Last year, Elden Ring did wonders for FromSoftware. Formerly known as a niche developer of incredibly difficult games, the studio is now a household name for the RPG genre. Now, buoyed by the popularity of last year’s game, the studio is reaching deep into its bag of old franchises and resurrecting Armored Core, a series that hasn’t seen the light of day since the PlayStation 3. Years since touching the franchise, FromSoftware is back to form with Armored Core VI: Fires of Rubicon.
Before we touch the new mecha game, let’s go back to what made Elden Ring so popular. Unlike the punishing Dark Souls series, Elden Ring offered accessibility to players new to the studio’s difficulty spikes. The game was still hard, of course, but players, once they hit a wall, had the option of finding other things to do and levelling up. Players could have also experimented with stronger builds, rather than endlessly trying with the same kits.
More accessible than Elden Ring
Now, I’d argue that Armored Core VI is much more accessible than Elden Ring. Whereas the latter places skill and build on equal footing, Armored Core VI puts the premium on creating the perfect build. To be clear, it’s still possible to win tough fights with weaker builds through sheer skill. However, the game encourages players to experiment with different builds to appropriately tackle a specific battle. The right build can make a world of difference.
Plus, it’s risk-free. If you bought a mecha part that you don’t eventually like, the game allows you to sell it again for 100 percent of its value. Those sold items will remain in the shop forever, too. Basically, if your net worth can afford the build you’re envisioning, there’s no risk of selling off parts and losing the ability to revert back. The game even allows you to change builds whenever you die.
Unfortunately, having such a relaxed system will naturally lead to meta builds — that is, popular builds publicly considered as the “best” way to beat the game. For example, whenever I was stuck in some sections, the internet would always suggest a combination of double shotguns and double grenade cannons. While the pure damage from that build is apparent, I found myself sticking to my own preferred parts most of the time. Meta builds aren’t the only solution to game, but they are there. That said, if you’re looking for true experimentation, stay away from the internet.
Boss battle after boss battle
Another thing that makes Armored Core VI much more accessible is how linear the game is. Unlike the open-world nature of Elden Ring, Armored Core VI is brutally direct. It doesn’t even have a hub world. When you open the game, you enter a main menu stylized as a garage. Here, players can embark on missions and customize their mecha.
On the one hand, players don’t have a lot of options when they hit a wall. You’ll have no choice but to tackle the problem head-on. On the other hand, the lack of options also makes for a tighter game. It took me only around 16 hours to beat my first playthrough — a far cry from what FromSoftware is notoriously known for.
That’s not to say that the game is easy, though. While it’s a breeze compared to the developer’s harder games, some sections are downright grueling. However, what kept me playing was how fluid the combat is. Despite the emphasis on builds, there’s an innate satisfaction in figuring out the rhythm to a difficult battle: when to dodge, when to tank damage, when to unleash your biggest move. Dueling against a boss can really open opportunities for those epic moments that a mecha battle can generate.
A lot of the combat focuses on those major boss fights marking the middle or the end of a level. Unfortunately, enemy design outside of those bosses leaves something to be desired. Though the game has minor encounters outside of a boss fight, they are remarkably easy. At best, these enemies are just cannon fodder for you to test out builds. At worst, they are a health tax, chipping away at your mecha before a boss battle.
Short and sweet but not really
As I mentioned above, it only took me 16 hours to beat the first playthrough. For a full-priced game today, is a shorter playthrough time worth the money?
As with every FromSoftware game, Armored Core VI has multiple endings, necessitating multiple playthroughs to completely finish the game. The first playthrough makes this clear by offering decision missions which disappear if other missions are done. Hunting for those different endings isn’t a requirement, and a lot of players call it a day once that first playthrough ends. However, the mecha game does something that other modern FromSoftware games does not.
Instead of just giving players the opportunity to gun for other endings and decisions, Armored Core VI locks a chunk of content behind New Game Plus. The second and third playthroughs feature new missions and altered ones from the first playthrough. Players will fight harder bosses and trickier decisions.
One can certainly argue that locking content behind multiple playthroughs is a cheap way to extend the game. However, there is some satisfaction in bringing stronger mechas into fights that formerly gave us trouble. Plus, multiple playthrough is almost a requirement now for a lot of FromSoftware fans. I’d say that Armored Core’s approach just adds more incentive to something that a lot of fans are going to do anyway.
Armored Core VI is not enough to dethrone Elden Ring as a potential game of the year. However, the game’s accessibility and fluid combat are enough to introduce the mecha genre to a new batch of gamers. Outside of comparing the title to other FromSoftware games, Armored Core VI is still a great game for both new and veteran fans of the mecha genre.
Gaming
PlayStation might soon let you buy PC games
Cross-Buy might bundle your PS5 games with a PC version.
Maintaining a gaming library between different platforms is a chore, especially for multiplayer games. It’s way too common to buy a new game on one platform, only to find out that your friends bought it on another. This could lead to double buying or forever missing out on playing with friends. Now, PlayStation, if a new leak is to be believed, will finally help cure the curse of platform mismatches.
Last week, @yAmethxst, an X user, posted leaked screenshots of new icons coming to PlayStation. The leak was also confirmed legit by Dealabs. Though some are less interesting (like a touchpad button), a couple of the new icons are hinting at a Cross-Buy function coming to the platform.
New Symbols will be added soon (website & tool), but here some nice new features from PlayStation (yes, some are old, other are unseen):
– A kind of "echo mode"
– PS5/PC games
– "Cross-Buy" pic.twitter.com/YxIAXp750g— Amethyst (@yAmethxst) November 4, 2025
Based solely on the name, Cross-Buy doesn’t offer much. However, a complementary icon, which shows the PS5 logo and a PC logo side by side, confirms how Sony wants this to work. Cross-Buy will likely allow players to purchase two copies of the same game: one for the PlayStation and another for their PC.
There are a few gaps and questions to be answered, though. For one, which games are compatible with this feature? Is it exclusive to PlayStation’s first-party games, or are third-party games included?
Secondly, which platform on PC will the feature support? The likeliest suspect is Steam, but how about users who prefer the Epic Games Store or GOG?
There are so many mysteries about this feature. Heck, we don’t even know if this will actually work as we described. If anything, this is a welcome feature in the world of cross-platform gaming.
SEE ALSO: PlayStation announces a new duotone DualSense color
Gaming
Grand Theft Auto VI delayed to November 2026
Back in September, Hollow Knight: Silksong finally launched, ending an almost seven-year wait. Now, the next holy grail of gaming that’s set to launch is Grand Theft Auto VI. However, the wait is now a tiny bit longer. Rockstar Games has delayed the launch of its upcoming game to November 2026.
It’s been over 12 years since the launch of Grand Theft Auto V. In that time, the title has gone through three generations of the Xbox and the PlayStation. It even has an enhanced edition already. That said, the highly anticipated sixth outing is a long time coming.
In the tail end of 2023, Rockstar Games released the first trailer for the anticipated sequel, teasing a launch in 2025. Further reports pinpointed a fall 2025 window. Since then, the studio delayed the game to May 2026 for extra polishing.
Today, Rockstar Games has announced another delay. This time, Grand Theft Auto VI will launch on November 19, 2026. The studio is once again citing the need to polish the final product a bit more.
Hi everyone,
Grand Theft Auto VI will now release on Thursday, November 19, 2026.
We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and… pic.twitter.com/yLX9KIiDzX
— Rockstar Games (@RockstarGames) November 6, 2025
Besides the game itself, there is a lot riding on its launch. For one, other game developers are notorious for patterning their games’ release windows away from Grand Theft Auto VI (or other major games). They naturally don’t want their games to be the one known for being overshadowed by Rockstar’s surefire hit.
Secondly, publishers are patiently waiting for how much the game will go for. There’s speculation that the title might push the boundaries of videogame pricing. If the game is a hit while going for 90 to 100 bucks, then other publishers might follow suit.
Gaming
The Nintendo Switch is nearing the end of its lifecycle
Nintendo will focus more on the Switch 2 going forward.
It’s the beginning of the end for the Nintendo Switch. After almost nine years of the original console, Nintendo is just about ready to move on to the next generation.
According to a recent earnings report, Nintendo has announced that the company will start focusing on the Switch 2. “Going forward, we will shift our primary development focus to Nintendo Switch 2 and expand our business around this new platform,” the report said.
Since it was launched earlier this year, the Switch 2 exceeded the company’s expectations. The new console has already surpassed 10 million units sold worldwide, making it Nintendo’s fastest-selling console so far. In fact, the company is already worried about shortages in some parts of the world.
As pointed out by the report, 84 percent of current Switch 2 users transitioned from the original console generation. Owners of the first console are transitioning at a uniform rate.
Currently, there is no explicit plan to fully move away from the first generation yet. The issued statement, however, heralds the end. This will likely start off on a subtler note: fewer games coming out and fewer consoles available in the market.
So, there is no pressing need to switch over to the newer console immediately. However, this should be a warning for users that the end is nearing.
For what it’s worth, the Switch 2 offers backwards compatibility. If you have a shapely catalog of games from the first generation, you can still use them on the newer one. Also, there is a growing number of exclusive games that make use of the more powerful hardware, so it’s a worthy upgrade.
SEE ALSO: Assassin’s Creed Shadows is coming to the Switch 2
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