Gaming
NBA 2K21 review: Fading glory of basketball
Apart from a few fixes, it doesn’t try to reinvent anything
As of writing, we’re still in the midst of the NBA Playoffs taking place in Orlando, Florida. As the NBA turned to a quarantine bubble setup, the game just doesn’t feel the same. Fortunately, this time of the year — as weird as 2020 has gone — brings one constant thing to NBA fans alike. That’s right, a new NBA 2K video game!
NBA 2K21 comes around with almost the exact same flavor as its predecessor. It’s still the same kind of sports simulation that mirrors pre-pandemic NBA basketball. The live crowds, the clutch plays, and the jaw-dropping moments — it’s the same full NBA experience. But is this version of the game worth even looking at, now?
Is there anything new to look forward to?
Rodneil: There really wasn’t anything that’s remarkably new that was announced leading up to the game. It’s a little disappointing. But that may also be because 2K has already done everything it can do on the PS4/PS4 Pro platform?
Gab: I personally had zero expectations coming into the game. I got to play the demo a little bit and I got a glimpse of some of the changes — like the shot meter. Also, that demo pretty much jinxed the NBA Finals by putting the Bucks and Clippers in it. But again, it’s still the same NBA 2K game as before.
What made NBA 2K21 stand out from last year?
Gab: In my opinion, they didn’t do much to make this version stand out in any way. It’s still the same core experience as the previous two games. However, they tweaked the Pro Stick a little bit to add more fluidity to certain actions done in-game. And of course, there’s the change in the shooting controls when using the Pro Stick.
Rodneil: Some face scans and overall character models for players in the all-time and classic teams also look better. Previously, they looked like “lite” versions of players models in current teams, but no longer seems to be the case.
That said, some classic teams are in desperate need of more real players. If all 2K has rights to are just five players from that classic team, that isn’t much of a team. Either they put more thought into the generic players or they just scrap the team altogether and just add them when they have at least 8 players from that team.
What about the game modes? Are they any different from before?
Rodneil: I only really spend most of my time on three game modes: Quick Play, MyCareer, MyLeague/MyGM. For MyLeague/MyGM, I mostly customize the experience to my liking. Since I grew up looking up to players that entered the league around the 90s to 2000s, I would usually load user-created rosters and relive a particular NBA season.
I’m not sure if there are enough players like me, but I think a good addition would be a “What if” or “Legacy” option in MyLeague. What it will do is let you relive a particular season and make your own trades.
Of course, I understand the challenges of getting the rights to all the players but perhaps what 2K can do is highlight user-created rosters that can be used for each mode but have the year change from 2020-201 to whatever season you’re trying to relive.
Gab: Apart from the usual Quick Play and MyCareer, I do play MyTeam from time to time. Even in the previous versions, I always found myself going through this game mode to take a break from getting triple-doubles in MyCareer. I honestly felt that this time around, there’s actually an incentive to keep playing.
The usual roster of mini game modes and weekly challenges are there, which also ultimately test your game skill. This time, they even included a whole progression-type of reward system like how most shooter games have battle passes. Essentially, you earn XP to level up and earn rewards as you reach certain levels.
This is honestly a great addition to MyTeam as a whole. Before, I felt like there’s really nothing much you could do in it when you’ve finished the challenges. With this added feature of a progression-style reward system, I get to explore more of MyTeam.
Speaking of MyCareer, how did NBA 2K21 handle it?
Gab: MyCareer this time around was disappointing, at best. Last year, they did an entire college stretch, and it just felt like it wasn’t worth the wait. While I applaud going all the way back into a high school root, it just made the tedious part even more so.
For starters, I don’t know if it’s pretty common to switch sports in your senior year of high school. But somehow, that’s how this story begins: with Junior switching to high school basketball at the wake of his dad, Duke’s death. It doesn’t necessarily add anything new to the MyCareer experience, and instead makes the campaign longer.
Rodneil: The whole prep-to-pro thing just feels really out of place now. Plus your player during that period just doesn’t feel like it’s worth playing.
I want a story that chronicles an NBA journey, not some forced narrative about who I am as a player. It’s called MyCareer but every year it just keeps feeling like the story doesn’t match the game mode.
After all of that, is this still worth playing?
NBA 2K21 serves the obvious mixed bag of great basketball with roughly the same mix of game modes to boot. The action, player movement, and dynamic player moments is still top-notch. And while questionable decisions were made to the core gameplay, it’s still a joy to play even when you’re just passing time.
If you were getting into NBA 2K21 with a lot of expectations, I assure you that you will be disappointed, at best. An extended MyCareer storyline, coupled with not-so-stacked Classic teams for Quick Play don’t seem to incentivize you to maximize the game. While MyTeam actually gets some shine, I was sort of hoping every other game mode did too.
In the end, you will still consider getting this game, and possibly go for the Mamba Edition if you’re dead set on the PlayStation 5. If you still love playing the game of basketball from the comfort of your home, it will surely bring you that.
Tides of Annihilation will make its public playable debut at Gamescom 2026.
Developer Eclipse Glow Games announced that attendees can try an extended demo of the upcoming action-adventure game during the event in Cologne, Germany. Players can find the demo at Hall 6, Booth B-050 inside Koelnmesse.
The studio will also reveal a new trailer during Gamescom Opening Night Live on August 25, before the show floor opens.
Demo offers more exploration and combat
The Gamescom demo gives players a longer look at Tides of Annihilation. It features branching paths that lead to different exploration routes and combat encounters. Players can also explore key locations and experience several of the game’s biggest set pieces.
“Gamescom will be an incredibly important moment for our team since this will be our first global playtest and we’re excited to see how first-time players experience our game,” said Ary Chen, Game Director and Co-CEO of Eclipse Glow Games.
“The team has poured heart, soul, and maybe even a few tears into developing the game over the last few years, and it’s finally our opportunity to share it with players. We’re looking forward to seeing their reaction.”
Members of the press and content creators can also schedule private hands-on sessions with the development team during the event.
Arthurian-inspired adventure
Tides of Annihilation blends fast-paced action with a Neo-Medieval vision of modern London. The story follows Gwendolyn after an Outworld invasion leaves the city in ruins.
Driven by a mission to save her sister, she travels between a shattered London and the mythical realm of Avalon. Along the way, she uncovers the mystery behind her newfound powers. She must also decide the fate of reality itself.
Eclipse Glow Games is developing Tides of Annihilation for PC via Steam and the Epic Games Store, Xbox Series X|S, and PlayStation 5.
Gaming
Street Fighter 6 adds first Filipino fighter Yasmine to its roster
Eskrima fighter joins battle
Street Fighter 6 has officially welcomed Yasmine, making history as the first Filipino martial artist to join the franchise’s playable roster. The new character is now available across PlayStation 5, PlayStation 4, Xbox Series X|S, PC, and Nintendo Switch 2 as part of the game’s Year 4 content.
Yasmine practices Eskrima, having learned the Filipino martial art alongside her older brother under their grandfather’s guidance. She wields Karambit knives in battle and embarks on a journey to find her missing brother.
Players can access Yasmine by purchasing the Year 4 Character Pass or Year 4 Ultimate Pass. Her default outfit features traditional Eskrima-inspired combat attire, while a school uniform serves as her second costume. In combat, she specializes in fast, aggressive attacks that build toward an enhanced Bayani Mode.
Yasmine is the first of four Year 4 fighters, followed by Arjun, Tifa from the Final Fantasy VII Remake series, and Bosch. Her release also arrives alongside battle balance adjustments affecting the entire roster.
Onimusha crossover arrives this week
Capcom also announced a limited-time collaboration between Street Fighter 6 and Onimusha. Running from August 7 to August 31, 2026, the event introduces Oni EX character colors, themed Battle Hub decorations, avatar items, and additional rewards for players who log in during the event.
The update also adds new Avatar Arcade courses, additional ending scenes, a Frame Meter option for Avatar Random Match, and refreshed Master ACT rewards.
Philippine launch event set for August 9
Capcom will celebrate Yasmine’s debut with an official Philippine community launch event on Sunday, August 9, at Salud! by Primera Bar & Restaurant in Palanan, Makati. The event runs from 2:00 PM to 9:00 PM and features a double-elimination tournament, gameplay showcases, giveaways, and community activities.
Attendees can also receive limited-edition Yasmine merchandise, including event T-shirts, lanyards, and collectible keychains while supplies last. Special guests and cosplayers are also scheduled to appear. Admission will be on a first-come, first-served basis and is subject to venue capacity.
Gaming
Gangstar Mirage City launches on August 20 with SEA localization
Join a faction now for a chance to win rewards
Gangstar Mirage City is set for a full regional launch on August 20, with localization for the Southeast Asia region.
Published by Level Infinite, the free-to-play multiplayer, urban, open-world action game is available for download on iOS and Android.
The full regional release features an expanded open world, a new PvP Arena mode, and local languages.
In Gangstar Mirage City, players can team up for up to 4-man co-op heists, drive powerful vehicles, customize their arsenal, build an empire, and fight for control of Rooklyn City.
Players can register on gangstarmiragecity.com for in-game rewards.
In Southeast Asia, players can also register as a member of their respective local faction and get an exclusive in-game Avatar to represent their loyalty:
- Philippines: Manila Brigade
- Indonesia: War Kanda
- Malaysia: Taiko Tedung
- Thailand: SIAM APEX
Factions will be ranked based on how many players join and support them. The winning faction will enable all members to get 300 Diamonds, sent directly to their accounts.
Meanwhile, all players, including those who already began their journey in Rooklyn City with the soft launch last July, are invited to join the Global Vault Heist.
Reaching the final Registration Milestone will unlock the Full Tilt Vehicle Pack. These are the rewards up for grabs per milestone:
- 5 million players: 100 Diamonds
- 10 million players: 200 Diamonds
- 20 million players: Vehicle Upgrade Vouchers x5
- 30 million players: Full Tilt Vehicle Pack
All Global Vault Heist and Faction rewards can be claimed via the in-game mail system on August 20.
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