Move down the right stick and then move it up as the player strokes it. How fast or slow you go depends on whether you’re shooting with Chef Curry’s quick trigger or Easy Money Sniper’s top-of-the-jump release. That’s Rhythm Shooting and it’s one of the two biggest new shooting things 2K added to NBA 2K25.
The other one is called Go-To Shot. You simply hold the Right Stick up and your player performs a signature size-up dribble animation before going up for a shot.
Since the game is really all about putting the ball in the hoop, there’s been a lot of conversations online about how much the shooting has changed in NBA 2K25. More on that later, maybe.
ProPlay turned up to eleven
Other than the aforementioned two additions and technical tweaks to shooting, the game is fundamentally the same with the addition of what 2K says are about 9,000 new animations courtesy of ProPlay.
ProPlay was first introduced in NBA 2K24. It’s 2K’s technology that lets them analyze over thousands of hours of NBA footage to get the motion and movement of players to be as accurate as possible.
After playing my fair share of NBA 2K25 with as many different teams as possible across different game modes, I can say ProPlay is truly in full-effect. And it’s not just with the top players highlighted in many of the game’s promotional materials leading up to the launch.
Fire up a Quick Play session between current NBA Teams and you’ll feel it right away. The way players move from the star all the way to the last guy on the bench does feel a little different. Perhaps 2K also changing the player-to-court scale has something to do with it too.
The shooting affects everything
Personally, I found shooting to be tougher this year no matter which shot profile I used. There are five that you can choose from and I hardly felt any difference except for when it’s set to Difficulty-Based and I played Rookie-level games on MyTeam.
The tougher shooting will lead you to explore the other scoring options available to you. Shot Creator connoisseurs might especially like this. Going iso or executing quick dribble moves to blow by or create space from your defender feels more rewarding this year. Not only that, though. Going into the paint for post moves also feels more effective.
All of these seem to be by design. A quick visit on Game Director Mike Wang’s X/Twitter account will answer many of your questions about the game’s mechanics. You may not like some of his answers, but they’re pretty accurate to their intention and how the game actually plays.
Like most players vocal online, I’ve hit more Slightly Early and Slightly Late shots than I’d like. I gotta admit, it was pretty annoying at first, but I’ve since been trying to learn Rhythm Shooting more and I feel like my percentage has been going up.
But this also directly influenced the MyPlayer build I decided to go with for NBA 2K25.
MyCareer
This, I suspect, is NBA 2K’s most-played game mode. And well, it’s completely skewed towards heavy grinders or heavy spenders.
Over the years, I’ve completely dismissed playing competitively simply because I refuse to partake in the game’s microtransaction bonanza. There are no ifs and buts about it, the best way to get the best stats to pony up real money.
I’ve never liked this part of the game. Despite the privilege of getting review codes from the publisher year after year, I still have to think of the many casual players like myself who just want to live their NBA dream/delusions virtually.
That said, going on a full solo play is a lot more forgiving this year than previous ones. For instance, if I wanted to conquer Streetball Courts vs NPCs, I first had to grind to at least a 90 overall. So far this year, I’ve been able to clear two Streetball Courts at just an 83 overall.

You can win a Streetball match without getting to the 21-point mark by building up the Shut It Down meter.
It’s a fun way to grind and get yourself to between 80-85 overall which, in my opinion, is the baseline level you should start at if you’re jumping straight into an NBA career.
Heart of a Dynasty
NBA 2K25’s MyCareer story this year is called Heart of a Dynasty and it’s pretty unremarkable. It’s essentially a throwback to four keygames prior to the start of your NBA journey.
As a story, it’s alright. I enjoyed the FIBA section of it but everything else feels phoned in. Admittedly, this is likely due to community feedback. Most players just like going straight into their NBA journey and start grinding to compete in Multiplayer matches.
For RPG enjoyers like myself, I miss the actual story bits just a little bit. I mean, B-Fresh wasn’t great but when was the last time we had an actual memorable side character in MyCareer?
I also kind of miss the different nicknames you got before: Freq, Pres, and more. For years now, it’s just been MP. I’ve seen some discussions online about people naming their characters with those initials just so it doesn’t break immersion.
There’s a delicate balance that NBA 2K has to play here. As it is, they already offer the most robust MyCareer gameplay among all other sports titles. But I do hope for better stories and characters in the future.
Key Games
NBA 2K brought back Key Games in MyCareer in NBA 2K24. They play an even bigger part in NBA 2K25. I didn’t get to explore it as much prior to our NBA 2K24 review but as I completed my championship run, I resorted to jumping to more Key Games.
I’m happy to report that, unlike in the earlier years when this was implemented, the simulated games really do take into account your actual play style and stats.
So far this year, I’ve completed the first five or six Key Games. These tie directly to the goal you set for yourself. The simulated game stats behave well but I played my first three games (key game or otherwise) to make sure I feed the AI some data it can simulate.
There are fair story bits here and there too. But, and this may just be me, there’s gotta be a way to pump more memorable story moments into the course of your MyCareer journey.
I think NBA 2K has the mechanics for a more robust MyCareer Story Gameplay. I just need more people to want it like I do.
MyTeam
MyTeam progression ties directly into MyCareer and while that’s great, both modes are most definitely pay-to-win affairs. The only reason I’m enjoying the early stages this year is because I have access to my personal GOAT, Vince Carter.
Believe it or not, this is my first time getting an actual competitive Vince Carter card, and I’ve been playing MyTeam for four years. That’s also because I refuse to spend on the game mode.
If you enjoy this mode, I’m happy for you. But it’s hard to get the actual good cards if you refuse to shell out real money.
MyNBA Eras, missing players, and more

MyNBA Eras adds Steph Era.
The only new thing in MyNBA Eras is the Steph Era which doesn’t even have enough actual players despite it being the most recent era.
The notable ones missing at the game’s launch were Blake Griffin, Andre Iguodala, John Wall, and a few more. Echoing the sentiment online, this does truly affect the historic progression of the different eras.
The good news is that since the PC version of the game is now also Current Gen, it now shares a server with PlayStation players.
That means the Player DNA/Creations made by modders available on PC are now also available on PS. It’s a solution, sure. But 2K really has to do a better job in filler players if they’ve yet to secure licensing for the actual players missing.
I personally enjoy going back into the 2000s since that was the era of the NBA I was mostly exposed to. My hope is that in future iterations, other than better filler players, we also get the option to start at whatever year we want and play from there.
MyGM
This is the last Game Mode I tried and well, it’s alright. This has mostly been an afterthought in the 2K20s so it’s good that some changes were implemented.
Being able to move around in an office type setting was pretty novel at first. However, it does start to feel old pretty quickly. The RPG elements of leveling up and boosting certain stats to become a better GM are entertaining but I still don’t see a lot of people spending a significant amount of time in this mode.
The W/ WNBA
The WNBA is enjoying the most attention it’s ever gotten of late. All the on-court ProPlay stuff also apply here. I had a grand time playing as Caitlin Clark.
Like usual over the years, this has been a good way to get more acquainted with WNBA players. In NBA 2K25, it does more of the same.
I have a feeling the MyCareer-like mode in WNBA will get tweaks in the coming years as the league gains even more popularity.
Ball Over Everything
Overall, NBA 2K25’s slogan “Ball Over Everything” feels extremely appropriate for what the game has to offer.
The on-the-court gameplay has some pretty substantial tweaks while still feeling familiar. Shooting is a bit tougher and forces you into other scoring moves which is where ProPlay truly shines. Going into your dribble moves, blowing by your defender, dream shaking in the post, and more. NBA 2K25 put the focus here and it’s all the better for it.
Elsewhere though, the changes feel minute. And if you think about it, we actually lost a Game Mode because there’s no Jordan Challenge or Mamba Moments equivalent. I was lowkey hoping for a Dunk Contest mode you can just jump right into because they had my all-time favorite player Vinsanity on the cover. Alas, it was just wishful thinking.
That said, NBA 2K continues to be my therapy. It’s the only game where I can turn my brain off and feel like I’m actually having some down time to myself. My advice is the same as previous years. Unless you’re creating content around the game or you’re really an NBA addict, wait for a sale. I’d especially look out for the holidays, the All-Star break, and right before the playoffs. The game gets massive discounts during those times.
Gaming
Kingdom Hearts IV gets new trailer, confirms Switch 2 release
Collection [I~III] launches October 8
Square Enix has released a new trailer for Kingdom Hearts IV, offering another look at Sora’s next adventure and confirming the game is coming to Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
Alongside the update, the company announced that Kingdom Hearts Collection [I~III] will launch on October 8, 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and Windows PC. Pre-orders are now open, while a free Nintendo Switch 2 demo for Kingdom Hearts III + Re Mind is available starting today.
Kingdom Hearts IV returns
The new trailer offers another look at Quadratum, the mysterious city first revealed when Kingdom Hearts IV was announced.
According to Square Enix, Sora will encounter new characters, visit new worlds, and awaken new powers as the next chapter of the long-running action RPG series unfolds.
The publisher did not announce a release date for the game, saying more details will be revealed in the future.
Kingdom Hearts IV will launch for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
Collection bundles the series’ major releases
Square Enix also confirmed that Kingdom Hearts Collection [I~III] brings together Kingdom Hearts -HD 1.5+2.5 ReMIX-, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind in a single package.
The collection includes Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep Final Mix, Kingdom Hearts Dream Drop Distance HD, Kingdom Hearts 0.2 Birth by Sleep, Kingdom Hearts III, and the Re Mind DLC, alongside several movie and cutscene compilations.
The release marks the arrival of native versions of these titles on Nintendo Switch 2. Previously, the games were available on Nintendo’s platform through cloud versions.
Free demo available now
Players can download a free Nintendo Switch 2 demo for Kingdom Hearts III + Re Mind starting today.
The demo includes the opening portion of the game through Olympus, with save data carrying over to the full release. It also features a separate section set in Toy Box, the Toy Story-inspired world, although progress from that segment will not transfer.
Players who purchase the collection or Kingdom Hearts III + Re Mind will receive platform-exclusive Keyblades. Nintendo Switch 2 players get Long Night, PlayStation 5 players receive Midnight Blue, while Xbox Series X|S players receive Phantom Green.
Digital pre-orders on PlayStation 5 and Xbox Series X|S also include 48-hour early access for Kingdom Hearts Collection [I~III] and Kingdom Hearts III + Re Mind.
The latest Nintendo Direct delivered a pair of announcements for Final Fantasy fans, with Square Enix confirming the arrival of classic remasters on Nintendo Switch 2 and unveiling an all-new HD-2D adventure.
First, Square Enix announced that Final Fantasy X HD Remaster and Final Fantasy X-2 HD Remaster are coming to Nintendo Switch 2 on July 23. Both physical and digital versions will be available.
The release coincides with the 25th anniversary of the original Final Fantasy X launch in Japan. It also gives longtime fans and newcomers another way to experience two of the series’ most beloved RPGs at home or on the go.
Square Enix also released a new trailer alongside the announcement.
Final Fantasy Resonance launches this October
The bigger surprise from the showcase was Final Fantasy Resonance. It is the first HD-2D title in the Final Fantasy series.
The game launches on October 22, 2026 for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC. The Steam version arrives a day later on October 23.
Square Enix will also offer a Digital Deluxe Edition with the base game and additional in-game items.
A Collector’s Edition is planned as well. It includes the game, an artbook, a soundtrack, and a promotional Final Fantasy Trading Card Game card.
A modern take on a classic Final Fantasy formula
Square Enix describes Final Fantasy Resonance as a celebration of both classic and modern Final Fantasy. The game combines retro-inspired HD-2D visuals with a strategic turn-based battle system that adds modern mechanics to the traditional formula.
Players can expect familiar series staples including chocobos, espers, and airships. The game will also feature appearances from iconic characters such as Cloud Strife, Tidus, and Warrior of Light.
While Resonance draws from the first story arc of Final Fantasy Brave Exvius, Square Enix says it is far more than a direct port. The title has been extensively rebuilt into a full-fledged console RPG experience.
More details about Final Fantasy Resonance will be revealed closer to launch.
Gaming
Dragon’s Dogma 2: Dark Arisen to launch on October 9
A massive expansion and a two-phase roadmap revealed
Capcom has officially announced Dragon’s Dogma 2: Dark Arisen, a massive new expansion slated to launch on October 9.
Arriving as a complete bundle, the title will mark the franchise’s highly anticipated debut on the Nintendo Switch 2, while simultaneously launching as separate expansion DLC for players on PlayStation 5, Xbox Series X|S, and PC via Steam.
The Dark Arisen expansion aims to enrich the base game’s dynamic fantasy world with three goals in mind: enhanced gameplay, expanded adventures, and enticing value.
Update roadmap underway
To prepare the realm for the expansion, Capcom has laid out a comprehensive, two-phase update roadmap for the base game:
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Title Update 3.1: Focuses heavily on immediate quality-of-life improvements, most notably more significantly accessible map traversal through highly requested Eternal Ferrystone.
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Title Update 3.2: Shifts focus toward system and engine adjustments; patch will deliver crucial performance and frame rate improvements, introduce additional save slots, implement system-level save adjustments, alter Dragonsplague mechanics, and further refine pawn and enemy actions.
Three major additions coming
When the expansion officially drops in October, players will be able to dive into a wealth of brand-new content built to push the Arisen to their limits:
- Forsaken Dominion: Players will travel to Norgan, a frozen, long-abandoned northern region of Vermund blanketed in heavy snow. Home to savage hordes and creatures of immense power, the Arisen must team up with an enigmatic figure named Eir to uncover the dark secrets of an undying Fallen Dragon.
- The Relic System: Defeating monsters and exploring the icy wastes of Norgan will yield powerful, hidden spoils of war known as relics. Taking these back to the Norgandian Settlement for appraisal unlocks high-tier gear boasting enhanced offensive and defensive capabilities.
- Lost Rites Dungeons: For those looking to truly test their mettle, the expansion introduces 12 unique dungeon challenges. Overseen by the Pathfinder, these trials task players with clearing deadly gauntlets to reclaim legendary, dormant treasures once wielded by past Arisens.
The robust character creator is also receiving an update with a fresh wave of hairstyles and tattoos via Meszeteres Cosmetics, giving players even more ways to personalize their Arisen and Main Pawn.
Pre-order bonuses and editions
Dragon’s Dogma 2: Dark Arisen will be available in both digital and physical formats. The standalone Switch 2 release will include both the base game and expansion content right out of the box, while existing owners on PS5, Xbox, and PC can simply purchase the separate expansion DLC.
Players who pre-order the digital version or secure an early physical copy will receive the Explorer’s Camping Kit, the Dragon’s Dogma Music & Sound Collection, and the exclusive Norgan Fashion Set: Northern Attire.
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