Virtual Reality
Sony is launching a user-friendly motion capture system for VR
Called Mocopi
Is the metaverse dead? If you ask Meta, the answer is a resounding no. However, Facebook’s parent company isn’t the only one making strides in virtual reality. Taking things farther than a simple headset, Sony has launched Mocopi, a new motion capture system designed to bring your body to virtual reality.
Seemingly a portmanteau between “motion capture” and “copy,” Mocopi consists of several motion-tracking bands worn on the user’s head, back, arms, and legs. Like a true motion capture system, movements done in real life will echo through a virtual avatar.
Besides various gaming-related apps, users who thrive in virtual reality also rely on more social applications. One such app is VRChat, a customizable virtual room to socialize with others using avatars of a user’s choice. Others also rely on VTubers — virtual avatars, usually styled after anime characters, that are rigged for motion capture — to create content.
Sony’s Mocopi will allow users to mimic more realistic movements in virtual reality. The system will likely see a lot of use in Japan where Vtubing is still incredibly popular.
Of note, the company has not confirmed whether the system will work in tandem with the upcoming PSVR 2, a virtual headset for the PlayStation coming in February.
Sony is scheduled to release Mocopi sometime in late January 2023. It will cost JPY 49,500 (or approximately US$ 358).
Additionally, Sony will also release a development kit for any prospective apps starting on December 15.
SEE ALSO: PlayStation VR2 is officially launching on February 22
Virtual Reality
Samsung Display showcases new RGB OLEDoS tech at AWE 2026
Simpler, brighter display built for the next generation platforms
Samsung Display is making a major power move into the next-generation extended reality market as it showcased its cutting-edge RGB OLEDoS technology at AWE 2026.
At the world’s largest XR-focused exhibition, Samsung Display presented this cutting-edge display innovation designed for XR devices like mixed reality headsets and AR smart glasses.
Samsung Display has prepared a variety of interactive experiences at the gathering, allowing visitors to experience the superior image quality of RGB OLEDoS firsthand.
Among the highlights are a dark-room installation designed to demonstrated the brightness of a 1.3-inch, 40,000-nit RGB OLEDoS.
This space is named “The Big Dipper”, with only seven display panels arranged to recreate the constellation. Of the seven, two feature Samsung Display’s latest tech, highlighting the dramatic contrast in brightness.
Meanwhile, at the “Connected Vision” zone, Samsung Display also demonstrated the possibilities enabled by combining the panel with AR smart glasses.
Against a large-screen backdrop featuring the Long Beach coastline, visitors can access a variety of AR-based information. This includes real-time translation, navigation, and weather updates — through a prototype smart glasses device equipped with a high-brightness 0.62-inch RGB OLEDoS.
Beyond XR technologies, Samsung Display is also unveiling a range of next-generation concept products.
These demonstrate how displays can evolve into spatial interfaces with the integration of AI technologies.
Among them is a stretchable display that can dynamically change its form, remaining flat under normal conditions while protruding from the surface depending on the usage environment.
Moreover, the Light Field Display (LFD), creates three-dimensional visuals that appear to exist in physical space without requiring glasses or a headset.
Virtual Reality
Zero Latency VR is opening its first local venue this July
Free-roam multiplayer VR experiences
Global free-roam virtual reality brand Zero Latency VR is officially opening its first local venue by the end of July 2026.
The new branch marks the company’s debut in partnership with Third Culture Entertainment, the group behind Film Concerts PH.
The venue brings Zero Latency’s signature large-scale wireless multiplayer VR experiences to a new audience. Players can freely move around inside a shared virtual world while playing side-by-side in teams of up to six people.
According to Third Culture Entertainment founder and CEO Mikhail Schemm, the team has been preparing the launch for months.
“Confirming our first location, with a planned end-of-July opening, is a huge milestone for us,” Schemm shared. “We can’t wait to throw the doors open and let people experience free-roam VR for themselves.”
AAA worlds and multiplayer chaos
At launch, players can jump into several of Zero Latency VR’s most popular original experiences, including Outbreak, Outbreak 2: Mall Mayhem, Haunted, and Undead Arena.
The venue will also feature officially licensed experiences based on major gaming franchises, including Far Cry VR: Dive Into Insanity and Warhammer 40,000: Space Marine VR — Defenders of Avarax.
Future titles expected to arrive globally across Zero Latency locations include Jumanji and Cyberpunk 2077-themed VR experiences.
Each session combines wireless VR gameplay with physical movement, allowing players to walk around freely inside the arena instead of standing in place.
Built for groups and events
Beyond casual play sessions, the venue will also support private group bookings and corporate activities.
The company says the space is designed for birthdays, friend groups, school trips, team-building activities, and private business events.
More details about ticket pricing and the exact opening date are expected in the coming weeks. Waitlist here.
Singapore
Sony’s mobile motion capture system, mocopi, is coming to Singapore
Full-body motion tracking with compatible smartphone or PC
Sony has announced the launch of its mobile motion capture system, mocopi (QM-SS1) in Singapore.
With small and lightweight sensors and dedicated apps available for iOS, Android, and Windows, mocopi enables full-body motion tracking using Sony’s proprietary technologies.
Users can track movements indoors or head outdoors and create own 3D motion content wherever they go.
The small and sleek sensors are driven by Sony’s unique, proprietary algorithm. They fit comfortably on various parts of one’s body. And all users need are compatible smartphones and the mocopi app.
The end-to-end process includes creation, motion data-logging, recording, saving, and finally, transferring.
On the app, users can simply pair the sensors with their phone. Then, after putting sensors on parts like their wrists, ankles, hip, and head, users will only have to calibrate them.
With this system, it’s easier than ever for users to produce content they desire.
In addition, there’s also a mocopi PC app to deliver seamless and efficient motion capture experience for 3D content creators.
They can record in FBX format, in addition to BVH format. Motion data can be synchronized with external data like facial capture or video by adding timecode from time code generators and NTP.
Sony mocopi demo, experience
Starting October 31, Sony Stores in Singapore will feature a dedicated mocopi demo unit. Visitors can dive into the future of engaging and dynamic content creation with the in-store demo.
Furthermore, the Sony Store at 313@somerset lets visitors explore the mocopi Experience Zone. This is designed for creators who want to dive deeper into what mocopi can do.
They can get hands-on with the suite of advanced programs, including the PC app and XYN Motion Studio. This will allow participants to witness how the motion capture system integrates into professional workflows.
mocopi will be available in Singapore from November 2025 for SG$ 599.
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