Gaming
A somber look at the PlayStation 5 crisis
Can’t buy a PlayStation 5? You’re not alone
In 30 minutes from the moment I’m typing this sentence, Walmart, one of the few American retailers selling the PlayStation 5 online, will restock its console shelves with an undetermined number of units. If the restocking goes exactly as it has in the past few weeks, the retailer’s website will crash within the first few minutes. When it goes back up again, everything will have disappeared from the shelves.
If you’re one of the millions of gamers looking to bag a PlayStation 5 or an Xbox Series X for the holidays, such an experience is familiar to you. Both Sony and Microsoft have fumbled their respective launches, leaving most of the hopeful without a console.
After weeks of the same, attempting to buy the new consoles and leaving empty-handed has turned into a shared global experience. Many are wondering when (or if) they are getting the device. Unfortunately, things aren’t as simple as they once were.
Day zero: zero stock
On November 10, the Xbox Series X and S dropped online for the first time. Though Microsoft’s console didn’t share in the same hype as its Sony counterpart, the new Xbox sold out within minutes. Faced with an even larger demand for the PlayStation 5, everyone portended much of the same for Sony’s console. Unsurprisingly, it was.
Days later, on November 12, the PlayStation finally launched. As expected, in the brief moment that “Buy Now” buttons opened, every retailing site either crashed or stalled. Most stores held a one-time drop. Meanwhile, Walmart did drops throughout the day. And, expectedly, every drop, one-time or gradual, sold out.
Only a handful received consoles on launch day: lucky pre-order purchases, even luckier same-day buyers, or, more likely, bots.
Rise of the machines
Most of the outcry revolves around despised bots refreshing every site and buying every stock before real people can do so. The bot’s owners, all of them scalpers, resell their supply at dramatic premiums. Hours after the initial launch, eBay had auctions going up to US$ 2,000. At the time of this writing, most entries hover around US$ 1,700. (For reference, the PlayStation 5 retails for only US$ 499.)
Neither Sony nor any authorized retailer explicitly commented on the bot takeover. Some (eventually) installed captcha measures to hopefully weed out bots from humans. It did little to stave to onslaught. Scalpers (or worse, scalper networks) thrived under the online-only purchasing system.
Should we, then, blame bots for the year’s most botched launch?
Bots, logistics, or supply?
Currently in our sights, bots and scalpers are easy targets. The systematic supply grab owes a lot of its shortages on the automated schemes of bots. Some scalper networks have even defended their actions. Supposedly, creating a scalping ecosystem creates jobs for scalpers who may have lost their jobs from recent furloughs.
However, a launch is hardly only a matter of consumers. There’s supply and demand, too. Didn’t Sony and Microsoft foresee the demand months ago?
Drumming up intense hype throughout the past few months, both companies naturally predicted a surge. It still wasn’t enough.
Sony, through the PlayStation’s official Twitter account, confirmed “unprecedented” demand for the PlayStation 5 series. It was still a surprise. Echoing the same, Sony Interactive Entertainment President Jim Ryan told a Russian outlet that “absolutely everything is sold.” Unfortunately for gamers, current predictions still estimate shortages lasting until spring next year.
Sony and Microsoft are hard-pressed to make more devices as soon as possible. However, with current COVID-19 restrictions, manufacturing facilities can’t work at full capacity. And it’s not just on the manufacturing side.
Recently, a logistics source confirmed that a lot of resources are still devoted to shipping COVID-19 aid, including PPEs and masks. With a potential vaccine on the horizon, supply transportation will certainly feel the crunch, leaving little room for less essential products like gaming consoles.
So, who’s to blame?
More than bots, scalpers, manufacturers, or logistics companies, the ongoing PlayStation 5 crisis pulls the curtain from an inherently broken system from a pre-COVID-19 era. The current global economy was, and is, ill-prepared for a global emergency.
Companies, manufacturers, and logistics did not anticipate an overwhelming demand for emergency products. Even now, the world is still aching for aid: from simple masks to scarce ventilators. We’re seeing the flaws only now because the new consoles are home appliances. Other launches this year weren’t as in-demand as the PlayStation 5. For example, with everyone staying indoors, not a lot of people are exactly lining up for a new iPhone 12. (Sorry, Apple.)
On the other hand, a lot of people truly are jobless from a crumbling economy. Albeit a lackluster excuse, scalper networks do have a point that some people are reduced to less-than-stellar ways of making money amid the pandemic. (Not to defend scalping, though. It’s still a shady business.)
Throughout this entire shortage, one thing is clear: The world, as we know it, cannot adequately save itself from a global emergency. The fault inevitably rests on both individuals and systems who persistently refuse to accept the realities of the pandemic: from anti-maskers who put more people at risk to companies who haven’t prepared for the surge to governments who can’t provide aid for its citizenry.
Should you still get a PlayStation 5?
If you’re still inclined, Sony promises more stock before the end of the year. Anyone can still try their luck for a fresh device from the factory. More realistically, you can wait a few months without the new console; by then, Sony should have ironed out a lot of kinks and bugs.
No one is judging you if you do. No one is judging you if you don’t. But if you’re worried about the fear of missing out, just remember that not a lot of people have the PlayStation 5 yet, as much as we all would want one.
Oh, and in case you were wondering, remember the new stock I mentioned 30 minutes ago? Sold out in less than ten seconds. Go figure.
SEE ALSO: Sony PlayStation 5 Unboxing
Gaming’s worst kept secret is finally out. After months of rumors and speculations, Ubisoft will officially reveal its upcoming Assassin’s Creed Black Flag remake on April 23.
In March, the company first confirmed the game’s existence through the first concept art for the title. The upcoming remake will be officially called Assassin’s Creed Black Flag Resynced, which definitely states that it’s going to be a remake, rather than just a remaster.
Today, Ubisoft has announced that the worldwide reveal will happen on April 23. The showcase should clear the air as to how the remake will handle the franchise’s most successful outing to date.
When it first came out, Black Flag rightfully claimed itself as the quintessential pirate life simulator in the modern era. Rather than a straightforward stealth and assassination game, the title featured Edward Kenway, a vagabond pirate turned reluctant assassin. It was a worthy next step coming from the Desmond Miles trilogy, which concluded with Assassin’s Creed III.
Now, the studio isn’t done with the title. Assassin’s Creed Black Flag will ideally see the pirate game built again from the ground up. However, it’s still a bit unclear how much of the game will actually be rebuilt. Thankfully, the wait isn’t long at all.
For now, the franchise is still thriving with its latest new outing, Assassin’s Creed Shadows. It is also gearing up for the next mainline entry, currently called Codename Hexe.
SEE ALSO: Ubisoft confirms Assassin’s Creed: Black Flag remake
Gaming
007 First Light reveals title sequence, Lana Del Rey leads theme song
New Bond game sets the tone ahead of its May 2026 launch
IO Interactive and Amazon MGM Studios have unveiled the official title sequence for 007 First Light, giving players their first look—and listen—at the game’s cinematic direction ahead of launch.
The reveal took place during the BAFTA Game Awards in London, where the studios confirmed that Lana Del Rey performs the game’s title track. She co-wrote and composed the song with David Arnold, marking Arnold’s return to the Bond franchise.
007 First Light launches on May 27, 2026 for PlayStation 5, Xbox Series X|S, and PC, with a Nintendo Switch 2 version arriving later in Summer 2026.
A modern take on a classic Bond tradition
The title sequence follows the long-standing James Bond tradition of stylized opening credits that establish tone and identity. Here, IO Interactive leans into a mix of modern visuals and classic Bond motifs, reflecting the game’s reimagined origin story.
This version of Bond is younger, less experienced, and at times reckless, as he begins his journey into espionage. The sequence ties those themes together through cinematic imagery, anchored by Del Rey’s signature vocals and Arnold’s orchestral influence.
It also marks a notable moment for the franchise, signaling Bond’s return to gaming after more than a decade.
A deeper dive into the game’s music
Alongside the reveal, IO Interactive released a new episode of its “Beyond the Light” series, focusing on the game’s soundtrack.
The episode features insights from Dominic Vega, Missions and Audio Director on 007 First Light, as well as The Flight, the duo behind the game’s score. They discuss the creative process behind shaping the sound of this new Bond era and the challenges of working within such an iconic franchise.
Pre-orders now live with early access perks
Pre-orders for 007 First Light are now open across supported platforms. Players who pre-order will receive a free deluxe upgrade, which includes 24-hour early access for digital editions.
Nintendo Switch 2 pre-orders, however, are limited to physical editions only.
More details are available on the game’s official website and IO Interactive’s press channels.
Gaming
PRAGMATA launches with dual-character sci-fi action
Capcom’s long-awaited lunar adventure blends hacking and combat
CAPCOM has officially released PRAGMATA, a new sci-fi action-adventure title now available on PlayStation 5, Xbox Series X|S, and PC via Steam.
Set on the moon in the near future, PRAGMATA follows an unlikely duo navigating a lunar station overrun by hostile robots. Players take control of spacefarer Hugh and android Diana. Each one is equipped with distinct abilities that must be used in tandem to progress.
The single-player experience leans on a mix of action and strategy. Combat pairs with hacking mechanics. It requires players to switch between characters and coordinate their skills. These are necessary to overcome enemies and environmental challenges.
A Nintendo Switch 2 version is scheduled to arrive in Southeast Asia on April 24, 2026, with pre-orders now open.
Southeast Asia availability
PRAGMATA is rolling out across platforms with the following release schedule:
- PlayStation 5 — April 17, 2026 (Physical & Digital)
- Xbox Series X|S — April 17, 2026 (Digital)
- Steam (PC) — April 17, 2026 (Digital)
- Nintendo Switch 2 — April 24, 2026 (Physical & Digital)
Physical edition and early bonuses
Physical Standard Editions are available for PlayStation 5 starting April 17, followed by Nintendo Switch 2 on April 24.
Players who purchase from participating retailers in Southeast Asia may receive limited bonuses, including a Chibi Diana memo pad and an A4 clear folder with exclusive artwork. These are available on a first-come, first-served basis.
Digital editions and extras
Digital Standard and Deluxe Editions are available now for PlayStation 5, Xbox Series X|S, and PC. The Nintendo Switch 2 version arrives on April 24.
The Standard Edition includes the base game, while the Deluxe Edition adds the Shelter Variety Pack. This bundle includes additional outfits for Diana and Hugh, extra background music tracks, gestures, a weapon skin, and a collection of in-game artwork.
Soundtrack rollout
Six tracks from the PRAGMATA original soundtrack, including the main theme “Memories Are You,” are now available on major streaming platforms ahead of the full release.
PRAGMATA is now available on PlayStation 5, Xbox Series X|S, and PC, with the Nintendo Switch 2 version launching next week in Southeast Asia.
-
Cameras5 days agoDJI Osmo Pocket 4 review: A solo creator’s production crew
-
Reviews2 weeks agoApple iPhone 17e review
-
Reviews7 days agoTECNO POVA Curve 2 review: Munch That Power Crunch!
-
Reviews6 days agoHONOR MagicPad4: A tablet that found its place
-
News6 days agovivo X300 FE launches with ZEISS telephoto system
-
Entertainment2 weeks agoBINI, KATSEYE among top worldwide Google Searches ahead of Coachella
-
Hands-On7 days agoMatch Pulse: HONOR Pad X8b
-
Automotive4 days agoLuxury you can ride: The Vespa 180cc Collection





