Gaming
Serial Cleaners review: Stealth in the mafia
Outrunning the police, but you can’t outrun the truth
As seen in most crime movies, clean up duty is one of the hardest things to do. Basically, every little detail must be accounted for when you’re protecting people in high places. As they say, “leave no stone unturned” when hiding the truth of the crime. The moment the clean up guy messes up, normally everything bad happens after that.
In essence, that’s what Serial Cleaners is all about: the life of a person doing clean up duties for murders that take place anywhere. Although, the murders you’re cleaning up is from the mafia you work for. And it’s not just one person handling the cleaning process. As the cleaners gather for maybe one last time before Y2K, they reminisce on the life of crime they chose to protect.
Is Serial Cleaners a game to try and experience in full? Honestly, the work speaks for itself.
Four different characters with a unique take on stealth
Serial Cleaners is the rather riveting sequel to the 2017 game called (wait for it), Serial Cleaner. Bob returns from the prequel and brings together a group of his cleaners for one last night before Y2K. To start off, you get to know just a little bit more about each of the characters. You also find out how Bob recruited them into the business of cleaning up murders.
Each character comes in with their own unique take on how to either successfully hack into systems or hide/dispose of corpses just scattered around as evidence. The key to this game is literal stealth and precise planning of your next move in order to avoid capture, so understanding how they work is key.
Honestly, I felt this was a rather unique way to introduce character stages while staying true to the main idea of the gameplay. Obviously, it’s a step in the right direction to simply let the characters be their own thing, instead of forcing the same gameplay style across all of them. You get to experience everyone in their own way, which makes the gameplay totally varied.
Game controls that could be improved
Overall, the controls of this game feels quite easy to work around, especially during the early stages. It’s even a lot more interesting knowing that you have different play styles to work with, which further deepens the experience. Also, there’s no kind of linear progression in play, so you can proceed however you want.
In most cases with the games I play, I normally adjust controls according to my default keybinds that are comfortable. This was something I applied to most of the actions, like using Bob’s vacuum or running/scaling fences with Dati. Gameplay and progression feel a bit better when you customize your keybinds in that way, but the default ones aren’t bad either.
If you’re playing this on PC, though, you might have to get used to just using your keyboards mostly. I genuinely found it a bit jarring at first. There are certain actions in the game that fit better with mouse controls, but still solely relied on the keyboard. In any case, there are possible solutions around it. But it would have been nice if the mouse was part of it.
Fantastic art design through and through
What drew me to the game as I progressed through most of the main storyline was how the visuals looked. From the loading screens to all the different places in New York that each level is staged in, a full 90s backdrop works just well with this game. Also, the fact that it’s done in a 2D space instead of 3D is well-suited.
I even felt it when halfway through the game, the mood within the group starts to sour rather quickly. Subtle lighting changes, along with some blood, body-hiding stories, allowed the whole plot to progress in the fashion that it did. Of course, with all the twists and turns along the way, the story ends in any way you decide.
Not much of a bloody mess to clean up
Overall, Serial Cleaners was a fun time to get through for the most part. Although I am in the process of uncovering every possible story ending, I have no problem going through every chapter. With variety in gameplay styles plus a rather DIY-style of storytelling, this game provided an experience that is unique.
The biggest thing with this game is that on PC, you’re limited to just the keyboard for full control. You literally navigate through menus with the mouse anyway, so it made sense to use it beyond just menu navigation. Although, you have the option to use a controller for a better experience. Still, I felt this was a miss in the gameplay style.
Even with the mass amount of murders you have to clean up, Serial Cleaners gave me a glimpse of how a group of misfits managed to keep things bottled up for so long. It’s a story of friendship, cold-blood murders, and doing what you gotta do to not get caught with your hands dirty — a thrill we can all appreciate.
The spice must flow, and this September, it flows into consoles for the very first time. Fresh off its standout feature during PlayStation’s State of Play, the highly anticipated open-world survival epic Dune: Awakening is officially launching on PlayStation 5 and Xbox Series X|S on September 22.
Funcom also premiered the first PlayStation 5 gameplay footage at Sony’s event, giving players a first look at the console experience ahead of its late-third-quarter launch.
Brought to the region in collaboration with Level Infinite, this major console release promises to deliver an unforgiving, cinematic sci-fi experience directly to your living room.
A full single-player adventure
While Dune: Awakening is set in a massive shared world, solo players won’t be left out in the heat. Players can experience the entire game flawlessly as a deep, single-player journey.
You can choose to survive the brutal desert, build your legacy, and experience the dramatic grand finale of Book One entirely on your own terms.
Step into the cinematic universe
Created in close collaboration with Legendary Entertainment, the game is directly inspired by Denis Villeneuve’s blockbuster films.
Players can expect movie tie-in content right out of the gate, seamlessly blending the film’s distinct aesthetic and massive scale with deep survival gameplay.
The journey continues on the Polar Cap
The journey doesn’t end when the credits roll at launch. Funcom has already promised ongoing massive updates to keep the experience fresh.
A brand-new survival region called The Polar Cap will arrive later this year as a completely free content update, bringing a shifting, icy pole full of hidden secrets to Arrakis.
Additions, improvements
New players on both PC and console will also get to enjoy a refined experience with a massive wave of additions and improvements.
Funcom has fundamentally shifted how the game plays based on community feedback, starting with the introduction of optional PvP.
In multiplayer, the entire game can now be played in full PvE, which extends even to the vast, open Deep Desert and participation in faction-versus-faction conflicts.
The endgame has also received a massive overhaul. The late-game loop has been rebuilt from the ground up to provide a much more balanced, immersive, and content-rich experience.
Moreover, players no longer have to worry about losing their hard work during extended breaks. Thanks to the newly implemented vehicle backup tool and base reconstruction tool, your progress remains safe.
Lastly, rounding out the updates are self-hosted servers for PC players. These allow anyone to host and fully customize their own server without rental fees.
Countless quality-of-life improvements have also been integrated, including character re-customization and the total removal of in-game taxes, making life on Arrakis just a little more manageable.
Square Enix has officially unveiled Final Fantasy VII Revelation, the third and final entry in the Final Fantasy VII Remake trilogy. The game launches in Spring 2027 for PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam, Epic Games Store, and Xbox PC.
Revealed at Summer Game Fest Live
The announcement debuted during Summer Game Fest Live. Director Naoki Hamaguchi and Vincent Valentine voice actor Matt Mercer also showcased the game’s first trailer and an extended gameplay presentation.
Revelation picks up as Cloud Strife and his allies race to stop Meteor and prevent the destruction of the planet. Sephiroth stands closer than ever to godhood, while the party takes flight aboard the iconic Highwind airship for the trilogy’s final adventure.
For the first time in the Remake series, players can freely explore the entire world using the Highwind. They can parachute into locations, tackle objectives in different orders, and make decisions that affect parts of their companions’ stories. The hybrid combat system also returns with new playable characters and expanded abilities.
Major locations revealed
The gameplay showcase revealed several major locations, including Wutai, Mideel, and the Northern Continent. Vincent Valentine and Cid Highwind will also join the playable roster. A new FITS system lets players equip outfits that unlock different abilities inspired by classic Final Fantasy jobs such as Black Mage and Warrior.
Producer Yoshinori Kitase described Revelation as the culmination of 30 years of Final Fantasy VII storytelling. Director Naoki Hamaguchi added that the game’s central theme is “resolve” as Cloud and his companions move toward the battle that will decide the planet’s fate.
Remake and Rebirth available in multiple platforms
Players can prepare for the finale by playing Final Fantasy VII Remake Intergrade and Final Fantasy VII Rebirth, both of which are already available across current platforms. Save data from those games will also unlock bonus summon materia in Final Fantasy VII Revelation.
Final Fantasy VII Revelation launches in Spring 2027.
The FINAL FANTASY VII REBIRTH physical edition for Nintendo Switch 2 is now available in Southeast Asia.
As previously announced, the award-winning, critically acclaimed RPG made its way to the Nintendo Switch 2, Xbox Series X|S, and Xbox on PC (complete with Xbox Play Anywhere and Xbox Cloud Gaming support).
The new physical release brings the massive adventure to retail shelves across the region.
And with FINAL FANTASY VII REMAKE INTERGRADE already available on the platform, the physical and digital arrival of REBIRTH means the first two entries in the remake trilogy are now available across all modern platforms.
No matter where they play, fans can catch up and prepare for the third installment — which is currently in production.
To make diving into the massive sequel easier, Square Enix has highlighted the optional “Streamlined Progression” feature. Originally introduced in REMAKE INTERGRADE, this option allows players to focus entirely on the narrative without worrying about the grind.
When toggled, it grants players unlimited HP (hit points), MP (magic points), limit breaks, and a constantly maxed-out ATB gauge during combat.
It also boosts attack power to a flat 9,999 damage and simplifies weapon ability acquisition. For those who want a smoother ride, the feature is also available on the PlayStation 5 and Steam versions via a free update.
Free demo
For players still on the fence, a free playable demo is available on Nintendo Switch 2 and Xbox. This demo covers Chapters 1 and 2 of the main game.
Players can control a younger Cloud Strife alongside the legendary war hero Sephiroth during the infamous Nibelheim incident in Chapter 1.
Afterwards, Chapter 2 opens up into the expansive Grasslands region, offering several hours of open-world exploration, hidden treasures, side quests, and early matches of the popular Queen’s Blood card mini-game.
Best of all, all progress made in the demo seamlessly carries over to the full game.
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