Gaming

Now Playing: Yakuza Kiwami 3 & Dark Ties

How old should a game be before it gets a remake?

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Nothing can beat the burden of being a remake or a remaster. Besides providing an enjoyable experience by itself, a remake or a remaster constantly has to justify its own existence: Why did this piece of media need to be rereleased? For some, it’s a no-brainer, such as the ongoing Final Fantasy VII remake series. For others, it’s a lot less clear, such as the many, many times there’s been an uber-mega-definitive edition of The Last of Us and Skyrim.

Now the third of its kind, Yakuza Kiwami 3 is inching perilously close to a point where it’s hard to justify why we need another remade Yakuza.

Continuing the series

Yakuza Kiwami 3 is a remake of the third entry in the Like a Dragon series. The original Yakuza 3 was the first one in the entire series to be developed for the PlayStation 3 era. Compared to the first two games, it features a lot more content and, on its own, can be considered a modern RPG by today’s standards.


Story-wise, it’s also a turning point for the series. Though Kazuma Kiryu already took the young Haruka under his wing by this point, Yakuza 3 is the first where the series protagonist tasted a life outside of the criminal underworld.

Being such an important milestone for the franchise, a Kiwami remake seems like the best or the worst idea.

(For reference, “Kiwami” refers to an ongoing series of remakes that rebuilds the classic Yakuza games with a new engine that began in Yakuza 0.)

When a new coat of paint doesn’t really help

Yakuza 0 came out in 2015. That means the studio has been using the same engine for over ten years. The engine is starting to overstay its welcome, especially in the Kiwami series.

Despite being built with PlayStation 3 technology, Yakuza 3 still had its limitations. For one, 1080p was just becoming a standard by then. Cutscenes had to be smaller and, thus, more tightly shot. But ultimately, the limits resulted in a more cohesive game that maximized what it worked with. Yakuza 3’s Kamurocho feels alive, and you never know what’s waiting behind the next corner.

Sadly, Yakuza Kiwami 3 does not take advantage of better hardware to update how the game feels. Cutscenes were splashed with a new coat of paint, but the composition remains the same. As a result, they look so empty with so much white space.

They could have added some clouds.

The “improved” Kamurocho also doesn’t feel all that updated. There’s a palpable sense of sameness as you explore through the game. Even Okinawa looks like just an extension of Tokyo. In the more modern games, exploring was rewarding. Even if the game tells you where missions are, there are new sights and new stores to just look at.

Kamurocho is a central piece of every Like a Dragon game. But I don’t think it has to be static, even if it’s just a remake.

That, and I’m just tired of seeing the same character models every time I boot up a Yakuza game.

A few controversial model changes

To be completely fair, the main characters did get some updates. And, of course, there are a few elephants in the room.

First up is Rikiya, the upstart yakuza from Okinawa. From other media, Rikiya is listed as being around 20 to 21 years old. Now, I’m not a good judge of age based on looks, but the old Rikiya from the original game really doesn’t look like he’s in his early 20s.

Yakuza Kiwami 3 has a new model for Rikiya, one based on Japanese actor Sho Kasamatsu. Others have criticized this decision because the new models looks so different from the original. In my opinion, the change just makes sense; he looks much younger and brasher, just as his character dictates.

Mine also looks like a Japanese George Russell now.

The other change, however, goes beyond just narrative disagreements. Hamazaki, one of the main antagonists in the game, also received a dramatic change. In contrast to his more thug-like looks in the original, the new Hamazaki looks smarmier and more cunning. The problem lies in their choice of actor, Teruyuki Kagawa, who’s had sexually charged issues in the past.

Strangely, the studio hasn’t responded in a way that’s consistent with how they responded to similar issues in the past. Previously, they halted sales just to deal with an issue with a voice actor. This time, the studio’s response boils down to: “Hamazaki is a creep, so we got a creep to play him.”

*shrug*

A pared down experience

Anyway, on to the gameplay.

Despite the concerns I’ve had with how this remake played out, I still had so much fun. My total playtime, according to Steam, is just a little less than 60 hours. This is also the first review game that I’ve earned all achievements for, before its release. It’s inaccurate to say that it’s a bad game because it hasn’t justified itself as a remake.

Compared to the original, Yakuza Kiwami 3 offers a shorter but tighter experience. While the old one had over a hundred and a dozen substories, the remake has only 31 substories to its name.

The remake is perfectly paced. There are hardly any points when I felt that the game was an endless grind.

Dark Ties, the secondary game focused on Yoshitaka Mine, is just as balanced. It has only three main chapters, 13 longer substories, and around 50 bite-sized activities. The story itself just tells how Mine got into the yakuza life and his relationship with Tsuyoshi Kanda (but we’ll get into the story later).

Mine’s fighting style feels smoother than Kiryu’s. He uses quick jabs, kicks, and grapples, similar to Judgment’s Yagami. For me, it’s more enjoyable to beat people up, compared to Kiryu’s slower beat-em-up approach.

Character-wise, Mine is also much colder. Seeing him go through the usual shenanigans of Yakuza’s insane substories is funnier and is much more refreshing because I’ve seen Kiryu go through the same schtick so many times in the past. It’s even funnier that his main goal is to help Kanda rebuild his reputation by doing good deeds around town while pretending to be him.

The side content is much better

As with every Yakuza game, Yakuza Kiwami 3 has secondary game modes that can suck in hours of your time. This time, the main game has two new ones: Morning Glory and Bad Boy Dragon.

Morning Glory is a Stardew-Valley-type mode where Kiryu manages the orphanage of the same name. By doing various minigames, such as sewing and cooking, he increases his reputation as a dad with the kids under his wing.

In the past, I’ve had problems with the franchise’s more laidback game modes, such as Infinite Wealth’s awful Animal Crossing island game. This one, however, is a perfect length. There’s a bit of a grind, but it’s short enough to be completed in one or two sittings.

Morning Glory feels more fleshed out.

The same goes for Bad Boy Dragon. In this one, Kiryu helps a female biker gang become the best biker gang in all of Japan. The gameplay is very similar to Pirate Yakuza’s Pirate Showdowns. It’s all about beating stronger and stronger gangs in combat.

Dark Ties has its own side content called Survival Hell, a dungeon crawler mode. Enemies get stronger with every level, so you have to collect “Gospels” that bolster your strength while inside the dungeon. Once again, it’s much shorter than previous modes of the same type.

All of them are enjoyable without dragging too much of your time. It also helps that you can earn big money by completing these modes. For example, completing Survival Hell’s hardest dungeon can net you over 25 million yen at least.

But, again, do we need the remake?

These are all well and good, but we still haven’t answered whether or not Yakuza 3 really needed a remake.

As I played through the game, it became clearer why we’ve gotten to this point. There are subtle to not-so-subtle changes to the story. For one, a new epilogue, without giving out too many spoilers, explains why a certain character might have popped up in Infinite Wealth.

Ultimately, it helps with the continuity between games. It’s like the Rebuild of Evangelion but for the Yakuza franchise. However, I can’t help but wonder if fan service was a stronger motivator than building a more cohesive story.

For example, one of the new substories in the main game involves a fortune teller. When she tells Kiryu’s fortune, she references a major plot point in Infinite Wealth, a game that’s set so far into the future from the events of Yakuza 3. It feels a reference just for the sake of making a reference.

The franchise is getting to the point where there are more references and tapping into old wells than introducing new stories and characters.

Is Yakuza Kiwami 3 your PlayMatch?

As its own game, Yakuza Kiwami 3 & Dark Ties works well as its own game. By now, the franchise has perfected the Yakuza formula. It knows how to deliver an enjoyable experience. I wouldn’t have spent 60 hours on it, if it was a bad game.

However, with a reskin that doesn’t stand out from its predecessors and all the self-references, the game struggles as a remake. If you haven’t played the original, the remake is good to get you up to speed with the franchise’s story. However, if you enjoyed the original, there’s hardly any compelling reason to play through this pared-down version again.

Well, except maybe for the Dark Ties content.

Gaming

Bandai Namco Brings Digimon Story Time Stranger, Tales of Arise to Switch 2 in 2026

Two JRPGs arrive.

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Bandai Namco Entertainment is bringing two major JRPGs to Nintendo Switch 2 in 2026. Digimon Story Time Stranger launches on July 9, while Tales of Arise – Beyond the Dawn Edition arrives earlier on May 21.

Both titles expand the Switch 2’s growing RPG lineup with large-scale stories, deep combat systems, and full-featured content packages.

Digimon Story Time Stranger arrives in July

Digimon Story Time Stranger launches on Nintendo Switch 2 and Nintendo Switch on July 9, 2026.

The game is a story-driven RPG built as an entry point for newcomers. Players step into the role of an ADAMAS agent caught between the Human World and the Digital World. Both face collapse.

To stop it, players collect, tame, and fight alongside more than 450 Digimon. Combat uses a strategic, turn-based system that rewards planning and team synergy. Digimon grow stronger through bonding and evolution.

On Nintendo Switch 2, players can choose between two visual modes. Quality Mode targets 4K HDR at up to 30 FPS when docked. Performance Mode runs at Full HD with up to 60 FPS both docked and handheld.

Pre-orders are now open for digital editions. Bonuses include exclusive costumes, items, and Agumon (Black) and Gabumon (Black). Deluxe and Ultimate editions add a Season Pass, additional story episodes, cosmetic packs, and early unlock Digimon.

Tales of Arise – Beyond the Dawn launches in May

Tales of Arise – Beyond the Dawn Edition launches on Nintendo Switch 2 on May 21, 2026.

This edition includes the full base game, the large-scale Beyond the Dawn expansion, extra character-focused quests, and various in-game items. Physical and digital versions are available.

Beyond the Dawn is set one year after the original story. It introduces a new narrative arc alongside additional quests, costumes, and rewards.

Combat remains fast and action-driven. Each character offers a distinct fighting style. Players chain Artes, adapt to enemy weaknesses, and control the flow of battle in real time.

A Sword Art Online collaboration pack is also available. It adds Kirito and Asuna-inspired costumes, hairstyles, and a special training quest.

Two big RPGs for Switch 2 players

With Digimon Story Time Stranger and Tales of Arise – Beyond the Dawn Edition, Bandai Namco is delivering two full-scale JRPG experiences to Nintendo Switch 2 in 2026.

One focuses on monster collecting and turn-based strategy. The other delivers cinematic action combat and an expanded post-story arc. Together, they mark a strong year for RPG fans on Nintendo’s next system.

SEE ALSO:

Digimon Story Time Stranger: Back to the digital past
Tales of Arise stories

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Gaming

FINAL FANTASY VII REBIRTH comes to Switch 2 on June 3, 2026

Rebirth expands its reach

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SQUARE ENIX is bringing FINAL FANTASY VII REBIRTH to Nintendo Switch 2, Xbox Series X|S, and Xbox on PC on June 3, 2026.

The acclaimed RPG has earned over 125 perfect scores and more than 40 Game of the Year awards worldwide.

PlayStation 5 and Steam versions are available now.

Pre-orders and bonuses

Digital pre-orders are now live across all platforms with a 20% discount.

Players who pre-order the Digital Deluxe Edition on Nintendo Switch 2 or Xbox platforms will receive bonus in-game items. These include the Moogle Trio Summoning Materia, Posh Chocobo Summoning Materia, Shinra Bangle Mk. II, and Midgar Bangle Mk. II.

The Digital Deluxe Edition also includes the Magic Pot Summoning Materia, Reclaimant Choker, Orchid Bracelet, a digital artbook, and a mini-soundtrack.

The pre-order discount runs until June 10, 2026, depending on platform availability and regional release times.

Nintendo Switch 2 physical bonus

The first production run of the Nintendo Switch 2 physical edition includes a bonus collectible.

Buyers will receive a Magic: The Gathering—FINAL FANTASY Zack Fair card, featuring variant art by Tetsuya Nomura, while supplies last. The card is in English only.

Streamlined Progression feature

The Switch 2 version includes the Streamlined Progression feature.

This mode offers unlimited HP and MP, unlimited ATB and limit gauges, and increased damage output. It also makes weapon abilities easier to unlock. The goal is simple. Let players focus on the story and hybrid combat.

A standalone journey beyond Midgar

FINAL FANTASY VII REBIRTH is a standalone adventure set across a vast world.

Cloud, Tifa, Barret, Aerith, and Red XIII leave Midgar in pursuit of Sephiroth. Along the way, they team up with allies like Yuffie and Cait Sith. The journey delivers big set pieces, emotional turns, and familiar faces reimagined for a new generation.

A new trailer for the game has also been released.

SEE ALSO:  Now playing: Final Fantasy VII Remake INTERGRADE on Switch 2

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Horizon Hunters Gathering is an upcoming co-op roguelite spinoff

If you liked Nightreign, you might like this.

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Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!

Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.

The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.

Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.

Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.

Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.

SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe

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