Gaming
Digimon Story Time Stranger: Back to the digital past
A (personally) nostalgic Digimon return
I came into Digimon Story Time Stranger already excited. Trailers and previews gave me flashes of a Digimon game I once played during a summer at my relatives’ house. I spent every waking moment of those two weeks trying to beat it — though I never did.
I don’t even remember which Digimon World title it was, but I was hooked. My aunt used to call me out for playing before I’d even had breakfast. That memory stayed with me, and this new entry in the franchise instantly felt like a chance to relive it.
I’ve had less time than I’d like with the game since getting the review code, so think of this more as a review-in-progress. But I’ve played enough to know it’s worth talking about.
Time travel and the inferno
The story sends your protagonist eight years into the past. Your role is to unravel the events that led to the “Shinjuku Inferno,” a catastrophe that left the world in ruins.
Not rolling credits yet actually helps here since it keeps things spoiler-free. What I can say is that there’s enough happening in the early hours to keep you intrigued. Things ramp up gradually. The mystery of what caused the Inferno pushes you along, and the more you progress, the more you want to connect the dots.
The characters I’ve encountered so far didn’t immediately latch on to me. I couldn’t fully identify with or feel invested in them. That does dampen how eager I am to move forward with their arcs, but it doesn’t take away from the pull of the central mystery. The looming Inferno itself is strong enough to keep you curious.
The joy of collecting
The monster-collecting gameplay loop is the real hook here — it’s addicting and built for completionists.
You begin by picking your first Digimon partner. From there, the system opens up. Every time you battle a Digimon, you add to your scan percentage of that species. At 100% you can convert it into a new companion, but waiting until you’ve scanned 200% guarantees you’ll get the Digimon at its max possible stats.
Digivolution is the next big mechanic. Each Digimon has multiple evolution paths that depend on its stats and level. For example, a Koromon can evolve into Agumon, Guilmon, Dracomon, and more. This branching evolution system encourages experimentation. You can also go backward through de-Digivolution, which not only helps with strategic flexibility but also lets you work toward completing your full Digimon compendium.
If your roster starts to get crowded, you can fuse duplicates to enhance another Digimon or break them down into digital currency. It’s another loop that feeds back into progression.
With over 450 Digimon available, there’s more than enough here for players who love collecting, refining, and tweaking their party until it’s perfect. The loop is layered and rewarding — not just about “catching them all,” but about shaping the collection into something uniquely yours.
Strategy meets nostalgia
Combat in Digimon Story Time Stranger doesn’t try to be revolutionary, but it’s polished and layered enough to feel engaging. If you’ve played JRPGs from the late ‘90s and early 2000s, this will feel instantly familiar.
Dungeons are where you’ll encounter hostile Digimon. By pressing R2 (on PS5), you can attack first to gain the upper hand. If your party completely overpowers the enemy, you’ll defeat them instantly. Otherwise, you’ll be pulled into the turn-based battle arena.
The backbone of combat is the type triangle: Data beats Vaccine, Vaccine beats Virus, Virus beats Data. On top of that, elemental affinities add another wrinkle to keep you on your toes.
Your bond level with your Digimon plays a big role too. The closer you are to them, the more likely they are to perform quick follow-up attacks. These little assists can swing momentum in your favor and give combat a more dynamic flow.
There are also quality-of-life touches that stand out. You can swap party members mid-battle without losing a turn, which makes tactical adjustments painless. And with a flick of the right analog stick, you can speed up combat animations — a small feature that makes grinding far more bearable.
The system feels like a culmination of mechanics you might have seen in Persona 5 and Shin Megami Tensei. It’s not redefining the genre, but it knows what works and sharpens it in smart ways.
A Saturday morning cartoon come to life
What struck me most about Time Stranger is that it feels like playing a Saturday morning cartoon. From the colors to the tone to the music, the whole package captures that vibe.
The anime-inspired visuals are sharp and bright, with Digimon designs that pop. I also had a personal chuckle at the protagonist customization options — the red-haired male and short-haired female were exactly how I might’ve designed them myself.
The soundtrack deserves mention too. It changes with each location, sometimes even from room to room in the same house. Every track is thoughtfully matched to the scene and the mood.
There’s also optional DLC music. The pricing feels a little steep, but seeing Butter-fly from Digimon Adventure included was almost enough to convince me. It’s one of my all-time favorite anime songs, and hearing it in the game would push the nostalgia factor even higher.
Is Digimon Story Time Stranger your GameMatch?
Playing Digimon Story Time Stranger has felt like reliving that summer memory — the excitement of discovery, the satisfaction of raising Digimon, and the pull of wanting to see what comes next.
It isn’t trying to reinvent anything, and that’s part of its charm. Instead, it offers a polished, nostalgia-driven JRPG that rewards the time you sink into it. The story pulls you in even without a standout cast. The monster-collecting systems are rich and addictive. The combat strikes a balance between old-school comfort and modern convenience.
For me, it became a welcome contrast. I had just come from another game’s bloody revenge quest, yet I felt just as thrilled hopping into this time-traveling, monster-collecting adventure. One scratched my itch for grit. The other gave me wonder and comfort.
If you ever spent a summer glued to a Digimon game, this will take you back instantly. And if you’re new to the franchise, there’s more than enough depth here to keep you invested.
Verdict: It’s a Swipe Right.
Tides of Annihilation will make its public playable debut at Gamescom 2026.
Developer Eclipse Glow Games announced that attendees can try an extended demo of the upcoming action-adventure game during the event in Cologne, Germany. Players can find the demo at Hall 6, Booth B-050 inside Koelnmesse.
The studio will also reveal a new trailer during Gamescom Opening Night Live on August 25, before the show floor opens.
Demo offers more exploration and combat
The Gamescom demo gives players a longer look at Tides of Annihilation. It features branching paths that lead to different exploration routes and combat encounters. Players can also explore key locations and experience several of the game’s biggest set pieces.
“Gamescom will be an incredibly important moment for our team since this will be our first global playtest and we’re excited to see how first-time players experience our game,” said Ary Chen, Game Director and Co-CEO of Eclipse Glow Games.
“The team has poured heart, soul, and maybe even a few tears into developing the game over the last few years, and it’s finally our opportunity to share it with players. We’re looking forward to seeing their reaction.”
Members of the press and content creators can also schedule private hands-on sessions with the development team during the event.
Arthurian-inspired adventure
Tides of Annihilation blends fast-paced action with a Neo-Medieval vision of modern London. The story follows Gwendolyn after an Outworld invasion leaves the city in ruins.
Driven by a mission to save her sister, she travels between a shattered London and the mythical realm of Avalon. Along the way, she uncovers the mystery behind her newfound powers. She must also decide the fate of reality itself.
Eclipse Glow Games is developing Tides of Annihilation for PC via Steam and the Epic Games Store, Xbox Series X|S, and PlayStation 5.
Gaming
Street Fighter 6 adds first Filipino fighter Yasmine to its roster
Eskrima fighter joins battle
Street Fighter 6 has officially welcomed Yasmine, making history as the first Filipino martial artist to join the franchise’s playable roster. The new character is now available across PlayStation 5, PlayStation 4, Xbox Series X|S, PC, and Nintendo Switch 2 as part of the game’s Year 4 content.
Yasmine practices Eskrima, having learned the Filipino martial art alongside her older brother under their grandfather’s guidance. She wields Karambit knives in battle and embarks on a journey to find her missing brother.
Players can access Yasmine by purchasing the Year 4 Character Pass or Year 4 Ultimate Pass. Her default outfit features traditional Eskrima-inspired combat attire, while a school uniform serves as her second costume. In combat, she specializes in fast, aggressive attacks that build toward an enhanced Bayani Mode.
Yasmine is the first of four Year 4 fighters, followed by Arjun, Tifa from the Final Fantasy VII Remake series, and Bosch. Her release also arrives alongside battle balance adjustments affecting the entire roster.
Onimusha crossover arrives this week
Capcom also announced a limited-time collaboration between Street Fighter 6 and Onimusha. Running from August 7 to August 31, 2026, the event introduces Oni EX character colors, themed Battle Hub decorations, avatar items, and additional rewards for players who log in during the event.
The update also adds new Avatar Arcade courses, additional ending scenes, a Frame Meter option for Avatar Random Match, and refreshed Master ACT rewards.
Philippine launch event set for August 9
Capcom will celebrate Yasmine’s debut with an official Philippine community launch event on Sunday, August 9, at Salud! by Primera Bar & Restaurant in Palanan, Makati. The event runs from 2:00 PM to 9:00 PM and features a double-elimination tournament, gameplay showcases, giveaways, and community activities.
Attendees can also receive limited-edition Yasmine merchandise, including event T-shirts, lanyards, and collectible keychains while supplies last. Special guests and cosplayers are also scheduled to appear. Admission will be on a first-come, first-served basis and is subject to venue capacity.
Gaming
Gangstar Mirage City launches on August 20 with SEA localization
Join a faction now for a chance to win rewards
Gangstar Mirage City is set for a full regional launch on August 20, with localization for the Southeast Asia region.
Published by Level Infinite, the free-to-play multiplayer, urban, open-world action game is available for download on iOS and Android.
The full regional release features an expanded open world, a new PvP Arena mode, and local languages.
In Gangstar Mirage City, players can team up for up to 4-man co-op heists, drive powerful vehicles, customize their arsenal, build an empire, and fight for control of Rooklyn City.
Players can register on gangstarmiragecity.com for in-game rewards.
In Southeast Asia, players can also register as a member of their respective local faction and get an exclusive in-game Avatar to represent their loyalty:
- Philippines: Manila Brigade
- Indonesia: War Kanda
- Malaysia: Taiko Tedung
- Thailand: SIAM APEX
Factions will be ranked based on how many players join and support them. The winning faction will enable all members to get 300 Diamonds, sent directly to their accounts.
Meanwhile, all players, including those who already began their journey in Rooklyn City with the soft launch last July, are invited to join the Global Vault Heist.
Reaching the final Registration Milestone will unlock the Full Tilt Vehicle Pack. These are the rewards up for grabs per milestone:
- 5 million players: 100 Diamonds
- 10 million players: 200 Diamonds
- 20 million players: Vehicle Upgrade Vouchers x5
- 30 million players: Full Tilt Vehicle Pack
All Global Vault Heist and Faction rewards can be claimed via the in-game mail system on August 20.
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