Gaming

God of War Ragnarok Review

A journey of EPIC proportions

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God of War Ragnarok is epic. It lives up to the hype and is an absolute masterpiece. 

Everything we mentioned in the Early Impressions article pretty much held through and only kicked up a few notches higher as the game progressed. That said, it is incredibly hard to review the game while completely dancing around the spoilers. Regardless, that’s what this review will try to accomplish. 

If you want to go in completely blind, just know that you’re in for one of the best gaming experiences ever. As God of War Ragnarok is a masterclass in gameplay, combat, writing, and overall presentation. Again, we will certainly not spoil any big story moments, but if you feel that learning anything at all about how the game plays might be a spoiler then this is your warning. 

Play the first game

I know we said you can just rely on YouTube for the recap. But you’ll have a better level of appreciation for Ragnarok if you labor through the first game. Everything from how things are presented, how puzzles and combat work, and how the story progresses just feels more satisfying if you do so. 

Deep and satisfying combat

The biggest change that Sony Santa Monica Studios made with God of War 2018 was how it was presented which affected the combat heavily. Gone is the fixed camera with a wide angle view. In its stead, is the more modern, more intimate over the shoulder shot. Putting you right in the thick of the action. 

That was a huge gamble at the time. But one that paid off. Because the combat was in line with the story being told. Much of the same is true for Ragnarok. The kills are all still quite graphic with you feeling the weight of every hit.

WARNING: VIDEO BELOW IS NOT FOR THE FAINT OF HEART

The studio did not reinvent the wheel here. They didn’t need to. As you may have seen in the early impressions in trailers, the biggest addition to combat is the sense of verticality. Kratos can now grapple, to higher platforms adding a new dynamic to how you’ll execute your enemies. 

Speaking of enemies, there’s a greater variety of enemy-types. And these aren’t just re-skinned versions of ones you encountered earlier. The enemies will also force you to learn the various skills and techniques at your disposal. 

The Weapons 

You still have the Leviathan Axe, Blades of Chaos, Shield, and your bare hands at your disposal. The Axe and Blades have a sort of power up now. For the Axe, you can press the triangle button to imbue ice which adds Frost status to your attacks. Meanwhile, the Blades can be swung by pressing triangle again multiple times adding Burn status to your attacks. 

The Shield has variety too. Developers have revealed that you’ll have a selection of Shields at your disposal. Other than the one you used in the first game you’ll have a choice of a Shield that prioritizes parrying, and another that absorbs attacks and then disperses it — similar to how Black Panther’s armor worked in the Marvel Cinematic Universe. 

Armor and play style

You’ll also have your choice of armor that will certainly affect your play style. Personally, I’m pretty bad at parrying and sometimes forget to block and/or dodge. That’s why I went with a high-defense build. 

But if you’re skilled enough, a build that prioritizes strength and parrying might be the most rewarding animation-wise. There will be plenty of options even at the early hours of the game. So, you can definitely have a pick of armor that will fit your play style.

Atreus now more experienced

Like usual, you’ll have Atreus by your side as you combat enemies. Now a more seasoned fighter, Kratos’ son has more melee attacks at his disposal in addition to his bow abilities. 

You’ll also be able to do more with him as his skills have expanded. 

Some enemies will even force you to use Atreus in battle. That’s how deep the combat in God of War Ragnarok is. It’ll challenge you to use nearly every skill and weapon at your disposal. 

Environmental puzzles

Much like the first game, Ragnarok is littered with environmental puzzles that present a different challenge. You’ll also be forced to use a combination of old and new abilities to complete them. 

One new thing they added is the ability to yank certain obstacles with the help of the Blades of Chaos. Some puzzles will also require you slay enemies first. While others will have you moving from one area to another first before completely being allowed to move forward. 

These are all fun and present a decent challenge without slowing down the game much. They’re a nice break from the beat-to-beat story and combat that you’ll be faced with as you go along on this journey. 

Writing, storytelling, and dialogue 

What elevates and connects everything together is the phenomenal writing of the game. Everything from how scenes transition to one another, to the witty banters in-between, as well as the dialogue in cutscenes just flow and work seamlessly together to tell this massive, epic story. 

The Dynamic between Kratos and Atreus has evolved just as the boy has essentially grown into a young teenager – one that’s eager to know more about his origins as well as the prophecy that was revealed to them at the end of the first game. Atreus wants to push forward while Kratos —  old, tired, and battered — wants to keep the status quo if it means keeping his son safe. 

While the story certainly still anchors on the relationship between the father and son, how they relate with both the returning and new characters also play a huge part. The Dwarf brothers Brok and Sindri return to support the father and son. And as seen on the trailers, Freya is out for revenge against Kratos. 

New characters

Of the new characters showcased though, my personal favorite is the All-Father himself — Odin. Up to this point, we’ve only heard about stories of how absolutely horrible he is as god. But his demeanor, especially towards Atreus, might make you think otherwise. 

Another new character which has interesting interactions with Atreus is Angrboda. There’s this undeniable chemistry between the two and it’s amusing to see it play out.

The performances also take the writing to another level. The voice acting is superb and is helped by how each character model is animated. You get as much information with words both spoken and otherwise. 

The news that God of War is getting an Amazon Prime Video series is a welcome one. If the show’s writers can capture the same magic and wonder of these last two games, then we’re all in for a treat. 

Overall presentation

Ragnarok carries over the one-shot approach from the first game. Although, I have to admit, while this early access we got is pretty excellent as it is, some lag was apparent especially during the latter part of the game. But this is pretty understandable as this Ragnarok is packed to the brim with many quests and collectibles. 

We also have to take into account that the studio wanted to make sure this game is playable on the PS4. On that note, the game doesn’t take full advantage of the DualSense controller. It’s mostly as an add-on and doesn’t feel like necessary implementations the way Ratchet & Clank: Rift Apart and Returnal did it. 

You do get multiple graphical options. One that prioritizes resolution and another that focuses on framerate. For my playthrough, I selected the resolution priority, but because the TV I use (the LG C2) has gaming-specific features, I was constantly getting around 119 to 120 fps. 

The accessibility options have also been expanded. The studio made sure that the game will be enjoyed even by those with physical disabilities. 

An epic experience

God of War Ragnarok takes everything good from the first game and cranks it up a few notches. You can expect the same level of excellence in gameplay, story, and presentation but all improved and expanded to deliver a gaming experience that’s nearly generation-defining. 

This is one of those games that you have to play, you have to immerse yourself in, no matter what. That’s how excellent it is.

God of War Ragnarok will launch on November 9 for the PlayStation 4 and PlayStation 5.

Gaming

Switch 2 now lets you play old games in 1080p

It tricks old games into thinking that the console is docked.

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The Switch 2’s popularity is astonishing, to say the least. Just recently, a single game, Pokémon Pokopia, was responsible for taking the free times of over two million players on the Switch 2. Now, Nintendo has released a new feature which should make the console much more playable, especially for those who already had the original Switch.

Today, the Switch 2 received the 22.0.0 system update. Though the update is mostly a variety of smaller updates, one feature, called the Handheld Mode Boost, stands out among the rest. As per the patch notes, “Handheld Mode Boost will cause compatible Nintendo Switch software to run as if the console is being played in TV mode.” Put simply, the feature will unlock 1080p resolution for older games.

For gamers who had the original Switch, game resolution was a huge problem. The first console lived on a 720p screen, so the early games supported only lower resolutions. The only exception is when the console was docked, which allows 1080p resolution.

Now, the Switch 2 supports backwards compatibility. Players can access their older Switch games on the new console. The catch, however, is that these games are still stuck in 720p. Some titles, at least, have released an update to increase resolution on the new console.

Handheld Mode Boost tricks the console into thinking that it’s hooked up to the dock. In effect, the game will play in 1080p. The catch, however, is that it also thinks that the Joy-Cons are a single Pro controller, so players might lose some game features. It’s still a decent price to pay, though.

In other news, the update has also updated the naming of the “Hong Kong/Taiwan/South Korea” to “Hong Kong/Taiwan/South Korea/Southeast Asia,” potentially hinting that Southeast Asia might finally get an online store.

SEE ALSO: Now Playing: Yakuza 0 on Switch 2

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NVIDIA’s DLSS 5 can turn your favorite AAA game into AI slop

DLSS 5 will launch on select games.

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Have you ever wondered why RAM prices are going up this year? Everyone is rightfully saying that AI is the reason for the price hike, but it’s hard to palpably see why. Today, NVIDIA is showing off where its hard-earned profits are going by revealing DLSS 5.

For gamers who don’t have a particularly strong machine, NVIDIA’s DLSS technology upscales a game’s graphics quality and frame rate to artificially keep up with newer hardware. A few months ago, the company unveiled DLSS 4.5, which marks the latest step to help games sparkle. Today, with DLSS 5, the technology is going all-in on AI.

In a tech demo, NVIDIA showcased the latest version of the technology. This time, the feature will use photoreal lighting and materials to alter graphics. It can allegedly analyze a scene’s elements — including hair, fabric, and translucent skin — based simply on a single frame.

The demo’s most prominent example is Resident Evil Requiem. Grace Ashcroft, the gamer’s protagonist, evolves from her doll-like appearance into… well, something you might see on an AI-generated mobile game ad.

NVIDIA claims that the new version will make games look closer to real life. The jury is still out, especially with such a low sample size. However, in this writer’s humble opinion, it’s gonna be a no for me, dawg. I’d rather play with what the developer originally intended for their game than with yet another generic AI filter.

The new feature is rolling out to some of the biggest games today including Assassin’s Creed ShadowsHogwarts LegacyResident Evil Requiem, and Where Winds Meet.

SEE ALSO: No new NVIDIA GPUs this year, report says

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Gaming

Honkai: Star Rail Version 4.1: Dark secrets within the Phantasmoon Games

Ashveil becomes playable character

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The Version 4.1 update for Honkai: Star Rail will be available on March 25. Called “Unraveled for Daybreak”, the update will continue to revolve around the story of Planarcadia.

Here, the Astral Express Crew is invited to attend the grand Star Rail FEST, a fan festival inspired by their past interstellar journeys.

In the process, they will join a new 5-Star Character, Ashveil, as they uncover the dark secrets lurking during the Phantasmoon Games.

Star Rail FEST

This festival features three major open zones: the Belobog Zone, Xianzhou Luofu Zone, and Penacony Zone.

The festival is set-up after the Trailblazer has successfully obtained the mask of the supplicant to participate in the Phantasmoon Games. Pearl, the CEO of Planarcadia, then collaborates with the Astral Experss Crew to hold a grand exposition.

Citizens of Planarcadia can board a special Pom-Pom front shuttle express through Interplanar Jump to enjoy the highlights of their trailblaze journey.

Trailblazers can witness giant balloon figures, immerse themselves in a duel against the Lord Ravager Phantylia, and charge headlong at The Great Septimus.

Meanwhile, the festival’s organizer, Pearluxe Corp, will also have an area unlocked: Pearluxe Tower. Inside is a newly ultra-poseable model, “Alloy King Pom-Pom” and a variety of mechatron-themed interactive activities.

However, beneath the revelry, conspiracies are abound, and various crises will soon follow.

Ashveil joins the list of playable characters

This marks the start of a new adventure for the Trailblazers, to be joined by famous detective, Ashveil.

This 5-star Lightning-Type (Path of The Hunt) “detective unreliable” will showcase his serious and dependable side as a playable character.

Ashveil uses his Technique to inflict a Stunned state on enemies within a certain range. After entering combat, he can increase the CRIT DMG of all allies and selects one enemy to be the Bait.

As long as the Bait is on the field, the DEF of all enemies will be reduced. And when Ashveil uses his Skill on the Bait again, he will deal extra DMG and recover Skill Points for the entire team.

Moreover, when a teammate attacks the same Bait, Ashveil unleashes a Follow-Up ATK and gradually accumulates Gluttony in combat. Consuming this can further enhance the unit’s Follow-Up capabilities.

At the end of the last story stage, he will enter the Phantasmoon Games and begin investigating the murder case that occurred in the Dovebrook District.

He will work alongside the Astral Express Crew to uncover the conspiracy hidden beneath the surface of the elation feast to deliver justice for the fallen.

More features

In addition, Honkai: Star Rail Version 4.1 will launch with the Wispae War Saga. The Trailblazer can lead various types of wispae soldiers to battle in the Graphia Academy.

Here, they can defeat powerful champions by employing different strategies, upgrading wispae, and using spell cards and capsules with different effects.

Players can acquire both rewards and engage in even more challenging matches against outsider adversaries.

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