Gaming

NBA 2K22 co-op review: Changing for the better

Same name, different year, but different experience?

Published

on

NBA 2K22

NBA 2K22 is officially available in all home consoles and PCs near you, and 2K Sports worked on a lot of things for this one. From new gameplay mechanics to some tweaks to game modes, the developers promised a different experience even if it’s still the same basketball simulation game.

Well, we put our two 2K gamers, Gab and Rodneil, to the task of seeing whether or not this year’s NBA 2K game is up to snuff. Whether you want it for your current generation or next-generation, the question still remains: is NBA 2K22 worth getting?

A first impression of familiarity, especially on next-gen

Gab: Honestly, it’s the same old stuff you’re used to seeing from 2K Sports, just upscaled to the next-gen console experience. From the game modes to the gameplay, 2K stuck with what worked and just had some finetuning/reworking added onto it. I wish they would have done something more groundbreaking for it, but it remains as a basketball simulation game.

Within my first few hours of playing, it felt smoother to play and get around. Sure, if it’s your first time playing any NBA 2K game but you have common basketball knowledge, it feels intuitive. If anything, I commend 2K Sports for actually learning from the previous iteration in terms of early shot-making mechanics. Of course, we’ll get to that later on.

NBA 2K22_20210915000715

Rodneil: In recent years, NBA 2K had a habit of releasing 20GB worth of patches days after the game’s official release. That wasn’t the case with NBA 2K22. Unlike previous releases, this felt the most polished right off the bat.

Other than that, the general gameplay felt familiar with some minor tweaks here and there, most notably in the shot making, contesting, and blocking departments.

Enhancing the experience a little bit

Gab: With the new offensive and defensive mechanics, these honestly made the game a bit better but also a bit confusing when you start out. For the offense mechanics, on one hand, I felt that the more detailed and user-based shooting and dunking mechanics were pretty great. On the other hand, it feels like you’re also relearning some of the mechanics that had some finetuning to them. Also, I’d like to give a special shoutout to having shot meters for dunks — it was confusing and a little irritating but I could get used to it.

 

Rodneil: Things felt pretty much the same to me on the offensive side of the ball with some little changes here and there. Somehow I find it easier to pull-off specific dribble moves now, and the shot-making has improved dramatically. If a player with decent shooting stats is open, you’d have to have really bad timing to miss the shot.

Defense is where it’s at though. The blocking physics and animations are so much better. It’s actually encouraging to create a player with great shot blocking abilities because it’s so satisfying swatting and block-and-catching shots. It’s the steal and strip department that I’m having trouble nailing the timing to. The timing to strip players as they gather for a dunk or lay-up is tricky for me.

Gab: On my end, I felt there was some effort to make defense mechanics it a bit better. Honestly, it just feels like all the previous defensive controls and mechanics with some fine-tuning in physical defense mechanics and timing your blocks. You wouldn’t see it as much unless you have a MyPlayer build for Power Forwards or Centers, in my opinion.

Open-world MyCAREER?

Gab: For the first time, I actually don’t know what to make of MyCAREER now; for real, what is it? Is it Grand Theft Auto, Tony Hawk Pro Skater, or actual NBA 2K22? Jokes aside, this was a welcomed change, especially since all previous MyCAREER modes seemed completely linear in approach. This time around, you have a ton of things to do, and it even allows you to earn VC outside of playing games.

In terms of storyline, MyCAREER this time around doesn’t take too long unlike the previous times. Again, it isn’t linear in terms of how you want to start out — whether you want to go to college or G-League Ignite — and those tracks end abruptly when you lose a game. It doesn’t put the grind too much in the earlier stages, and I like that — like, please save the grinding for when you play in the NBA.

Familiar names

Also, I appreciate the fact that 2K Sports also added in some easter eggs from the previous MyCAREER storylines. From the MyPlayer nicknames like Che and Junior, to even some familiar faces like Hendrix Cobb, the fan service is there!

NBA 2K22

Rodneil: I’m just gonna second pretty much everything Gab has already mentioned. I like the mostly non-linear approach to MyCAREER. The whole mini open world, while not perfect, is fun and keeps things interesting.

NBA 2K22

It still has plenty of room for improvement. Moving around the City still feels a little janky, and the experience starts to feel repetitive at some point. However, I enjoy the relatively fresh take and am excited on where they’ll take it next.

Let’s not forget the other game modes now

Gab: For me, the other game modes are worth playing when you can’t really find anything else to work on for MyCAREER. At least in MyTEAM, you still earn some VCs that you can use for your MyCAREER progression and you get to build your own team through their new Draft system. For MyWNBA, it’s quite nice that they keep adding the WNBA content into the present and future releases.

NBA 2K22

Rodneil: MyTEAM still largely feels like a blur to me, but I feel like I have a better understanding of its mechanics now. But I guess what’s great about NBA 2K is how you really play it your way. If MyTEAM isn’t your thing, that’s perfectly fine. There are plenty of other modes to enjoy. I particularly like customizing teams in MyLeague. I’ve created teams like an All ‘98 Draft Class team, leagues that feature current players plus one legend from each team, as well as leagues with 2000s teams. It feeds right into my nostalgia and gets my buy when my anxiety starts sky-rocketing.

TWICE WNBA

Speaking of playing your way, I created an entire WNBA team with members of K-Pop supergroup TWICE. They’re a little overpowered right now, but I enjoy playing with them. Other than this created team, I’ve played a significant amount of Exhibition games with eventual WNBA champion Chicago Sky and that’s also loads of fun.

More MyCAREER options

Gab: It got me thinking, though: when will they give you an option to play as a male or female for MyCAREER? I think this would be a great opportunity to not only continue rolling in the WNBA into future releases, but also allow women to partake in something like this. I mean who knows, you could create an entire Esport for women playing NBA 2K22!

Rodneil: I agree with Gab in that I hope to see 2K expand the WNBA section further some iteration of MyCAREER. I think there are plenty of interesting stories that can be told especially with the general public slowly but surely warming up to the WNBA.

Is NBA 2K22 worth getting in the end?

NBA 2K22

Rodneil: I think any video gamer who also enjoys basketball will end up picking this up if they haven’t already. I don’t see it attracting non-fans, but there’s plenty here for long-time NBA 2K fans to enjoy.

I do have a wish list for future games. Remember how NBA 2K11 had the Jordan challenge where you create some of The G.O.A.T.’s greatest games? I’d love to see that expanded in some form of Legends Challenge where you get to play games and situations like Kobe’s 81-point game, T-Mac’s 13 points in 33 seconds, and many more.

I’d also like to see some way to jump straight into All Star Weekend and play the Three-Point Shootout and the Slam Dunk Challenge with players you selected similar to what NBA Live ‘05 did. Controls for the Slam Dunk Challenge could be tricky but I’d love to see 2K pull it off.

Overall, this remains the superior NBA simulation game (with no real competition at this point), and while it isn’t perfect, it’s still pretty much a damn good time.

If it ain’t broke, don’t fix it

Gab: NBA 2K22 is an example of simplifying everything and improving the little things. Unlike previous iterations, it doesn’t try too hard to do anything different with the overall experience. From the gameplay to the game modes, it’s still the same NBA simulation game that you love playing with your friends when given the chance.

However, when you go into the nitty-gritty of it, I could give it some merit for shaking things up here and there. MyCAREER, for me, shines in this regard and actually incentivizes you to be a little bit more involved with your environment in MyCITY. Of course, you still go through an entire NBA career but it’s not the only thing to do any more.

I think I’ve said it before: if you’re looking for the same old features, NBA 2K22 won’t really wow you with anything huge. However, with the changes they added to this iteration of the game, it’s worth investing some time into playing through.

Gaming

Stellar Blade review: Strenuous but Stylish

Alluring beyond visuals

Published

on

Stellar Blade

We didn’t have the best impression of Stellar Blade after spending time with the demo. Unlike certain players who poured a full game’s length of hours playing, our reception was lukewarm due to various reasons. But after finally having some time to focus on it, we now have a better understanding of its charm–and that goes beyond character design. 

The game’s director has been ever-present in various gaming and tech news websites sharing nuggets about the game and reacting to the many comments made about the proportions of its female characters. That’s a rabbit hole we’re not diving into. Instead, we’re piggy-backing on one of his responses: Just pick up a controller and play it. 

Steep combat learning curve

Stellar Blade

Stellar Blade’s combat didn’t click with us right away. But that’s because we approached it more like a hack-and-slash and not for the precise combo-parry sequence that it demands. A fellow reviewer aptly described our experience: It was a lot more “Soulslike” than we anticipated.

It took a while to get over that hurdle. For one, this writer isn’t particularly fond of Soulslikes. Skill issue. That’s tough considering a big part of this game’s charm is its combat. We can’t say that it fully clicked with us, but it certainly has its moments. 

In combat, you have to pay attention not only to your enemy but also to how the protagonist, Eve, acts in different combo animations. If you’re not careful, you might find yourself getting hit during a lull in your combo.

You don’t have to memorize every single combo, although if you could, that’s certainly an advantage. We can compare the practice to memorizing combos of characters in Tekken, although at a milder rate. 

Parrying is tricky but that’s not the only way to counter your enemies. One of the first skills you unlock is one that lets you get behind your enemy after they unleash a fatal attack (cued in with blue indicators) and hit back with your own counter. The animation looks so good that you’ll feel like an absolute badass every time you do it. It’s one of the moves that never got old throughout the entire playthrough. 

As you progress through the game you’ll unlock ranged weapons that will expand your combat capabilities further. Hard combat enthusiasts should have a field day. 

For more casual players, there’s no shame in switching to Story Mode which is what we did for about 70% of the playthrough. It’s easier, sure. But it can still present challenges especially during certain encounters. 

The boss battles are TOUGH

Stellar Blade

We’re going to chalk this up again to skill, and perhaps patience, issue. But Stellar Blade’s boss battles are incredibly tough. Not to the point that you’ll want to throw your DualSense controller though. 

What can make it frustrating is that the patterns of the enemies, especially the earlier bosses and mini-bosses, are easy to track. But they’re not exactly easy to deal with. 

Parrying becomes an even more critical skill in these encounters. It’s one of the reasons why we opted to slide down the difficulty. Otherwise, this writer will never finish the game. 

Pulling from different games, worlds 

Stellar Blade

 

We have seen many compare Stellar Blade to the Nier games. Other than the setting, another big contributing factor in that comparison is the soundtrack. 

During roaming, exploring, and combat, the music will change from time to time. However, they stick to this theme that’s a little eerie. It’s hard for us to describe but it’s almost like a crescendo that never quite swells up. It matches the game’s world perfectly — it feels hollow and devoid of life but still has a sliver of hope. 

Combat isn’t the only thing you’re doing here. While it’s mostly linear at first, Stellar Blade offers a healthy mix of exploration, platforming, and puzzle-solving. 

The puzzles don’t get in the way of the pacing. They’re quite engaging and offer a decent level of challenge. Roaming and exploration will yield you loot to improve your gear and stats. Occasionally, a Naytiba (the game’s primary foils) will surprise you for a good jumpscare moment. 

Stellar Blade doesn’t reinvent anything nor does it offer anything particularly new or groundbreaking. But everything it borrowed from other games is retrofitted to match the game’s vibe and overall aesthetic. The result is a polished experience of familiar gaming mechanics. 

Eve 

Stellar Blade

Another aspect that did not grab us as much during the demo is the main character, Eve. The first hour of the game doesn’t do much to endear the player to her. 

That slowly changes as you play through the game. Through a mix of cut scenes and world-building collectibles, you get a better sense of what Eve is, her mission, and ultimately her purpose. 

If you’re familiar with the animé Violet Evergarden, Eve and that show’s protagonist share a similar character arc. They initially seem one note and bland, but the layers are peeled back as you learn more about them and how they relate to the world and the people around them. 

 

Is she hot? Hell yeah. But as cliché as it is, she’s certainly more than what meets the eye. 

Should you play Stellar Blade

Unlike the PlayStation 5 exclusive that immediately preceded it, Stellar Blade has plenty in common with past PS5 exclusives — visually captivating, cinematic experiences, with satisfying gameplay. 

Its level of challenge is closer to Sekiro and Bloodborne but it’s also not quite as difficult. In the same category but certainly not in the same stratosphere. 

It also has an alluring charm that goes beyond its aesthetics. As mentioned earlier, nothing about it is particularly new or groundbreaking. But it’s polished and cohesive. There’s something about the overall feel of the game that draws you in and makes you want to see it through. 

Stellar Blade is a Day 1 purchase if you’re up for the challenge. And if you consider the game director’s goal of having a high quality AAA console game from South Korea which is dominated by PC and mobile gaming, we say they did just that. Now, it’s just up to us to pick-up the controller and play.

Continue Reading

Features

LOQ and LOAD: The Lenovo LOQ 2024 is for gaming and more

Your entry to PC Gaming

Published

on

Lenovo LOQ

Get your game on with the Lenovo LOQ 2024. This capable laptop is your entry point to PC Gaming and a lot more.

It comes an absolutely affordable price point: PhP 48,995.

You get capable hardware and the hood to support gaming and more. The Lenovo LOQ 15IAX9I runs on the 12th Gen Intel Core i5 processor and Intel Arc Graphics.

Those are key to bringing unreal graphics to this segment. Supporting latest tech like DirectX 12 Ultimate, players are able to enjoy high frame rates on the Lenovo LOQ.

Creating content? It comes with AI Advantage to help boost performance. Engines and accelerators boost the media processing workloads especially for creatives. It also works with Intel’s X Super Machine Learning, Leading to images that are as close to reality.

The laptop supports a configuration of up to 32GB of RAM and 1TB of SSD Storage.

As for its display, the device has a large 15.6-inch, Full HD panel that is more than enough for gaming, video editing, content consumption, and whatever else you do on a laptop. This display has 144Hz refresh rate, 300 nits brightness, and anti-glare.

Videos come out clear, crisp, and realistic. Audio is punchy and as loud as it gets. Windows Sonic elevates it more when you use headphones. And it just takes a few minutes to render HD videos on editing software.

As it runs on Windows 11, if you are going to use it for work, you can take advantage of various features. The Lenovo Vantage Widget is there for constant reminders, Copilot will help you organize your tasks, and Microsoft Edge is there for casual browsing.

There is an assortment of ports at the back for easy connectivity. And as this is meant for gaming, we put it to the test. Racing that looks better with high frame rate? Check. Shooting titles that require heavy work? Not a problem. You can play all your favorites and not worry about performance.

Best of all, it takes less than an our to juice up this laptop all the way to 100%.

So, whether you’re looking to get started with PC Gaming, or an upgrade for work and entertainment needs, the Lenovo LOQ has you covered.


This feature is a collaboration between GadgetMatch and Lenovo Philippines.

Continue Reading

Gaming

Eiyuden Chronicle: Hundred Heroes out now

Forge your destiny

Published

on

Eiyuden Chronicle Hundred Heroes

Rabbit and Bear Studios and 505 Games’ Eiyuden Chronicle: Hundred Heroes is now available across multiple platforms. One of the most anticipated JRPGs in recent memory may now be played on PlayStation 4, PlayStation 5, Xbox X|S, Xbox One, and Nintendo Switch. Moreover, it may be accessed on PC via Steam, the Epic Games store, and GOG.

Eiyuden Chronicle: Hundred Heroes is crafted by game developers Junko Kawano (Suikoden I, IV) and the late Yoshitaka Murayama (Suikoden I, II). The title features a modern take on classic 2D side-scrolling games. It has a six-character battle system, meticulous 2D sprites and 3D backgrounds, and a riveting story. As the name suggests, you can play over 100 characters.

GadgetMatch had the privilege of playing the game’s early preview here: Eiyuden Chronicle: Hundred Heroes First Impressions

The refreshed environment immediately stands out. There is more detail, depth, and movement compared to how side-scrolling games of the past used to be played. The game lets players choose their party mates. Meanwhile, the actual combat is turn-based, giving players room to strategize what sequences or gimmicks to select.

With more than 100 characters to choose from, the game also allows players to appropriately select heroes fit for certain regions and dungeons throughout the story. Moreover, some are designated catalysts that can give you access to more of the world’s treasures. In between, users may enjoy mini-games, like the fishing side quest in the preview. The collected fish can be part of another mini-game — cooking — as ingredients for recipes you can cook with.

Continue Reading

Trending