Gaming

NBA 2K22 co-op review: Changing for the better

Same name, different year, but different experience?

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NBA 2K22

NBA 2K22 is officially available in all home consoles and PCs near you, and 2K Sports worked on a lot of things for this one. From new gameplay mechanics to some tweaks to game modes, the developers promised a different experience even if it’s still the same basketball simulation game.

Well, we put our two 2K gamers, Gab and Rodneil, to the task of seeing whether or not this year’s NBA 2K game is up to snuff. Whether you want it for your current generation or next-generation, the question still remains: is NBA 2K22 worth getting?

A first impression of familiarity, especially on next-gen

Gab: Honestly, it’s the same old stuff you’re used to seeing from 2K Sports, just upscaled to the next-gen console experience. From the game modes to the gameplay, 2K stuck with what worked and just had some finetuning/reworking added onto it. I wish they would have done something more groundbreaking for it, but it remains as a basketball simulation game.

Within my first few hours of playing, it felt smoother to play and get around. Sure, if it’s your first time playing any NBA 2K game but you have common basketball knowledge, it feels intuitive. If anything, I commend 2K Sports for actually learning from the previous iteration in terms of early shot-making mechanics. Of course, we’ll get to that later on.

NBA 2K22_20210915000715

Rodneil: In recent years, NBA 2K had a habit of releasing 20GB worth of patches days after the game’s official release. That wasn’t the case with NBA 2K22. Unlike previous releases, this felt the most polished right off the bat.

Other than that, the general gameplay felt familiar with some minor tweaks here and there, most notably in the shot making, contesting, and blocking departments.

Enhancing the experience a little bit

Gab: With the new offensive and defensive mechanics, these honestly made the game a bit better but also a bit confusing when you start out. For the offense mechanics, on one hand, I felt that the more detailed and user-based shooting and dunking mechanics were pretty great. On the other hand, it feels like you’re also relearning some of the mechanics that had some finetuning to them. Also, I’d like to give a special shoutout to having shot meters for dunks — it was confusing and a little irritating but I could get used to it.

 

Rodneil: Things felt pretty much the same to me on the offensive side of the ball with some little changes here and there. Somehow I find it easier to pull-off specific dribble moves now, and the shot-making has improved dramatically. If a player with decent shooting stats is open, you’d have to have really bad timing to miss the shot.

Defense is where it’s at though. The blocking physics and animations are so much better. It’s actually encouraging to create a player with great shot blocking abilities because it’s so satisfying swatting and block-and-catching shots. It’s the steal and strip department that I’m having trouble nailing the timing to. The timing to strip players as they gather for a dunk or lay-up is tricky for me.

Gab: On my end, I felt there was some effort to make defense mechanics it a bit better. Honestly, it just feels like all the previous defensive controls and mechanics with some fine-tuning in physical defense mechanics and timing your blocks. You wouldn’t see it as much unless you have a MyPlayer build for Power Forwards or Centers, in my opinion.

Open-world MyCAREER?

Gab: For the first time, I actually don’t know what to make of MyCAREER now; for real, what is it? Is it Grand Theft Auto, Tony Hawk Pro Skater, or actual NBA 2K22? Jokes aside, this was a welcomed change, especially since all previous MyCAREER modes seemed completely linear in approach. This time around, you have a ton of things to do, and it even allows you to earn VC outside of playing games.

In terms of storyline, MyCAREER this time around doesn’t take too long unlike the previous times. Again, it isn’t linear in terms of how you want to start out — whether you want to go to college or G-League Ignite — and those tracks end abruptly when you lose a game. It doesn’t put the grind too much in the earlier stages, and I like that — like, please save the grinding for when you play in the NBA.

Familiar names

Also, I appreciate the fact that 2K Sports also added in some easter eggs from the previous MyCAREER storylines. From the MyPlayer nicknames like Che and Junior, to even some familiar faces like Hendrix Cobb, the fan service is there!

NBA 2K22

Rodneil: I’m just gonna second pretty much everything Gab has already mentioned. I like the mostly non-linear approach to MyCAREER. The whole mini open world, while not perfect, is fun and keeps things interesting.

NBA 2K22

It still has plenty of room for improvement. Moving around the City still feels a little janky, and the experience starts to feel repetitive at some point. However, I enjoy the relatively fresh take and am excited on where they’ll take it next.

Let’s not forget the other game modes now

Gab: For me, the other game modes are worth playing when you can’t really find anything else to work on for MyCAREER. At least in MyTEAM, you still earn some VCs that you can use for your MyCAREER progression and you get to build your own team through their new Draft system. For MyWNBA, it’s quite nice that they keep adding the WNBA content into the present and future releases.

NBA 2K22

Rodneil: MyTEAM still largely feels like a blur to me, but I feel like I have a better understanding of its mechanics now. But I guess what’s great about NBA 2K is how you really play it your way. If MyTEAM isn’t your thing, that’s perfectly fine. There are plenty of other modes to enjoy. I particularly like customizing teams in MyLeague. I’ve created teams like an All ‘98 Draft Class team, leagues that feature current players plus one legend from each team, as well as leagues with 2000s teams. It feeds right into my nostalgia and gets my buy when my anxiety starts sky-rocketing.

TWICE WNBA

Speaking of playing your way, I created an entire WNBA team with members of K-Pop supergroup TWICE. They’re a little overpowered right now, but I enjoy playing with them. Other than this created team, I’ve played a significant amount of Exhibition games with eventual WNBA champion Chicago Sky and that’s also loads of fun.

More MyCAREER options

Gab: It got me thinking, though: when will they give you an option to play as a male or female for MyCAREER? I think this would be a great opportunity to not only continue rolling in the WNBA into future releases, but also allow women to partake in something like this. I mean who knows, you could create an entire Esport for women playing NBA 2K22!

Rodneil: I agree with Gab in that I hope to see 2K expand the WNBA section further some iteration of MyCAREER. I think there are plenty of interesting stories that can be told especially with the general public slowly but surely warming up to the WNBA.

Is NBA 2K22 worth getting in the end?

NBA 2K22

Rodneil: I think any video gamer who also enjoys basketball will end up picking this up if they haven’t already. I don’t see it attracting non-fans, but there’s plenty here for long-time NBA 2K fans to enjoy.

I do have a wish list for future games. Remember how NBA 2K11 had the Jordan challenge where you create some of The G.O.A.T.’s greatest games? I’d love to see that expanded in some form of Legends Challenge where you get to play games and situations like Kobe’s 81-point game, T-Mac’s 13 points in 33 seconds, and many more.

I’d also like to see some way to jump straight into All Star Weekend and play the Three-Point Shootout and the Slam Dunk Challenge with players you selected similar to what NBA Live ‘05 did. Controls for the Slam Dunk Challenge could be tricky but I’d love to see 2K pull it off.

Overall, this remains the superior NBA simulation game (with no real competition at this point), and while it isn’t perfect, it’s still pretty much a damn good time.

If it ain’t broke, don’t fix it

Gab: NBA 2K22 is an example of simplifying everything and improving the little things. Unlike previous iterations, it doesn’t try too hard to do anything different with the overall experience. From the gameplay to the game modes, it’s still the same NBA simulation game that you love playing with your friends when given the chance.

However, when you go into the nitty-gritty of it, I could give it some merit for shaking things up here and there. MyCAREER, for me, shines in this regard and actually incentivizes you to be a little bit more involved with your environment in MyCITY. Of course, you still go through an entire NBA career but it’s not the only thing to do any more.

I think I’ve said it before: if you’re looking for the same old features, NBA 2K22 won’t really wow you with anything huge. However, with the changes they added to this iteration of the game, it’s worth investing some time into playing through.

Accessories

SteelSeries adds world’s lightest gaming mice to Aerox series

The Aerox 5, Aerox 5 Wireless, and Aerox 9 Wireless
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Aerox

SteelSeries continues to expanded its award-winning Aerox series, adding three new ultra-lightweight gaming mice to the collection.

The new Aerox 5, Aerox 5 Wireless, and Aerox 9 Wireless mice are now available, offering gamers even better precision, speed, and comfort.

Dubbed as the world’s lightest multi-genre and MMO/MOBA gaming mice, the latest peripherals come with customizable features.

Aerox

These include programmable buttons for instant access to a gamer’s preferred shortcuts, as well as syncing RGB lighting for a more personalized gaming experience.

Pricing, availability

The three new Aerox mice are now available at SteelSeries’ official Lazada and Shopee stores, as well as Challenger, Courts, Endless passion, Tec Drome, Xtreme, and other major channels.

Refer to the table below for the prices and specs.

Model Specs Price
Aerox 5
  • 66g
  • 9 programmable buttons
  • TrueMove Air sensor
  • 100 percent Virgin Grade PTFE feet
  • 3 RGB zones with Brilliant PrismSync Lighting
  • Water-resistant AquaBarrier with IP54 safety rating
SG$ 149
Aerox 5 Wireless
  • 74g
  • Up to 180 hours of battery life
  • 40 hours of use on a 15-minute charge
  • TrueMove Air Sensor
  • Quantum 2.0 Wireless and Bluetooth
SG$ 229
Aerox 9 Wireless
  • 89g
  • 12 programmable buttons
  • Up to 180 hours of battery life
  • 40 hours of use on a 15-minute charge
  • Quantum 2.0 Wireless and Bluetooth
  • Golden Micro IP54 Switches
SG$ 249

In addition, any purchase of SteelSeries entitles customers to a free one-month GeForce NOW cloud gaming subscription.

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Gaming

Call of Duty: Modern Warfare II release date, official artwork revealed

There’s also a hint for a giveaway contest

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Modern Warfare II

The wait is finally over for gamers as new details for the new Call of Duty: Modern Warfare II have finally surfaced.

First, the release date of the much-anticipated sequel of the 2019 reboot, Modern Warfare II is on October 28, 2022.

As if that’s not enough to get people excited, Activision also had a massive cargo ship sailing at Port of Long Beach in California for the game’s official artwork reveal, teasing enthusiasts even more.

The ship contained an image of the Operative Ghost, as well as more characters on cargo containers. The entire reveal may be watched here.

New characters, giveaway

Aside from the release date and official artwork, new characters are also expected to join Task Force 141, which includes key members like Captain John Price, Sergeant “Soap” MacTavish, Sergeant Kyle “Gaz” Garrick, Simon “Ghost” Riley, and Colonel Alejandro.

Call of Duty: Modern Warfare II was announced earlier this year, with details for the storyline set to follow, that’s why fans are urged to stay tuned.

Developers have also hinted at a potential giveaway contest, mentioning that soon players will have “a chance to own a piece of this dock-spanning art and be a part of our history”.

Interesting, huh?

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Gaming

Sony’s Days of Play sale for PlayStation peripherals, titles is on

Get up to 80 percent off on gaming titles

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Days of Play

Just in time for mid-year sales, Sony announced the start off its sixth annual global Days of Play sale.

Happening until June 8, 2022, the sale offers special promotions for customers on various PlayStation peripherals like the PlayStation VR and DualSense Wireless Controllers.

Furthermore, selected PS5 and PS4 Blu-ray Disc version titles will sell for up to 80 percent off on the PS Store.

Offers will be available at all PlayStation authorized dealers and Sony stores.

Sales offers

For all Days of Play offers throughout the 15-day sale, refer to the table below.

Product/Title Special Price
PlayStation VR with PlayStation Camera PhP 14,990
DualSense Wireless Controllers

Colors:

  • Original White
  • Midnight Black
  • Cosmic Red
  • Starlight Blue
  • Nova Pink
  • Galactic Purple
PhP 3,490
Marvel’s Spider-Man: Game of the Year Edition (PS4) PhP 990
The Last of Us Part II (PS4) PhP 990
God of War PlayStation Hits (PS4) PhP 550
Horizon Zero Dawn: Complete Edition

PlayStation Hits (PS4)

PhP 550
Sackboy: A Big Adventure (PS4, PS5) PhP 1,490
Ratchet & Clank: Rift Apart (PS5) PhP 1,990
UNCHARTED: Legacy of Thieves Collection (PS5) PhP 1,490
The Nioh Collection PhP 1,990

 

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