Gaming

Honkai: Star Rail Version 3.4 “For the Sun is Set to Die” arrives July 2

Featuring Fate/stay night collab

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Honkai Star Rail x Fate Stay/night

HoYoverse has announced the launch of Honkai: Star Rail Version 3.4. It is titled “For the Sun is Set to Die,” arriving on July 2.

This major update invites Trailblazers to venture into the heart of the Era Nova alongside newcomer Phainon. His fate intertwines with the Trailblazer’s own.

Three new playable characters — Phainon, Saber, and Archer — will join the roster. They bring distinct abilities, stories, and combat styles to the game’s ever-expanding universe.

Honkai: Star Rail × Fate/stay night

At the center of this update is a landmark crossover: Honkai: Star Rail × Fate/stay night [Unlimited Blade Works]. The special event “Sweet Dreams and the Holy Grail War” kicks off on July 11.

It features a brand-new story chapter, Trailblaze Continuance, where players will encounter iconic Heroic Spirits — Saber, Archer, and Lancer. They clash and form unexpected alliances in a dazzling cosmic Grail War.
Familiar faces like Aventurine, Mr. Boothill, and Miss Robin will also make appearances, enriching the star-studded cast.

Saber joins as a playable 5-star Wind-type Destruction character. Her ultimate, Excalibur, unleashes massive AoE Wind DMG and transforms her Basic Attack into an enhanced version that targets all enemies.

She builds Core Resonance through her Technique, Basic Attacks, and ally Ultimates — once filled, she gains an extra action. Her Skill, when triggered with max Core Resonance, deals increased damage and instantly refills her Ultimate’s energy.

“For the Sun is Set to Die”

Archer, a 5-star Quantum-type Hunt character, excels in sustained single-target damage. Entering his Circuit Connection state allows repeated Skill use without ending his turn, with each cast increasing in power. His Ultimate summons Unlimited Blade Works, striking a single foe and activating Special Charge. As allies attack, Archer consumes this Charge to launch Follow-up Attacks and generate Skill Points for the team.

Players who log in after the collab goes live on July 11 can claim Archer for free as a limited-time reward until the end of Version 3.6. Both character and Light Cone banners will be available long-term after launch.

Version 3.4 also includes the return of sought-after characters: Tribbie, Sunday, and Sparkle in the first phase, followed by Firefly, Jingliu, and Blade in the second. Several fan-favorite characters — including Silver Wolf, Kafka, Blade, and Jingliu — receive major enhancements, from upgraded battle mechanics to improved Eidolon effects. Players can now switch between traditional and enhanced combat modes to suit their preferred playstyle.

On the style front, Firefly’s new outfit “Spring Missive” debuts in this version, offering a fresh look for the beloved Stellaron Hunter.

In terms of quality-of-life upgrades, the long-awaited “skip dialogue” feature is now available, giving players the flexibility to choose their storytelling pace. Also making a return is the cheerful minigame Origami Bird, adding a layer of casual fun.

With over 150 million downloads across PC, iOS, Android, PS5, and the Epic Games Store, Honkai: Star Rail continues to soar. The game has received numerous accolades, including Apple’s iPhone Game of the Year, Google Play’s Best Game, The Game Awards’ Best Mobile Game, and more.

Accessories

Ultimate tag-team: Razer-2XKO Collection arrives

Featuring Ahri on the Kitsune, BlackShark V3 Pro

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Razer has officially announced the new Razer | 2XKO Collection. The exclusive lineup of high-performance gear was created in collaboration with Riot Games.

2XKOof course, is Riot’s new fighting game featuring champions from both League of Legends and Arcane.

The collection launches alongside the game’s Early Access, now open to all players on Windows PC.

The Razer | 2XKO Collection introduces the first licensed gaming peripherals for the title, designed to meet the demands of competitive gaming and casual fans alike.

Each product features champion-inspired artwork, blending high performance engineering with iconic character design.

Under the collection are three pro-grade esports gaming peripherals with the following prices:

  • Razer Kitsune 2XKO Edition: US$ 329.99 / EUR 349.99 / PhP 21,390
  • Razer BlackShark V3 Pro 2XKO Edition: US$ 269.99 / EUR 289.99 / PhP 19,990
  • Razer Iskur V2 X 2XKO Edition: US$ 399.99 / EUR 479.99 / PH pricing TBC

The collection features Ahri from the title, complete with her red top, cat ears, at whisker face print, and indigo hair.

Razer’s pro-grade leverless arcade controller comes emblazoned with her. Meanwhile, the wireless esports headset also comes in dominant white with the character on the outer housing of the earpad.

Lastly, the gaming chair has a more manga-inspired back with with close-ups of the character’s black and white faces at the back.

There’s a huge 2XKO icon at the back, and both the Razer’s triad snake logo and the game’s logo on the backseat.

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Gaming

Little Nightmares III bends your mind in a lot of ways

And the jumpscares keep coming in

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Halloween could not come any sooner with all the ghouls and fears of people highlighted heavily during this month. You’ll see it come to life in some establishments, you’lill see parties thrown at the end of the year, and people will come in costumes. However, the true spirit of the celebration lies beyond just the costumes and the spooky music – the true source of all our fears.

Every fear starts from somewhere and is constantly repeated in your mind in many ways. BANDAI NAMCO saw this, and put together an entire series dedicated to navigating through one of those ways: nightmares. Since 2017, the Little Nightmares series sheds light on the horrors of the world, and how young protagonists have desperately tried to escape or navigate through them.

To further build the series, the next installment in Little Nightmares III supposedly goes down the rabbit hole further. New sets of characters, challenges, and ways to play are the name of the game now. Whether it’s just another riveting horror puzzle or something that explores a deeper plunge in the nightmare, that’s what we’re here for.

The same premise of terror in Nowhere

Much like the previous installments in the series, Little Nightmares III puts players in unique yet dastardly horrifying backdrops meant to instill fear. This time around, the whole game features an entirely different story from the first two games, with two new protagonists in Low and Alone to guide you through.

Gameplay mechanics didn’t stray away too far from the classics despite being handled by an entirely different team. The core of it still revolves around moving through open spaces, scaling through treacherous obstacles, and evading danger as much as possible. It still felt challenging on a lot of fronts, and I genuinely second-guessed a lot of my actions through each different stage.

What helps out immensely is that every stage is built for exploration given how wide every space is. Additionally, the game gives you just the right amount of playtime to just take in the whole environment as you progress through them, uncovering information and secrets about the nightmares you’re under. While there were areas that were pretty cramped, these mostly just served as pathways or transitions into the next part of the stages so you don’t miss out on much.

Continuously mind-bending

The hallmark of the Little Nightmares series is solving multiple puzzles to progress through every nightmare-inducing area, and Little Nightmares III has no shortage of it. Earlier on, getting through most of them was straightforward in terms of interactions and approach. As you progress through deeper and more dangerous obstacles, the game gives you some hints on what actions to take to find the answers for yourself. I’ll admit that some of them were headscratchers initially, but it really helps to just explore the environment with trial and error.

Stealth also plays an incredible role in getting through some of the stages, especially when faced with the larger than life dangers. As with the previous games, your main protagonists are children who could barely fight – as such, hiding is logical and crucial. The game doesn’t make it too difficult to find hiding spots, but maneuvering around the larger dangers can be nerve-wracking. 

I am telling you right now that you will fail multiple times trying to get through all of these puzzles, especially when you’re doing this on your own. Luckily, there is a way for you to finally play this game with someone else if you don’t prefer to take on horror games by yourself.

Truly never alone

For the first time in the series, players can engage in the whole story progression through online co-op! This is a huge step-up directly from Little Nightmares II, in which you could actually play with someone else instead of just calling on an NPC whenever needed. Also, this was by design considering that both Low and Alone specialize in particular actions that will help you navigate through the stages better.

However, there are caveats to playing the whole game through online co-op. First is basically, you’re stuck playing in co-op mode for the whole duration of the playthrough and ONLY one friend at a time. If you want to play with a different friend, you’ll need a separate save file for it. The same applies if at any point you just wanted to deal with the game on your own.

Second is you could only play as the character you chose with no chance of swapping later on. This effectively means that if you want to try your hand on both Low and Alone, you’ll need separate save files for it with your friend. Honestly, this does feel like a ton of loops to jump through, but it would make the experience memorable in more ways than one!

Is this a match made in horror?

In essence, Little Nightmares III is the kind of puzzle-solving horror game that doesn’t stray too far from its franchise’s greatest hits. It blends together elements that made the first two games truly memorable, while expanding the world even further to maximize the mechanics better. Even with a different team working on it, BANDAI NAMCO pieced together the game quite nicely while giving it, ironically, new life.

Playing this game in co-op served more as a quality of life upgrade for the franchise coming from how the first two games played out. You can get through the game on your own, but nothing beats a good co-op horror game to test friendships the right way. The only thing though is that it’s a literal ride or die situation when you partner up with someone.

Overall, the game truly shines in its faithfulness to what made it great to play: the mind-bending puzzles and equally horrific backdrops. It’s simple, straight to the point, and best enjoyed at the wee hours of the day.

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Gaming

Clair Obscur: Expedition 33 is getting more content soon

It’s to celebrate five million copies sold worldwide.

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It’s fair to assume that one of the easiest shoo-ins for a Game of the Year contender is Clair Obscur: Expedition 33. Despite being developed by a smaller team, the game took the world by storm because of its heart-rending story and dynamic gameplay. Now, Sandfall Interactive has confirmed that more content is on its way.

Today, Expedition 33 is celebrating five million copies sold worldwide. To celebrate the occasion, Sandfall Interactive has announced that a new update will introduce new ways to play the game.

It’s not just a small update either. According to the studio’s announcement, the update will include “a new, playable environment” with new enemies and surprises. A new area does not seem like a small thing.

Additionally, there will be “challenging, new boss battles” and “new costumes.” Besides the gameplay, costumes are one of the best things about the game. Players can customize how their characters can look with a variety of outfits, including swimsuits and the now-iconic French costumes.

There is some precedent with releasing more content for the game. Previously, there was talk that the game’s final act was supposed to be longer but was unfortunately cut because of the development time needed. If true, post-release content updates should bring the game closer to what the developers intended.

But, please, we hope it’s not another version of Simon.

SEE ALSO: Clair Obscur: Expedition 33 review: Beautifully haunting

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