Gaming

The Last of Us Part II review: An aftermath of ruthlessness

One man’s decision led to a world descending into chaos

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The ending of The Last of Us put me in a position to play out a decision on the fate of humanity. It’s a decision that Joel, one of the main protagonists, made because he felt it was the right one. If you haven’t played nor finished the game, spoiler alert: he saves a young Ellie from life-altering surgery but leaves dead bodies in the process.

The cover art for The Last of Us Remastered featuring Joel and young Ellie

Naughty Dog had its critically-acclaimed masterpiece, a crowning moment of compelling storytelling mixed with awesome gameplay. Surviving a world filled with mostly Infected people kept the action going on all cylinders. The question I had after finishing that game almost a year ago was simple: what’s next?

I came into playing The Last of Us Part II with all the mental preparation possible. Of course, I needed to remember how the prequel felt from all angles. At some point, I felt like I also needed to jog my memory of all the characters again. I was ready to dive back into blowing up heads and getting into another Infected hellhole.

Except, it’s much deeper than an ordinary survival game.

In my preview of the game, I mentioned that this time around, you play as Ellie. You remember her, that little girl who was immune to the infection? In this game, she’s all grown up — at least, past the legal age, and resides in Jackson, Wyoming. This comes nearly five years after the events of the prequel’s ending.

A deep and horrific tragedy strikes Ellie during her days in Jackson, which prompts her to plunge back into post-apocalyptic America with revenge on her mind. She ventures into Seattle, going through any length or depth to achieve it. It’s your typical “revenge story” but it gets dark pretty quick.

It’s a story that heavily references scenes from the prequel while detailing the immediate fallout. It’s something that long time fans of The Last of Us will immensely appreciate if they got through it. There are moments in the story that offer light-hearted moments, or sometimes even just moments to rest. But the game doesn’t break away one bit from the gruesome realities Ellie has to deal with.

Improvement in gameplay was in emphasizing on the underused

The Last of Us Part II didn’t change much in terms of core gameplay mechanics; rather, they improved on these to make sense. Since you’re playing a much younger character, you will naturally move faster, and access higher places with relative ease. Naughty Dog made it all make sense, as Ellie can climb, swim, jump between platforms, and swing on rope-like objects.

Sometimes, it’s better to hide from your enemies first before taking them out, one by one.

But the biggest thing they’ve improved on was an increased emphasis in the stealth mechanic. The prequel had you running up to your enemies guns ablazing as the preferred mode of combat, with stealth as just a mere option if you’re too scared. This time, with more dangerous enemies coming your way, it’s best to keep hiding.

This isn’t a stealth mechanic that hinges entirely on hiding, however. It’s a combat tactic that allows you to outsmart your opponents every chance you get. Plus, Listen Mode makes a return in the sequel, with much improved range to show you enemy activity. Trust me, you wouldn’t want to fight a mixed bag of human enemies and Infected in one go — especially since… 

Your enemies are either smarter and more elusive, or deadlier

Ellie coming face-to-face with a Seraphite, a faction that focuses more on elusive strategies

You will come across two human factions, both with their own set of beliefs on mankind’s survival against the Infected. Both these groups have their own combat styles and strategies to hunt you down. It’s really up to you on how to approach the members of these groups, although I personally enjoyed popping off on all of them.

Ellie encounters the Wolves, a group of former Fireflies that often attack in small units

Your human enemies are now smarter in that sense; more often than not, they take you on in groups and chip away at your health fast. Some of your enemies even start attacks through signals and even use attack dogs to smell you out. It truly adds a whole new dynamic that will have you thinking on your feet.

The Infected still roam free, but time has made them more aggressive. You still get your usual amount of Runners and Clickers, but your approach towards them differs entirely on their volume. 

Your first encounter with the Shambler, an enhanced Bloater with toxic waste

Meanwhile, Stalkers are still sinister in approach, and chip away more health when attacking. The game even introduces a new type of Infected in the Shambler, a more dangerous Bloater that spews out toxic waste. The Last of Us experience wouldn’t be complete without it, honestly but that wasn’t the main focus.

All of this, and what’s it all for?

Beneath the fantastic gameplay, rich scenery, and the dangers of the world around her, Ellie comes face-to-face with her innate desire for revenge. This, above all else becomes the focal point of the entire game. In her mind, survival wasn’t enough; someone had to pay for what happened.

The sequel improves on the core gameplay by simply favoring one over the other. The dangers of a post-apocalyptic world will have you fighting for your life once you’ve placed yourself in it. Once you’re in the fight, flight is no longer an option. As time rolls on, you’ll encounter smarter and deadlier enemies, and your approach matters.

Ellie embarks on her most dangerous adventure through stormy Seattle

And yet behind the facade of a quiet yet destroyed world lies a story of hatred, obsession, and revenge. It’s a story that will remind you of just how far one is willing to go to serve a cold dish of it. But no act of revenge will reverse the tragedies; no amount of killing will reverse right or wrongdoings in the past.

The Last of Us Part II was an exercise in ruthlessness and shows no mercy for its audience. It’s not afraid to go beyond the realm of morality and logic, just to prove a point. When it gets right down to it, it seeks to remind us of how one decision changes everything.

Ellie’s journey for revenge begins on June 19, exclusively for the PlayStation 4.

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

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If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

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Gaming

Monopoly: Star Wars Heroes vs. Villains launching on June 11

Introducing a team-based, cinematic twist to the classic board game

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Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.

The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.

This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.

Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.

The full reveal will be on April 29.

Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.

The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.

Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.

Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.

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