Senua’s Saga: Hellblade 2 Senua’s Saga: Hellblade 2

Gaming

Senua’s Saga: Hellblade 2 comes face to face with past demons

Finding new meaning in suffering

Published

on

Imagine yourself rising from the dead with an insatiable thirst for revenge, only to carry a curse of a literal thousand voices upon returning. To deal with the burden of having an entire community of souls scream in your head about how you failed them, how they’re guiding you to where you need to be — it’s just all too much for any regular human being.

Hellblade introduced us to such a character in Senua, who was willing to go through hell and back for a person she loved. In a near twist of fate, she was consumed by darkness and the souls of her entire clan lost in her thoughts. However, she had learned to accept her reality. She hoped that this newfound power would lead her to a bigger purpose ahead.

I had zero expectations heading into Senua’s Saga: Hellblade 2 other than what the title screen would show me. Honestly, I saw that ominous image with a face and just thought of how horrifying this game was going to be. I didn’t realize that there was a whole lot more to this journey than I thought.

A foiled revenge plot

I didn’t get to play the first game in the series. So, the fact that the game starts off with a recap was great. Admittedly, I was still trying to sort out a lot of the details since it happened within 10-15 minutes of me playing. Still, I got caught up to what was happening pretty fast, especially to the aftermath of Senua’s actions after Hellblade.

The story begins as Senua finds herself washed ashore on an island she’s completely unaware of. In an attempt to get some clarity, she is met with the shadow of her past, reminding her of who she is and her place in the world. Her plan of revenge is falling apart, and to make it worse, the voices in her head just won’t stop talking. At the end of the opening sequence, she comes face to face with the man that took her in as a slave, and she is roaring to strike.

And then, the moment to strike was cut short because other things came into play.

One of the things I noted about the story was that it took such a short time to just get everything patted down. I didn’t feel like I got sidetracked way too many times. Every little detail made sense to what Senua will eventually do for the rest of the game. I can’t say much else about the story that would spoil things. But it does get good the deeper you go into the island.

Heaven and hell in full glory

Speaking of said island, on the Xbox Series X, the entire overworld is absolutely stunning. Yes, even the desolate areas in the game. A lot of the areas in-game popped out during the day scenes. They received proper lighting when things got dark most of the time. Even in a game with a not-so-open world map, every little detail was given enough thought.

This one area in particular with Senua exploring the fauna through the Hiddenfolk stages was a prime example of how the developers went all out with it, design-wise. Honestly, the colors were stunning and the elements you interact with on the overworld mixed well. When I went into Photo Mode to grab this, I just took time to get as many shots in this area.

Senua’s Saga: Hellblade 2

Also, I have to applaud Ninja Theory for actually having a Photo Mode that you can use even in the cutscenes to capture some amazing highlights and sceneries! I wish everyone else did it like this, instead of just giving it to live gameplay.

Puzzled minds with extreme overthinking

A core mechanic of the Hellblade games involves the player solving a series of puzzles at critical moments in Senua’s journey. Even in Senua’s Saga: Hellblade 2, the puzzle solving continues with multiple visual cues to guide you on what elements you need for each puzzle. These added another dimension to the whole experience for me, plus it even increased my stress levels too.

Senua’s Saga: Hellblade 2

As you progress deeper into the game, the puzzles actually become more challenging and hard to crack. It forces you to explore the entire area. There are moments in which the game tells you you’re on the right track. That’s when you rely on Senua’s focus abilities. Also, the voices in your head can come in handy. There are times that they even tell you that you’ve been stuck in a spot you’ve already visited.

It’s overthinking at its finest, but at least you don’t have to juggle that while fighting hordes of enemies and there’s no time pressure.

Fighting your demons, literally

Combat in this game is different from what I’m used to, especially in semi-open world games with multiple enemies rushing you. Unlike other games wherein being aggressive is the name of the game, Senua’s Saga has a timing approach to it with visual cues. Essentially, you just have to know when light and heavy attacks come in, block or dodge accordingly, then fight back.

Senua’s Saga: Hellblade 2

It took a while to master the timings of some enemies. It was nearly impossible to stay alive in most fights. Once you have it down to a tee, every fight scene feels less of a hassle to deal with. However, the enemies also get harder and have added gimmicks like breathing fire to stop you. Dying isn’t an option either because each death results in resetting every fight scene.

To aid you in your battles, the trusty Focus mechanic also acts as a timely boost by simply stopping time. This was super helpful to get you to do multiple attacks. It cuts the battle time and take down stronger enemies. 

Confronting your past

Senua’s Saga: Hellblade 2 is a rollercoaster of emotions and controller-button mashing that was simple enough to go through every step of the way. The linear storyline with great overworld visuals and equally solid gameplay mechanics just suits this type of game well. As somebody who didn’t even get to play the first game, this was definitely something new and unexpected.

If anything, I felt that this game had too much going for it. For some people, this may not be their cup of tea. For one, the story, while linear in progression, can feel a bit rushed especially when building character relationships all throughout. Second, combat mechanics can take a while to get used to, especially on the timings of enemy attacks. These aren’t total dealbreakers in the grand scheme of things, but they do make the game a little bit frustrating.

Senua’s Saga: Hellblade 2

Overall, the game is simple as it should be. But fair warning: this game has too many voices for you to listen to. If you’re not a fan of that, you can definitely tune them out and focus on the demons you have to slay!

Gaming

Visions of Mana to release on August 29

Encounter a new journey

Published

on

Visions of Mana

Square Enix has announced that Visions of Mana, the latest mainline title to the Mana video game series, is releasing on August 29, 2024. The game will be available on PlayStation 5, PlayStation 4, Xbox Series X|S, Windows PC, and Steam (August 30).

In addition, a new trailer has been released to highlight new playable characters and gameplay features. Preorders for the game is ongoing.

Visions of Mana is the latest installment in the Mana series, or Seiken Densetsu in Japan. It follows main protagonist Val, the Soul Guard, as he joins his childhood friend Hinna, the newly appointed Alm of Fire, to a pilgrimage to the Mana Tree. This tree controls the flow of mana throughout the world, and Val has sworn to protect it so they can ensure the world’s safety as well.

The game also introduces more playable characters like Careena, Morley, Palamena, Julei, Ramcoh, and Aesh. Players may create a three-member party and freely switch out characters. Moreover, they may change combat classes with the power of elementals.

Just like with previous titles under the series, the latest action-RPG features real-time combat against enemies. It isn’t necessarily open world, but there are vast maps players may explore as they advance with the main story.

Continue Reading

Gaming

Elden Ring DLC requires you to beat a difficult late-game boss

Have you beaten this boss?

Published

on

We are officially only a little over a week away from the first Elden Ring DLC, Shadow of the Erdtree. This time, FromSoftware promises a huge expansion to rival the main game. However, as with every DLC, there’s a very specific way to access the content. Thankfully, FromSoftware has announced its biggest tip on how to enter Shadow of the Erdtree.

Across the years, FromSoftware has notoriously hidden the entrances to its DLCs under the most arcane methods. Bloodborne, for example, requires players to get a new item and to be voluntarily swept up by a very specific creature. Plus, the games barely give any tips.

That said, Shadow of the Erdtree might be the most straightforward DLC entrance to date. Since the DLC is all about Miquella, the entrance is likely near the last remaining trace of the mysterious character: Mohg’s boss arena.

Today, through its official X account, Bandai Namco confirmed this by quoting a post that says Mohg is required to access the DLC. Of note, at the time of the post, only 37.8 percent of Steam players have the achievement corresponding to beating Mohg. Given that Mohg is a mid- to late-game boss, a lot of players still have some work to do before the DLC’s launch on June 21.

Despite confirming as such, FromSoftware did not fully explain what is needed to access the DLC. However, it’s certainly the most straightforward they’ve been when it comes to accessing their content.

SEE ALSO: Elden Ring Shadow of the Erdtree drops its first story trailer

Continue Reading

Gaming

Assassin’s Creed Shadows: Naoe, Yasuke gameplay unveiled

Master the two protagonists

Published

on

Yasuke, Naoe

When Assassin’s Creed Shadows was announced, Ubisoft bared that the franchise’s latest stealth action-adventure entry will have two main characters: Naoe and Yasuke. At the Ubisoft Forward Conference, the developer and publisher released a lengthy gameplay walkthrough to help players understand the upcoming title better.

The first few minutes of the 13-minute video explores a mission in Fukuchiyama, which has all the elements of 16th century Japan. The rural setting comprises of forests, rice fields, cherry blossom trees, and farm houses. The clip follows African samurai Yasuke, one of the two main protagonists, as he attempts to kill the corrupt Fujioka.

The first part was practically a good way to highlight Assassin’s Creed Shadows’ graphics and audiovisual effects. Ubisoft and Intel built the title from the ground up with the latest version of Anvil. The title is also optimized for Intel’s performance hybrid core architecture.

Later on, Yasuke kills a few guards, showcasing his prowess in direct combat. With exceptional combat skills and mastery of Samurai weaponry, he can handle multiple enemies at once.

The clip continues with the Shinobi assassin Naoe entering the scene, meeting Yasuke in Fukuchiyama.

The two have been working on taking down the daimyo, and will have to infiltrate the Fukuchiyama Castle. There, Naoe’s stealthy capabilities are showcased during the night. Her infiltration mechanics (light, noise, shadows, and changing surroundings) allow her to strike from the shadows and avoid enemies. She can also deliver instant kills with the Hidden Blade.

Players will be able to master both characters. Each have their own progression paths, skills, weapon options, and stats. Eventually, they will unite for a common goal of ushering a new era for Japan. Players may switch characters at any time in the open world and utilize their contrasting skills and weapons for various situations.

Spy Network

Furthermore, players may take advantage of a new exploration feature called the “Spy Network.” This allows Naoe and Yasuke to send out their spies to scout locations to uncover useful information about target locations, habits, and other world secrets.

Assassin’s Creed Shadows will release worldwide on November 15 for Ubisoft+, PlayStation 5, Xbox Series X|S, Amazon Luna, Windows PC via the Ubisoft Store and Epic Games, and Macs with Apple silicon via the Mac App Store. In addition, the game will also be playable on iPads at a later date.

Players who purchase the Gold Edition, Ultimate Edition, Collector Edition, or with a Ubisoft+ Premium subscription can play the game three days early on November 12. Fans pre-ordering Assassin’s Creed Shadows will receive an additional quest for any pre-ordered edition.

Continue Reading

Trending