’s Go, Eevee! review: Catching ’em all once again
Isn’t Eevee absolutely adorable?
Countless times, my friends have jokingly asked, “Where’s Mario?” My name — Luigi — has unwittingly cursed me into a lifetime of jokes associated with Mario’s green-suited brother. Ironically, my favorite Nintendo franchise isn’t even remotely related to the Super Mario Brothers series. Since childhood, the prestige has always gone to the Pokémon franchise.
During my Game Boy days, I played through the classics of the Pokémon franchise. Sadly, that streak ended with Pokémon Emerald, immediately before the arrival of the first Nintendo DS. Since then, the franchise’s Generation 4 ushered in a period of silence.
Thankfully, Pokémon’s decline was halted by the arrival of the mobile game, Pokémon GO. The pioneering AR game brought back a wave of nostalgia. Despite the initial popularity, the game’s novelty was short-lived, failing to measure up with the classic games. Of course, the game wasn’t from Nintendo.
Now, Nintendo has finally taken over the franchise’s modern renaissance. Weeks ago, Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! launched for the Nintendo Switch, promising a new world for the new generation. Besides ushering a generation, the nostalgic series revitalizes the old and creates a new ecosystem.
Right on the tin, both games advertise a return to Kanto, home of the first Pokémon. Pikachu and Eevee are remasters of the original Pokémon Yellow. In the original, Pikachu replaced the traditional trio of Bulbasaur, Charmander, and Squirtle. Likewise, Pikachu and Eevee replaces the starter Pokémon based on the version you purchase.
Likewise, both games share the same story elements with Pokémon Yellow: Team Rocket’s antics, Lavender Town’s eerie story, Mewtwo’s appearance. Of course, because of the times, Nintendo updated some minor elements for a modern audience. For example, in-game television sets come with Nintendo Switch units. Characters talk about Alolan Pokémon, smartphone technology, and most importantly, Pokémon GO.
Cuter, cuddlier, livelier
After Pokémon GO’s initial wave of novelty, the franchise’s fans chided the game for depersonalizing their favorite creatures. In GO, Pokémon became collectibles, valuing quantity over quality. Completely contrasted to this, Pikachu and Eevee added a thick layer of personality to all 151 original Pokémon.
Mostly, this dynamic personality applies to your chosen partner, Pikachu or Eevee. Like Yellow, your partner Pokémon follows you around. However, instead of just a few pixelated frames, both have their own new sets of animations and moves. For example, Pikachu hangs out on your shoulder as you walk. Eevee perches atop your head. In combat, both have exclusive move sets. Eevee, for example, uses Veevee Volley, an extremely strong Normal move that activates only occasionally. Cutely, you can interact with both partners outside of combat, petting them or playing patty-cake using the Switch’s touchscreen.
Additionally, you can take a Pokémon out of its Poké Ball, acting as a secondary companion. Also, their animation depends on their build. Mew floats ahead of you. Kangaskhan carries you in its pouch. Charizard flies and carries you on its back. It creates a much more dynamic world compared to the original games.
Speaking of, wild Pokémon encounters are no longer completely random. Instead, you can see the wild Pokémon wandering around, letting you choose which to catch. Catching them is also different. Instead of going into combat, the games adapt the same system as Pokémon GO, using catch rings and berries.
Creating a Pokémon ecosystem
Along with the games, Nintendo also launched a new controller, the Poké Ball Plus, specifically made for the new Pokémon games. Unfortunately, the optional controller, shaped like a Poké Ball, is pricey, costing US$ 49.99 on its own. The bundle — the game plus the ball — costs US$ 99.99, reducing the price by 10 bucks. That said, why should you buy a Poké Ball Plus?
Firstly, the ball comes with a free Mew. Traditionally, this mythical Pokémon was obtainable only through Nintendo-exclusive events or hacks. The Ball finally provides an easily accessible way to obtain one of the franchise’s most elusive Pokémon.
Secondly, it creates a new experience for the franchise. While it has only two buttons, you can use the ball in a throwing motion to catch Pokémon. Instead of just pressing A, the new mechanic simulates the feeling of actually throwing a Poké Ball. It’s unique and strangely gratifying. Additionally, you can take a Pokémon (housed inside the Poké Ball) with you on your daily commute. As you walk, it gets experience, similar to GO’s buddy system.
Thirdly, the ball acts as a Pokémon GO Plus, connecting the Switch games with GO’s world. To those who still play GO, the Poké Ball is a welcome arsenal, especially in crowded cityscapes. Similarly, you can transfer Pokémon from GO to Switch, making it easier to fill a Pokédex.
Finally, the Poké Ball Plus is a clear indication of the Pokémon franchise’s future. Next year, Nintendo will launch a fresher addition to the franchise, marking the console’s first full-fledged Pokémon game. By then, the future game will fully integrate the Ball into its mechanics, making the controller a worthy investment.
With Pikachu and Eevee, the Pokémon franchise heralds a new generation for both old and beginning players. For old players, they create a refreshed wave of nostalgia. For beginning players, both games are a good start to the new generation.
GadgetMatch Awards: Best Video Games of 2018
The tough ten plus honorable mentions
2018 wasn’t a good year for anyone’s wallets, and here are thirteen reasons why! Yes, thirteen because we felt having only ten games wouldn’t be enough to encapsulate what a year 2018 has been.
Here they are in no particular order, starting with…
Fortnite: Battle Royale
Fortnite: Battle Royale made huge waves in 2018, both as a game and cultural phenomenon. The game’s popularity skyrocketed through its use of familiar dance crazes, character skins, and creative challenges and features. Apart from intense build battles and storm-chasing fun, Epic Games has done an incredible job of bringing the game into mainstream media. Who else remembers that one time you could play as Thanos and score a Victory Royale?
Spyro: Reignited Trilogy
The latest PlayStation classic to receive a remaster took a while to arrive due to added fine tuning. Nonetheless, Spyro: Reignited Trilogy featured the lovable purple dragon and his adventures through the Dragon Worlds in HD perfection. From charging at enemies to completing speedway levels and collecting gems, it is a great introduction to the basics of video game platforming. You even have a chance to play Spyro’s friends in Spyro: Year of the Dragon for more head-bashing action. The game is slated for a Nintendo Switch release some time next year, so be sure to watch out for that.
Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee!
The Pokémon gaming franchise finally got a Switch game, and it’s taken the world by storm. Whichever game you pick gives you the same enhanced experience in the Kanto region, from catching your first Pokémon to beating Team Rocket. A lot of the game’s mechanics are totally different from the past games, like simpler catching and leveling up systems, plus two-versus-one Pokémon battles. Add its integration with Pokémon GO into the mix, and completing your Pokédex doesn’t get any easier.
The Tough Ten
Detroit: Become Human
Detroit: Become Human goes for the old-school third-person adventure aesthetic, but allows you to control the narrative. Quantum Dream’s most successful game features three robot characters, each with their own set of challenges and decisions that ultimately control the story. It puts you in the center of all the storytelling, heightening the level of emotional instability with each decision you make. While you can finish the whole game in about 10 hours, it will lengthen or shorten depending on how much you want to explore.
Although, the game doesn’t come without its own shortcomings. Some storylines get pretty boring or have less action than others, plus dialogues tend to break the whole “show, don’t tell” aspect. Despite some plot holes and bland dialogues, the game still achieves the heart-wrenching emotion it wants to evoke.
Assassin’s Creed Odyssey
To some degree, Assassin’s Creed Odyssey serves as a good historical look into ancient Greece. Set during the Peloponnesian War between Athens and Sparta, it brings together the elements of warfare and fantastic Greek scenery that immediately descend into chaos. Gameplay is pegged as a decent mix of good and bad, although some things just made the game a little less enjoyable.
Combat is more of the same compared to previous titles, but the addition of naval battles is a welcomed change. Moreso, getting through the main story is an enjoyable task, even if there were times when things just felt painstakingly long. Overall, it’s a great open-world game hinging on rich graphical work.
Monster Hunter: World
Capcom made the interesting move of shifting its latest title, Monster Hunter: World to more powerful consoles, and it paid off well. The game feels so different visually, while retaining the structure of familiar gameplay that fans enjoyed over the years. Through these changes, it made itself more accessible to a wider audience — particularly, newcomers to the franchise.
The storyline in itself feels a bit lacking, but the game more than makes up for it through the series of endless challenges and upgrades along the way. Because mechanics are simplified, getting through it all doesn’t feel like a total drag. And with more side quests to finish, it simply keeps you coming back and playing them all.
Dragon Ball FighterZ
If you have a list of the top fighting games ever, this game would be there, if not the top one. An easy to learn control system matched with some intense graphics highlight key upsides for Dragon Ball FighterZ. Add 24 of the Dragon Ball series’ unique fighters, each with their own easy-to-learn move sets, and you have a recipe for success.
Of course, the game also received some fair criticism towards several game features — particularly online gameplay. Even queuing up for online gameplay seems to be a literal slug-fest at times. Not to mention, there are moments when players are mismatched with higher-level, more skilled players instead of their equal. For what it’s worth, it’s a great fighting experience from start to finish, and a good fighting game for beginners.
Marvel’s Spider-Man wasn’t intended to reflect any of the plots you knew as a kid, and that’s a good thing. A superhero game that provides new insights into the character of Peter Parker is always a delight to have. Yet, what most people rave about is the fact that you get to be Spider-Man; one that allows you to swing from building to building effortlessly. It’s that element of kiddie-nostalgia that makes the game great.
Despite the fluid gameplay the game possesses, it serves up a decent plot for both Parker and his Spider-Man persona. The stories in between shape up at the right pace, giving much more attention to how Parker relates with the different villains. Although, it really doesn’t help much that side quests stemming from them get repetitive. Nonetheless, it brings forth an original experience of Spider-Man, especially for the young-at-heart.
Call of Duty: Black Ops 4
2018 became the year battle royale games took things over the top. But outside PUBG and Fortnite, your options for consoles are very limited. Enter Call of Duty: Black Ops 4, or at least their version of battle royale in Blackout. It retains the core of the battle royale mechanic, using the franchise’s set of weaponry and Specialists at your disposal.
Don’t let a battle royale mode stop you from exploring every other multiplayer mode in the game, however. Multiplayer and Zombies offer the same hard-hitting, gunslinging action the series has been known for. The removal of key features such as automatic health regeneration made the game a little more challenging than before. Some people rip the game for the lack of a solo campaign, but it still incorporated its essence through tutorials. With limited selections for maps yet a wide range of characters and weapons, Black Ops 4 shows its versatility at the core.
God of War
I’m sorry, but the old Kratos can’t come to the phone right now. Why? Because the people over at the Santa Monica Studios resurrected him anew in a reimagined God of War. It’s set in a whole new world even with Kratos as the main guy driving the plot. Of course, shades of red will always appear when he is around, but the focus of the game isn’t so much on Kratos as an almighty being.
This game brings forth a new dimension in Kratos’ character arc: that of a father figure. Not only that, throughout the journey he has to deal with a son that feels estranged to him. We all know just how bloodthirsty he can get, but this game reveals a deeper side to an otherwise violent figure. It’s the kind of tension that breeds emotion, along with incredible music and a camera that sticks to Kratos 24/7. It’s a whole new flavor for a legacy title in video games!
Independent game developer Matt Makes Games struck gold with Celeste. The quick-action platformer provides an inspiring plot, while orchestrating great audio and visual presentations. Playing as Madeline, a young woman battling depression and anxiety by climbing the Celeste Mountain, you are taken to worlds filled with challenges, secrets, obstacles, and supernatural events.
Beneath all of these elements lies the real challenge of timely jumps and insane platforming through each level. Every stage adds a fair spike of difficulty, and also comes with more elements to aid the player in accomplishing them. With enough patience and practice, these levels are doable at best.
Through simple controls and a rich yet emotional storyline, Celeste makes 8-bit-themed games feel like a sight to behold. Rightfully so, for the Best Independent Game by The Game Awards 2018.
Far Cry 5
The real secret to a great video game franchise is to keep things in an open world. Far Cry 5 was able to achieve that, while keeping itself entertaining and full of details to explore. There’s even several game features that make you carve out your own adventure, separate from the storyline. Add onto that an intense first-person shooter angle and cooperative play to complement the open world, and chaos ensues.
The strongest aspect of Far Cry 5 goes for the more political and religious route. Players often come across cultist leaders and personalities of a backwash Montana. Although the game doesn’t necessarily push any strong political ideologies, it still manages to show how backwash a society can get under a blind following. But, it doesn’t fully put the game over the top.
It deserves recognition for its use of the open-world setup, and a decent story with a powerful ending. But, it leaves you wondering if there’s a tad bit more that could have been done.
Red Dead Redemption 2
Red Dead Redemption 2 simply takes us back into a fictional America with a real-life Westernized movement. Picture the time of policemen as outlaws, seeking criminal gangs in the Old West despite devastating losses on their end. A 60-hour narrative of on-the-run bandits turn the open world into a chaotic scene of Cops and Robbers. This time, however, you’re the cop in a world filled with desperate robbers.
Rockstar Games presented a beautiful visual masterpiece, all down to the very last detail. From the high mountains to the lowly swamps, the game allows you to explore the entire open world even while a story is going on — and with good reason, too (mostly for side quests here and there). The game doesn’t even require you to finish it in a quick manner, which is all you need to take in the gorgeous visuals.
For what it’s truly worth, RDR2 gives back the fun in going through a slow adventure within the storyline. Take the time to relax and enjoy the view, before heading back to the stressful realities ahead!
Crash Team Racing remaster announced for multiple consoles
Move over, Mario Kart. There’s a new racing game in town!
Yes, you read that right! PlayStation’s lovable bandicoot returns to the race track for another hard-hitting, kart-smashing racing game! Announced earlier during The Game Awards 2018, Sony Interactive and Activision will release a remaster of Crash Team Racing (CTR) for major consoles next year.
Crash Team Racing Nitro-Fueled will feature the same elements and gameplay from the 1999 original, worked from the ground up. Beenox, the studio behind Call of Duty: Black Ops 4 spearheaded the HD remaster, retaining the core game modes the original CTR provided. The game will feature the main cast of Crash and Coco Bandicoot, Dr. Neo Cortex, Tiny Tiger, N. Gin, Dingodile, Polar, and Pura. Not only that, but the remastered CTR will also feature both offline and online play, something that deviates from the original.
The announcement came from a segment during The Game Awards 2018 in Los Angeles. A Crash Bandicoot mascot unveiled the trailer by presenting a crate that contained a trophy inside that you can find in the original CTR. This confirmed rumors from earlier this week.
Crash Team Racing Nitro-Fueled will come out on June 21, 2019 for the PlayStation 4, Xbox One, and Nintendo Switch. Next year marks Crash Team Racing‘s 20th anniversary, and what a way to celebrate it through the remaster.
Pokémon: Let’s Go, Eevee! review: Catching ’em all once again
Isn't Eevee absolutely adorable?
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