Gaming

Two Point Museum review: A management game for loot box lovers

Collect them all

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A lifetime ago, I fell in love with tycoon games. Though I didn’t have a background in management at the time, it was fun to create a sprawling capitalist empire (or what I thought one should look like). The genre has since passed into the annals of history, but its essence lives on in the Two Point series, now bolstered by the new Two Point Museum.

Inspired by the quirky Theme Hospital from 1997, Two Point Hospital, as the series started back then, brought back the feeling of becoming a business magnate but flavored with a healthy dose of irreverent humor. That first hospital-themed game proved so successful that the developers created a school-themed sequel, Two Point Campus. Now, the world of museums is getting a rub.

Two Point Museum is a management game for loot box lovers

With two successful games under its belt, the Two Point formula is undeniably a success. That said, going for the same old routine for a third outing is probably tempting fate. To spice things up, Two Point Studios is slightly altering its formula.

Though the game still wants you to keep your guests happy, the focus of Two Point Museum is the museum itself. In previous games, the objective was to cater to your guests’ needs. In Museum, you take on the role as the curator of a group of museums. You have to build themed five-star museums from the ground up. And it all boils down to the exhibits you collect.

Your museum is only as good as your exhibits. To get the best exhibits, you need to send staff on expeditions to five thematic areas: the prehistoric Bone Belt, the aquatic Two Point Sea, the otherworldly Netherworld, the scientific Bungle Burrows, and the planets of the Known Universe. Once completed, each expedition creates a gigantic crate that opens like a loot box.

Two Point Museum revels in this comparison. If you love the dopamine rush of opening loot boxes, the game provides more than enough satisfaction. It’s the perfect game for collectors. Though the game is positioned as a museum management game, it’s actually about collecting the best exhibits and displaying them for a virtual audience.

Five smaller games bundled into one

Now, it’s not just about loot boxes. Taking care of the exhibits depends on which of the five types they are. For example, marine life obtained from the Two Point Sea requires aquariums. Ghosts from the Netherworld need hotel-like poltergeist rooms. Meanwhile, you can get only blueprints from Bungle Burrows, so you have to build the exhibits yourself.

On the campaign trail, each theme is largely contained to their own museums. You’ll be putting on different caps depending on which museum you’re on. It’s like having five different management games bundled inside.

For the most part, transitioning between the different museums don’t require a lot of mental gymnastics. I can quickly pick up the science-themed museum after an extended stint in the Netherworld.

However, it does mean that favorites are inevitable. I found myself hunting for famous spirits more than any other exhibit. This will likely be different from person to person. Regardless, if you love these types of games, it’s impossible not to find fun in at least one museum type.

How do I manage this thing?

Despite the natural joy of opening loot boxes, Two Point Museum is, in essence, a management game. There are a lot of things to keep track of. Just from your exhibits, you have to manage the Buzz they generate and the Knowledge they convey. You have to think about your staff’s happiness, their abilities, and their salaries. You have to think about your guest’s hunger, thirst, energy, and enjoyment.

Through the gradual progression of the campaign, the game eases you into all the different mechanics of managing your own museum. Ideally, you should have enough mastery over everything by the end of the campaign. In practice, it’s a lot more complicated. There are a few times I was at a loss figuring out how to increase average Knowledge or staff satisfaction.

For the most part, the essence of management in this game is the same as it is with its contemporaries: watch the numbers go up. Though it might take some time to identify how to make those numbers go up, the joy of making your museum engine work is worth the occasional confusion.

Getting too big for its own good

Two Point’s graphics always lean towards the goofy, rather than the realistic. Even a less-than-stellar PC should have no problem playing the new Museum. Having less realistic graphics will mitigate the most common issue of management games, but only to an extent.

At first, a management game will always play smoothly. However, as you get better and better at creating a system, the software naturally slows down because of the load. You’ll have too many guests and too many exhibits. Though my PC could still play the game, it did suffer from the occasional stutter. All this is to say that you can probably expect some minor performance issues as you progress more into the game.

Outside of actual performance, you might also find it hard to manage a museum with so many moving parts. It gets harder to interact with the exact thing you want to interact with. With denser museums, you’ll need to hunt for pixels just to select the right thing.

Should you play Two Point Museum?  

Two Point Museum is easily one of the most approachable management games today. Plus, we’re living in a world obsessed with mystery boxes. The game is the perfect reflection of our current zeitgeist. But it’s not so much a commentary as it is a playful way to address what we love today.

If you love opening mystery boxes, creating wonderful systems, or just playing as a museum curator, Two Point Museum is the perfect game for you.

Gaming

Call of Duty drops the PlayStation 4 starting with its next game

Is this the beginning of the end for the PlayStation 4?

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When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?

Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)

As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.

Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.

With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.

SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming

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Stranger Than Heaven is a Yakuza prequel with Snoop Dogg

The story spans different eras and regions across half a century in Japan.

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In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.

First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.

Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.

Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.

Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.

Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.

SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties

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Star Wars: Galactic Racer launches October 6

Pre-orders now live

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Star Wars: Galactic Racer

Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.

Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.

A different kind of Star Wars story

Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.

There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.

Multiplayer supports online races where players can test their builds and driving skills against others.

Pre-order bonuses and editions

All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.

The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.

Collector’s Edition for dedicated pilots

For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.

Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.

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