Story. That’s the strongest point of Until Dawn. If there’s any reason to play this game, it’s for the masterful storytelling. Imagine watching an A-rated horror/suspense flick where you control the fate of every character. The game consists of ten chapters, a prologue, and intermissions between each chapter.
The quick prologue serves as a tutorial, introducing the characters, controls, and how decisions impact the story. It sets the tone and establishes the stakes.
Chapter by chapter
The first chapter does a great job of introducing the characters and their relationships. I could see how everyone is distinct from each other; their unique perspectives and insights guided my choices. Whenever I faced a major decision, I’d think about what this character would do, rather than what I would do, which I think was exactly what the developers intended. My first playthrough made me feel biased toward some characters, naturally affecting my decisions.
Chapters two and three build suspense with jealousy, threats, abductions, loss, and deception, one after another. Questions start piling up—who did this, why did that happen, and what’s going on? This is also where I began to form my own theories, constantly trying to piece things together.
Chapters four to six are the most gripping parts of the story. Some questions are answered through notes, evidence, and clues scattered around, though each answer often brings more questions. The pacing between different characters’ stories is exceptionally done, keeping the tension high.
The final chapters are amazing. They wrap up the story satisfyingly, answering my questions and debunking my theories. Although I was disappointed, I couldn’t save one particular character at the end, the conclusion felt rewarding.
Overall, I enjoyed the emotional highs and lows of the story. The jump scares were intense—my wife, watching beside me, would slap my arm every time one popped up. It’s like an interactive mix of Cabin in the Woods, IT, and Saw.
Visually haunting
I played the PS5 remastered version and it’s gorgeous. The breathtaking views of Blackwood Mountain left me in awe, and the attention to detail throughout the game is incredible. From falling snow particles to drenched clothing and realistic footprints in the snow, every element adds to the atmosphere.
The character redesigns are especially well done. Bloody cuts, scratches, and dirt accumulate realistically, and even their clothes become tattered, stained, and soaked over time, which is a great touch. I was particularly impressed by the finer details, like how blood interacts with characters’ hair, the misty fog that you see when the character breathes in and out the cold air, the visible veins on their hands, and even the subtle fuzz on the fabric. Each of these small details really enhances the sense of realism.
In one memorable scene, a character is taking a bath, and the water effects on their skin are surreal. When the scene transitioned to gameplay, I was surprised to see that effect persist, with the light catching droplets on their skin, making them glimmer. This level of detail is truly commendable.
Sound’s scary
The audio in this game is incredible. The voice acting is top-notch; Rami Malek’s portrayal of Josh is impressive, Hayden Panettiere performance is noteworthy, and Peter Stormare is iconic. The casting is spot-on.
The music does a great job of setting the mood and intensifying the atmosphere of each scene. It may not be memorable in terms of a traditional soundtrack, but it certainly makes your heart pound.
The sound effects—screeches, footsteps, gusting wind—all enhance the game’s polish.
Each decision carries weight
If you’ve never played an interactive novel before, you might wonder: did I really play the game, or did I just watch it while occasionally pressing buttons?
Until Dawn’s gameplay combines QTE (quick-time event) cutscenes and third-person exploration. It might sound a bit dull, but when you realize that every decision you make impacts the story, even small choices feel significant. The weight of each button press is intense when a single decision could mean life or death for a character.
Sure, the game may only ask you to press L2 or R2, but when L2 could kill your love interest and R2 could kill your childhood best friend, those buttons start to feel pretty meaningful.
This is where the game truly shines. The decisions you have to make feel important. Sometimes you have ample time to consider your choice, but other times you only have seconds. Then there are moments when the only real choice is not to choose at all.
Premonition totems
One feature I’m not entirely a fan of is the premonition totems. These collectible totems are scattered throughout the game, showing you premonitions of future events—death, fortune, and other significant outcomes. While I enjoy collectibles in games, knowing a potential death scene in a game where decisions matter feels like it influences my choices or pushes me to avoid certain outcomes. Plus, the characters don’t react to these visions, making me think the premonitions are shown only to the player.
For instance, there’s a death totem where a character is shot, and when I reached that decision, I was torn. The totem seemed to suggest I should shoot her, but I still had the choice not to. Even though I disliked the character and wanted her to die, the premonition made me feel as though her fate was already sealed.
Is this your GameMatch?
Until Dawn isn’t just a game; it’s a thrilling, interactive horror experience that keeps you hooked from start to finish. The story, graphics, and audio all come together to create an intense journey where every decision matters. If you’re a fan of horror, this game is well worth your time.
Gaming
PlayStation might soon let you buy PC games
Cross-Buy might bundle your PS5 games with a PC version.
Maintaining a gaming library between different platforms is a chore, especially for multiplayer games. It’s way too common to buy a new game on one platform, only to find out that your friends bought it on another. This could lead to double buying or forever missing out on playing with friends. Now, PlayStation, if a new leak is to be believed, will finally help cure the curse of platform mismatches.
Last week, @yAmethxst, an X user, posted leaked screenshots of new icons coming to PlayStation. The leak was also confirmed legit by Dealabs. Though some are less interesting (like a touchpad button), a couple of the new icons are hinting at a Cross-Buy function coming to the platform.
New Symbols will be added soon (website & tool), but here some nice new features from PlayStation (yes, some are old, other are unseen):
– A kind of "echo mode"
– PS5/PC games
– "Cross-Buy" pic.twitter.com/YxIAXp750g— Amethyst (@yAmethxst) November 4, 2025
Based solely on the name, Cross-Buy doesn’t offer much. However, a complementary icon, which shows the PS5 logo and a PC logo side by side, confirms how Sony wants this to work. Cross-Buy will likely allow players to purchase two copies of the same game: one for the PlayStation and another for their PC.
There are a few gaps and questions to be answered, though. For one, which games are compatible with this feature? Is it exclusive to PlayStation’s first-party games, or are third-party games included?
Secondly, which platform on PC will the feature support? The likeliest suspect is Steam, but how about users who prefer the Epic Games Store or GOG?
There are so many mysteries about this feature. Heck, we don’t even know if this will actually work as we described. If anything, this is a welcome feature in the world of cross-platform gaming.
SEE ALSO: PlayStation announces a new duotone DualSense color
Gaming
Grand Theft Auto VI delayed to November 2026
Back in September, Hollow Knight: Silksong finally launched, ending an almost seven-year wait. Now, the next holy grail of gaming that’s set to launch is Grand Theft Auto VI. However, the wait is now a tiny bit longer. Rockstar Games has delayed the launch of its upcoming game to November 2026.
It’s been over 12 years since the launch of Grand Theft Auto V. In that time, the title has gone through three generations of the Xbox and the PlayStation. It even has an enhanced edition already. That said, the highly anticipated sixth outing is a long time coming.
In the tail end of 2023, Rockstar Games released the first trailer for the anticipated sequel, teasing a launch in 2025. Further reports pinpointed a fall 2025 window. Since then, the studio delayed the game to May 2026 for extra polishing.
Today, Rockstar Games has announced another delay. This time, Grand Theft Auto VI will launch on November 19, 2026. The studio is once again citing the need to polish the final product a bit more.
Hi everyone,
Grand Theft Auto VI will now release on Thursday, November 19, 2026.
We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and… pic.twitter.com/yLX9KIiDzX
— Rockstar Games (@RockstarGames) November 6, 2025
Besides the game itself, there is a lot riding on its launch. For one, other game developers are notorious for patterning their games’ release windows away from Grand Theft Auto VI (or other major games). They naturally don’t want their games to be the one known for being overshadowed by Rockstar’s surefire hit.
Secondly, publishers are patiently waiting for how much the game will go for. There’s speculation that the title might push the boundaries of videogame pricing. If the game is a hit while going for 90 to 100 bucks, then other publishers might follow suit.
Gaming
The Nintendo Switch is nearing the end of its lifecycle
Nintendo will focus more on the Switch 2 going forward.
It’s the beginning of the end for the Nintendo Switch. After almost nine years of the original console, Nintendo is just about ready to move on to the next generation.
According to a recent earnings report, Nintendo has announced that the company will start focusing on the Switch 2. “Going forward, we will shift our primary development focus to Nintendo Switch 2 and expand our business around this new platform,” the report said.
Since it was launched earlier this year, the Switch 2 exceeded the company’s expectations. The new console has already surpassed 10 million units sold worldwide, making it Nintendo’s fastest-selling console so far. In fact, the company is already worried about shortages in some parts of the world.
As pointed out by the report, 84 percent of current Switch 2 users transitioned from the original console generation. Owners of the first console are transitioning at a uniform rate.
Currently, there is no explicit plan to fully move away from the first generation yet. The issued statement, however, heralds the end. This will likely start off on a subtler note: fewer games coming out and fewer consoles available in the market.
So, there is no pressing need to switch over to the newer console immediately. However, this should be a warning for users that the end is nearing.
For what it’s worth, the Switch 2 offers backwards compatibility. If you have a shapely catalog of games from the first generation, you can still use them on the newer one. Also, there is a growing number of exclusive games that make use of the more powerful hardware, so it’s a worthy upgrade.
SEE ALSO: Assassin’s Creed Shadows is coming to the Switch 2
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