Gaming

Predator: Hunting Grounds review – Where the Predator becomes the prey

Reviewed on a PS4

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Those who are old enough to remember this super-alien antihero in their childhood days should enjoy a slight bit of nostalgic satisfaction from playing developer Illfonic’s take on the 1980’s sci-fi action film, The Predator.

Younger gamers, however, will be left scratching their heads as to why this not particularly popular movie was turned into a video game.

Illfonic is the same dev behind the movie-to-video game adaptation of Friday the 13th. And while they had the good intention of trying to present a similar experience with their 4-vs-1 format, Predator: Hunting Grounds manages to fall just short of expectations.

The Hunted

Predator: Hunting Grounds is an immersive asymmetric shooter set in the jungle, much like in the iconic film. As soon as you play your first game, you’re presented with a choice. Either play as one of four Fireteam members, or play as the Predator.

While many players no doubt want to experience being a badass alien war general moving swiftly through thick jungle to eliminate anyone and anything in its path, it really isn’t that simple. You have to actually be good at being the Predator for it to be any sort of fun.

In addition to that, playing as the Predator involves lengthy wait times. From the bit that I played, I averaged between five to seven minutes in queue. One time, it took me a whole 10 minutes before I got in.

This saw me play on the Fireteam more often than not, which ironically led to a much better experience.

When I was able to control the Predator, I was embarrassed constantly. Herein lies the biggest problem Predator: Hunting Grounds has. Playing as the Predator is not all it’s cracked up to be. Being a member of the Fireteam was so much more fun.

Sure, the Predator can maneuver himself effortlessly through the lush forest, jumping from tree to tree with ease, while taking advantage of a plethora of abilities designed to terrorize other players. He can shoot lasers from long distances, can track foes with heat signatures, and can even cloak himself with partial invisibility.

It all sounds pretty terrifying on paper, but we’re instantly reminded that the Predator is being maneuvered by a human being sitting at home with a PS4 controller. And if you’re not any good playing as the Predator, then things go south pretty quick. Sometimes, it’s so easy to beat the Predator, it’s almost laughable.

Gameplay and online experience

Predator: Hunting Grounds is a fully-online experience. There’s no campaign mode where you have to go through any backstory.

Cosmetics of Fireteam members are customizable, and the game has loot boxes featuring various aesthetic options, if you’re into that sort of thing. It doesn’t take long for you to get your loadouts starting to look cool.

Once you’re in-game however, action quickly transforms into a mindless shooter with really no distinct or standout moments. Every session feels the same — you head into the jungle, looking to complete a set of seemingly unimportant tasks. You go through the motions, as if you’re there just to check off boxes.

There are a handful of maps but they all look and feel alike, and offer pretty much the same experience. There are NPC’s roaming around, but sadly, the AI is really, really bad. They keep going down the same passages, and you can predict where they will pop up next. On top of that, they’re very easy to kill and don’t pose much of a threat if you move around enough.

The real fun begins when the Predator enters the picture. Admittedly, if the player controlling him is good enough, then the tension spikes and it becomes a real challenge. There were a few rounds where I was genuinely on edge, as was the rest of my team.

Unfortunately, these playthroughs were few and far between. The Predator sucked more often than not, and he was very easy to kill, especially if Fireteam members stuck together. With four guns pointing at just one Predator, he’s no match.

Gameplay is so simple, and there really isn’t much strategy necessary for victory on the Fireteam side, that I rarely found myself conversing at all with any of my teammates. There’s just no need to do so. In my opinion, this takes a lot away from the enjoyment this particular 4-vs-1 format potentially has.

Visual experience

If it’s any consolation, the graphics are above average. There are a few hiccups here and there, with textures not loading fast enough for you to notice. The camera is sometimes an issue, especially around tight corners, and the framerate is just horrendous and erratic. These should be fixed in future updates though, hopefully, and they aren’t too bad that it will impact the game in a negative way.

Nevertheless, the game is beautiful and really nails the feel of the jungle with the bright colors and the realistic looking surroundings. Sound design is pretty decent, from the squishes boots make when treading through the mud, birds chirping lightly in the breeze. And then the iconic Predator wail that signifies he has entered the area. It all really makes for an immersive experience.

The Predator does look awesome, and is also customizable to your liking. Faithful fans of the franchise will be pleased with how good their favorite baddie looks. Turning on invisibility mode is fun, and lets you move around the jungle undetected. You can go for some flashy stealth kills, or go all-out with your explosive lasers.

To balance things out a bit, the Predator relies on an energy bar that depletes quickly enough so that he’s not too powerful. It regenerates after some time, and after the Predator takes time to heal up, the hunt is back on again.

The Bottomline

Predator: Hunting Grounds is okay to play in the first few hours of diving into the lush jungles, whether as one of four Fireteam members, or as the iconic Predator himself. Fans of the franchise will certainly like it more than others, and that’s understandable. It was made with good intentions. However, I can’t change the fact that right now, it’s a disappointment and hard to recommend.

Things largely rely on the player controlling the Predator for it to be any fun at all. I guess it was the same with Friday the 13th, too. But at least in that game, the four other players couldn’t really kill you as easily. The masked madman Jason was significantly more formidable than the oftentimes extremely frail Predator.

In fact, eliminating the Predator, in theory, should be the most enjoyable element of this game. I mean, taking down a killing machine by outsmarting it and working as a team should be fun right? Unfortunately, it’s so easy to kill the Predator, and it happens far too often for it to provide any satisfaction.

With Predator: Hunting Grounds, things get old very fast, and you’re stuck in a repetitive loop of progressively boring gameplay that just fails to hit the mark.


Predator: Hunting Grounds was reviewed on a PS4 by Carlos Cinco. He is a longtime Combat Sports Journalist, who has contributed to top Philippine media including Rappler, FOX Sports Asia, Solar Sports, and more. He currently writes for Singapore-based martial arts organization, ONE Championship. On his free time (if he ever gets any), he plays video games. You can contact him at [email protected].

Gaming

Acer unveils Predator Atlas 8 handheld with Intel Arc G-Series power

PC gaming on the go

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Predator Atlas 8

Acer has unveiled the Predator Atlas 8, a new Windows 11 gaming handheld powered by Intel’s latest Arc G-Series platform. The device expands Acer’s growing handheld portfolio and targets gamers who want PC gaming performance in a portable form factor.

The Predator Atlas 8 pairs Intel’s new Arc G3 Extreme processor with up to Intel Arc B390 graphics. It supports ray tracing and Intel XeSS 3 AI-powered upscaling to boost performance while maintaining image quality. Acer says the platform balances gaming performance and battery efficiency for gaming on the go.

Predator cooling comes to a handheld

Acer equips the Atlas 8 with a dual-fan cooling system inspired by its Predator gaming laptops. The setup includes what Acer describes as the first metal fan used in a gaming handheld. The company says the ultra-thin AeroBlade fan increases airflow by up to 10 percent. It works alongside a second fan and Acer’s Vortex Flow design to move heat out of the chassis more efficiently.

The handheld features an 8-inch WUXGA touchscreen with a 120Hz refresh rate and Variable Refresh Rate support. The panel reaches up to 500 nits of brightness and uses a 16:10 aspect ratio. Acer also protects the display with Corning Gorilla Glass Victus and a DXC coating that helps reduce glare.

Acer complements the display with dual 2W speakers that support DTS:X Ultra audio. Dual microphones with PurifiedVoice AI noise reduction help improve voice clarity during multiplayer sessions and online chats.

Built around the Windows gaming ecosystem

The Predator Atlas 8 runs Windows 11 and supports Xbox Mode for quicker access to games and system functions. Acer also includes an Xbox Game Pass subscription, giving users access to hundreds of games from day one.

For connectivity, the handheld offers dual Thunderbolt 4 ports, Intel Killer Wi-Fi 7, Bluetooth 5.4, and UHS-II microSD expansion. The control layout includes full-size analog sticks and dual-mode triggers. Players can switch between instant-click microswitch controls for shooters and Hall-effect analog controls for racing and simulation titles.

A dedicated PredatorSense button provides quick access to performance settings, RGB lighting controls, and system monitoring tools. Acer has not yet announced pricing or local availability. The company says details will vary by market.

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Gaming

Call of Duty: Modern Warfare 4 has been officially announced

And it’s coming out on the Switch 2.

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Compared to the crazier news we’ve gotten so far, a new Call of Duty doesn’t seem like it should make a ripple, but it does. Activision has officially announced Call of Duty: Modern Warfare 4, and it’s coming out on the Nintendo Switch 2.

This year’s mainline entry has a couple of firsts for the ubiquitous franchise. For one, Modern Warfare 4 will not launch on the PlayStation 4 and the Xbox One. It’s the first time that the series is dropping the last generation of consoles. Secondly, it’s launching for the Switch 2, marking the first time that the franchise is coming out on a Nintendo system since 2013. Finally, it won’t launch as a day-one release on the Game Pass.

Besides the reshuffling of launch outlets, Modern Warfare 4 will offer much of the same from the franchise: bombastic campaigns with global stakes and a thriving palette of multiplayer modes.

This time around, players will start the campaign as Private Park, a South Korean soldier thrust into a war as North Korea suddenly invades its southern neighbor. Players will also face assignments in Mumbai and New York. Captain Price is, of course, coming back but as an outlaw in pursuit of a powerful weapon.

For multiplayer, Activision promises more improvements yet again for movement and gunplay. Modern Warfare 4 will also introduce new modes such as Kill Block, which features maps that change after every round. DMZ is coming back, of course.

Activision promises more updates coming throughout the year. Call of Duty: Modern Warfare 4 will launch for PC, PlayStation 5, Xbox Series X|S, and Switch 2 on October 23, 2026.

SEE ALSO: Call of Duty drops the PlayStation 4 starting with its next game

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Gaming

The Witcher 3 is getting a third expansion, Songs of the Past

It’s coming in 2027, twelve years after the release of the original game.

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I feel like Robin Williams in Jumanji asking people what year it is. Yes, the calendar says “2026,” but The Witcher 3: Wild Hunt is getting a new expansion, and it feels like 2016 all over again.

Today, CD Projekt Red announced the upcoming third expansion, Songs of the Past, for The Witcher 3, eleven years after the release of the base game. As with the graphics of the other two expansions, the announcement for Songs of the Past does not reveal much about its story. The graphic shows Geralt standing determined in front of an unnamed tree-like monster.

The studio, along with co-developer Fool’s Theory, will reveal more about the game later this summer. The expansion itself is scheduled to launch sometime in 2027.

The biggest question, of course, is where the expansion will take the story next. Blood and Wine, the second expansion, ended Geralt’s story conclusively with the witcher retiring in Toussaint. Whatever happens to Geralt in this expansion will thrust the witcher back into life on the road or recap a past story (as the name hints).

Additionally, Songs of the Past might end up bridging the stories between Wild Hunt and the also-upcoming The Witcher 4 focusing on Ciri’s life. The next mainline entry is still some ways away, though.

SEE ALSO: The hunt begins: The Witcher in Concert hits Manila with surprises in tow

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