Gaming

TEKKEN 8 Hands-On: The hype is indeed real

Even in its beta form during the CNT, it feels like a polished game already

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It won’t be long before BANDAI NAMCO releases its latest addition to the TEKKEN franchise with TEKKEN 8. As one of the more highly anticipated installments in the series, the game promises more fiery battles than ever before. With an already stacked lineup of fighters announced over the past few months, the hype is definitely real for its impending release. Fortunately, I was able to have an opportunity to participate in the game’s Closed Network Test (CNT) this past weekend to try out what’s new!

Let’s just say that, even in its beta form, it’s already looking like the most promising upgrade after a long wait.

Bringing the Heat

During the CNT, I got to try out the much-elaborated-upon Heat System that will be coming to TEKKEN 8. In summary, the Heat System serves as a main combat feature that enhances your moveset’s power and pushes players to stay on the aggressive. It’s a way for the game to remain as action-packed and relatively fast-paced as possible, and truly favors players that simply can’t help themselves.

Each of the sixteen playable characters during the CNT has their own way of activating the Heat System, and is often paired with combos that bring a whole new level to the experience. Honestly, as someone who often plays TEKKEN with a controller, some of the combos took a while to figure out and master. The good thing about it so far is that once you get the hang of it, it’s easy to integrate into your designated moveset and elevates your mastery of the fighters, as well.

Also, the Heat System activation timeframe feels properly balanced to an extent. In my experience, when you’re not being as aggressive, it punishes you by speeding up the timer. However, when you do stay on the attack, it doesn’t feel like you’re in a state of Heat for too long — which would make fights incredibly one-sided. I’m already imagining more experienced and professional players finding ways to keep the Heat running!

Roster and moveset updates

Of course, it wouldn’t be a TEKKEN game if we don’t talk about the roster of fighters — at least, the ones available in the CNT. As mentioned earlier, you can choose between sixteen fighters that have already been announced prior, especially some new and returning faces to the mix. As with every TEKKEN game I have touched since TEKKEN 5, I picked Lili first as she is my main!

For most of the fighters, their fighting styles and movesets are a bit more refined compared to before. This was something I particularly observed when playing Jin, Kazuya, Paul, Lili, and Claudio. Also, with the Heat System in place, some of the more hard-hitting characters felt more satisfying to activate combos for. Even their Rage Arts felt more bone-crushing than before, especially with some of the animations.

Jun and Asuka Kazama, and yes they have identical fighting styles

Perhaps the biggest surprise to me during the CNT happened when I was playing Jun Kazama, the MOTHER herself! Given that her last appearance was all the way back in TEKKEN 2, there wasn’t really much to compare against. Although, what sets her apart from the others is the fact that some of her attacks either do self-healing or self-damage, which is a mechanic that will get a lot of players to learn her moveset later on.

Initial game redesign

Upon loading up TEKKEN 8, it already gave me some chills with Kazuya staring into your soul. From the get-go, the main menu only consisted of just Ranked Play and the Tutorial, which wasn’t much given the circumstances. However, my focus was honestly more on the Character Select Screen that I hope they maintain in the final version.

To be honest, it’s just like any character select screen you can imagine for most fighting games. This time around, TEKKEN 8 now shows you fighter stats and their specific fighting style — a first in the franchise! I feel like that’s really more for the diehard fans to appreciate. Also, something about one of the characters struck me the most but let’s not spoil it just yet!

Everything else about the design of the game and the stages, what else needs to be said? Even though there were only five stages, each of them looked incredible on my Xbox Series X. From the lighting to the different gimmicks per stage, it felt amazing to do battle on all of them!

Hopefully more to come

I am genuinely excited for what’s to come for TEKKEN 8 when it comes out. Coming from the CNT, it looked like the game was in a polished state with minimal bugs to report. Also, the Heat System served as a fine addition to the formula and made every fight worth commiting to. If anything, I wished that the queue times for Cross Platform Play in Ranked were a bit faster, though. Hopefully, with more people playing this game later on, that wouldn’t be a problem.

My other hope for the game later on is that they keep adding more fighters to the pool. Honestly, it would be better if some of them were not locked behind DLC to pay for unlike TEKKEN 7. At the top of my head, I’m looking forward to fighters like Anna Williams, Yoshimitsu, Kuma, and Alisa Bosconovitch, among others. Also, could we please bring Mokujin back?

As of now, there’s no official announcement yet on when the final version will be released. Hopefully, it will still be on track for an early 2024 launch time. But, so far, so good, TEKKEN 8 — the hype for you is indeed real!

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

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If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

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Gaming

Monopoly: Star Wars Heroes vs. Villains launching on June 11

Introducing a team-based, cinematic twist to the classic board game

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Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.

The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.

This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.

Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.

The full reveal will be on April 29.

Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.

The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.

Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.

Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.

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