Gaming

Pyre review: A slam dunk in story and splendor

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Sports ignite people. We map stories to players’ careers. We label rival athletes facing off as heroes and villains. We cry when the home team loses a deciding playoff match. We rejoice when they finally win championship gold.

Pyre sets out to spark that real human passion in its fantastical basketball/visual novel combo.

Entrancing aesthetics

Supergiant Games, the creative studio behind Pyre, is known for its sensuous, painterly art direction. The developers do not disappoint, as one look at the screenshots should make clear. Vibrant blues and reds blend in soft brush strokes and end in thick lines in the lovingly detailed player portraits. Neon greens, yellows, and purples contrast strikingly to form surreal panoramic landscapes littered with titanic alien skeletal remains.

The character designs feel familiar yet fresh; towering horned demons and alluring harpies get mixed in with armored worm-knights and small, scrappy dog men. These creatures spring to life like in classic hand-drawn Western animation, their frames moving with the conviction of the weight they carry. Tiny imps dart about manically, savages soar with wild grace, and the sentient trees lumber as if they own the earth.

These animations playing out in the Rites, which is what Pyre formally calls its magical 3v3 sport, is a dazzling display of balletic athletics.

Darren Korb’s zydeco-electronica fusion soundtrack ramps up the tension in every contest, brings things down to a wistful melancholic chill on the road in between matches, and rouses the spirits with folksy ballads alongside soulful vocal talent Ashley Barrett.

Fantasy basketball for freedom

In-universe, you are the Reader. You have been exiled to the Downside, a desolate no man’s land, for the crime of literacy. Reading is strictly forbidden in the Commonwealth, the nation where you came from. The only way back to civilization is through winning the Rites, as the purity of performance in this divine tradition pardons victors of all their sins.

In the Rites, two teams of three players fight over control of a celestial orb, with the goal of dousing the opposing force’s pyre. This is accomplished by plunging the orb into the pyre repeatedly until its flames are snuffed. Points signify the strength of the pyre, dwindling every time the orb is thrown into it. Once the points are reduced to zero, the match ends.

As the Reader, you act as coach to the Nightwings, once hailed as the ultimate test for other teams to prove their worth, but have now just returned as a ragtag band of misfits, eager as any of the exiles to earn freedom.

Increasing complexity in competition

In-game, you take direct control of the Nightwings, maneuvering one player at a time. The mechanics are easy to understand upfront for a somewhat novel take on basketball, and the control scheme feels natural given the one-player limitation. However, the variations in character abilities, statistics, and equippable items make matches more intricate and even overwhelming when the difficulty spikes.

You might find yourself cruising through the early battles, as the AI players are content to watch you zip across the field, sail over their heads, and slam dunk that orb into their pyre. I certainly did, especially with immediate access to the speedier characters that can run past enemies with ease. It didn’t take too long for me to start experiencing more intense competition, though, eventually resulting in losses where my opponents choked my offense and danced all over my defense.

And this is where the unique beauty of Pyre shines through.

There is no game over

Win or lose in the Rites, the plot keeps moving. Remember that everyone in the Downside is an exile and yearns for liberty, too. So when your adversaries triumph, their own personal narratives advance in step with the Nightwings’ journey. And while a majority of the teams you face are headed by unrepentant evildoers, there are a couple of genuinely good people also vying for liberation.

When you learn how the aged cur Dalbert Oldheart was unfairly banished from the Commonwealth, losing doesn’t sound so bad if this kind old critter goes free. You can be victorious next time, and without a guilty conscience, dunk on Witch Udmildhe and her bog crones who wish to unleash the malevolent Yslach Astral-Born on the world.

Not that winning doesn’t come with its own price either. When you win and let a team member go back to the Commonwealth, you let that team member go for good. In addition, you can only choose from the three characters you’ve used in matches the most. This means you’re constantly losing the players you’re most accustomed to when you keep winning.

MVPs, one and all

Thankfully, every individual you recruit into the Nightwings is a standout, both in how they play in the Rites and how their own story arcs develop and overlap with the rest of the colorful cast. Pamitha, the sassy harpy, cuts across the field with winged fury, but relents at the immediate sight of her sister out of guilt. The pale white, blue-eyed blonde demon Jodariel cuts an imposing figure with her steely stare and twisted horns, and she commands the court with her presence. Yet, past her stoicism lies warm, motherly instincts.

Pyre introduces such outcasts with complicated backgrounds at a reasonably rapid clip, and when you’ve assembled the entire crew, revelations are dropped at an even pace to keep you driving forward to see where the plot goes.

And before I forget, most of the interactions with the characters and the world at large is through the visual novel format of still portraits and lots of text interspersed with choices. Voice acting (save for one particular role which has to be heard to be believed) is limited to mumblings in a made-up language. It’s charming in how distinct the delivery is, and I never noticed a single canned soundbite.

Consuming, fiery storytelling

Yet this static presentation never left me bored or buttoning through dialogue. I basically marathoned 10 hours on my first session, and reached the very end on my second five-hour sitdown with the game. Despite the archetypes that make up the cast, the authenticity in characterization made me love each of the Nightwings.

I laughed at Rukey Greentail’s boasts landing his furry tail in hot water. I was in awe of Sir Gilman’s boisterous determination. I pondered on Volfred Sandalwood’s notions of true independence. I was gutted over Hedwyn’s broken promise. I agonized over every choice as to which of them I would anoint for freedom.

I will be replaying Pyre. I want to learn more about those I let go early, fight even harder, and just make better decisions to see how all the Nightwings deal with the burden of losing comrades and gaining liberty in a land of oppression. I will cast myself once more into the fires of competition for their sake, because Pyre made me believe their bonds are worth burning for.

SEE ALSO: 7 must-play re-released video games in HD

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Buy AMD’s Ryzen 7000 series-Star Wars Jedi: Survivor bundle

Cal Kestis’ adventure continues

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AMD Ryzen Jedi Survivor

AMD has an early offer for those anticipating the release of Star Wars Jedi: Survivor.

Until April 1, 2023, customers may avail of the AMD Ryzen Game Bundle which includes select 7000 series processors and access to Star Wars Jedi: Survivor.

Powered by the new Zen 4 architecture, Ryzen 7000 series desktop processors offer incredible performance for gamers — up to 15% faster than the Zen 3 generation.

When purchased, gamers will receive a redemption code and will have until May 6, 2023 to redeem their copy of Star Wars Jedi: Survivor.

The action adventure game is set to release on March 17 for PlayStation 5, Xbox Series X|S, and Windows.

The sequel to Star Wars Jedi: Fallen Order stars now Jedi Knight Cal Kestis, whose story continues with adventures that will push him further than ever as he fights to protect the galaxy from descending into darkness.

Players will discover new planets and visit familiar frontiers in the Star Wars galaxy in the game, each with unique biomes, challenges, and enemies.

Watch the Star Wars Jedi: Survivor trailer. 

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Gaming

Cult classic GoldenEye 007 is coming to Xbox, Switch

Through Game Pass or Switch Online

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Before the stark rise of Call of Duty and Halo, there was 1993’s DOOM. The still-popular title revolutionized the playing field for first-person shooters on the PC. A few years after that iconic game released, another title quietly reinvented the genre for consoles: GoldenEye 007. Whereas DOOM defined the FPS genre for the PC, GoldenEye 007 did the same for consoles. Now, gamers today will officially get a way to play the game on modern hardware without the use of emulators.

Announced today, Rare is releasing the original game on Xbox and Nintendo Switch. Between the two, the focus is on the Xbox version. Both the Xbox One and the Xbox Series X/S will have access to a 4K remaster of the original GoldenEye 007, featuring higher framerates, dual analog sticks support, and local multiplayer. The HD title will come through either the Xbox Game Pass or the Rare Replay collection.

On the other hand, the Nintendo Switch version is as classic as it gets. Released almost in its original form, the Switch version will come as part of the Nintendo Switch Online + Expansion Pack package of games for the N64. Additionally, unlike the Xbox version, the Switch is advertising an online multiplayer mode.

Both versions will unlock on January 27.

As it says in the title, GoldenEye 007 is an adaptation of the James Bond film of the same name. Outside of the title’s legacy in the video game world, the film kickstarted the modern era of the James Bond film franchise with Pierce Brosnan’s first outing as the iconic British spy.

SEE ALSO: Original Pokémon Snap is coming to Nintendo Switch Online

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Gaming

Blizzard shuts down almost all games in China

Including Warcraft and Overwatch

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Blizzard’s games are about to become a lot less crowded. After failing to pen another agreement, Blizzard and NetEase have (mostly) parted ways. The breakup means that the former is now forced to close down almost all of its games in China.

Because of the different policies in China, Blizzard has to reply on a local partner to distribute their games in the country. For almost a decade and a half, the developer’s partner has always been NetEase, one of the biggest names in Chinese gaming. Initially, the two companies’ deal ended in December; however, Blizzard sought a six-month extension to seek for a more long-term deal with either NetEase or another client.

While Blizzard on Weibo expressed regrets for the lack of a deal, NetEase is less than happy at being painted a villain amid the commotion. In a separate Weibo post (translated via Wowhead), the Chinese company opened about Blizzard’s persistent search for another client while maintaining a shorter relationship with NetEase. The company likens it to “riding a mule while looking for a horse” or a “divorce while still [trying] to live together.”

In a more brutal fashion, NetEase showed more emotion about the separation by physically shattering Blizzard’s orc statue in NetEase’s offices and streaming them doing so. The company also released a new drink called Blizzard Green Tea in its shop. (The term refers to a modern insult which refers to someone who acts innocently but has more lascivious motivations deep inside.)

As a result of the catastrophic separation, Blizzard has shut down its major games in the country including World of Warcraft, Overwatch 2, and Diablo. Of note, Diablo Immortal remains untouched because of a separate deal with NetEase.

SEE ALSO: Microsoft is being prevented from buying Activision Blizzard

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