We’ve spent enough time with the ROG Xbox Ally X to say this: it’s no longer just a novelty. It’s a handheld that finally knows what it wants to be.
The original ROG Ally from 2023 was exciting. It was a bold step toward making PC gaming portable. But after a few sessions, it started to feel more like a prototype for what was coming next.
This one? It feels a little more complete.
So, let’s talk about how the ROG Xbox Ally X grips better, plays longer, and why it feels like a proper sequel.
Built for real hands, not show floors
The first touch felt awkward — the kind of feeling you get when you’re not sure how to hold something new. But the longer you hold it, the more it starts to make sense.
The redesigned grips, patterned after Xbox controllers, give it a natural curve that rests well in your palms. It still doesn’t dig in as much as the Legion Go S – my personal preference as of writing – but it’s certainly an improvement.
It’s also subtly heavier than the original, yet the weight works in its favor. The balance feels right. The texture, more grounded. It feels made for long sessions, not quick demos.
This is where ASUS seems to have listened. What was once a bit slippery now feels like an extension of your hands. The matte finish stays clean, the edges no longer bite. It’s a small but significant shift — and one that changes how you use it.
There is one thing I found myself wishing for: a slightly larger, and better (maybe OLED?) screen. The size isn’t a deal-breaker, but with the improved grips and better weight distribution, it feels like the device could comfortably accommodate just a bit more display real estate
Buttons and controls that take some getting used to
The button placements might be an issue for some. You know how in controllers, the little top left and top right buttons closer to the middle — in this case, the screen — are universally the “Select” and “Start” buttons? That’s not how it goes on the ROG Xbox Ally X.
The top left button brings up a Quick Settings version of Armoury Crate SE, while the top right one opens your Game Library. The buttons that function similarly to “Select” and “Start” sit right beneath them. And as far as I’ve checked, there’s no way to remap.
That’s quite a puzzling choice, as any gamer with experience will tell you this runs counter to what most of us are used to. Even now, I still press these buttons by mistake.
For the rest of the controls, the ROG Xbox Ally X follows Xbox’s asymmetrical layout. The face buttons feel tactile and responsive enough, so there’s little to complain about. The joysticks feel good, too — though only time will tell if they’ll fall victim to the dreaded stick drift. Other ROG Ally variants had few reports of this happening, and hopefully that remains the case here.
A battery built for actual gaming
We tested it the same way we tested the original: unplugged, Turbo mode, 25W TDP, NBA 2K Quick Play and a few other titles.
Back then, we couldn’t finish more than a single game and a few minutes of freestyle practice before the battery flatlined.
This time, it’s double that.
Two full games before reaching for the charger — and that’s without dialing down the settings. The new 80Wh battery doesn’t just promise endurance; it delivers it.
The cooling system has also been reworked, quieter yet just as efficient. It’s the kind of update that doesn’t make headlines, but you notice it — or in this case, don’t notice it as much.
Together, these tweaks make the ROG Xbox Ally X something the original never quite managed to be — a handheld that lets you play longer unplugged.
Designed for the Xbox era
The Xbox influence is everywhere, and it’s not just branding. The ROG Xbox Ally X now boots straight into the Xbox app, with the familiar button logo acting as your home key. Press it to launch the game bar and help you navigate your device using just the built-in handheld controls.
It feels less like a PC pretending to be a console and more like a handheld that understands both worlds. Although, it is still very much a compact PC.
You can still jump into Steam, Ubisoft Connect, and back to the Xbox app with ease. The tweaks that Microsoft made certainly make it easier to navigate the device using just the handheld controls. But the feel is still more PC than Xbox console.
Don’t get me wrong — it is certainly better than what the original Ally had to offer. Back then, it felt like ASUS built the hardware and hoped the software would catch up. Now, it feels like both sides have somewhat met halfway.
Performance that respects your time
Under the hood, the ROG Xbox Ally X runs the AMD Ryzen AI Z2 Extreme chip, but ASUS focused on optimizing what surrounds it — thermals, battery management, and storage.
The internal layout has been reworked to accommodate a much larger 1TB M.2 SSD and 24GB of LPDDR5X RAM. These aren’t just specs on paper; they change how the device behaves over time.
Load times feel a tad shorter. Switching between games and platforms/apps is smoother. You spend less time waiting and more time playing.
The fans, too, are less intrusive. You’ll still hear them when pushing the TDP to max, but they no longer spin up as abruptly. The entire system feels calmer — mature, even.
That’s the word that keeps coming back when describing the ROG Xbox Ally X. It’s the same idea, refined by time and feedback.
Software that finally plays nice
Armoury Crate SE still serves a purpose. You can still tweak TDP, fan profiles, and button mapping. It’s the experience that feels most familiar coming from older versions of the ROG Ally.
Meanwhile, Xbox integration makes it easier for casual players to jump in without touching a single setting. The ROG Xbox Ally X adapts to both power users and those who just want to play their preferred games on the couch, in bed, or wherever, really.
The software is designed around how people actually use the device — not how engineers think they might.
Is the ROG Xbox Ally X your GadgetMatch?
What makes the ROG Xbox Ally X a proper sequel isn’t raw power or a single headline feature. It’s the way everything now feels more connected.
The new grip design complements the bigger battery. The improved cooling complements the quieter operation. The tighter Xbox integration complements the way it fits naturally into your gaming habits.
It’s not perfect — the ergonomics could still go deeper, Windows still feels like an awkward fit for small screens, and this particular 7-inch screen could probably use an inch more.
Overall though, the ROG Xbox Ally X is a Swipe Right. It no longer feels like a prototype or a statement piece. It feels like a handheld built for everyday play.
If the first ROG Ally was the promising first installment, then this one is a proper sequel – one that could pave the way to a blockbuster franchise.
Learn more about the ROG Xbox Ally X here.
Gaming
HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups
Closed beta begins April 21st, introduces more features
HoYoverse is expanding to the life sim genre with Petit Planet, and sign-ups for their Stardrift Test are now open.
This new round of closed beta testing is available on PC, iOS, and Android. It will start on April 21, and will introduce new Neighbors, enhanced Starsea Voyage experiences, and additional Galactic Bazaar activities.
The title blends the joy of creation, companionship, and community-driven experiences, transforming the universe into a canvas of infinite possibilities. To sign up, simply visit the website here.
HoYoverse has also dropped Petit Planet’s latest trailer:
In the game, players take on the role of Planet Tender, stepping into the vast Starsea with a planet to call their own.
As planets connect to form galaxies, new stories begin to unfold. Here, you can live however you like. There’s farming, fishing, beachcombing, cooking, and more activities.
You can spend relaxed and fulfilling days on your planet alongside fuzzy Neighbors, and let your imagination run wild by decorating your home and shaping your landscapes.
Moreover, you can explore the Starsea to forge connections with people and things at the Galactic Bazaar.
Each bond formed weaves into an ever-growing web of connections that keeps the universe flourishing. Luca, the vitality that flows through all things, also shapes new landscapes and brings wondrous changes to the world as the bonds deepen and the planets thrive.
In the new closed beta, new Neighbors make their debut. Players can hop on their vehicles at the Starsea Map and set off to explore a variety of vibrant Islets.
Beyond the exploration remains a lively social hub where players can gather for coffee, relax by the bonfire, or even try fortune-telling or dancing with friends.
Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.
When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.
And the special preview from Xbox alone has already surpassed initial expectations in my book!
Hot like rising sun
Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.
As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.
Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.
Exploring Tokyo with ease
Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.
Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.
Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!
A furious Tokyo drift over the horizon
So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.
Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.
So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!
Gaming
PlayStation can now scan you and put you inside a game
The limited feature will be available for Gran Turismo 7 for now.
A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.
Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.
Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.
Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.
The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.
Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.
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