Virtual Reality
Sony is launching a user-friendly motion capture system for VR
Called Mocopi
Is the metaverse dead? If you ask Meta, the answer is a resounding no. However, Facebook’s parent company isn’t the only one making strides in virtual reality. Taking things farther than a simple headset, Sony has launched Mocopi, a new motion capture system designed to bring your body to virtual reality.
Seemingly a portmanteau between “motion capture” and “copy,” Mocopi consists of several motion-tracking bands worn on the user’s head, back, arms, and legs. Like a true motion capture system, movements done in real life will echo through a virtual avatar.
Besides various gaming-related apps, users who thrive in virtual reality also rely on more social applications. One such app is VRChat, a customizable virtual room to socialize with others using avatars of a user’s choice. Others also rely on VTubers — virtual avatars, usually styled after anime characters, that are rigged for motion capture — to create content.
Sony’s Mocopi will allow users to mimic more realistic movements in virtual reality. The system will likely see a lot of use in Japan where Vtubing is still incredibly popular.
Of note, the company has not confirmed whether the system will work in tandem with the upcoming PSVR 2, a virtual headset for the PlayStation coming in February.
Sony is scheduled to release Mocopi sometime in late January 2023. It will cost JPY 49,500 (or approximately US$ 358).
Additionally, Sony will also release a development kit for any prospective apps starting on December 15.
SEE ALSO: PlayStation VR2 is officially launching on February 22
Virtual Reality
Zero Latency VR is opening its first local venue this July
Free-roam multiplayer VR experiences
Global free-roam virtual reality brand Zero Latency VR is officially opening its first local venue by the end of July 2026.
The new branch marks the company’s debut in partnership with Third Culture Entertainment, the group behind Film Concerts PH.
The venue brings Zero Latency’s signature large-scale wireless multiplayer VR experiences to a new audience. Players can freely move around inside a shared virtual world while playing side-by-side in teams of up to six people.
According to Third Culture Entertainment founder and CEO Mikhail Schemm, the team has been preparing the launch for months.
“Confirming our first location, with a planned end-of-July opening, is a huge milestone for us,” Schemm shared. “We can’t wait to throw the doors open and let people experience free-roam VR for themselves.”
AAA worlds and multiplayer chaos
At launch, players can jump into several of Zero Latency VR’s most popular original experiences, including Outbreak, Outbreak 2: Mall Mayhem, Haunted, and Undead Arena.
The venue will also feature officially licensed experiences based on major gaming franchises, including Far Cry VR: Dive Into Insanity and Warhammer 40,000: Space Marine VR — Defenders of Avarax.
Future titles expected to arrive globally across Zero Latency locations include Jumanji and Cyberpunk 2077-themed VR experiences.
Each session combines wireless VR gameplay with physical movement, allowing players to walk around freely inside the arena instead of standing in place.
Built for groups and events
Beyond casual play sessions, the venue will also support private group bookings and corporate activities.
The company says the space is designed for birthdays, friend groups, school trips, team-building activities, and private business events.
More details about ticket pricing and the exact opening date are expected in the coming weeks. Waitlist here.
Singapore
Sony’s mobile motion capture system, mocopi, is coming to Singapore
Full-body motion tracking with compatible smartphone or PC
Sony has announced the launch of its mobile motion capture system, mocopi (QM-SS1) in Singapore.
With small and lightweight sensors and dedicated apps available for iOS, Android, and Windows, mocopi enables full-body motion tracking using Sony’s proprietary technologies.
Users can track movements indoors or head outdoors and create own 3D motion content wherever they go.
The small and sleek sensors are driven by Sony’s unique, proprietary algorithm. They fit comfortably on various parts of one’s body. And all users need are compatible smartphones and the mocopi app.
The end-to-end process includes creation, motion data-logging, recording, saving, and finally, transferring.
On the app, users can simply pair the sensors with their phone. Then, after putting sensors on parts like their wrists, ankles, hip, and head, users will only have to calibrate them.
With this system, it’s easier than ever for users to produce content they desire.
In addition, there’s also a mocopi PC app to deliver seamless and efficient motion capture experience for 3D content creators.
They can record in FBX format, in addition to BVH format. Motion data can be synchronized with external data like facial capture or video by adding timecode from time code generators and NTP.
Sony mocopi demo, experience
Starting October 31, Sony Stores in Singapore will feature a dedicated mocopi demo unit. Visitors can dive into the future of engaging and dynamic content creation with the in-store demo.
Furthermore, the Sony Store at 313@somerset lets visitors explore the mocopi Experience Zone. This is designed for creators who want to dive deeper into what mocopi can do.
They can get hands-on with the suite of advanced programs, including the PC app and XYN Motion Studio. This will allow participants to witness how the motion capture system integrates into professional workflows.
mocopi will be available in Singapore from November 2025 for SG$ 599.
News
Introducing Galaxy XR: Opening new worlds
Samsung debuts first Android XR device built for multimodal AI
Samsung has unveiled Galaxy XR. It’s the company’s first product built on the Android XR platform developed with Google and Qualcomm. It marks the start of the Android XR ecosystem. It introduces a new category of AI-native devices designed for immersive discovery, play, and work.
Built for the AI era
Gemini AI powers Galaxy XR and runs at the system level, enabling natural interactions through voice, vision, and gesture. The headset sees what you see, hears what you hear, and responds conversationally. It acts less like a tool and more like a companion. It also offers human-like interactions that make tasks faster and more intuitive.
Designed for long-term comfort
Galaxy XR’s lightweight frame balances comfort and durability. The headset distributes pressure evenly across the head, and Samsung separated the battery pack to make the fit more compact and comfortable. A detachable light shield blocks external light for deeper immersion or removes easily for open-air use.
Powered by Snapdragon XR2+ Gen 2
Inside is Qualcomm’s Snapdragon XR2+ Gen 2 chip, driving advanced sensors, precise motion tracking, and AI processing. The headset features 4K Micro-OLED displays, immersive sound, and clear voice capture through strategically placed microphones. Battery life lasts up to 2.5 hours of continuous playback.
All your favorite Android apps
Built on OpenXR standards, Galaxy XR works with existing Android apps out of the box. Developers using OpenXR, WebXR, or Unity can easily bring their experiences to the platform. Popular apps like Google Maps, YouTube, Circle to Search, and Google Photos are optimized for XR from day one.
- Navigate in 3D: Use Gemini as a personal guide on immersive Google Maps.
- Watch smarter: Ask Gemini for more info about videos on YouTube.
- Search naturally: Draw a circle in the air to search anything in view.
- Relive memories: Auto-spatialize photos and videos in 3D via Google Photos.
Built for discovery, play, and work
Galaxy XR delivers new levels of immersion for entertainment, gaming, and productivity.
- Watch anywhere: Stream shows in a personal 4K theater.
- Play smarter: Get AI coaching and tips mid-game.
- Create in 3D: Edit videos with Adobe Project Pulsar, layering depth and graphics.
Samsung is also expanding Galaxy XR into enterprise training and collaboration, partnering with Samsung Heavy Industries and Qualcomm Spaces to create business-ready XR solutions.
Expanding the ecosystem
Samsung’s XR roadmap extends beyond headsets. The company is developing AI glasses in collaboration with Google, Warby Parker, and Gentle Monster, combining technology, comfort, and style under the open Android XR platform.
Price and availability
Galaxy XR is available today in the U.S. for USD 1,799.99 at samsung.com and Samsung Experience Stores, with 24-month financing options available.
Buyers before year-end will receive The Explorer Pack (worth over USD 1,000), which includes 12 months of Google AI Pro, YouTube Premium, Google Play Pass, and an XR content pack.
-
Accessories1 week agoThe UGREEN Nexode Air 65W is the only charger I travel with now
-
Reviews2 weeks agoThe Infinix GT 50 Pro has the most inspired design for a gaming phone
-
Accessories2 weeks agoUGREEN unveils pocket-sized Nexode and MagFlow Air Editions
-
Accessories2 weeks agoUGREEN MagFlow Air review: Airy Yet Mighty
-
Accessories1 week agoCASETiFY x Tamagotchi brings back nostalgia
-
Accessories2 weeks agoJBL marks 80th anniversary with AI-powered audio ecosystem
-
Health1 week agoSpring reset: Growing more at home with Auk Mini
-
Automotive1 week agoGAC Aion UT brings big car energy to the compact segment






