Gaming

MY HERO ACADEMIA: All’s Justice coming to Switch 2 this September

Experience the Final War with exclusive next-gen features, Pac-Man crossover

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Bandai Namco Entertainment Asia has officially announced the next major entry in its super-powered arena fighter lineup: MY HERO ACADEMIA: All’s Justice.

The title is locked in for a global release on September 3, making a high-profile landing on Nintendo Switch 2 alongside launches on the PlayStation 5, Xbox Series X|S, and PC via Steam.

Accompanying the drop is an action-packed announcement trailer that highlights a variety of brand-new minigame content, including a surprise arcade crossover with PAC-MAN.

MY HERO ACADEMIA: All’s Justice is a super-powered 3D arena brawler designed to push iconic anime Quirks to their absolute technical limits through a completely refined battle system.

The game’s narrative core spans the devastating Final War arc between Heroes and Villains, placing players directly in control of the world-shaking, climactic clash between One For All and All For One.

The game leverages a massive roster of fully realized U.A. High students, Pro Heroes, and Villains, rendering them in their ultimate, full-powered forms with stunning cinematic graphics.

Interestingly, Bandai Namco is leveraging the unique hardware of the Nintendo Switch 2 for specific gameplay enhancements.

Switch 2 players will gain access to exclusive online multiplayer battles powered by a new “GameChat” system that utilizes the console’s integrated GameShare feature.

A day in the life of a hero

Beyond the primary narrative, the title introduces substantial side content to flesh out the package.

In “Team Up Mission,” players step into an original scenario, forming custom squads with Class 1-A allies to tackle training exercises, navigate an exclusive map, and clear strategic missions within a virtual space.

Completing these team-up missions unlocks two extra gameplay modes:

  • Archives Battle: A dedicated nostalgia lane allowing players to relive iconic encounters from across the entire historical timeline of My Hero Academia.

  • Hero’s Diary: A narrative vault containing never-before-seen character interactions and slice-of-life moments.

Pre-order bonuses and physical rewards

Early buyers will gain a massive head start on customization and roster depth. Pre-ordering or purchasing the game early triggers an instant unlock for two major character variants: Izuku Midoriya Rising and All For One Chaos.

Early buyers will also receive a lump sum of 30,000 Hero Coins, the premium in-game currency used to purchase internal cosmetic items and unlock extra minigames.

Physical collectors opting for the Nintendo Switch 2 packaged version will secure an exclusive inner cover art print illustrated directly by Studio Bones, depicting a tense face-off between Midoriya and Shigaraki.

For digital buyers on Switch 2, PS5, Xbox, and PC, that same Studio Bones artwork will permanently unlock as a randomized, dynamic start-up screen background once the main story mode is fully cleared.

Gaming

Epic Games Launcher is getting a huge update to make it faster

The update will also add customizable profiles and user reviews.

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Admit it; you probably have a hoard of free games languishing on the Epic Games Store. Though it’s nice that Epic gives away games every week, the overall inconvenience of using the platform sadly outweighs the freebies. Now, the company is finally redesigning the app from the ground up with a distinct focus on making it much faster.

Earlier this year, Epic admitted that “the launcher sucks.” Though the company cited a number of reasons, the number one culprit is certainly speed. Compared to its contemporaries (especially Steam), the Epic Games Launcher leaves much to be desired. The platform just doesn’t let users into their games as quickly as Steam does.

During the recent Unreal Fest, Epic, via @LuKaOnIndeed on X, confirmed that the entire launcher will be rebuilt to be “5x to 6.5x faster.”

The performance improvements will come with other new features including player profiles and user written reviews. Epic’s vision of the future looks completely different from how the launcher is today.

Though the company doesn’t have a definite timeline right now, Epic promises that the updates will come later this summer.

It does remain to be seen whether these updates will change anything about how users perceive the platform. For the longest time, gamers consider Steam as the platform of choice. Some users even repurchase their Epic games (sometimes obtained for free) on Steam just to have it on the platform they prefer.

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Gaming

Steam Machine price, reservation system revealed

Reservations open now

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Steam Machine

Valve has officially revealed pricing and availability details for the Steam Machine, its living room-focused gaming PC running SteamOS.

The company is launching the device in four configurations. Reservations open immediately through a randomized queue system designed to reduce scalping and bot purchases.

Steam Machine price

The base Steam Machine with 512GB of storage costs USD1,049. A bundle that includes the Steam Controller is priced at USD 1,128.

Meanwhile, the 2TB model costs USD 1,349, while the 2TB bundle with a Steam Controller retails for USD 1,428.

Buyers who opt for either 2TB variant will also receive two additional faceplates: a red fabric finish and a solid walnut option.

Valve says all listed prices already include VAT where applicable.

Why Steam Machine costs more than expected

The pricing announcement comes months after Valve delayed the Steam Machine’s launch.

According to the company, rising component costs and supply chain issues forced it to revisit its original pricing targets.

Valve explained that when development began in 2023, it expected hardware costs to gradually decline over time. Instead, the company encountered significant increases in RAM and storage pricing, alongside periods where some components became difficult to source altogether.

The company added that component shortages also limited the number of units it could manufacture for launch.

Steam Machine was first announced as a compact PC gaming device designed for living room setups. It runs SteamOS and is positioned as an alternative to traditional game consoles while maintaining access to the broader PC gaming ecosystem.

Reservations use randomized queue

Rather than opening direct sales, Valve is implementing a reservation system.

Interested buyers can sign up for their preferred Steam Machine model until June 25 at 10:00 a.m. Pacific Time. After the registration window closes, Valve will randomize all entries and assign customers either a reservation slot or a waitlist position.

Customers selected for the reservation queue will receive an email confirming that a Steam Machine has been reserved in their name. Purchase invitations will begin rolling out starting June 29 as inventory becomes available.

To qualify, users must have a Steam account in good standing and must have made a Steam purchase before April 27, 2026. Valve is also limiting registrations to one entry per household.

Users may sign up for multiple models. If selected for more than one queue, Valve will automatically assign the highest-end model available and remove the user from other reservation lists.

Not a console, says Valve

Despite its console-like form factor, Valve says it does not view Steam Machine as a traditional console.

The company describes the device as an extension of PC gaming rather than a closed ecosystem. Unlike conventional consoles that often subsidize hardware through software sales and subscriptions, Valve says Steam Machine is built around the openness that has long defined PC gaming.

Valve also reiterated plans to expand SteamOS support beyond its own hardware. With the recently released SteamOS 3.8, users can already install the operating system on compatible living room PCs, although support is currently limited to AMD graphics cards.

For users in Japan, Taiwan, and Hong Kong, orders will be handled through regional distributor Komodo. Steam Machine will not be available in South Korea.

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Gaming

Ubisoft co-founder dies in plane crash

Claude Guillemot was one of five brothers that founded Ubisoft.

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Yasuke, Naoe

Claude Guillemot, one of the four co-founders of Ubisoft, has died last week in a plane crash. He was 69 years old.

As reported via Bloomberg, Guillemot died alongside the plane’s other passenger. They both died in La Baule in France.

Regardless of how you feel about the company today, Ubisoft is still an undeniable reason why RPGs are so popular. In 1984, Guillemot started the company with his four brothers. Since then, it’s become a household name for gaming. Its portfolio includes Assassin’s Creed, Prince of Persia, Splinter CellAnno, and Far Cry. Despite the prolific resume, the company is currently struggling to recreate the magic that made it so popular over a decade ago. Its current efforts include remaking Assassin’s Creed: Black Flag, which launches next month.

Though Claude might not be your first thought when thinking of Ubisoft, the company is still owned by the family, headed by his brother Yves. Claude, however, was the chairman of Guillemot Corp.

“Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident. Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time,” Ubisoft said about his passing.

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